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Decompiled source of Clock Time When Dead v1.0.2
plugins/ClockTimeWhenDeadBase.dll
Decompiled 2 years agousing System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Logging; using GameNetcodeStuff; using HarmonyLib; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("ClockTimeWhenDead")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("ClockTimeWhenDead")] [assembly: AssemblyCopyright("Copyright © 2024")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("ea9fd4b0-19bf-4905-a3bb-d13323f43078")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")] [assembly: AssemblyVersion("1.0.0.0")] namespace ClockTimeWhenDead { [BepInPlugin("Supergike.clockTimeWhenDead", "Clock_Time_When_Dead", "1.0.2")] public class ClockTimeWhenDeadBase : BaseUnityPlugin { private const string modGUID = "Supergike.clockTimeWhenDead"; private const string modName = "Clock_Time_When_Dead"; private const string modVersion = "1.0.2"; private readonly Harmony harmony = new Harmony("Supergike.clockTimeWhenDead"); public static ClockTimeWhenDeadBase Instance; internal ManualLogSource mls; private void Awake() { if ((Object)(object)Instance == (Object)null) { Instance = this; } mls = Logger.CreateLogSource("Supergike.clockTimeWhenDead"); harmony.PatchAll(Assembly.GetExecutingAssembly()); mls.LogInfo((object)"Applying Harmony patches"); int num = 0; foreach (MethodBase patchedMethod in harmony.GetPatchedMethods()) { mls.LogInfo((object)("Patched " + patchedMethod.DeclaringType.Name + "." + patchedMethod.Name)); num++; } mls.LogInfo((object)(num + " patches applied")); } } } namespace ClockTimeWhenDead.Patches { [HarmonyPatch(typeof(HUDManager))] [HarmonyPriority(800)] internal static class ClockPatch { [HarmonyPrefix] [HarmonyPatch("SetClockVisible")] public static bool PrefixVisible(ref HUDManager __instance, bool visible) { //IL_000a: Unknown result type (might be due to invalid IL or missing references) //IL_0015: Expected O, but got Unknown //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Expected O, but got Unknown GameNetworkManager instance = GameNetworkManager.Instance; PlayerControllerB val = null; if ((Object)instance != (Object)null) { val = instance.localPlayerController; } if ((Object)val != (Object)null) { if (val.isInsideFactory) { __instance.Clock.targetAlpha = 0f; return false; } if (val.isInHangarShipRoom) { __instance.Clock.targetAlpha = 1f; return false; } if (val.isPlayerDead) { __instance.HUDAnimator.SetTrigger("revealHud"); __instance.Clock.targetAlpha = 1f; __instance.Inventory.targetAlpha = 0f; __instance.PlayerInfo.targetAlpha = 0f; return false; } } if (visible) { __instance.Clock.targetAlpha = 1f; } else { __instance.Clock.targetAlpha = 0f; } return false; } } }