Decompiled source of AccurateClockItem v1.0.0

AccurateClockItem.dll

Decompiled 2 weeks ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("AccurateClockItem")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("AccurateClockItem")]
[assembly: AssemblyCopyright("Copyright ©  2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("a949d892-aa93-45f1-816c-73b9333571bf")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace AccurateClockItem;

[BepInPlugin("Swaggies.AccurateClockItem", "AccurateClockItem", "1.0.0")]
public class Plugin : BaseUnityPlugin
{
	private const string _GUID = "Swaggies.AccurateClockItem";

	private const string _NAME = "AccurateClockItem";

	private const string _VER = "1.0.0";

	private readonly Harmony harmony = new Harmony("Swaggies.AccurateClockItem");

	private static Plugin Instance;

	private static ManualLogSource loggacloggus;

	private void Awake()
	{
		if ((Object)(object)Instance == (Object)null)
		{
			Instance = this;
		}
		loggacloggus = Logger.CreateLogSource("Swaggies.AccurateClockItem");
		harmony.PatchAll(typeof(Plugin));
		loggacloggus.LogInfo((object)"AccurateClockItem up and running.");
	}

	private static float ConvertFloatToRotation(float value)
	{
		float num = Mathf.Clamp(value * 360f, 0f, 360f);
		float num2 = 360f - num + 90f;
		if (num2 < 0f)
		{
			return 360f + num2;
		}
		return num2;
	}

	private static int Get12hHour(int h24Hour)
	{
		if (h24Hour % 12 == 0)
		{
			return 12;
		}
		return h24Hour % 12;
	}

	public static float[] GetCurrentClockWithContext()
	{
		DateTime now = DateTime.Now;
		float num = now.Second;
		float num2 = (float)now.Minute + num / 60f;
		float num3 = (float)Get12hHour(now.Hour) + num2 / 60f;
		if (!StartOfRound.Instance.inShipPhase && StartOfRound.Instance.currentLevel.planetHasTime)
		{
			float normalizedTimeOfDay = TimeOfDay.Instance.normalizedTimeOfDay;
			float num4 = TimeOfDay.Instance.numberOfHours;
			float num5 = normalizedTimeOfDay * (60f * num4) + 360f;
			float num6 = num5 / 60f;
			if (num6 >= 24f)
			{
				num6 = 12f;
			}
			else if (num6 > 12f)
			{
				num6 %= 12f;
			}
			num3 = num6;
			num2 = num5 % 60f;
		}
		return new float[3] { num3, num2, num };
	}

	[HarmonyPatch(typeof(ClockProp), "Update")]
	[HarmonyPostfix]
	private static void UpdateClock(ref ClockProp __instance)
	{
		//IL_0026: Unknown result type (might be due to invalid IL or missing references)
		//IL_0050: Unknown result type (might be due to invalid IL or missing references)
		//IL_007a: Unknown result type (might be due to invalid IL or missing references)
		float[] currentClockWithContext = GetCurrentClockWithContext();
		__instance.secondHand.localRotation = Quaternion.Euler(ConvertFloatToRotation(currentClockWithContext[2] / 60f), 0f, 0f);
		__instance.minuteHand.localRotation = Quaternion.Euler(ConvertFloatToRotation(currentClockWithContext[1] / 60f), 0f, 0f);
		__instance.hourHand.localRotation = Quaternion.Euler(ConvertFloatToRotation(currentClockWithContext[0] / 12f), 0f, 0f);
	}
}