Decompiled source of testmod v1.0.7

ReservedSprayPaintSlot.dll

Decompiled 9 months ago
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using GameNetcodeStuff;
using HarmonyLib;
using ReservedItemSlotCore;
using ReservedItemSlotCore.Networking;
using ReservedItemSlotCore.Patches;
using ReservedSprayPaintSlot.Config;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("ReservedSprayPaintSlot")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("ReservedSprayPaintSlot")]
[assembly: AssemblyCopyright("Copyright ©  2023")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("d5fcfd75-740b-418d-b185-a0bbdea6fa40")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace ReservedSprayPaintSlot
{
	[BepInPlugin("FlipMods.ReservedSprayPaintSlot", "ReservedSprayPaintSlot", "1.0.7")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	internal class Plugin : BaseUnityPlugin
	{
		public static Plugin instance;

		private Harmony _harmony;

		public static ReservedItemInfo sprayPaintInfo;

		private void Awake()
		{
			//IL_0013: Unknown result type (might be due to invalid IL or missing references)
			//IL_001d: Expected O, but got Unknown
			instance = this;
			ConfigSettings.BindConfigSettings();
			_harmony = new Harmony("ReservedSprayPaintSlot");
			_harmony.PatchAll();
			((BaseUnityPlugin)this).Logger.LogInfo((object)"ReservedSprayPaintSlot loaded");
		}

		public static void Log(string message)
		{
			((BaseUnityPlugin)instance).Logger.LogInfo((object)message);
		}

		static Plugin()
		{
			//IL_000b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0015: Expected O, but got Unknown
			sprayPaintInfo = new ReservedItemInfo("페인트 스프레이", 30, true, true, false, false);
		}
	}
	public static class PluginInfo
	{
		public const string PLUGIN_GUID = "FlipMods.ReservedSprayPaintSlot";

		public const string PLUGIN_NAME = "ReservedSprayPaintSlot";

		public const string PLUGIN_VERSION = "1.0.7";
	}
}
namespace ReservedSprayPaintSlot.Patches
{
	[HarmonyPatch]
	internal static class Patcher
	{
		private static Vector3 playerWaistPositionOffset = new Vector3(0.26f, -0.05f, 0.2f);

		private static Vector3 playerWaistRotationOffset = new Vector3(-105f, 0f, 0f);

		public static PlayerControllerB localPlayerController => PlayerPatcher.localPlayerController;

		public static PlayerControllerB GetPreviousPlayerHeldBy(SprayPaintItem sprayPaintItem)
		{
			//IL_0015: Unknown result type (might be due to invalid IL or missing references)
			//IL_001b: Expected O, but got Unknown
			return (PlayerControllerB)Traverse.Create((object)sprayPaintItem).Field("previousPlayerHeldBy").GetValue();
		}

		public static SprayPaintItem GetMainSprayPaint(PlayerControllerB playerController)
		{
			return GetCurrentlySelectedSprayPaint(playerController) ?? GetReservedSprayPaint(playerController);
		}

		public static SprayPaintItem GetReservedSprayPaint(PlayerControllerB playerController)
		{
			ReservedPlayerData value;
			return (SprayPaintItem)((SyncManager.syncReservedItemsList.Contains(Plugin.sprayPaintInfo) && PlayerPatcher.allPlayerData.TryGetValue(playerController, out value)) ? /*isinst with value type is only supported in some contexts*/: null);
		}

		public static SprayPaintItem GetCurrentlySelectedSprayPaint(PlayerControllerB playerController)
		{
			return (SprayPaintItem)((playerController.currentItemSlot >= 0 && playerController.currentItemSlot < playerController.ItemSlots.Length) ? /*isinst with value type is only supported in some contexts*/: null);
		}

		[HarmonyPatch(typeof(SprayPaintItem), "PocketItem")]
		[HarmonyPostfix]
		public static void OnPocketSprayPaintLocal(SprayPaintItem __instance)
		{
			if ((Object)(object)((GrabbableObject)__instance).playerHeldBy == (Object)null)
			{
				return;
			}
			MeshRenderer[] componentsInChildren = ((Component)__instance).GetComponentsInChildren<MeshRenderer>();
			foreach (MeshRenderer val in componentsInChildren)
			{
				if (!((Object)val).name.Contains("ScanNode") && !((Component)val).gameObject.CompareTag("DoNotSet") && !((Component)val).gameObject.CompareTag("InteractTrigger"))
				{
					((Component)val).gameObject.layer = (((Object)(object)((GrabbableObject)__instance).playerHeldBy == (Object)(object)localPlayerController) ? 23 : 6);
				}
			}
			if ((Object)(object)__instance == (Object)(object)GetReservedSprayPaint(((GrabbableObject)__instance).playerHeldBy))
			{
				((GrabbableObject)__instance).parentObject = ((GrabbableObject)__instance).playerHeldBy.lowerSpine.parent;
			}
		}

		[HarmonyPatch(typeof(SprayPaintItem), "EquipItem")]
		[HarmonyPostfix]
		public static void OnEquipSprayPaint(SprayPaintItem __instance)
		{
			if ((Object)(object)((GrabbableObject)__instance).playerHeldBy == (Object)null)
			{
				return;
			}
			MeshRenderer[] componentsInChildren = ((Component)__instance).GetComponentsInChildren<MeshRenderer>();
			foreach (MeshRenderer val in componentsInChildren)
			{
				if (!((Object)val).name.Contains("ScanNode") && !((Component)val).gameObject.CompareTag("DoNotSet") && !((Component)val).gameObject.CompareTag("InteractTrigger"))
				{
					((Component)val).gameObject.layer = 6;
				}
			}
			((GrabbableObject)__instance).parentObject = (((Object)(object)((GrabbableObject)__instance).playerHeldBy == (Object)(object)localPlayerController) ? ((GrabbableObject)__instance).playerHeldBy.localItemHolder : ((GrabbableObject)__instance).playerHeldBy.serverItemHolder);
		}

		[HarmonyPatch(typeof(SprayPaintItem), "DiscardItem")]
		[HarmonyPostfix]
		public static void ResetLayerAfterDiscard(SprayPaintItem __instance)
		{
			MeshRenderer[] componentsInChildren = ((Component)__instance).GetComponentsInChildren<MeshRenderer>();
			foreach (MeshRenderer val in componentsInChildren)
			{
				if (!((Object)val).name.Contains("ScanNode") && !((Component)val).gameObject.CompareTag("DoNotSet") && !((Component)val).gameObject.CompareTag("InteractTrigger"))
				{
					((Component)val).gameObject.layer = 6;
				}
			}
		}

		[HarmonyPatch(typeof(GrabbableObject), "LateUpdate")]
		[HarmonyPostfix]
		public static void SetPositionOffset(GrabbableObject __instance)
		{
			//IL_0076: Unknown result type (might be due to invalid IL or missing references)
			//IL_007b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0080: Unknown result type (might be due to invalid IL or missing references)
			//IL_0085: Unknown result type (might be due to invalid IL or missing references)
			//IL_0097: Unknown result type (might be due to invalid IL or missing references)
			//IL_009d: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ac: Unknown result type (might be due to invalid IL or missing references)
			if (__instance is SprayPaintItem && (Object)(object)__instance.playerHeldBy != (Object)null && (Object)(object)__instance.parentObject != (Object)null && __instance.isPocketed && (Object)(object)__instance == (Object)(object)GetReservedSprayPaint(__instance.playerHeldBy) && (Object)(object)__instance != (Object)(object)GetCurrentlySelectedSprayPaint(__instance.playerHeldBy))
			{
				Transform transform = ((Component)__instance.parentObject).transform;
				((Component)__instance).transform.rotation = ((Component)__instance.parentObject).transform.rotation * Quaternion.Euler(playerWaistRotationOffset);
				((Component)__instance).transform.position = transform.position + transform.rotation * playerWaistPositionOffset;
			}
		}

		[HarmonyPatch(typeof(GrabbableObject), "EnableItemMeshes")]
		[HarmonyPrefix]
		public static void OnEnableItemMeshes(ref bool enable, GrabbableObject __instance)
		{
			if (__instance is SprayPaintItem && (Object)(object)__instance.playerHeldBy != (Object)null && (Object)(object)__instance == (Object)(object)GetReservedSprayPaint(__instance.playerHeldBy) && !ConfigSettings.hideSprayPaintMeshWaist.Value && !ReservedItemPatcher.ReservedItemIsBeingGrabbed(__instance) && !ReservedItemPatcher.ReservedItemIsBeingGrabbed(__instance))
			{
				enable = true;
			}
		}
	}
	[HarmonyPatch]
	public class SprayPaintTweaks
	{
		public static float GetSprayCanTankValue(SprayPaintItem sprayPaintItem)
		{
			return (float)Traverse.Create((object)sprayPaintItem).Field("sprayCanTank").GetValue();
		}

		public static void SetSprayCanTankValue(SprayPaintItem sprayPaintItem, float value)
		{
			Traverse.Create((object)sprayPaintItem).Field("sprayCanTank").SetValue((object)value);
		}

		[HarmonyPatch(typeof(SprayPaintItem), "Start")]
		[HarmonyPrefix]
		public static void InitSprayPaint(SprayPaintItem __instance)
		{
			SetSprayCanTankValue(__instance, ConfigSettings.sprayPaintCapacityMultiplier.Value);
		}

		[HarmonyPatch(typeof(SprayPaintItem), "LoadItemSaveData")]
		[HarmonyPostfix]
		public static void OnLoadValues(int saveData, SprayPaintItem __instance)
		{
			float value = Mathf.Clamp(GetSprayCanTankValue(__instance) * ConfigSettings.sprayPaintCapacityMultiplier.Value, 0f, ConfigSettings.sprayPaintCapacityMultiplier.Value);
			SetSprayCanTankValue(__instance, value);
			Plugin.Log("Loading spraypaint save data. Remaining capacity: " + value);
		}

		[HarmonyPatch(typeof(SprayPaintItem), "GetItemDataToSave")]
		[HarmonyPostfix]
		public static void OnSaveValues(ref int __result, SprayPaintItem __instance)
		{
			__result = (int)Mathf.Clamp((float)__result / ConfigSettings.sprayPaintCapacityMultiplier.Value, 0f, 100f);
		}
	}
}
namespace ReservedSprayPaintSlot.Config
{
	public static class ConfigSettings
	{
		public static ConfigEntry<bool> hideSprayPaintMeshWaist;

		public static ConfigEntry<float> sprayPaintCapacityMultiplier;

		public static void BindConfigSettings()
		{
			Plugin.Log("BindingConfigs");
			hideSprayPaintMeshWaist = ((BaseUnityPlugin)Plugin.instance).Config.Bind<bool>("Client", "HideSprayPaintOnWaist", false, "Hides the spray paint mesh while on your waist.");
			sprayPaintCapacityMultiplier = ((BaseUnityPlugin)Plugin.instance).Config.Bind<float>("Client", "SprayPaintCapacityMultiplier", 10f, "Extends the max capacity of spraypaint cans by this multiplier. This setting will soon be host only, and will sync with all non-host clients.");
			sprayPaintCapacityMultiplier.Value = Mathf.Max(sprayPaintCapacityMultiplier.Value, 0f);
		}
	}
}