CHANGELOG

1.4.9

  • Fixed Rodrigo the snowbird's textures

  • Added new sound to scary

  • Still not deprecated (suck it code rebirth)

1.4.8

  • Fixed gift crab's bell being barely visible

  • This christmas, Rodrigo's sea mine heart grew 3 times in size

1.4.7

  • Fixed christmas urchins not being green for clients

  • Fixed ugly seam on the bauble that annoyed me

  • Readded goopygoblin

1.4.6

-Chrismas time fr

1.4.5

  • The creatures are celebrating chrism!

1.4.4

  • Taught an old lobster new tricks

1.4.3

  • Fixed murder bird not working for clients

  • Fed the murder bird even more mines

  • Taught Bruce how to backflip

1.4.2

  • Added a config for Bertha being able to kill enemies

  • Fixed layering on all enemies and hazards

  • Fed the murder bird more mines

1.4.1

  • Fixed Big Bertha not despawning after explosion

  • Fixed Blahuce drop orientation for real this time

  • Bertha will now detonate nearby Sea mines

  • Tweaked Bertha default configs

  • Stuffed Big Berthas in the Murder Bird scrap :)

1.4.0

  • Added a New Hazard

  • Reworked Bruce's balancing

  • Bruce can no longer go up ladders

  • Fixed Blahuce being conductive

  • Fixed drop orientation for the Blahuce Scrap

  • Fixed desync with clownhorn fish buffs

1.3.2

  • Reduced the hitbox for the Clownhorn fish

  • Fixed drop orientation for the Murder Bird and Bell Crab scrap

  • Fixed Horseshoot Crab Spamming logs during launch

1.3.1

  • Added the Murder Bird scrap in Scary mode

  • Added configs for min and max sound time for Scary and Seamines

  • Made the Squeeze interact on the Clownhorn fish a hold interact

  • Added a health config to the Clownhorn fish

  • Added a check for disabling the squeeze feature on the Clownhorn fish

1.3.0

  • Fixed Error with Urchin mesh renderer

1.2.9

  • Fixed horseshoot no longer launching players after being pushed alot

  • Undid the health scaling on urchins

1.2.8

  • Made Urchins have varying colors between Black, Purple and Blue

  • Made Weedkiller affect Urchins

  • Added size configs for Urchins

  • Added an aggressive mode to Urchins (On by default)

  • Made Urchins health scale with size

  • Fixed Scary spamming logs when unable to path to a player

1.2.7

  • Fixed Bruce not being rideable

  • Added config to disable the pickle on a stick in the store

1.2.6

  • Added new good and bad effects to the Clownhorn fish

  • Increased negative effect chance

  • Tweaked Clownhorn fish death effect

  • Added set fall damage to the different horseshoot tiers

1.2.5

  • Fixed Horseshoot not preventing fall damage

1.2.4

  • Fixed Horseshoot breaking for all other players when used by a client

1.2.3

  • Fixed Blahuce making the player 67lbs

1.2.2

  • Fixed Horseshoot Crab's Launch power depending on the framerate

  • Made Clownhorn fish able to follow the player through fire exits

  • Tweaked Clownhorn fish buffs

  • Made seamines scannable from further

  • Tweaked Bruce's speed

  • Made Horseshoot's tail color darker

  • Updated mod page

1.2.1

  • Fixed Horsheshoot being broken for clients

  • Fixed Clownhorn fish not giving the same buff to everyone

  • Made Bruce go to the player holding the pickle on a stick

  • Added configs for the clownhornfish buffs

  • Fixed Bruce's biting being high pitched

  • Blahaj :3

1.2.0

  • Added 2 new monsters and 1 equipment

  • Fixed BellCrab scrap desyncs for clients on the ship

  • Changed how sounds are handled to avoid client desyncs

  • Tweaked spawnrates for most enemies

  • Fixed BellCrab's default spawnweight being 100

1.1.5

  • Added failsafes for Bell Crab reference errors on grab

1.1.4

  • Made the Bell Crab spawn as an enemy instead of a hazard

  • Changed Bell Crab configs

  • Fixed bestiary errors with terminal mods

1.1.3

  • Additional desync fixes for the Bell Crab

1.1.2

  • Fixed mod not loading correctly due to build error

1.1.1

  • Fixed issues with the Bell Crab tooltip

  • Made the drop key while holding the crab "G"

  • Numerous bug fixes for the Bell Crab

  • Fixed Bell Crab animation desyncs in multiplayer

  • Bruce's tail now has dynamic bones (Jiggle physics)

1.1.0

  • Added a new monster

  • Added Configs for Bruce's range and player health threshold

  • Made Bruce rideable and able to carry objects dropped onto him

  • Changed how Urchins path to avoid clumping behaviour

  • Fixed issues with Urchins going over the limit set in the configs

  • Bruce will no longer target players on the ship

  • Mantis Shrimps will now back away after a long time when in warn mode

  • Adjusted Bruce's biting, speed and stun hitbox

  • Fixed Bruce having the same Network Id as Wicked, causing visual issues

  • Mantis Shrimp punch effect has been reworked

  • Bruce will now chomp players in half

  • Updated our enemy lighting to be like Zeekerss lighting

  • Bruce can now path in the Artifice warehouses

1.0.3

  • Adjusted base spawn weights for Bruce, Super scary mode enemy and Mantis shrimps

  • Added spawn weight config for Super scary mode enemy

1.0.2

  • Fixed logs spamming

  • Fixed some errors in the Readme

1.0.1

  • Configs added: BruceMaxSpawn,MantisGroupSize,MantisMaxSpawn,UrchinGrowthRate,UrchinShipPadding

  • Adjusted base spawn weights for Bruce and Mantis shrimps

  • Urchin Split will try to not spawn inside the ship when splitting near the ship

  • Bruce Bite zone tuned down.

  • Default Mantis spawn values changed to 2 in a group max of 8 on moon.

  • Stopped urchins being able to split on death past the max spawn count

  • Sealed away QwerkyRodrigo in scary mode. He cannot be contained...

1.0.0

  • Initial release, Bruce is loose.