CHANGELOG
1.4.9
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Fixed Rodrigo the snowbird's textures
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Added new sound to scary
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Still not deprecated (suck it code rebirth)
1.4.8
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Fixed gift crab's bell being barely visible
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This christmas, Rodrigo's sea mine heart grew 3 times in size
1.4.7
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Fixed christmas urchins not being green for clients
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Fixed ugly seam on the bauble that annoyed me
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Readded goopygoblin
1.4.6
-Chrismas time fr
1.4.5
- The creatures are celebrating chrism!
1.4.4
- Taught an old lobster new tricks
1.4.3
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Fixed murder bird not working for clients
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Fed the murder bird even more mines
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Taught Bruce how to backflip
1.4.2
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Added a config for Bertha being able to kill enemies
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Fixed layering on all enemies and hazards
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Fed the murder bird more mines
1.4.1
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Fixed Big Bertha not despawning after explosion
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Fixed Blahuce drop orientation for real this time
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Bertha will now detonate nearby Sea mines
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Tweaked Bertha default configs
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Stuffed Big Berthas in the Murder Bird scrap :)
1.4.0
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Added a New Hazard
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Reworked Bruce's balancing
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Bruce can no longer go up ladders
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Fixed Blahuce being conductive
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Fixed drop orientation for the Blahuce Scrap
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Fixed desync with clownhorn fish buffs
1.3.2
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Reduced the hitbox for the Clownhorn fish
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Fixed drop orientation for the Murder Bird and Bell Crab scrap
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Fixed Horseshoot Crab Spamming logs during launch
1.3.1
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Added the Murder Bird scrap in Scary mode
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Added configs for min and max sound time for Scary and Seamines
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Made the Squeeze interact on the Clownhorn fish a hold interact
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Added a health config to the Clownhorn fish
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Added a check for disabling the squeeze feature on the Clownhorn fish
1.3.0
- Fixed Error with Urchin mesh renderer
1.2.9
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Fixed horseshoot no longer launching players after being pushed alot
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Undid the health scaling on urchins
1.2.8
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Made Urchins have varying colors between Black, Purple and Blue
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Made Weedkiller affect Urchins
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Added size configs for Urchins
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Added an aggressive mode to Urchins (On by default)
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Made Urchins health scale with size
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Fixed Scary spamming logs when unable to path to a player
1.2.7
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Fixed Bruce not being rideable
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Added config to disable the pickle on a stick in the store
1.2.6
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Added new good and bad effects to the Clownhorn fish
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Increased negative effect chance
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Tweaked Clownhorn fish death effect
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Added set fall damage to the different horseshoot tiers
1.2.5
- Fixed Horseshoot not preventing fall damage
1.2.4
- Fixed Horseshoot breaking for all other players when used by a client
1.2.3
- Fixed Blahuce making the player 67lbs
1.2.2
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Fixed Horseshoot Crab's Launch power depending on the framerate
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Made Clownhorn fish able to follow the player through fire exits
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Tweaked Clownhorn fish buffs
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Made seamines scannable from further
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Tweaked Bruce's speed
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Made Horseshoot's tail color darker
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Updated mod page
1.2.1
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Fixed Horsheshoot being broken for clients
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Fixed Clownhorn fish not giving the same buff to everyone
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Made Bruce go to the player holding the pickle on a stick
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Added configs for the clownhornfish buffs
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Fixed Bruce's biting being high pitched
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Blahaj :3
1.2.0
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Added 2 new monsters and 1 equipment
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Fixed BellCrab scrap desyncs for clients on the ship
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Changed how sounds are handled to avoid client desyncs
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Tweaked spawnrates for most enemies
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Fixed BellCrab's default spawnweight being 100
1.1.5
- Added failsafes for Bell Crab reference errors on grab
1.1.4
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Made the Bell Crab spawn as an enemy instead of a hazard
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Changed Bell Crab configs
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Fixed bestiary errors with terminal mods
1.1.3
- Additional desync fixes for the Bell Crab
1.1.2
- Fixed mod not loading correctly due to build error
1.1.1
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Fixed issues with the Bell Crab tooltip
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Made the drop key while holding the crab "G"
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Numerous bug fixes for the Bell Crab
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Fixed Bell Crab animation desyncs in multiplayer
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Bruce's tail now has dynamic bones (Jiggle physics)
1.1.0
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Added a new monster
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Added Configs for Bruce's range and player health threshold
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Made Bruce rideable and able to carry objects dropped onto him
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Changed how Urchins path to avoid clumping behaviour
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Fixed issues with Urchins going over the limit set in the configs
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Bruce will no longer target players on the ship
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Mantis Shrimps will now back away after a long time when in warn mode
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Adjusted Bruce's biting, speed and stun hitbox
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Fixed Bruce having the same Network Id as Wicked, causing visual issues
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Mantis Shrimp punch effect has been reworked
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Bruce will now chomp players in half
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Updated our enemy lighting to be like Zeekerss lighting
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Bruce can now path in the Artifice warehouses
1.0.3
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Adjusted base spawn weights for Bruce, Super scary mode enemy and Mantis shrimps
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Added spawn weight config for Super scary mode enemy
1.0.2
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Fixed logs spamming
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Fixed some errors in the Readme
1.0.1
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Configs added: BruceMaxSpawn,MantisGroupSize,MantisMaxSpawn,UrchinGrowthRate,UrchinShipPadding
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Adjusted base spawn weights for Bruce and Mantis shrimps
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Urchin Split will try to not spawn inside the ship when splitting near the ship
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Bruce Bite zone tuned down.
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Default Mantis spawn values changed to 2 in a group max of 8 on moon.
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Stopped urchins being able to split on death past the max spawn count
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Sealed away QwerkyRodrigo in scary mode. He cannot be contained...
1.0.0
- Initial release, Bruce is loose.