Decompiled source of Surfaced v1.0.1

plugins/LC-Surfaced/Surfaced.dll

Decompiled 13 minutes ago
#define DEBUG
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using GameNetcodeStuff;
using Microsoft.CodeAnalysis;
using SolidLib;
using SolidLib.Components.Sound;
using SolidLib.Registry;
using Surfaced;
using Surfaced.Configuration;
using Surfaced.NetcodePatcher;
using Unity.Mathematics;
using Unity.Netcode;
using UnityEngine;
using UnityEngine.AI;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("Surfaced")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("Adds Aquatic themed content.")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+5dd93620fa94be6eacf88bcd7f00b46fb2c5c487")]
[assembly: AssemblyProduct("Surfaced")]
[assembly: AssemblyTitle("Surfaced")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
[module: NetcodePatchedAssembly]
internal class <Module>
{
	static <Module>()
	{
	}
}
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
public class BruceNoseHit : NetworkBehaviour, IHittable
{
	public BruceAI bruce;

	bool IHittable.Hit(int force, Vector3 hitDirection, PlayerControllerB playerWhoHit, bool playHitSFX, int hitID)
	{
		if ((Object)(object)playerWhoHit == (Object)null)
		{
			Plugin.Logger.LogDebug((object)"Bruce stunned by a null player.");
		}
		if (((NetworkBehaviour)bruce).IsHost)
		{
			StunHitClientRpc(Array.IndexOf(StartOfRound.Instance.allPlayerScripts, playerWhoHit));
		}
		else
		{
			StunHitServerRpc(Array.IndexOf(StartOfRound.Instance.allPlayerScripts, playerWhoHit));
		}
		return true;
	}

	[ServerRpc(RequireOwnership = false)]
	private void StunHitServerRpc(int playerWhoHitIndex)
	{
		//IL_0024: Unknown result type (might be due to invalid IL or missing references)
		//IL_002e: Invalid comparison between Unknown and I4
		//IL_0099: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a3: Invalid comparison between Unknown and I4
		//IL_005f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0068: Unknown result type (might be due to invalid IL or missing references)
		//IL_006d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0071: Unknown result type (might be due to invalid IL or missing references)
		//IL_0089: Unknown result type (might be due to invalid IL or missing references)
		NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
		if (networkManager != null && networkManager.IsListening)
		{
			if ((int)base.__rpc_exec_stage != 1 && (networkManager.IsClient || networkManager.IsHost))
			{
				ServerRpcParams val = default(ServerRpcParams);
				FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendServerRpc(3947990952u, val, (RpcDelivery)0);
				BytePacker.WriteValueBitPacked(val2, playerWhoHitIndex);
				((NetworkBehaviour)this).__endSendServerRpc(ref val2, 3947990952u, val, (RpcDelivery)0);
			}
			if ((int)base.__rpc_exec_stage == 1 && (networkManager.IsServer || networkManager.IsHost))
			{
				StunHitClientRpc(playerWhoHitIndex);
			}
		}
	}

	[ClientRpc]
	private void StunHitClientRpc(int playerWhoHitIndex)
	{
		//IL_0024: Unknown result type (might be due to invalid IL or missing references)
		//IL_002e: Invalid comparison between Unknown and I4
		//IL_0099: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a3: Invalid comparison between Unknown and I4
		//IL_005f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0068: Unknown result type (might be due to invalid IL or missing references)
		//IL_006d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0071: Unknown result type (might be due to invalid IL or missing references)
		//IL_0089: Unknown result type (might be due to invalid IL or missing references)
		NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
		if (networkManager != null && networkManager.IsListening)
		{
			if ((int)base.__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost))
			{
				ClientRpcParams val = default(ClientRpcParams);
				FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(1883917334u, val, (RpcDelivery)0);
				BytePacker.WriteValueBitPacked(val2, playerWhoHitIndex);
				((NetworkBehaviour)this).__endSendClientRpc(ref val2, 1883917334u, val, (RpcDelivery)0);
			}
			if ((int)base.__rpc_exec_stage == 2 && (networkManager.IsClient || networkManager.IsHost))
			{
				((EnemyAI)bruce).SetEnemyStunned(true, 3f, StartOfRound.Instance.allPlayerScripts[playerWhoHitIndex]);
				((EnemyAI)bruce).creatureAnimator.SetTrigger("Stun");
			}
		}
	}

	protected override void __initializeVariables()
	{
		((NetworkBehaviour)this).__initializeVariables();
	}

	[RuntimeInitializeOnLoadMethod]
	internal static void InitializeRPCS_BruceNoseHit()
	{
		//IL_0011: Unknown result type (might be due to invalid IL or missing references)
		//IL_001b: Expected O, but got Unknown
		//IL_002c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0036: Expected O, but got Unknown
		NetworkManager.__rpc_func_table.Add(3947990952u, new RpcReceiveHandler(__rpc_handler_3947990952));
		NetworkManager.__rpc_func_table.Add(1883917334u, new RpcReceiveHandler(__rpc_handler_1883917334));
	}

	private static void __rpc_handler_3947990952(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
	{
		//IL_0023: Unknown result type (might be due to invalid IL or missing references)
		//IL_0036: Unknown result type (might be due to invalid IL or missing references)
		//IL_0050: Unknown result type (might be due to invalid IL or missing references)
		NetworkManager networkManager = target.NetworkManager;
		if (networkManager != null && networkManager.IsListening)
		{
			int playerWhoHitIndex = default(int);
			ByteUnpacker.ReadValueBitPacked(reader, ref playerWhoHitIndex);
			target.__rpc_exec_stage = (__RpcExecStage)1;
			((BruceNoseHit)(object)target).StunHitServerRpc(playerWhoHitIndex);
			target.__rpc_exec_stage = (__RpcExecStage)0;
		}
	}

	private static void __rpc_handler_1883917334(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
	{
		//IL_0023: Unknown result type (might be due to invalid IL or missing references)
		//IL_0036: Unknown result type (might be due to invalid IL or missing references)
		//IL_0050: Unknown result type (might be due to invalid IL or missing references)
		NetworkManager networkManager = target.NetworkManager;
		if (networkManager != null && networkManager.IsListening)
		{
			int playerWhoHitIndex = default(int);
			ByteUnpacker.ReadValueBitPacked(reader, ref playerWhoHitIndex);
			target.__rpc_exec_stage = (__RpcExecStage)2;
			((BruceNoseHit)(object)target).StunHitClientRpc(playerWhoHitIndex);
			target.__rpc_exec_stage = (__RpcExecStage)0;
		}
	}

	[MethodImpl(MethodImplOptions.NoInlining)]
	protected internal override string __getTypeName()
	{
		return "BruceNoseHit";
	}
}
public class Seamine : NetworkBehaviour, IHittable
{
	private bool mineActivated = true;

	public bool hasExploded;

	public ParticleSystem explosionParticle;

	public AudioSource mineAudio;

	public AudioSource mineFarAudio;

	public AudioClip mineDetonate;

	public AudioClip mineTrigger;

	public AudioClip mineBeep;

	public AudioClip mineDetonateFar;

	private bool sendingExplosionRPC;

	private RaycastHit hit;

	private void Start()
	{
		((MonoBehaviour)this).StartCoroutine(StartIdleAnimation());
	}

	private IEnumerator StartIdleAnimation()
	{
		while (true)
		{
			yield return (object)new WaitForSeconds(Random.Range(10f, 15f));
			mineAudio.PlayOneShot(mineBeep, 0.1f);
			mineAudio.pitch = Random.Range(0.9f, 1.1f);
		}
	}

	private void OnTriggerEnter(Collider other)
	{
		if (hasExploded || !mineActivated)
		{
			return;
		}
		Debug.Log((object)((Object)other).name);
		if (((Component)other).CompareTag("Player"))
		{
			PlayerControllerB component = ((Component)other).gameObject.GetComponent<PlayerControllerB>();
			if ((Object)(object)component != (Object)null && !component.isPlayerDead && !((Object)(object)component != (Object)(object)GameNetworkManager.Instance.localPlayerController))
			{
				TriggerMineOnLocalClientByExiting();
			}
		}
		else
		{
			if (!((Component)other).tag.StartsWith("PlayerRagdoll") && !((Component)other).CompareTag("PhysicsProp"))
			{
				return;
			}
			if (Object.op_Implicit((Object)(object)((Component)other).GetComponent<DeadBodyInfo>()))
			{
				if ((Object)(object)((Component)other).GetComponent<DeadBodyInfo>().playerScript != (Object)(object)GameNetworkManager.Instance.localPlayerController)
				{
					return;
				}
			}
			else if (Object.op_Implicit((Object)(object)((Component)other).GetComponent<GrabbableObject>()) && !((NetworkBehaviour)((Component)other).GetComponent<GrabbableObject>()).NetworkObject.IsOwner)
			{
				return;
			}
			TriggerMineOnLocalClientByExiting();
		}
	}

	private void TriggerMineOnLocalClientByExiting()
	{
		if (!hasExploded)
		{
			SetOffMineAnimation();
			sendingExplosionRPC = true;
			ExplodeMineServerRpc();
		}
	}

	[ServerRpc(RequireOwnership = false)]
	public void ExplodeMineServerRpc()
	{
		//IL_0024: Unknown result type (might be due to invalid IL or missing references)
		//IL_002e: Invalid comparison between Unknown and I4
		//IL_008c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0096: Invalid comparison between Unknown and I4
		//IL_005f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0068: Unknown result type (might be due to invalid IL or missing references)
		//IL_006d: Unknown result type (might be due to invalid IL or missing references)
		//IL_007c: Unknown result type (might be due to invalid IL or missing references)
		NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
		if (networkManager != null && networkManager.IsListening)
		{
			if ((int)base.__rpc_exec_stage != 1 && (networkManager.IsClient || networkManager.IsHost))
			{
				ServerRpcParams val = default(ServerRpcParams);
				FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendServerRpc(711067059u, val, (RpcDelivery)0);
				((NetworkBehaviour)this).__endSendServerRpc(ref val2, 711067059u, val, (RpcDelivery)0);
			}
			if ((int)base.__rpc_exec_stage == 1 && (networkManager.IsServer || networkManager.IsHost))
			{
				ExplodeMineClientRpc();
			}
		}
	}

	[ClientRpc]
	public void ExplodeMineClientRpc()
	{
		//IL_0024: Unknown result type (might be due to invalid IL or missing references)
		//IL_002e: Invalid comparison between Unknown and I4
		//IL_008c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0096: Invalid comparison between Unknown and I4
		//IL_005f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0068: Unknown result type (might be due to invalid IL or missing references)
		//IL_006d: Unknown result type (might be due to invalid IL or missing references)
		//IL_007c: Unknown result type (might be due to invalid IL or missing references)
		NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
		if (networkManager == null || !networkManager.IsListening)
		{
			return;
		}
		if ((int)base.__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost))
		{
			ClientRpcParams val = default(ClientRpcParams);
			FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(3889305919u, val, (RpcDelivery)0);
			((NetworkBehaviour)this).__endSendClientRpc(ref val2, 3889305919u, val, (RpcDelivery)0);
		}
		if ((int)base.__rpc_exec_stage == 2 && (networkManager.IsClient || networkManager.IsHost))
		{
			if (sendingExplosionRPC)
			{
				sendingExplosionRPC = false;
			}
			else
			{
				SetOffMineAnimation();
			}
		}
	}

	public void SetOffMineAnimation()
	{
		hasExploded = true;
		mineAudio.PlayOneShot(mineTrigger, 1f);
		((MonoBehaviour)this).StartCoroutine(DetonateDelay());
	}

	private IEnumerator DetonateDelay()
	{
		yield return (object)new WaitForSeconds(0.5f);
		Detonate();
		yield return (object)new WaitForSeconds(0.1f);
		if (((NetworkBehaviour)this).IsServer)
		{
			Object.Destroy((Object)(object)((Component)((Component)this).transform.parent).gameObject);
		}
	}

	private IEnumerator TriggerOtherMineDelayed(Landmine mine)
	{
		if (!mine.hasExploded)
		{
			mine.mineAudio.pitch = Random.Range(0.75f, 1.07f);
			mine.hasExploded = true;
			yield return (object)new WaitForSeconds(0.2f);
			mine.SetOffMineAnimation();
		}
	}

	public void Detonate()
	{
		//IL_003a: Unknown result type (might be due to invalid IL or missing references)
		//IL_003f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0044: Unknown result type (might be due to invalid IL or missing references)
		mineAudio.pitch = Random.Range(0.93f, 1.07f);
		mineAudio.PlayOneShot(mineDetonate, 1f);
		CreateExplosion(((Component)this).transform.position + Vector3.up, spawnExplosionEffect: true, 100, 5.7f, 6f, 6, (CauseOfDeath)3);
	}

	public void CreateExplosion(Vector3 explosionPosition, bool spawnExplosionEffect = false, int damage = 20, float minDamageRange = 0f, float maxDamageRange = 1f, int enemyHitForce = 6, CauseOfDeath causeOfDeath = 3, PlayerControllerB attacker = null)
	{
		//IL_009d: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
		//IL_006c: Unknown result type (might be due to invalid IL or missing references)
		//IL_007c: Unknown result type (might be due to invalid IL or missing references)
		//IL_00df: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f9: Unknown result type (might be due to invalid IL or missing references)
		//IL_0103: Unknown result type (might be due to invalid IL or missing references)
		//IL_037d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0118: Unknown result type (might be due to invalid IL or missing references)
		//IL_0122: Unknown result type (might be due to invalid IL or missing references)
		//IL_0127: Unknown result type (might be due to invalid IL or missing references)
		//IL_0131: Unknown result type (might be due to invalid IL or missing references)
		//IL_0136: Unknown result type (might be due to invalid IL or missing references)
		//IL_03b1: Unknown result type (might be due to invalid IL or missing references)
		//IL_01b8: Unknown result type (might be due to invalid IL or missing references)
		//IL_01c3: Unknown result type (might be due to invalid IL or missing references)
		//IL_01c8: Unknown result type (might be due to invalid IL or missing references)
		//IL_01cd: Unknown result type (might be due to invalid IL or missing references)
		//IL_01d1: Unknown result type (might be due to invalid IL or missing references)
		//IL_01d6: Unknown result type (might be due to invalid IL or missing references)
		//IL_01de: Unknown result type (might be due to invalid IL or missing references)
		//IL_01e5: Unknown result type (might be due to invalid IL or missing references)
		//IL_01f6: Unknown result type (might be due to invalid IL or missing references)
		//IL_01fb: Unknown result type (might be due to invalid IL or missing references)
		//IL_0205: Unknown result type (might be due to invalid IL or missing references)
		//IL_020a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0215: Unknown result type (might be due to invalid IL or missing references)
		//IL_021a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0224: Unknown result type (might be due to invalid IL or missing references)
		//IL_0229: Unknown result type (might be due to invalid IL or missing references)
		//IL_0233: Unknown result type (might be due to invalid IL or missing references)
		//IL_0238: Unknown result type (might be due to invalid IL or missing references)
		//IL_0243: Unknown result type (might be due to invalid IL or missing references)
		//IL_0247: Unknown result type (might be due to invalid IL or missing references)
		//IL_0327: Unknown result type (might be due to invalid IL or missing references)
		//IL_032d: Unknown result type (might be due to invalid IL or missing references)
		Debug.Log((object)"Spawning explosion at pos: {explosionPosition}");
		Transform val = null;
		if ((Object)(object)RoundManager.Instance != (Object)null && (Object)(object)RoundManager.Instance.mapPropsContainer != (Object)null && (Object)(object)RoundManager.Instance.mapPropsContainer.transform != (Object)null)
		{
			val = RoundManager.Instance.mapPropsContainer.transform;
		}
		if (spawnExplosionEffect)
		{
			Object.Instantiate<GameObject>(StartOfRound.Instance.explosionPrefab, explosionPosition, Quaternion.Euler(-90f, 0f, 0f), val).SetActive(true);
		}
		float num = Vector3.Distance(((Component)GameNetworkManager.Instance.localPlayerController).transform.position, explosionPosition);
		if (num < 14f)
		{
			HUDManager.Instance.ShakeCamera((ScreenShakeType)1);
		}
		else if (num < 25f)
		{
			HUDManager.Instance.ShakeCamera((ScreenShakeType)0);
		}
		Collider[] array = Physics.OverlapSphere(explosionPosition, maxDamageRange, 2621448, (QueryTriggerInteraction)2);
		PlayerControllerB val2 = null;
		for (int i = 0; i < array.Length; i++)
		{
			float num2 = Vector3.Distance(explosionPosition, ((Component)array[i]).transform.position);
			if (num2 > 4f && Physics.Linecast(explosionPosition, ((Component)array[i]).transform.position + Vector3.up * 0.3f, 256, (QueryTriggerInteraction)1))
			{
				continue;
			}
			Vector3 val3;
			if (((Component)array[i]).gameObject.layer == 3)
			{
				val2 = ((Component)array[i]).gameObject.GetComponent<PlayerControllerB>();
				if ((Object)(object)val2 != (Object)null && ((NetworkBehaviour)val2).IsOwner)
				{
					float num3 = 1f - Mathf.Clamp01((num2 - minDamageRange) / (maxDamageRange - minDamageRange));
					val3 = ((Component)val2).transform.position - ((Component)this).transform.position;
					Vector3 normalized = ((Vector3)(ref val3)).normalized;
					((Component)val2).GetComponent<Rigidbody>().AddForce(normalized * 500f);
					Vector3 val4 = Vector3.Normalize((((Component)val2).transform.position + Vector3.up * 0.75f - ((Component)this).transform.position) * 100f) * 30f;
					val2.DamagePlayer((int)((float)damage * num3), true, true, causeOfDeath, 0, false, val4);
				}
			}
			else if (((Component)array[i]).gameObject.layer == 21)
			{
				Landmine componentInChildren = ((Component)array[i]).gameObject.GetComponentInChildren<Landmine>();
				if ((Object)(object)componentInChildren != (Object)null && !componentInChildren.hasExploded && num2 < 6f)
				{
					Debug.Log((object)"Setting off other mine");
					((MonoBehaviour)componentInChildren).StartCoroutine(componentInChildren.TriggerOtherMineDelayed(componentInChildren));
				}
			}
			else if (((Component)array[i]).gameObject.layer == 19)
			{
				EnemyAICollisionDetect componentInChildren2 = ((Component)array[i]).gameObject.GetComponentInChildren<EnemyAICollisionDetect>();
				if ((Object)(object)componentInChildren2 != (Object)null && ((NetworkBehaviour)componentInChildren2.mainScript).IsOwner && num2 < 4.5f)
				{
					EnemyAI mainScript = componentInChildren2.mainScript;
					val3 = default(Vector3);
					mainScript.HitEnemyOnLocalClient(enemyHitForce, val3, attacker, false, -1);
				}
			}
		}
		int num4 = ~LayerMask.GetMask(new string[1] { "Room" });
		num4 = ~LayerMask.GetMask(new string[1] { "Colliders" });
		array = Physics.OverlapSphere(explosionPosition, 10f, num4);
		for (int j = 0; j < array.Length; j++)
		{
			Rigidbody component = ((Component)array[j]).GetComponent<Rigidbody>();
			if ((Object)(object)component != (Object)null)
			{
				component.AddExplosionForce(70f, explosionPosition, 10f);
			}
		}
	}

	public bool MineHasLineOfSight(Vector3 pos)
	{
		//IL_0007: Unknown result type (might be due to invalid IL or missing references)
		//IL_000c: Unknown result type (might be due to invalid IL or missing references)
		return !Physics.Linecast(((Component)this).transform.position, pos, ref hit, 256);
	}

	bool IHittable.Hit(int force, Vector3 hitDirection, PlayerControllerB playerWhoHit = null, bool playHitSFX = false, int hitID = -1)
	{
		SetOffMineAnimation();
		sendingExplosionRPC = true;
		ExplodeMineServerRpc();
		return true;
	}

	protected override void __initializeVariables()
	{
		((NetworkBehaviour)this).__initializeVariables();
	}

	[RuntimeInitializeOnLoadMethod]
	internal static void InitializeRPCS_Seamine()
	{
		//IL_0011: Unknown result type (might be due to invalid IL or missing references)
		//IL_001b: Expected O, but got Unknown
		//IL_002c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0036: Expected O, but got Unknown
		NetworkManager.__rpc_func_table.Add(711067059u, new RpcReceiveHandler(__rpc_handler_711067059));
		NetworkManager.__rpc_func_table.Add(3889305919u, new RpcReceiveHandler(__rpc_handler_3889305919));
	}

	private static void __rpc_handler_711067059(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
	{
		//IL_0029: Unknown result type (might be due to invalid IL or missing references)
		//IL_003f: Unknown result type (might be due to invalid IL or missing references)
		NetworkManager networkManager = target.NetworkManager;
		if (networkManager != null && networkManager.IsListening)
		{
			target.__rpc_exec_stage = (__RpcExecStage)1;
			((Seamine)(object)target).ExplodeMineServerRpc();
			target.__rpc_exec_stage = (__RpcExecStage)0;
		}
	}

	private static void __rpc_handler_3889305919(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
	{
		//IL_0029: Unknown result type (might be due to invalid IL or missing references)
		//IL_003f: Unknown result type (might be due to invalid IL or missing references)
		NetworkManager networkManager = target.NetworkManager;
		if (networkManager != null && networkManager.IsListening)
		{
			target.__rpc_exec_stage = (__RpcExecStage)2;
			((Seamine)(object)target).ExplodeMineClientRpc();
			target.__rpc_exec_stage = (__RpcExecStage)0;
		}
	}

	[MethodImpl(MethodImplOptions.NoInlining)]
	protected internal override string __getTypeName()
	{
		return "Seamine";
	}
}
namespace Scary
{
	internal class ScaryAI : EnemyAI
	{
		private enum State
		{
			MovingToPlayer,
			Teleporting
		}

		public Transform turnCompass = null;

		private float timeSinceHittingLocalPlayer;

		private float timeSinceLastProximitySound;

		private Random enemyRandom = null;

		private Coroutine? PerformTeleportCoroutine;

		private NavMeshAgent agent;

		private AudioSourceHandle scarySound;

		public AudioClip PoofSoundClip;

		public AudioClip ScareSoundClip;

		public ParticleSystem Poofps;

		private bool jumpscaring;

		private Vector3 lastPosition;

		private float inactivityTimer;

		[Header("SoundSets")]
		[SerializeField]
		private SoundSet LureSoundSet;

		private UniqueRandomizer LureRandomizer;

		[SerializeField]
		private Transform movementSource;

		[Conditional("DEBUG")]
		private void LogIfDebugBuild(string text)
		{
			Plugin.Logger.LogInfo((object)text);
		}

		public override void Start()
		{
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0029: Expected O, but got Unknown
			((EnemyAI)this).Start();
			Plugin.Logger.LogInfo((object)"IMPENDING DOOM APPROACHES...");
			LureRandomizer = new UniqueRandomizer(LureSoundSet);
			timeSinceHittingLocalPlayer = 0f;
			timeSinceLastProximitySound = 0f;
			enemyRandom = new Random(StartOfRound.Instance.randomMapSeed + base.thisEnemyIndex);
			base.currentBehaviourStateIndex = 0;
			agent = ((Component)this).GetComponent<NavMeshAgent>();
		}

		public void PlayLureSound()
		{
			//IL_0025: Unknown result type (might be due to invalid IL or missing references)
			int nextStableRandomIndex = LureRandomizer.GetNextStableRandomIndex();
			scarySound = SSoundManager.main.PlaySound(LureSoundSet.GetAudioClipName(nextStableRandomIndex), movementSource.position, 0.6f, 1f, 25f, true, movementSource, ((NetworkBehaviour)this).NetworkObject, 0f, true);
			WalkieTalkieExtensions.TransmitOneShotAudio(movementSource, LureSoundSet.GetAudioClip(nextStableRandomIndex), 0.4f, 1f);
		}

		public override void Update()
		{
			//IL_0070: Unknown result type (might be due to invalid IL or missing references)
			//IL_0087: Unknown result type (might be due to invalid IL or missing references)
			//IL_0097: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ab: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bb: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ee: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f9: Unknown result type (might be due to invalid IL or missing references)
			((EnemyAI)this).Update();
			timeSinceHittingLocalPlayer += Time.deltaTime;
			if (!jumpscaring)
			{
				timeSinceLastProximitySound += Time.deltaTime;
			}
			int currentBehaviourStateIndex = base.currentBehaviourStateIndex;
			if ((Object)(object)base.targetPlayer != (Object)null && currentBehaviourStateIndex == 0)
			{
				turnCompass.LookAt(((Component)base.targetPlayer.gameplayCamera).transform.position);
				((Component)this).transform.rotation = Quaternion.Lerp(((Component)this).transform.rotation, Quaternion.Euler(new Vector3(0f, turnCompass.eulerAngles.y, 0f)), 4f * Time.deltaTime);
			}
			if (((NetworkBehaviour)this).IsHost && (Object)(object)base.targetPlayer != (Object)null)
			{
				float num = Vector3.Distance(((Component)base.targetPlayer).transform.position, ((Component)this).transform.position);
				if (num > 5f && !jumpscaring)
				{
					CheckInactivity();
				}
			}
		}

		public override void DoAIInterval()
		{
			((EnemyAI)this).DoAIInterval();
			if (!base.isEnemyDead && !StartOfRound.Instance.allPlayersDead)
			{
				switch (base.currentBehaviourStateIndex)
				{
				case 0:
					agent.speed = (jumpscaring ? 0f : 9f);
					MoveToClosestPlayer();
					break;
				case 1:
					agent.speed = 0f;
					TeleportToRandomNode();
					break;
				default:
					LogIfDebugBuild("This Behavior State doesn't exist!");
					break;
				}
			}
		}

		private void MoveToClosestPlayer()
		{
			//IL_000f: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a7: Unknown result type (might be due to invalid IL or missing references)
			if (TargetClosestPlayerInAnyCase() && Vector3.Distance(((Component)this).transform.position, ((Component)base.targetPlayer).transform.position) < 3f)
			{
				if (timeSinceLastProximitySound >= (float)enemyRandom.Next(7, 17))
				{
					LogIfDebugBuild("Near Player, playing sound.");
					PlayLureSound();
					timeSinceLastProximitySound = 0f;
				}
				if (PerformTeleportCoroutine == null)
				{
					PerformTeleportCoroutine = ((MonoBehaviour)this).StartCoroutine(PerformTeleportIfFacingPlayer());
				}
			}
			else
			{
				((EnemyAI)this).SetDestinationToPosition(((Component)base.targetPlayer).transform.position, false);
			}
		}

		private IEnumerator PerformTeleportIfFacingPlayer()
		{
			if ((Object)(object)base.targetPlayer != (Object)null)
			{
				Vector3 lookat = Vector3.Normalize(((Component)base.targetPlayer.gameplayCamera).transform.position - ((Component)this).transform.position);
				float distance = Vector3.Distance(((Component)base.targetPlayer).transform.position, ((Component)this).transform.position);
				if (distance < 5f && Vector3.Dot(lookat, ((Component)base.targetPlayer.gameplayCamera).transform.forward) < -0.9f)
				{
					inactivityTimer = 0f;
					Plugin.Logger.LogInfo((object)"JUMPSCARE");
					jumpscaring = true;
					SSoundManager.main.StopSound(scarySound);
					SSoundManager.main.PlaySound(((Object)ScareSoundClip).name, movementSource.position, 0.4f, 1f, 25f, true, movementSource, ((NetworkBehaviour)this).NetworkObject, 0f, true);
					yield return (object)new WaitForSeconds(5f);
					SSoundManager.main.PlaySound(((Object)PoofSoundClip).name, movementSource.position, 0.4f, 1f, 25f, true, movementSource, ((NetworkBehaviour)this).NetworkObject, 0f, true);
					EmitPSClientRpc();
					yield return (object)new WaitForSeconds(0.35f);
					((EnemyAI)this).SwitchToBehaviourClientRpc(1);
					jumpscaring = false;
				}
			}
			PerformTeleportCoroutine = null;
		}

		private void TeleportToRandomNode()
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_0009: Unknown result type (might be due to invalid IL or missing references)
			//IL_001e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			Vector3 randomAINodePosition = GetRandomAINodePosition();
			if (randomAINodePosition != Vector3.zero)
			{
				LogIfDebugBuild($"Teleporting to position: {randomAINodePosition}");
				agent.Warp(randomAINodePosition);
				LogIfDebugBuild("Scary Enemy teleported to a new position.");
				((EnemyAI)this).SwitchToBehaviourClientRpc(0);
			}
			else
			{
				LogIfDebugBuild("No valid AI nodes found for teleportation!");
				((EnemyAI)this).SwitchToBehaviourClientRpc(0);
			}
		}

		private Vector3 GetRandomAINodePosition()
		{
			//IL_0018: Unknown result type (might be due to invalid IL or missing references)
			//IL_001d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0118: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00fb: Unknown result type (might be due to invalid IL or missing references)
			//IL_0102: Unknown result type (might be due to invalid IL or missing references)
			//IL_0113: Unknown result type (might be due to invalid IL or missing references)
			//IL_0114: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e5: Unknown result type (might be due to invalid IL or missing references)
			//IL_006a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0076: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b2: Unknown result type (might be due to invalid IL or missing references)
			GameObject[] array = GameObject.FindGameObjectsWithTag("AINode");
			if (array.Length == 0)
			{
				return Vector3.zero;
			}
			float num = 5f;
			List<Vector3> list = new List<Vector3>();
			GameObject[] array2 = array;
			foreach (GameObject val in array2)
			{
				bool flag = true;
				GameObject[] array3 = array;
				foreach (GameObject val2 in array3)
				{
					if ((Object)(object)val != (Object)(object)val2 && Vector3.Distance(val.transform.position, val2.transform.position) < num)
					{
						flag = false;
						break;
					}
				}
				if (flag)
				{
					list.Add(val.transform.position);
				}
			}
			if (list.Count == 0)
			{
				return Vector3.zero;
			}
			Vector3 val3 = list[Random.Range(0, list.Count)];
			LogIfDebugBuild($"Selected random AI node position: {val3}");
			return val3;
		}

		private void CheckInactivity()
		{
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_007f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0084: Unknown result type (might be due to invalid IL or missing references)
			if (Vector3.Distance(((Component)this).transform.position, lastPosition) < 0.01f)
			{
				inactivityTimer += Time.deltaTime;
				if (inactivityTimer >= 3f)
				{
					LogIfDebugBuild("Scary is stuck :c");
					TeleportToRandomNode();
					inactivityTimer = 0f;
				}
			}
			else
			{
				inactivityTimer = 0f;
				lastPosition = ((Component)this).transform.position;
			}
		}

		private bool TargetClosestPlayerInAnyCase()
		{
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			base.mostOptimalDistance = 2000f;
			base.targetPlayer = null;
			for (int i = 0; i < StartOfRound.Instance.allPlayerScripts.Length; i++)
			{
				base.tempDist = Vector3.Distance(((Component)this).transform.position, ((Component)StartOfRound.Instance.allPlayerScripts[i]).transform.position);
				if (base.tempDist < base.mostOptimalDistance)
				{
					base.mostOptimalDistance = base.tempDist;
					base.targetPlayer = StartOfRound.Instance.allPlayerScripts[i];
				}
			}
			return (Object)(object)base.targetPlayer != (Object)null;
		}

		[ClientRpc]
		public void EmitPSClientRpc()
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Invalid comparison between Unknown and I4
			//IL_008c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0096: Invalid comparison between Unknown and I4
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_007c: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost))
				{
					ClientRpcParams val = default(ClientRpcParams);
					FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(2066374292u, val, (RpcDelivery)0);
					((NetworkBehaviour)this).__endSendClientRpc(ref val2, 2066374292u, val, (RpcDelivery)0);
				}
				if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 2 && (networkManager.IsClient || networkManager.IsHost))
				{
					Poofps.Play();
				}
			}
		}

		protected override void __initializeVariables()
		{
			((EnemyAI)this).__initializeVariables();
		}

		[RuntimeInitializeOnLoadMethod]
		internal static void InitializeRPCS_ScaryAI()
		{
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			//IL_001b: Expected O, but got Unknown
			NetworkManager.__rpc_func_table.Add(2066374292u, new RpcReceiveHandler(__rpc_handler_2066374292));
		}

		private static void __rpc_handler_2066374292(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
		{
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_003f: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = target.NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				target.__rpc_exec_stage = (__RpcExecStage)2;
				((ScaryAI)(object)target).EmitPSClientRpc();
				target.__rpc_exec_stage = (__RpcExecStage)0;
			}
		}

		[MethodImpl(MethodImplOptions.NoInlining)]
		protected internal override string __getTypeName()
		{
			return "ScaryAI";
		}
	}
}
namespace Surfaced
{
	public class BruceAI : EnemyAI
	{
		private enum Detection
		{
			None,
			Small,
			Medium,
			BIG
		}

		private enum State
		{
			Roaming,
			Chasing,
			Biting
		}

		public Transform turnCompass = null;

		public Transform attackArea = null;

		private float timeSinceHittingLocalPlayer;

		private Vector3 positionRandomness;

		private Vector3 StalkPos;

		public Random enemyRandom = null;

		private bool isDeadAnimationDone;

		[SerializeField]
		private Transform jawTransform;

		private DeadBodyInfo carryingBody;

		private Vector3 wanderTarget;

		private float biteDistance = 11f;

		private float wanderRadius = 25f;

		private Bounds PaddedShipBounds;

		private bool inKillAnimation = false;

		private float roamingCooldown = 10f;

		private float lastRoamingTime = 0f;

		[Header("SoundSets")]
		[SerializeField]
		private SoundSet swimSet;

		[SerializeField]
		private SoundSet biteSet;

		private UniqueRandomizer swimRandomizer;

		private UniqueRandomizer biteRandomizer;

		[SerializeField]
		private Transform movementSource;

		private Coroutine killPlayerCoroutine;

		[Conditional("DEBUG")]
		private void LogIfDebugBuild(string text)
		{
			Plugin.Logger.LogInfo((object)text);
		}

		public override void Start()
		{
			//IL_0013: Unknown result type (might be due to invalid IL or missing references)
			//IL_0018: Unknown result type (might be due to invalid IL or missing references)
			//IL_0046: Unknown result type (might be due to invalid IL or missing references)
			//IL_0050: Expected O, but got Unknown
			//IL_0057: Unknown result type (might be due to invalid IL or missing references)
			//IL_0061: Expected O, but got Unknown
			//IL_0088: Unknown result type (might be due to invalid IL or missing references)
			//IL_008d: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d4: Unknown result type (might be due to invalid IL or missing references)
			((EnemyAI)this).Start();
			PaddedShipBounds = StartOfRound.Instance.shipBounds.bounds;
			((Bounds)(ref PaddedShipBounds)).Expand(10f);
			base.agent.areaMask = 749;
			swimRandomizer = new UniqueRandomizer(swimSet);
			biteRandomizer = new UniqueRandomizer(biteSet);
			LogIfDebugBuild("Who fished with a Truffle worm!?");
			timeSinceHittingLocalPlayer = 0f;
			positionRandomness = new Vector3(0f, 0f, 0f);
			enemyRandom = new Random(StartOfRound.Instance.randomMapSeed + base.thisEnemyIndex);
			isDeadAnimationDone = false;
			base.currentBehaviourStateIndex = 0;
			base.agent.angularSpeed = 30f;
			((EnemyAI)this).StartSearch(((Component)this).transform.position, (AISearchRoutine)null);
		}

		public void PlaySwimSound()
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			int nextStableRandomIndex = swimRandomizer.GetNextStableRandomIndex();
			SSoundManager.main.PlaySound(swimSet.GetAudioClipName(nextStableRandomIndex), movementSource.position, 0.4f, Random.Range(0.9f, 1.1f), 30f, Object.op_Implicit((Object)(object)movementSource), (Transform)null, (NetworkObject)null, 0f, true);
			WalkieTalkieExtensions.TransmitOneShotAudio(movementSource, swimSet.GetAudioClip(nextStableRandomIndex), 0.4f, 1f);
		}

		public override void AnimationEventA()
		{
			((EnemyAI)this).AnimationEventA();
			PlaySwimSound();
		}

		public override void Update()
		{
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0030: Unknown result type (might be due to invalid IL or missing references)
			//IL_007c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0093: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c7: Unknown result type (might be due to invalid IL or missing references)
			((EnemyAI)this).Update();
			timeSinceHittingLocalPlayer += Time.deltaTime;
			Animator creatureAnimator = base.creatureAnimator;
			Vector3 velocity = base.agent.velocity;
			creatureAnimator.SetFloat("Speed", ((Vector3)(ref velocity)).magnitude);
			int currentBehaviourStateIndex = base.currentBehaviourStateIndex;
			if ((Object)(object)base.targetPlayer != (Object)null && (currentBehaviourStateIndex == 1 || currentBehaviourStateIndex == 2))
			{
				turnCompass.LookAt(((Component)base.targetPlayer.gameplayCamera).transform.position);
				((Component)this).transform.rotation = Quaternion.Lerp(((Component)this).transform.rotation, Quaternion.Euler(new Vector3(0f, turnCompass.eulerAngles.y, 0f)), 4f * Time.deltaTime);
			}
			if (base.stunNormalizedTimer > 0f)
			{
				base.agent.speed = 0f;
				LogIfDebugBuild("You goofy ahh");
			}
		}

		public override void DoAIInterval()
		{
			//IL_0153: Unknown result type (might be due to invalid IL or missing references)
			((EnemyAI)this).DoAIInterval();
			if (!((NetworkBehaviour)this).IsHost || base.isEnemyDead || StartOfRound.Instance.allPlayersDead)
			{
				return;
			}
			switch (base.currentBehaviourStateIndex)
			{
			case 0:
				base.agent.speed = 3f;
				base.agent.angularSpeed = 30f;
				base.agent.acceleration = 6f;
				if (TargetClosestPlayerThatSmells())
				{
					LogIfDebugBuild("Dun Dun...");
					((EnemyAI)this).StopSearch(base.currentSearch, true);
					((EnemyAI)this).SwitchToBehaviourClientRpc(1);
				}
				else if (Time.time - lastRoamingTime > roamingCooldown)
				{
					Wander();
					lastRoamingTime = Time.time;
				}
				break;
			case 1:
				base.agent.speed = 9f;
				base.agent.angularSpeed = 300f;
				base.agent.acceleration = 12f;
				if (!TargetClosestPlayerThatSmells())
				{
					LogIfDebugBuild("Lost smell of player");
					((EnemyAI)this).StartSearch(((Component)this).transform.position, (AISearchRoutine)null);
					((EnemyAI)this).SwitchToBehaviourClientRpc(0);
					Wander();
				}
				else
				{
					PositionAroundPlayer();
				}
				break;
			case 2:
				base.agent.speed = 10f;
				break;
			default:
				LogIfDebugBuild("This Behavior State doesn't exist!");
				break;
			}
		}

		public bool TargetClosestPlayerThatSmells(float bufferDistance = 1.5f)
		{
			//IL_0159: Unknown result type (might be due to invalid IL or missing references)
			//IL_0164: Unknown result type (might be due to invalid IL or missing references)
			//IL_0097: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ad: Unknown result type (might be due to invalid IL or missing references)
			base.mostOptimalDistance = 2000f;
			PlayerControllerB targetPlayer = base.targetPlayer;
			base.targetPlayer = null;
			Detection detection = Detection.None;
			for (int i = 0; i < StartOfRound.Instance.allPlayerScripts.Length; i++)
			{
				int health = StartOfRound.Instance.allPlayerScripts[i].health;
				Detection detectionLevel = GetDetectionLevel(health);
				if (detectionLevel != 0 && ((EnemyAI)this).PlayerIsTargetable(StartOfRound.Instance.allPlayerScripts[i], false, false) && !StartOfRound.Instance.allPlayerScripts[i].isInHangarShipRoom)
				{
					float detectionRadius = GetDetectionRadius(detectionLevel);
					base.tempDist = Vector3.Distance(((Component)this).transform.position, ((Component)StartOfRound.Instance.allPlayerScripts[i]).transform.position);
					if (base.tempDist <= detectionRadius && (detectionLevel > detection || (detectionLevel == detection && base.tempDist < base.mostOptimalDistance)))
					{
						base.mostOptimalDistance = base.tempDist;
						base.targetPlayer = StartOfRound.Instance.allPlayerScripts[i];
						detection = detectionLevel;
					}
				}
			}
			if ((Object)(object)base.targetPlayer != (Object)null && bufferDistance > 0f && (Object)(object)targetPlayer != (Object)null && Mathf.Abs(base.mostOptimalDistance - Vector3.Distance(((Component)this).transform.position, ((Component)targetPlayer).transform.position)) < bufferDistance)
			{
				base.targetPlayer = targetPlayer;
			}
			return (Object)(object)base.targetPlayer != (Object)null;
		}

		private Detection GetDetectionLevel(int health)
		{
			if (health >= 81 && health <= 100)
			{
				return Detection.None;
			}
			if (health >= 51 && health <= 80)
			{
				return Detection.Small;
			}
			if (health >= 21 && health <= 50)
			{
				return Detection.Medium;
			}
			if (health >= 0 && health <= 20)
			{
				return Detection.BIG;
			}
			return Detection.None;
		}

		private float GetDetectionRadius(Detection detection)
		{
			return detection switch
			{
				Detection.Small => 25f, 
				Detection.Medium => 60f, 
				Detection.BIG => 100f, 
				_ => 0f, 
			};
		}

		private void PositionAroundPlayer()
		{
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			//IL_003f: Unknown result type (might be due to invalid IL or missing references)
			//IL_004f: Unknown result type (might be due to invalid IL or missing references)
			if (!((Object)(object)base.targetPlayer == (Object)null) && ((NetworkBehaviour)this).IsOwner)
			{
				((EnemyAI)this).SetDestinationToPosition(((Component)base.targetPlayer).transform.position, false);
				float num = Vector3.Distance(attackArea.position, ((Component)base.targetPlayer).transform.position);
				if (num <= biteDistance)
				{
					((EnemyAI)this).SwitchToBehaviourClientRpc(2);
					((MonoBehaviour)this).StartCoroutine(BiteAttackCoroutine());
				}
			}
		}

		private IEnumerator BiteAttackCoroutine()
		{
			float biteDuration = 1.5f;
			float startTime = Time.time;
			Collider attackCollider = ((Component)attackArea).GetComponent<Collider>();
			if ((Object)(object)attackCollider == (Object)null)
			{
				yield break;
			}
			int num = biteRandomizer.GetNextStableRandomIndex();
			SSoundManager.main.PlaySound(((Object)biteSet.sounds[num]).name, jawTransform.position, 2f, 1f, 30f, true, jawTransform, ((NetworkBehaviour)this).NetworkObject, 0f, true);
			WalkieTalkieExtensions.TransmitOneShotAudio(jawTransform, biteSet.GetAudioClip(num), 1.5f, 1f);
			DoAnimationClientRpc("Bite");
			while (Time.time - startTime < biteDuration)
			{
				Bounds bounds = attackCollider.bounds;
				Vector3 center = ((Bounds)(ref bounds)).center;
				bounds = attackCollider.bounds;
				Collider[] hitColliders = Physics.OverlapBox(center, ((Bounds)(ref bounds)).extents, ((Component)attackCollider).transform.rotation);
				bool hitPlayer = false;
				Collider[] array = hitColliders;
				foreach (Collider hitCollider in array)
				{
					PlayerControllerB playerControllerB = ((Component)hitCollider).GetComponent<PlayerControllerB>();
					if ((Object)(object)playerControllerB != (Object)null)
					{
						hitPlayer = true;
						playerControllerB.inAnimationWithEnemy = (EnemyAI)(object)this;
						KillPlayerServerRpc((int)playerControllerB.playerClientId);
						base.targetPlayer = null;
						break;
					}
				}
				if (hitPlayer)
				{
					yield break;
				}
				yield return null;
			}
			if ((Object)(object)base.targetPlayer == (Object)null)
			{
				if (TargetClosestPlayerThatSmells())
				{
					((EnemyAI)this).SwitchToBehaviourClientRpc(1);
				}
				else
				{
					((EnemyAI)this).SwitchToBehaviourClientRpc(0);
				}
			}
			else
			{
				((EnemyAI)this).SwitchToBehaviourClientRpc(1);
			}
			Plugin.Logger.LogInfo((object)"Finish Bite");
		}

		public override void HitEnemy(int force = 1, PlayerControllerB? playerWhoHit = null, bool playHitSFX = false, int hitID = -1)
		{
			((EnemyAI)this).HitEnemy(force, playerWhoHit, playHitSFX, hitID);
		}

		[ClientRpc]
		public void DoAnimationClientRpc(string animationName)
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Invalid comparison between Unknown and I4
			//IL_00ca: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d4: Invalid comparison between Unknown and I4
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0088: Unknown result type (might be due to invalid IL or missing references)
			//IL_008e: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ba: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
			if (networkManager == null || !networkManager.IsListening)
			{
				return;
			}
			if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost))
			{
				ClientRpcParams val = default(ClientRpcParams);
				FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(3127106653u, val, (RpcDelivery)0);
				bool flag = animationName != null;
				((FastBufferWriter)(ref val2)).WriteValueSafe<bool>(ref flag, default(ForPrimitives));
				if (flag)
				{
					((FastBufferWriter)(ref val2)).WriteValueSafe(animationName, false);
				}
				((NetworkBehaviour)this).__endSendClientRpc(ref val2, 3127106653u, val, (RpcDelivery)0);
			}
			if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 2 && (networkManager.IsClient || networkManager.IsHost))
			{
				LogIfDebugBuild("Animation: " + animationName);
				base.creatureAnimator.SetTrigger(animationName);
			}
		}

		private void TakeBodyInMouth(DeadBodyInfo body)
		{
			carryingBody = body;
			carryingBody.attachedTo = jawTransform;
			carryingBody.attachedLimb = body.bodyParts[5];
			carryingBody.matchPositionExactly = true;
		}

		private void DropCarriedBody()
		{
			if (!((Object)(object)carryingBody == (Object)null))
			{
				carryingBody.speedMultiplier = 12f;
				carryingBody.attachedTo = null;
				carryingBody.attachedLimb = null;
				carryingBody.matchPositionExactly = false;
				carryingBody = null;
			}
		}

		[ServerRpc(RequireOwnership = false)]
		public void KillPlayerServerRpc(int playerId)
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Invalid comparison between Unknown and I4
			//IL_0099: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a3: Invalid comparison between Unknown and I4
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0071: Unknown result type (might be due to invalid IL or missing references)
			//IL_0089: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
			if (networkManager == null || !networkManager.IsListening)
			{
				return;
			}
			if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 1 && (networkManager.IsClient || networkManager.IsHost))
			{
				ServerRpcParams val = default(ServerRpcParams);
				FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendServerRpc(3092199161u, val, (RpcDelivery)0);
				BytePacker.WriteValueBitPacked(val2, playerId);
				((NetworkBehaviour)this).__endSendServerRpc(ref val2, 3092199161u, val, (RpcDelivery)0);
			}
			if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 1 && (networkManager.IsServer || networkManager.IsHost))
			{
				if (!inKillAnimation)
				{
					inKillAnimation = true;
					KillPlayerClientRpc(playerId);
				}
				else
				{
					CancelKillAnimationWithPlayerClientRpc(playerId);
				}
			}
		}

		[ClientRpc]
		public void CancelKillAnimationWithPlayerClientRpc(int playerObjectId)
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Invalid comparison between Unknown and I4
			//IL_0099: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a3: Invalid comparison between Unknown and I4
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0071: Unknown result type (might be due to invalid IL or missing references)
			//IL_0089: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost))
				{
					ClientRpcParams val = default(ClientRpcParams);
					FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(3969554071u, val, (RpcDelivery)0);
					BytePacker.WriteValueBitPacked(val2, playerObjectId);
					((NetworkBehaviour)this).__endSendClientRpc(ref val2, 3969554071u, val, (RpcDelivery)0);
				}
				if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 2 && (networkManager.IsClient || networkManager.IsHost))
				{
					StartOfRound.Instance.allPlayerScripts[playerObjectId].inAnimationWithEnemy = null;
				}
			}
		}

		[ClientRpc]
		public void KillPlayerClientRpc(int playerId)
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Invalid comparison between Unknown and I4
			//IL_0099: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a3: Invalid comparison between Unknown and I4
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0071: Unknown result type (might be due to invalid IL or missing references)
			//IL_0089: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
			if (networkManager == null || !networkManager.IsListening)
			{
				return;
			}
			if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost))
			{
				ClientRpcParams val = default(ClientRpcParams);
				FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(945219238u, val, (RpcDelivery)0);
				BytePacker.WriteValueBitPacked(val2, playerId);
				((NetworkBehaviour)this).__endSendClientRpc(ref val2, 945219238u, val, (RpcDelivery)0);
			}
			if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 2 && (networkManager.IsClient || networkManager.IsHost))
			{
				if (killPlayerCoroutine != null)
				{
					((MonoBehaviour)this).StopCoroutine(killPlayerCoroutine);
				}
				killPlayerCoroutine = ((MonoBehaviour)this).StartCoroutine(KillPlayer(playerId));
			}
		}

		private IEnumerator KillPlayer(int playerId)
		{
			if (((NetworkBehaviour)this).IsOwner)
			{
				base.agent.speed = Mathf.Clamp(base.agent.speed, 12f, 0f);
			}
			base.creatureVoice.pitch = Random.Range(0.96f, 1.04f);
			PlayerControllerB killPlayer = StartOfRound.Instance.allPlayerScripts[playerId];
			inKillAnimation = true;
			if (!base.isEnemyDead)
			{
				base.creatureAnimator.SetTrigger("FlingKill");
			}
			if ((Object)(object)GameNetworkManager.Instance.localPlayerController == (Object)(object)killPlayer)
			{
				killPlayer.DamagePlayer(100, true, true, (CauseOfDeath)6, 0, false, default(Vector3));
			}
			float startTime = Time.timeSinceLevelLoad;
			yield return (object)new WaitUntil((Func<bool>)(() => (Object)(object)killPlayer.deadBody != (Object)null || Time.timeSinceLevelLoad - startTime > 2f));
			if ((Object)(object)killPlayer.deadBody == (Object)null)
			{
				Plugin.Logger.LogInfo((object)"Bruce: Player body was not spawned or found within 2 seconds.");
				killPlayer.inAnimationWithEnemy = null;
				inKillAnimation = false;
				((EnemyAI)this).SwitchToBehaviourStateOnLocalClient(0);
				yield break;
			}
			TakeBodyInMouth(killPlayer.deadBody);
			startTime = Time.timeSinceLevelLoad;
			Quaternion rotateTo = Quaternion.Euler(new Vector3(0f, RoundManager.Instance.YRotationThatFacesTheFarthestFromPosition(((Component)this).transform.position + Vector3.up * 0.6f, 25f, 6), 0f));
			Quaternion rotateFrom = ((Component)this).transform.rotation;
			while (Time.timeSinceLevelLoad - startTime < 2f)
			{
				yield return null;
				if (((NetworkBehaviour)this).IsOwner)
				{
					((Component)this).transform.rotation = Quaternion.RotateTowards(rotateFrom, rotateTo, 60f * Time.deltaTime);
				}
			}
			yield return (object)new WaitForSeconds(2.5f);
			DropCarriedBody();
			inKillAnimation = false;
			((EnemyAI)this).SwitchToBehaviourState(0);
		}

		private void Wander()
		{
			//IL_0012: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0025: Unknown result type (might be due to invalid IL or missing references)
			//IL_0026: Unknown result type (might be due to invalid IL or missing references)
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0037: Unknown result type (might be due to invalid IL or missing references)
			//IL_0063: Unknown result type (might be due to invalid IL or missing references)
			for (int i = 0; i <= 3; i++)
			{
				wanderTarget = RoundManager.Instance.GetRandomNavMeshPositionInRadius(((Component)this).transform.position, wanderRadius, default(NavMeshHit));
				if (!((Bounds)(ref PaddedShipBounds)).Contains(wanderTarget))
				{
					LogIfDebugBuild(((object)(Vector3)(ref wanderTarget)).ToString());
					((EnemyAI)this).SetDestinationToPosition(wanderTarget, false);
				}
			}
		}

		protected override void __initializeVariables()
		{
			((EnemyAI)this).__initializeVariables();
		}

		[RuntimeInitializeOnLoadMethod]
		internal static void InitializeRPCS_BruceAI()
		{
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			//IL_001b: Expected O, but got Unknown
			//IL_002c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0036: Expected O, but got Unknown
			//IL_0047: Unknown result type (might be due to invalid IL or missing references)
			//IL_0051: Expected O, but got Unknown
			//IL_0062: Unknown result type (might be due to invalid IL or missing references)
			//IL_006c: Expected O, but got Unknown
			NetworkManager.__rpc_func_table.Add(3127106653u, new RpcReceiveHandler(__rpc_handler_3127106653));
			NetworkManager.__rpc_func_table.Add(3092199161u, new RpcReceiveHandler(__rpc_handler_3092199161));
			NetworkManager.__rpc_func_table.Add(3969554071u, new RpcReceiveHandler(__rpc_handler_3969554071));
			NetworkManager.__rpc_func_table.Add(945219238u, new RpcReceiveHandler(__rpc_handler_945219238));
		}

		private static void __rpc_handler_3127106653(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
		{
			//IL_002f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_0061: Unknown result type (might be due to invalid IL or missing references)
			//IL_007b: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = target.NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				bool flag = default(bool);
				((FastBufferReader)(ref reader)).ReadValueSafe<bool>(ref flag, default(ForPrimitives));
				string animationName = null;
				if (flag)
				{
					((FastBufferReader)(ref reader)).ReadValueSafe(ref animationName, false);
				}
				target.__rpc_exec_stage = (__RpcExecStage)2;
				((BruceAI)(object)target).DoAnimationClientRpc(animationName);
				target.__rpc_exec_stage = (__RpcExecStage)0;
			}
		}

		private static void __rpc_handler_3092199161(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
		{
			//IL_0023: Unknown result type (might be due to invalid IL or missing references)
			//IL_0036: Unknown result type (might be due to invalid IL or missing references)
			//IL_0050: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = target.NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				int playerId = default(int);
				ByteUnpacker.ReadValueBitPacked(reader, ref playerId);
				target.__rpc_exec_stage = (__RpcExecStage)1;
				((BruceAI)(object)target).KillPlayerServerRpc(playerId);
				target.__rpc_exec_stage = (__RpcExecStage)0;
			}
		}

		private static void __rpc_handler_3969554071(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
		{
			//IL_0023: Unknown result type (might be due to invalid IL or missing references)
			//IL_0036: Unknown result type (might be due to invalid IL or missing references)
			//IL_0050: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = target.NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				int playerObjectId = default(int);
				ByteUnpacker.ReadValueBitPacked(reader, ref playerObjectId);
				target.__rpc_exec_stage = (__RpcExecStage)2;
				((BruceAI)(object)target).CancelKillAnimationWithPlayerClientRpc(playerObjectId);
				target.__rpc_exec_stage = (__RpcExecStage)0;
			}
		}

		private static void __rpc_handler_945219238(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
		{
			//IL_0023: Unknown result type (might be due to invalid IL or missing references)
			//IL_0036: Unknown result type (might be due to invalid IL or missing references)
			//IL_0050: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = target.NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				int playerId = default(int);
				ByteUnpacker.ReadValueBitPacked(reader, ref playerId);
				target.__rpc_exec_stage = (__RpcExecStage)2;
				((BruceAI)(object)target).KillPlayerClientRpc(playerId);
				target.__rpc_exec_stage = (__RpcExecStage)0;
			}
		}

		[MethodImpl(MethodImplOptions.NoInlining)]
		protected internal override string __getTypeName()
		{
			return "BruceAI";
		}
	}
	internal class MantisshrimpAI : EnemyAI
	{
		private enum State
		{
			Wander,
			Warn,
			Attack
		}

		public Transform turnCompass = null;

		private float timeSinceHittingLocalPlayer;

		private float timeSinceNewRandPos;

		private Vector3 wanderTarget;

		private Random enemyRandom = null;

		private bool isDeadAnimationDone;

		[Header("Velocity Stuff")]
		private Vector3 agentLocalVelocity;

		private Vector3 previousPosition;

		private int MantisSpawnGroupSize = Plugin.BoundConfig.MantisGroupSize.Value;

		private float velZ;

		public Transform animationHolder;

		[Header("Other shiat")]
		public AudioClip warnsfx;

		public AudioClip hitsfx;

		public AudioClip parrysfx;

		public ParticleSystem ps;

		private bool isInitialSpawn = true;

		private Coroutine? PerformNoEmotesAllowedCoroutine;

		[Header("SoundSets")]
		[SerializeField]
		private SoundSet footStepSet;

		private UniqueRandomizer stepRandomizer;

		[SerializeField]
		private Transform movementSource;

		[Conditional("DEBUG")]
		private void LogIfDebugBuild(string text)
		{
			Plugin.Logger.LogInfo((object)text);
		}

		public override void Start()
		{
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0029: Expected O, but got Unknown
			//IL_0098: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ab: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d7: Unknown result type (might be due to invalid IL or missing references)
			((EnemyAI)this).Start();
			Plugin.Logger.LogInfo((object)"6$ SHRIMP SPECIAL!!!");
			stepRandomizer = new UniqueRandomizer(footStepSet);
			timeSinceHittingLocalPlayer = 0f;
			timeSinceNewRandPos = 0f;
			enemyRandom = new Random(StartOfRound.Instance.randomMapSeed + base.thisEnemyIndex);
			isDeadAnimationDone = false;
			base.currentBehaviourStateIndex = 0;
			if (((NetworkBehaviour)this).IsOwner && isInitialSpawn)
			{
				NetworkObject val2 = default(NetworkObject);
				for (int i = 0; i < MantisSpawnGroupSize; i++)
				{
					RoundManager instance = RoundManager.Instance;
					RoundManager instance2 = RoundManager.Instance;
					Vector3 position = ((Component)this).transform.position;
					Random random = new Random();
					NetworkObjectReference val = instance.SpawnEnemyGameObject(instance2.GetRandomNavMeshPositionInBoxPredictable(position, 4f, default(NavMeshHit), random, -1), ((Component)this).transform.rotation.y, -1, base.enemyType);
					((NetworkObjectReference)(ref val)).TryGet(ref val2, (NetworkManager)null);
					MantisshrimpAI component = ((Component)val2).gameObject.GetComponent<MantisshrimpAI>();
					component.isInitialSpawn = false;
				}
			}
		}

		public void PlayFootstepSound()
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			int nextStableRandomIndex = stepRandomizer.GetNextStableRandomIndex();
			SSoundManager.main.PlaySound(footStepSet.GetAudioClipName(nextStableRandomIndex), movementSource.position, 0.4f, Random.Range(0.9f, 1.1f), 25f, true, (Transform)null, (NetworkObject)null, 0f, true);
			WalkieTalkieExtensions.TransmitOneShotAudio(movementSource, footStepSet.GetAudioClip(nextStableRandomIndex), 0.4f, 1f);
		}

		public override void AnimationEventA()
		{
			((EnemyAI)this).AnimationEventA();
			PlayFootstepSound();
		}

		public override void Update()
		{
			//IL_0015: Unknown result type (might be due to invalid IL or missing references)
			//IL_001b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0020: Unknown result type (might be due to invalid IL or missing references)
			//IL_002a: Unknown result type (might be due to invalid IL or missing references)
			//IL_003a: Unknown result type (might be due to invalid IL or missing references)
			//IL_003f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0044: Unknown result type (might be due to invalid IL or missing references)
			//IL_009d: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
			//IL_0102: Unknown result type (might be due to invalid IL or missing references)
			//IL_0119: Unknown result type (might be due to invalid IL or missing references)
			//IL_0129: Unknown result type (might be due to invalid IL or missing references)
			//IL_0138: Unknown result type (might be due to invalid IL or missing references)
			//IL_013d: Unknown result type (might be due to invalid IL or missing references)
			//IL_014d: Unknown result type (might be due to invalid IL or missing references)
			((EnemyAI)this).Update();
			agentLocalVelocity = animationHolder.InverseTransformDirection(Vector3.ClampMagnitude(((Component)this).transform.position - previousPosition, 1f) / (Time.deltaTime * 2f));
			velZ = Mathf.Lerp(velZ, agentLocalVelocity.z, 10f * Time.deltaTime);
			base.creatureAnimator.SetFloat("MoveZ", Mathf.Clamp(velZ, 0f, 1f));
			previousPosition = ((Component)this).transform.position;
			timeSinceHittingLocalPlayer += Time.deltaTime;
			timeSinceNewRandPos += Time.deltaTime;
			int currentBehaviourStateIndex = base.currentBehaviourStateIndex;
			if ((Object)(object)base.targetPlayer != (Object)null && currentBehaviourStateIndex == 1)
			{
				turnCompass.LookAt(((Component)base.targetPlayer.gameplayCamera).transform.position);
				((Component)this).transform.rotation = Quaternion.Lerp(((Component)this).transform.rotation, Quaternion.Euler(new Vector3(0f, turnCompass.eulerAngles.y, 0f)), 4f * Time.deltaTime);
			}
		}

		public override void DoAIInterval()
		{
			//IL_00b0: Unknown result type (might be due to invalid IL or missing references)
			((EnemyAI)this).DoAIInterval();
			if (base.isEnemyDead || StartOfRound.Instance.allPlayersDead)
			{
				return;
			}
			switch (base.currentBehaviourStateIndex)
			{
			case 0:
				base.agent.speed = 3f;
				Wander();
				if (FoundClosestPlayerInRange(7f, 3f))
				{
					Plugin.Logger.LogInfo((object)"Machine, Turn back now...");
					if (!base.creatureVoice.isPlaying)
					{
						SSoundManager.main.PlaySound(((Object)warnsfx).name, ((Component)this).transform.position, 0.7f, Random.Range(0.8f, 1.2f), 25f, true, (Transform)null, (NetworkObject)null, 0f, false);
					}
					base.creatureVoice.pitch = Random.Range(0.8f, 1.2f);
					((EnemyAI)this).SwitchToBehaviourClientRpc(1);
				}
				break;
			case 1:
				base.agent.speed = 0f;
				Warn();
				break;
			case 2:
				base.agent.speed = 0f;
				break;
			default:
				LogIfDebugBuild("This Behavior State doesn't exist!");
				break;
			}
		}

		private void Wander()
		{
			//IL_0044: Unknown result type (might be due to invalid IL or missing references)
			//IL_0049: Unknown result type (might be due to invalid IL or missing references)
			//IL_0055: Unknown result type (might be due to invalid IL or missing references)
			//IL_005b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0060: Unknown result type (might be due to invalid IL or missing references)
			if (timeSinceNewRandPos > 2f)
			{
				timeSinceNewRandPos = 0f;
				wanderTarget = new Vector3((float)enemyRandom.Next(-10, 10), 0f, (float)enemyRandom.Next(-10, 10));
				((EnemyAI)this).SetDestinationToPosition(((Component)this).transform.position + wanderTarget, false);
			}
		}

		private IEnumerator PerformNoEmotesAllowedAttack()
		{
			yield return (object)new WaitForSeconds(0.5f);
			float num = Vector3.Distance(((Component)base.targetPlayer).transform.position, ((Component)this).transform.position);
			if (num < 2f && base.targetPlayer.performingEmote && math.dot(float3.op_Implicit(((Component)this).transform.forward), float3.op_Implicit(((Component)base.targetPlayer).transform.forward)) < -0.85f)
			{
				Plugin.Logger.LogInfo((object)"No Touchy Please thank you :)");
				timeSinceHittingLocalPlayer = 0f;
				((EnemyAI)this).SwitchToBehaviourClientRpc(2);
				((MonoBehaviour)this).StartCoroutine(PerformAttack(base.targetPlayer));
			}
			PerformNoEmotesAllowedCoroutine = null;
		}

		private void Warn()
		{
			//IL_006e: Unknown result type (might be due to invalid IL or missing references)
			//IL_007e: Unknown result type (might be due to invalid IL or missing references)
			if (!((Object)(object)base.targetPlayer != (Object)null))
			{
				return;
			}
			if (base.targetPlayer.performingEmote && PerformNoEmotesAllowedCoroutine == null)
			{
				PerformNoEmotesAllowedCoroutine = ((MonoBehaviour)this).StartCoroutine(PerformNoEmotesAllowedAttack());
			}
			if (!base.creatureAnimator.GetBool("IsWarning"))
			{
				DoAnimationBoolClientRpc("IsWarning", value: true);
			}
			if (Vector3.Distance(((Component)this).transform.position, ((Component)base.targetPlayer).transform.position) > 10f)
			{
				Plugin.Logger.LogInfo((object)"Oh wow you actually turned back, welp i guess im switching to Wander state.");
				((EnemyAI)this).SwitchToBehaviourClientRpc(0);
				if (base.creatureAnimator.GetBool("IsWarning"))
				{
					DoAnimationBoolClientRpc("IsWarning", value: false);
				}
			}
		}

		private bool FoundClosestPlayerInRange(float range, float senseRange)
		{
			//IL_004e: Unknown result type (might be due to invalid IL or missing references)
			//IL_005e: Unknown result type (might be due to invalid IL or missing references)
			((EnemyAI)this).TargetClosestPlayer(1.5f, true, 70f);
			if ((Object)(object)base.targetPlayer == (Object)null)
			{
				((EnemyAI)this).TargetClosestPlayer(1.5f, false, 70f);
				range = senseRange;
			}
			return (Object)(object)base.targetPlayer != (Object)null && Vector3.Distance(((Component)this).transform.position, ((Component)base.targetPlayer).transform.position) < range;
		}

		public override void HitEnemy(int force = 1, PlayerControllerB playerWhoHit = null, bool playHitSFX = false, int hitID = -1)
		{
			//IL_0022: Unknown result type (might be due to invalid IL or missing references)
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			//IL_009c: Unknown result type (might be due to invalid IL or missing references)
			((EnemyAI)this).HitEnemy(force, playerWhoHit, playHitSFX, hitID);
			if ((Object)(object)playerWhoHit != (Object)null)
			{
				float num = Vector3.Distance(((Component)playerWhoHit).transform.position, ((Component)this).transform.position);
				if (num < 4f)
				{
					Plugin.Logger.LogInfo((object)"Omae wa mou shinderu");
					timeSinceHittingLocalPlayer = 0f;
					((EnemyAI)this).SwitchToBehaviourClientRpc(2);
					((MonoBehaviour)this).StartCoroutine(PerformAttack(playerWhoHit));
				}
				else
				{
					DoAnimationClientRpc("Punch");
					SSoundManager.main.PlaySound(((Object)parrysfx).name, ((Component)this).transform.position, 2f, 1f, 15f, true, (Transform)null, (NetworkObject)null, 0f, true);
					EmitPSClientRpc();
				}
			}
		}

		public override void OnCollideWithPlayer(Collider other)
		{
			if (base.currentBehaviourStateIndex == 1 && timeSinceHittingLocalPlayer > 1f)
			{
				PlayerControllerB val = ((EnemyAI)this).MeetsStandardPlayerCollisionConditions(other, false, false);
				if ((Object)(object)val != (Object)null)
				{
					LogIfDebugBuild("Omae wa mou shinderu");
					timeSinceHittingLocalPlayer = 0f;
					((EnemyAI)this).SwitchToBehaviourClientRpc(2);
					((MonoBehaviour)this).StartCoroutine(PerformAttack(val));
				}
			}
		}

		private IEnumerator PerformAttack(PlayerControllerB playerControllerB)
		{
			DoAnimationClientRpc("Punch");
			SSoundManager.main.PlaySound(((Object)hitsfx).name, ((Component)this).transform.position, 1f, 1f, 15f, true, (Transform)null, (NetworkObject)null, 0f, true);
			EmitPSClientRpc();
			float num = Vector3.Distance(((Component)GameNetworkManager.Instance.localPlayerController).transform.position, ((Component)this).transform.position);
			if (num < 14f)
			{
				HUDManager.Instance.ShakeCamera((ScreenShakeType)3);
			}
			else if (num < 24f)
			{
				HUDManager.Instance.ShakeCamera((ScreenShakeType)0);
			}
			yield return (object)new WaitForSeconds(0.1f);
			if (!base.isEnemyDead)
			{
				Vector3 val = ((Component)playerControllerB).transform.position - ((Component)this).transform.position;
				Vector3 kickDirection = ((Vector3)(ref val)).normalized;
				((Component)playerControllerB).GetComponent<Rigidbody>().AddForce(kickDirection * 500f);
				Vector3 bodyVelocity = Vector3.Normalize((((Component)playerControllerB).transform.position + Vector3.up * 0.75f - ((Component)this).transform.position) * 100f) * 150f;
				playerControllerB.DamagePlayer(100, true, true, (CauseOfDeath)16, 1, false, bodyVelocity);
				((EnemyAI)this).SwitchToBehaviourClientRpc(0);
				DoAnimationBoolClientRpc("IsWarning", value: false);
			}
		}

		[ClientRpc]
		public void EmitPSClientRpc()
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Invalid comparison between Unknown and I4
			//IL_008c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0096: Invalid comparison between Unknown and I4
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_007c: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost))
				{
					ClientRpcParams val = default(ClientRpcParams);
					FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(285005414u, val, (RpcDelivery)0);
					((NetworkBehaviour)this).__endSendClientRpc(ref val2, 285005414u, val, (RpcDelivery)0);
				}
				if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 2 && (networkManager.IsClient || networkManager.IsHost))
				{
					ps.Emit(1);
				}
			}
		}

		[ClientRpc]
		public void DoAnimationClientRpc(string animationName)
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Invalid comparison between Unknown and I4
			//IL_00ca: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d4: Invalid comparison between Unknown and I4
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0088: Unknown result type (might be due to invalid IL or missing references)
			//IL_008e: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ba: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
			if (networkManager == null || !networkManager.IsListening)
			{
				return;
			}
			if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost))
			{
				ClientRpcParams val = default(ClientRpcParams);
				FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(622706592u, val, (RpcDelivery)0);
				bool flag = animationName != null;
				((FastBufferWriter)(ref val2)).WriteValueSafe<bool>(ref flag, default(ForPrimitives));
				if (flag)
				{
					((FastBufferWriter)(ref val2)).WriteValueSafe(animationName, false);
				}
				((NetworkBehaviour)this).__endSendClientRpc(ref val2, 622706592u, val, (RpcDelivery)0);
			}
			if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 2 && (networkManager.IsClient || networkManager.IsHost))
			{
				base.creatureAnimator.SetTrigger(animationName);
			}
		}

		[ClientRpc]
		public void DoAnimationBoolClientRpc(string animationName, bool value)
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Invalid comparison between Unknown and I4
			//IL_00e5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ef: Invalid comparison between Unknown and I4
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0088: Unknown result type (might be due to invalid IL or missing references)
			//IL_008e: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bb: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d5: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
			if (networkManager == null || !networkManager.IsListening)
			{
				return;
			}
			if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost))
			{
				ClientRpcParams val = default(ClientRpcParams);
				FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(511873081u, val, (RpcDelivery)0);
				bool flag = animationName != null;
				((FastBufferWriter)(ref val2)).WriteValueSafe<bool>(ref flag, default(ForPrimitives));
				if (flag)
				{
					((FastBufferWriter)(ref val2)).WriteValueSafe(animationName, false);
				}
				((FastBufferWriter)(ref val2)).WriteValueSafe<bool>(ref value, default(ForPrimitives));
				((NetworkBehaviour)this).__endSendClientRpc(ref val2, 511873081u, val, (RpcDelivery)0);
			}
			if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 2 && (networkManager.IsClient || networkManager.IsHost))
			{
				base.creatureAnimator.SetBool(animationName, value);
			}
		}

		protected override void __initializeVariables()
		{
			((EnemyAI)this).__initializeVariables();
		}

		[RuntimeInitializeOnLoadMethod]
		internal static void InitializeRPCS_MantisshrimpAI()
		{
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			//IL_001b: Expected O, but got Unknown
			//IL_002c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0036: Expected O, but got Unknown
			//IL_0047: Unknown result type (might be due to invalid IL or missing references)
			//IL_0051: Expected O, but got Unknown
			NetworkManager.__rpc_func_table.Add(285005414u, new RpcReceiveHandler(__rpc_handler_285005414));
			NetworkManager.__rpc_func_table.Add(622706592u, new RpcReceiveHandler(__rpc_handler_622706592));
			NetworkManager.__rpc_func_table.Add(511873081u, new RpcReceiveHandler(__rpc_handler_511873081));
		}

		private static void __rpc_handler_285005414(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
		{
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_003f: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = target.NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				target.__rpc_exec_stage = (__RpcExecStage)2;
				((MantisshrimpAI)(object)target).EmitPSClientRpc();
				target.__rpc_exec_stage = (__RpcExecStage)0;
			}
		}

		private static void __rpc_handler_622706592(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
		{
			//IL_002f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_0061: Unknown result type (might be due to invalid IL or missing references)
			//IL_007b: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = target.NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				bool flag = default(bool);
				((FastBufferReader)(ref reader)).ReadValueSafe<bool>(ref flag, default(ForPrimitives));
				string animationName = null;
				if (flag)
				{
					((FastBufferReader)(ref reader)).ReadValueSafe(ref animationName, false);
				}
				target.__rpc_exec_stage = (__RpcExecStage)2;
				((MantisshrimpAI)(object)target).DoAnimationClientRpc(animationName);
				target.__rpc_exec_stage = (__RpcExecStage)0;
			}
		}

		private static void __rpc_handler_511873081(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
		{
			//IL_002f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_0067: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_007c: Unknown result type (might be due to invalid IL or missing references)
			//IL_009a: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = target.NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				bool flag = default(bool);
				((FastBufferReader)(ref reader)).ReadValueSafe<bool>(ref flag, default(ForPrimitives));
				string animationName = null;
				if (flag)
				{
					((FastBufferReader)(ref reader)).ReadValueSafe(ref animationName, false);
				}
				bool value = default(bool);
				((FastBufferReader)(ref reader)).ReadValueSafe<bool>(ref value, default(ForPrimitives));
				target.__rpc_exec_stage = (__RpcExecStage)2;
				((MantisshrimpAI)(object)target).DoAnimationBoolClientRpc(animationName, value);
				target.__rpc_exec_stage = (__RpcExecStage)0;
			}
		}

		[MethodImpl(MethodImplOptions.NoInlining)]
		protected internal override string __getTypeName()
		{
			return "MantisshrimpAI";
		}
	}
	[BepInPlugin("Surfaced", "Surfaced", "1.0.0")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class Plugin : BaseUnityPlugin
	{
		internal static ManualLogSource Logger;

		public static AssetBundle? surfacedassets;

		internal static PluginConfig BoundConfig { get; private set; }

		private void Awake()
		{
			//IL_002f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0034: Unknown result type (might be due to invalid IL or missing references)
			//IL_0040: Unknown result type (might be due to invalid IL or missing references)
			//IL_004c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0058: Unknown result type (might be due to invalid IL or missing references)
			//IL_0064: Unknown result type (might be due to invalid IL or missing references)
			//IL_006c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0082: Unknown result type (might be due to invalid IL or missing references)
			//IL_008e: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a9: Expected O, but got Unknown
			//IL_00ab: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bc: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00fe: Unknown result type (might be due to invalid IL or missing references)
			//IL_010a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0125: Expected O, but got Unknown
			//IL_0127: Unknown result type (might be due to invalid IL or missing references)
			//IL_012c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0138: Unknown result type (might be due to invalid IL or missing references)
			//IL_0144: Unknown result type (might be due to invalid IL or missing references)
			//IL_0150: Unknown result type (might be due to invalid IL or missing references)
			//IL_015c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0164: Unknown result type (might be due to invalid IL or missing references)
			//IL_016c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0178: Unknown result type (might be due to invalid IL or missing references)
			//IL_0193: Expected O, but got Unknown
			//IL_0195: Unknown result type (might be due to invalid IL or missing references)
			//IL_019a: Unknown result type (might be due to invalid IL or missing references)
			//IL_01a6: Unknown result type (might be due to invalid IL or missing references)
			//IL_01b2: Unknown result type (might be due to invalid IL or missing references)
			//IL_01be: Unknown result type (might be due to invalid IL or missing references)
			//IL_01ca: Unknown result type (might be due to invalid IL or missing references)
			//IL_01e0: Unknown result type (might be due to invalid IL or missing references)
			//IL_01e8: Unknown result type (might be due to invalid IL or missing references)
			//IL_01f4: Unknown result type (might be due to invalid IL or missing references)
			//IL_0205: Expected O, but got Unknown
			//IL_020d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0212: Unknown result type (might be due to invalid IL or missing references)
			//IL_021e: Unknown result type (might be due to invalid IL or missing references)
			//IL_022a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0232: Unknown result type (might be due to invalid IL or missing references)
			//IL_0248: Unknown result type (might be due to invalid IL or missing references)
			//IL_0255: Expected O, but got Unknown
			Logger = ((BaseUnityPlugin)this).Logger;
			BoundConfig = new PluginConfig(((BaseUnityPlugin)this).Config);
			InitializeNetworkBehaviours();
			string text = "surfacedenemies";
			List<EnemyConfig> list = new List<EnemyConfig>
			{
				new EnemyConfig
				{
					Name = "Bruce",
					AssetName = "BruceAsset",
					TerminalKeywordAsset = "BruceTN",
					TerminalNodeAsset = "BruceTK",
					Enabled = true,
					MaxSpawnCount = BoundConfig.BruceMaxSpawn.Value,
					PowerLevel = 3f,
					SpawnWeights = BoundConfig.BruceSpawnWeight.Value
				},
				new EnemyConfig
				{
					Name = "Mantisshrimp",
					AssetName = "MantisAsset",
					TerminalKeywordAsset = "MantisTN",
					TerminalNodeAsset = "MantisTK",
					Enabled = true,
					MaxSpawnCount = BoundConfig.MantisMaxSpawn.Value,
					PowerLevel = 0f,
					SpawnWeights = BoundConfig.MantisSpawnWeight.Value
				},
				new EnemyConfig
				{
					Name = "Urchin",
					AssetName = "UrchinAsset",
					TerminalKeywordAsset = "UrchinTN",
					TerminalNodeAsset = "UrchinTK",
					Enabled = true,
					MaxSpawnCount = 4,
					PowerLevel = 0f,
					SpawnWeights = BoundConfig.UrchinSpawnWeight.Value
				},
				new EnemyConfig
				{
					Name = "Scary",
					AssetName = "ScaryAsset",
					TerminalKeywordAsset = "ScaryTN",
					TerminalNodeAsset = "ScaryTK",
					Enabled = BoundConfig.ScaryMode.Value,
					MaxSpawnCount = 1,
					PowerLevel = 2f,
					SpawnWeights = "All:50"
				}
			};
			List<MapObjectConfig> list2 = new List<MapObjectConfig>
			{
				new MapObjectConfig
				{
					Name = "SeaMine",
					AssetName = "Seamine",
					Enabled = true,
					SpawnAmount = BoundConfig.SeamineAbundance.Value,
					Outside = false
				}
			};
			MapObjectInitializer.Initialize(text, list2);
			EnemyInitializer.Initialize(text, list);
			Logger.LogInfo((object)"Surfaced Enemies is loaded!!");
		}

		private static void InitializeNetworkBehaviours()
		{
			Type[] types = Assembly.GetExecutingAssembly().GetTypes();
			Type[] array = types;
			foreach (Type type in array)
			{
				MethodInfo[] methods = type.GetMethods(BindingFlags.Instance | BindingFlags.Static | BindingFlags.NonPublic);
				MethodInfo[] array2 = methods;
				foreach (MethodInfo methodInfo in array2)
				{
					object[] customAttributes = methodInfo.GetCustomAttributes(typeof(RuntimeInitializeOnLoadMethodAttribute), inherit: false);
					if (customAttributes.Length != 0)
					{
						methodInfo.Invoke(null, null);
					}
				}
			}
		}
	}
	internal class UrchinAI : EnemyAI
	{
		private enum State
		{
			Move,
			NoMove,
			Death
		}

		public Transform turnCompass = null;

		private float timeSinceHittingLocalPlayer;

		private float timeSinceIdle;

		private float timeSinceMoving;

		private int wanderRadius = 25;

		private float movementDelta;

		private float currentDeltaHeuristic = 0f;

		private float movementDeltaTolerance = 5f;

		private Vector3 positionLastUpdate;

		private Vector3 wanderTarget;

		private Random enemyRandom = null;

		private static int currentUrchinCount;

		private float nextPlayTime = 0f;

		private float footstepPlayInterval = 0.3f;

		private float animationDuration = 0.5f;

		public Material Material;

		private Material InstanceMaterial;

		public AnimationCurve StabCurve;

		public AnimationCurve DeathCurve;

		public MeshRenderer[] urchin;

		private float growthrate = Plugin.BoundConfig.UrchinGrowthRate.Value;

		private Bounds PaddedShipBounds;

		private Vector3 initialSpawnScale = new Vector3(2f, 2f, 2f);

		private float MaxGrowthSize = 5f;

		private Coroutine? deathAnimationCoroutine;

		private static Random UrchinSizeRandomGenerator;

		[Header("Other shiat")]
		public AudioClip FootstepSoundClip;

		public AudioClip PrickSoundClip;

		public AudioClip MitosisSoundClip;

		public AudioClip HitSoundClip;

		public AudioClip DeathSoundClip;

		[Conditional("DEBUG")]
		private void LogIfDebugBuild(string text)
		{
			Plugin.Logger.LogInfo((object)text);
		}

		public override void Start()
		{
			//IL_000f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0014: Unknown result type (might be due to invalid IL or missing references)
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_006c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0093: Unknown result type (might be due to invalid IL or missing references)
			//IL_009d: Expected O, but got Unknown
			//IL_00af: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b9: Expected O, but got Unknown
			//IL_010e: Unknown result type (might be due to invalid IL or missing references)
			((EnemyAI)this).Start();
			positionLastUpdate = ((Component)this).transform.position;
			PaddedShipBounds = StartOfRound.Instance.shipBounds.bounds;
			((Bounds)(ref PaddedShipBounds)).Expand(Plugin.BoundConfig.UrchinShipPadding.Value);
			base.agent.areaMask = 637;
			base.AIIntervalTime = 0.2f;
			((EnemyAI)this).SetDestinationToPosition(((Component)this).transform.position, false);
			UrchinSizeRandomGenerator = new Random(StartOfRound.Instance.randomMapSeed);
			InstanceMaterial = new Material(Material);
			for (int i = 0; i < urchin.Length; i++)
			{
				((Renderer)urchin[i]).material = new Material(Material);
			}
			timeSinceHittingLocalPlayer = 0f;
			timeSinceIdle = 25f;
			enemyRandom = new Random(StartOfRound.Instance.randomMapSeed + base.thisEnemyIndex);
			((EnemyAI)this).SwitchToBehaviourState(1);
			((Component)this).transform.localScale = initialSpawnScale;
			MaxGrowthSize = (float)(UrchinSizeRandomGenerator.NextDouble() * 1.0 + 4.0);
			if (((NetworkBehaviour)this).IsHost)
			{
				((MonoBehaviour)this).StartCoroutine(CheckScaleToSpawnBabies());
			}
		}

		public override void Update()
		{
			//IL_0020: Unknown result type (might be due to invalid IL or missing references)
			//IL_005a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0062: Unknown result type (might be due to invalid IL or missing references)
			//IL_0067: Unknown result type (might be due to invalid IL or missing references)
			((EnemyAI)this).Update();
			timeSinceHittingLocalPlayer += Time.deltaTime;
			if (((Component)this).transform.localScale.x < MaxGrowthSize && base.currentBehaviourStateIndex != 2)
			{
				float num = growthrate * Time.deltaTime;
				Transform transform = ((Component)this).transform;
				transform.localScale += new Vector3(num, num, num);
			}
			switch (base.currentBehaviourStateIndex)
			{
			case 0:
				timeSinceMoving += Time.deltaTime;
				LogIfDebugBuild("MoveState");
				break;
			case 1:
				timeSinceIdle += Time.deltaTime;
				LogIfDebugBuild("NoMoveState");
				break;
			case 2:
				if (deathAnimationCoroutine == null)
				{
					deathAnimationCoroutine = ((MonoBehaviour)this).StartCoroutine(AnimateDeath());
					if (((NetworkBehaviour)this).IsHost)
					{
						((EnemyAI)this).SwitchToBehaviourClientRpc(2);
					}
				}
				LogIfDebugBuild("DeathState");
				break;
			}
		}

		public override void DoAIInterval()
		{
			((EnemyAI)this).DoAIInterval();
			if (!((NetworkBehaviour)this).IsHost || base.isEnemyDead || StartOfRound.Instance.allPlayersDead)
			{
				return;
			}
			switch (base.currentBehaviourStateIndex)
			{
			case 0:
				PlayFootstepSound();
				base.agent.speed = 0.7f;
				if (timeSinceMoving > 30f)
				{
					timeSinceMoving = 0f;
					currentDeltaHeuristic = 0f;
					((EnemyAI)this).SwitchToBehaviourClientRpc(1);
				}
				break;
			case 1:
				base.agent.speed = 0f;
				if (timeSinceIdle > 25f)
				{
					timeSinceIdle = 0f;
					Wander();
					((EnemyAI)this).SwitchToBehaviourClientRpc(0);
				}
				break;
			case 2:
				base.agent.speed = 0f;
				break;
			default:
				LogIfDebugBuild("This Behavior State doesn't exist!");
				break;
			}
		}

		private void PlayFootstepSound()
		{
			if (Time.time >= nextPlayTime)
			{
				base.creatureSFX.PlayOneShot(FootstepSoundClip, 0.1f);
				base.creatureSFX.pitch = Random.Range(0.9f, 1.1f);
				nextPlayTime = Time.time + footstepPlayInterval;
			}
		}

		private void Wander()
		{
			//IL_01c1: Unknown result type (might be due to invalid IL or missing references)
			//IL_01cf: Unknown result type (might be due to invalid IL or missing references)
			//IL_01d5: Unknown result type (might be due to invalid IL or missing references)
			//IL_01d7: Unknown result type (might be due to invalid IL or missing references)
			//IL_01f9: Unknown result type (might be due to invalid IL or missing references)
			//IL_01fe: Unknown result type (might be due to invalid IL or missing references)
			//IL_020a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0220: Unknown result type (might be due to invalid IL or missing references)
			//IL_0086: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ae: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d9: Unknown result type (might be due to invalid IL or missing references)
			//IL_00de: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ea: Unknown result type (might be due to invalid IL or missing references)
			//IL_0100: Unknown result type (might be due to invalid IL or missing references)
			Random random = new Random();
			PlayerControllerB[] allPlayerScripts = StartOfRound.Instance.allPlayerScripts;
			allPlayerScripts = allPlayerScripts.OrderBy((PlayerControllerB x) => random.Next()).ToArray();
			NavMeshHit val = default(NavMeshHit);
			for (int i = 0; i < allPlayerScripts.Length; i++)
			{
				if ((Object)(object)allPlayerScripts[i] != (Object)null)
				{
					if (!allPlayerScripts[i].isInsideFactory && ((EnemyAI)this).PlayerIsTargetable(allPlayerScripts[i], false, false))
					{
						for (int j = 0; j <= 4; j++)
						{
							if (NavMesh.SamplePosition(RoundManager.Instance.GetRandomNavMeshPositionInRadius(((Component)allPlayerScripts[i]).transform.position, math.max((float)wanderRadius, Plugin.BoundConfig.UrchinShipPadding.Value + 5f), default(NavMeshHit)), ref val, (float)wanderRadius, -1))
							{
								wanderTarget = ((NavMeshHit)(ref val)).position;
								if (!((Bounds)(ref PaddedShipBounds)).Contains(wanderTarget))
								{
									if (((EnemyAI)this).SetDestinationToPosition(wanderTarget, true))
									{
										LogIfDebugBuild("FoundPlayer" + ((Object)((Component)allPlayerScripts[i]).gameObject).name);
										return;
									}
									LogIfDebugBuild("SetDestinationFailed");
								}
								else
								{
									LogIfDebugBuild("PathInsideShip");
								}
							}
							else
							{
								LogIfDebugBuild("PlayerSampleFailed");
							}
						}
					}
					else
					{
						LogIfDebugBuild("PlayerInsideFactory");
					}
				}
				else
				{
					LogIfDebugBuild("Player Null, not controlled, dead or disabled");
				}
			}
			NavMeshHit val2 = default(NavMeshHit);
			for (int k = 0; k <= 10; k++)
			{
				if (NavMesh.SamplePosition(RoundManager.Instance.GetRandom