using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using Unity.Netcode;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: AssemblyCompany("LCSpawnOnPlayerFix")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("Ever got an Eyeless Dog or Forest Giant spawn directly on top of you? Yeah... This mod fixes that.")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+01481f30750129d740d9a3593f9453429b54104b")]
[assembly: AssemblyProduct("LCSpawnOnPlayerFix")]
[assembly: AssemblyTitle("LCSpawnOnPlayerFix")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace LCSpawnOnPlayerFix
{
public static class Helpers
{
public const float SafeSpawnDistanceFromPlayer = 16f;
public const float SafeSpawnSquaredDistanceFromPlayer = 256f;
public static readonly Vector3 SafeOutsideScaleDistance = new Vector3(1f, 0.7f, 1f);
public static float SquaredDistance(Vector3 v1, Vector3 v2, Vector3 scale)
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_000f: Unknown result type (might be due to invalid IL or missing references)
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
//IL_001d: Unknown result type (might be due to invalid IL or missing references)
//IL_0023: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Unknown result type (might be due to invalid IL or missing references)
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
//IL_003f: Unknown result type (might be due to invalid IL or missing references)
//IL_0046: Unknown result type (might be due to invalid IL or missing references)
//IL_0051: Unknown result type (might be due to invalid IL or missing references)
//IL_0058: Unknown result type (might be due to invalid IL or missing references)
float num = v1.x - v2.x;
float num2 = v1.y - v2.y;
float num3 = v1.z - v2.z;
return num * num * scale.x * scale.x + num2 * num2 * scale.y * scale.y + num3 * num3 * scale.z * scale.z;
}
public static bool IsTrulyAlive(this PlayerControllerB player)
{
return ((NetworkBehaviour)player).IsSpawned && player.isPlayerControlled && !player.isPlayerDead;
}
public static bool IsUnsafeOutside(this PlayerControllerB player)
{
return !player.isInsideFactory && !player.isInHangarShipRoom;
}
public static bool IsOutsidePositionNearPlayer(this PlayerControllerB player, Vector3 position)
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
return SquaredDistance(position, ((Component)player).transform.position, SafeOutsideScaleDistance) < 256f;
}
}
[BepInPlugin("LCSpawnOnPlayerFix", "LCSpawnOnPlayerFix", "1.0.0")]
internal class Plugin : BaseUnityPlugin
{
private readonly Harmony _harmony = null;
internal static ManualLogSource Logger { get; private set; }
protected Plugin()
{
//IL_0021: Unknown result type (might be due to invalid IL or missing references)
//IL_002b: Expected O, but got Unknown
Logger = ((BaseUnityPlugin)this).Logger;
_harmony = new Harmony("LCSpawnOnPlayerFix");
}
protected void Awake()
{
ManualLogSource logger = Logger;
if (logger != null)
{
logger.LogInfo((object)"Plugin LCSpawnOnPlayerFix is loaded!");
}
ManualLogSource logger2 = Logger;
if (logger2 != null)
{
logger2.LogDebug((object)"Patching harmony...");
}
_harmony.PatchAll(Assembly.GetExecutingAssembly());
}
}
public static class PluginInfo
{
public const string PLUGIN_GUID = "LCSpawnOnPlayerFix";
public const string PLUGIN_NAME = "LCSpawnOnPlayerFix";
public const string PLUGIN_VERSION = "1.0.0";
}
}
namespace LCSpawnOnPlayerFix.Patches
{
[HarmonyPatch(typeof(RoundManager))]
internal static class RoundManagerPatch
{
[HarmonyPatch("SpawnRandomOutsideEnemy")]
[HarmonyPrefix]
private static bool SpawnRandomOutsideEnemyPrefix(ref GameObject[] spawnPoints)
{
int num = spawnPoints.Length;
List<GameObject> list = new List<GameObject>(spawnPoints);
int num2 = StartOfRound.Instance.allPlayerScripts.Length;
for (int i = 0; i < num2; i++)
{
PlayerControllerB player = StartOfRound.Instance.allPlayerScripts[i];
if ((Object)(object)player != (Object)null && player.IsTrulyAlive() && player.IsUnsafeOutside())
{
list.RemoveAll((GameObject x) => player.IsOutsidePositionNearPlayer(x.transform.position));
}
}
ManualLogSource logger = Plugin.Logger;
if (logger != null)
{
logger.LogDebug((object)string.Format("\"{0}\" Removed {1} spawn points too close to players", "RoundManagerPatch", num - list.Count));
}
if (list.Count < 1)
{
return false;
}
spawnPoints = list.ToArray();
return true;
}
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}