Decompiled source of Clock Time When Dead v1.0.0

plugins/ClockTimeWhenDeadBase.dll

Decompiled 5 hours ago
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("ClockTimeWhenDead")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("ClockTimeWhenDead")]
[assembly: AssemblyCopyright("Copyright ©  2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("ea9fd4b0-19bf-4905-a3bb-d13323f43078")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace ClockTimeWhenDead
{
	[BepInPlugin("Supergike.clockTimeWhenDead", "Clock_Time_When_Dead", "0.0.1")]
	public class ClockTimeWhenDeadBase : BaseUnityPlugin
	{
		private const string modGUID = "Supergike.clockTimeWhenDead";

		private const string modName = "Clock_Time_When_Dead";

		private const string modVersion = "0.0.1";

		private readonly Harmony harmony = new Harmony("Supergike.clockTimeWhenDead");

		public static ClockTimeWhenDeadBase Instance;

		internal ManualLogSource mls;

		private void Awake()
		{
			if ((Object)(object)Instance == (Object)null)
			{
				Instance = this;
			}
			mls = Logger.CreateLogSource("Supergike.clockTimeWhenDead");
			harmony.PatchAll(Assembly.GetExecutingAssembly());
			mls.LogInfo((object)"Applying Harmony patches");
			int num = 0;
			foreach (MethodBase patchedMethod in harmony.GetPatchedMethods())
			{
				mls.LogInfo((object)("Patched " + patchedMethod.DeclaringType.Name + "." + patchedMethod.Name));
				num++;
			}
			mls.LogInfo((object)(num + " patches applied"));
		}
	}
}
namespace ClockTimeWhenDead.Patches.ClockTimeWhenDead.Patches
{
	[HarmonyPatch(typeof(HUDManager))]
	[HarmonyPriority(800)]
	internal static class ClockPatch
	{
		[HarmonyPrefix]
		[HarmonyPatch("SetClockVisible")]
		public static bool PrefixVisible(ref HUDManager __instance, bool visible)
		{
			//IL_000a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0015: Expected O, but got Unknown
			//IL_0023: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Expected O, but got Unknown
			GameNetworkManager instance = GameNetworkManager.Instance;
			PlayerControllerB val = null;
			if ((Object)instance != (Object)null)
			{
				val = instance.localPlayerController;
			}
			if ((Object)val != (Object)null)
			{
				if (val.isInsideFactory)
				{
					__instance.Clock.targetAlpha = 0f;
					return false;
				}
				if (val.isPlayerDead || val.isInHangarShipRoom)
				{
					__instance.Clock.targetAlpha = 1f;
					return false;
				}
			}
			if (visible)
			{
				__instance.Clock.targetAlpha = 1f;
			}
			else
			{
				__instance.Clock.targetAlpha = 0f;
			}
			return false;
		}
	}
}