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Suskitech-AlwaysHearActiveWalkies-1.3.0 icon

AlwaysHearActiveWalkies

Allows you to hear active walkies even when you're not holding them.

Date uploaded a year ago
Version 1.3.0
Download link Suskitech-AlwaysHearActiveWalkies-1.3.0.zip
Downloads 36859
Dependency string Suskitech-AlwaysHearActiveWalkies-1.3.0

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100

README

AlwaysHearActiveWalkies

AlwaysHearActiveWalkies improves the realism of the game a bit by allowing users to hear active walkies as long as they are close enough to one.

Now when you are exploring with someone who has a walkie you should be able to hear both sides of the conversation.

It also allows you to hear active walkies on the floor which should give you a bit of an edge if the walkie-holder has just been face hugged.

CHANGELOG

1.4.5

  • Fixed bug causing walkie talkies to transmit when button is not held
  • Increased spatial audio sound max when using active walkies but standing next to other players
  • Fixed bug causing nearby players to use spatial audio instead of walkie talkie effect when near another active walkie.

1.4.4

  • Made distance values configurable
  • Lowered the max distance at which a walkie talkie can be heard

1.4.3

  • Adjust player sound effects based on. louder of two audio "sources"
    • This should result in only applying the walkie talkie sound effect to a player's voice if the walkie talkie sound would be louder than the spatial audio sound of the player.
    • Fixes known issue in version 1.4.2
  • Lower throttleInterval to 0.35.
    • This should result in a slightly faster response time adjusting other players' volume dynamically.
  • Update Icon
  • Automatically start app in .bat development script

1.4.2

  • Add gihub repo
  • Update README
  • Known Issues:

    • When talking into a walkie nearby other players, It sounds like the speaker is talking through the walkie even if a nearby player has no walkie talkie active.

1.4.1

  • Increase audible walkie distance upper range to 20f

1.4.0

  • Reduce performance impact by throttling calculations on update loop
  • Fix bug causing audio range to cut off abruptly. It now should get quieter by distance from active walkie.

1.3.0

  • Fix bug where dropping a walkie while someone is communicating cuts out audio
  • Known Issues:

    • Exiting and entering the walkie range abruptly cuts out instead of lowering volume gradually

1.2.0

  • Fix Walking in and out of walkie range during communication
  • Known Issues:

    • Dropping a walkie talkie while another is in the middle of a communication cuts off audio. It resumes if they start a new communication.

1.1.0

  • Fix misunderstanding preventing functionality
  • Known Issues:

    • Walking in and out of range while communication is in progress doesn't work

1.0.0

  • Only listen to powered-on walkies
  • Limit distance at which users can hear walkies to 15
  • Known Issues:

    • Build fully broken

0.1.0

  • Force all users able to hear walkies at all times