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BetterEXP

Lethal Company mod to replace the vanilla EXP system with a more advanced system. Includes custom Performance Report notes too.

Date uploaded 2 weeks ago
Version 2.4.0
Download link Swaggies-BetterEXP-2.4.0.zip
Downloads 23150
Dependency string Swaggies-BetterEXP-2.4.0

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100

README

BetterEXP

BetterEXP is a Lethal Company mod looking to spice up the current experience system in the game. Right now the XP system feels a bit clunky and not a good (enough) measure of a player's true experience working for The Company, so I've created BetterEXP to hopefully make the XP system feel much more satisfying and rewarding/punishing, depending on your actions. This is a client-sided mod, meaning nobody else needs it for it to work! BetterEXP functions perfectly in completely vanilla lobbies.

If you would like to help, give ideas, report bugs, or just play Lethal Company with me, you can contact me on Discord @swaggies. Shoot me a message anytime and I'll get back as soon as I can!

Showcase Round Summary

End-game Notes

This mod includes some custom player notes! I've changed the way notes are distributed to make sure up to 3 notes can be shown consistently, and also display the corresponding stat for each note (eg. how much scrap the most profitable employee collected), which can be disabled in the config. This also fixes some bugs where the Most profitable and Most paranoid stats weren't getting reset after the day ended (somewhat relevant for this mod).

Note that this may conflict with mods that also tamper with player notes, I haven't tested compatibilities, report to me on Discord with findings!! BetterEXP is 100% compatible with Coroner.

Here's the list of notes including old and new:

  • "The laziest employee" -> The Laziest: took the fewest amount of steps.
  • "The most paranoid employee" -> Most Paranoid: had the most camera turns.
  • "Sustained the most injuries" -> Most Injured: took the most damage.
  • "Most profitable" -> Most Profitable: collected the most scrap value.
  • Most Active: took the most amount of steps.
  • Least Profitable: collected the least amount of scrap value.
  • Most Lethal: killed the most entities in a day.
  • The Pacifist: was the only employee to not kill an entity.
  • #1 Scavenger: found the most scrap inside the facility.
  • Empty-Handed: found zero scrap during the whole day.

These notes are disabled by default, you can enable them in the config!

  • Most Jumpy: jumped the most in a day.
  • Most Grounded: jumped the least in a day.
  • The Bravest: spent the most time inside the facility.
  • Most Outdoors: spent the most time outside.
  • The Ship Guy: spent the most time in the ship.

If any two (or more) players tie on any of these stats, they will all get the note!

BetterXP System

  • You will now gain "BetterXP" (BXP) primarily based on scrap collected, and your ability to fully clear the facility of scrap. See the below table for values (where Total Scrap Value is the amount of scrap value needed for a full clear, and Max BXP Possible is the amount of BXP awarded for a full clear):
Total Scrap Value Max BXP Possible
0 - 300 0 - 7
300 - 500 7 - 15
500 - 700 15 - 25
700 - 1000 25 - 36
1000 - 1600 36 - 60
1600 - 2000 60 - 70
2000 - 2500 70 - 80
2500 - 3000 80 - 88
3000 - 4000 88 - 100
4000 - 8000 100 - 115
8000 - 9999 115 - 120
9999+ 120
  • Depending on how much you contributed for your team, you may receive bonus BXP as a reward.
    • When playing solo, you are always granted a 25% bonus to your scrap collected.
  • Dying will lose you a bit of BXP, but you'll lose more and more the higher rank you are.
  • The BXP Penalty for dying is capped at -100 BXP.
  • Killing enemies will earn you BXP, as long as you're the person to finish them off. Using landmines, lightning, or even another enemy to kill an enemy will not grant BXP unless you damaged it beforehand. You will also be notified at the bottom of your screen when an enemy dies (configurable).
    • The more enemies you kill, the less BXP you will get for each kill.
  • Depending on the weather of the moon, you may receive a bonus to your BXP earned from collecting scrap. Be warned though, as dying will also bear a larger penalty.

Enemy Bonuses

Enemy Base BXP
Tulip Snake 1 BXP
Manticoil 2 BXP
Snare Flea 4 BXP
Hoarding Bug 4 BXP
Thumper 6 BXP
Bunker Spider 6 BXP
Masked 6 BXP
Butler 8 BXP
Nutcracker 8 BXP
Bracken 8 BXP
Baboon Hawk 8 BXP
Eyeless Dog 12 BXP
Maneater 14 BXP
Kidnapper Fox 14 BXP
Forest Giant 16 BXP

Weather Bonuses

Weather Scrap/Death Multiplier
None 0%
Rainy +10%
Foggy +15%
Flooded +20%
Stormy +25%
Eclipsed +30%

New Rank Table

Rank BXP
Intern 0 BXP
Trainee 25 BXP
Apprentice 50 BXP
Part-Timer 100 BXP
Full-Timer 200 BXP
Employee 300 BXP
Leader 400 BXP
Manager 600 BXP
Sr. Manager 800 BXP
3rd Boss 1000 BXP
2nd Boss 1300 BXP
1st Boss 1600 BXP
3rd Vice President 2000 BXP
2nd Vice President 2300 BXP
1st Vice President 2600 BXP
3rd Executive V.P. 3000 BXP
2nd Executive V.P. 3300 BXP
1st Executive V.P. 3600 BXP
3rd Deputy President 4000 BXP
2nd Deputy President 4300 BXP
1st Deputy President 4600 BXP
President 5000 BXP
Sr. President 5500 BXP
Vice Chairman 6000 BXP
Chairman 6500 BXP
First-Class Asset 7500 BXP
Co-Founder 8500 BXP
Founder 10000+ BXP

Things to note

Does BetterEXP replace the old system?

Nope, the BetterEXP system will run alongside the vanilla exp system. After a game, the XP bar will show your BetterXP Rank and XP amount, but your vanilla xp will still secretly be accounted for in the background. At any time, you may type bxp/vanilla in the in-game chat to view your current vanilla xp. You may also type bxp/level or open the pause menu to view your current BetterXP level.

Headstart

When you first load in with the BetterEXP mod, you'll start with 0 BXP at Intern rank. However, if you've played Lethal Company quite a bit, you'll start at a higher BetterXP level than just Intern. You'll receive a notification in-game about what your starting rank is. This will only display once, even if you reinstall the mod. You will be able to safely uninstall and reinstall the mod without affecting your vanilla XP, however, you can not progress your BetterXP level without having the mod active (duh).

Vanilla Rank BetterEXP Starting Rank
Part-Timer Trainee
Employee Apprentice
Leader Part-Timer
Boss Full-Timer
Boss (1000 EXP) Employee
Boss (1500 EXP) Leader
Boss (2000 EXP) Manager
Boss (2500 EXP) 3rd Boss

betterexp version 2.4.0

lethal company version 62+

CHANGELOG

2.4.0

  • job logging will now include the moon's interior on that day, along with number of objects collected per player
  • job logging will now include scrap collected in the file name when saved to disk
  • fixed an issue where you would gain BXP for being killed by teammates or being left behind
  • ive made it so that all scrap gets automatically collected when joining another player's lobby - this should help with desync issues and cheesing bxp by picking up objects that have already been collected and "recollecting" them (which would also fix some specific player notes being desynced as well). this will be ignored if you're hosting the lobby as it would already function properly.
  • added and adjusted some properties for v62 (maneater gives 14bxp)
  • ive given enemy kills a default value of 3 bxp so if you kill an enemy thats not on the list (like a modded enemy) youd get 3 bxp for it. its a low amount cause i cant account for everything and i want the system to remain vanilla-favored. :3

2.3.0

EXPERIMENTAL JOB LOGGING

  • Added a configuration option to log the statistics of each day to a local JSON file on your hard drive. These stats will include:
    • Scrap collected over total available scrap
    • The moon & weather conditions
    • How long the day lasted
    • When the day was played (in irl unix time)
    • A breakdown of BXP gained (including each category)
    • Detailed information for each player, including:
      • Player statistics, including:
        • Damage taken
        • Steps taken
        • Scrap delivered
        • Total number of turns
        • Time spent inside
        • Time spent outside
        • Time spent in ship
        • Scrap value found
        • Scrap they found that made it to ship
        • Enemies killed
      • Player username
      • Player steam ID
      • Player death information (if they died), including:
        • Cause of death
        • When they died using the in-game clock
        • When they died in real life time after the day started
      • If the player disconnected mid-day
      • Notes written for this player (eg. Most profitable)
  • This could be used as a way to look back on your previous games and see how you performed compared to everyone else. In the future, I may implement easier access to these logs and maybe even an in-game menu to look at your records. These could also be used by developers should you want to make anything cool with it.
  • This option is disabled by default. As long as its enabled before the day ends, everything will be logged properly! The day's log will be saved as soon as the Performance Report screen appears.
  • Logs are saved to AppData/LocalLow/ZeekerssRBLX/Lethal Company/swaggies/BetterEXP/Jobs.
    • Every time you start up the game, a new session folder will be used to keep things organized.
    • Inside each session folder will be JSONs of each day. JSONs will be saved with the name of the moon you went to, along with a unix timestamp.
  • WARNING: this feature hasnt been thoroughly tested, especially with other mods. if things break, please report to me on discord! this should be completely safe with any custom scrap and morecompany. custom moons untested. this is your reminder that this mod was originally intended for mostly-vanilla gameplay. :3

2.2.1

minor update. i made the xp display animation update every frame instead of every 60ms, looks way cooler when its smooth like that. i also removed the "rank up" and "rank down" texts, itll just switch to your new rank's title in yellow or blue instead, and made the number shown in "today's results" a brighter pink if its +100 or above. i primarily made this just to clean up the code a little. have fun :3

2.2.0

Additions

  • Two new notes:
    • #1 Scavenger: The player(s) who found the most scrap in a day
    • Empty-Handed: The player(s) who found zero scrap in a day
    • Scrap is "found" when a player picks it up for the first time. Non-scrap items (like keys), nor items that already existed before landing will count as found. Only the first player to pick up the scrap is counted. Delivering the scrap will count towards Most Profitable.
    • These two notes are enabled by default, but you can disable them in the config.
  • Additionally, scrap found will now contribute to how much BXP you earn per day. The more scrap you personally find, the more you'll be rewarded. You'll gain bonus BXP if the scrap you found makes it back to the ship safely, and even more if you were the one to deliver it yourself.
    • You'll still gain BXP for scrap found even if you have The Scavenger notes disabled in the config

Changes

  • Reverted the death penalty change from 2.1.1 - when all players die, you lose an additional 20% BXP (instead of 25% from previously)
  • Bonus for Flooded weather: 15% >>> 20%
  • Bonus for Eclipsed weather: 25% >>> 30%
  • Slightly adjusted the speed at which the BXP visually counts up/down during the level up animation to help prevent the rank sound from looping

Fixes

  • fixed a little oopsie where gaining bxp would not show an animation and would just snap to however much bxp you had!! :3
  • Adjusted the BXP display on the pause menu so it doesnt go offscreen on different resolutions - it should now always stay on-screen regardless of your aspect ratio (though depending on the aspect ratio it could cover up other game elements, most likely the crew list - feel free to report to me should this happen)

2.1.1

Changes

  • The statistic value on the Performance Report screen will no longer be colored pink if Performance Report Styling is disabled. It will instead be the normal blood-red color.
  • Temporarily made it so that all players dying will not affect BXP loss for death. (this will be reverted in 2.2.0 when i add a new way to gain bxp)
  • Added Kidnapper Fox to the list of killable entities
  • Switched to using Coroutines for the BXP display process (this should prevent potential crashes)
  • Potential fix for jumps not counting properly on your own client

2.1.0

Changes

  • Added configuration options for each custom note, allowing you to toggle them on or off.
  • Added a configuration option to toggle "negative notes" on or off, "The Laziest" or "Least Profitable" for example.
  • Added a configuration option to toggle on or off the styling and colors of notes on the Performance Report screen.
  • Added a configuration option to choose whether or not to show the exact statistic that comes with a note, for example, "Most Active (1234 steps) <-".
  • Added five new custom notes:
    • Most Jumpy / Most Grounded: Given to the employees with the most and least amount of jumps respectively.
    • The Bravest / Most Outdoors: Given to the employees with the most time spent inside and outside respectively.
    • The Ship Guy: Given to the employee who spent the most time in the ship.
    • All of these new notes are disabled by default. You can enable them in the config.

2.0.0

This version revamps the BetterXP system to allow the mod to be more open with other mods that may amplify or reduce scrap amounts/value and enemy counts, while also attempting to balance the system for vanilla. With this revamped system, ranks will be reset. You will start at a slightly higher rank depending on how high your old BetterXP is at the time of updating. You may choose to continue to use 1.2.2, however this version is untested on v50, I will not support the V1 system with future Lethal Company updates.

Version 2 is NOT compatible with LC v49. Do NOT update if you intend to continue playing on v49.

New

  • BetterXP system reworked. You will now gain BXP based on your ability to full-clear moons, gaining more BXP with higher "scrap potential" (total available scrap in a moon). Depending on your previous BXP, you may be placed at a higher starting point for V2.
    • With the way V2 experience is implemented, you should hopefully be able to switch between V1 and V2 without messing with either of the saved values. V1 and V2 BXP will be saved separately to allow for version switching, however again, I cannot guarantee that V1 will work properly in future LC updates.
    • When using V2, BXP will be colored in a bright yellow instead of the game's default orange color. This should keep V1 and V2 distinct.
    • The rank cap was raised from 99,999 BXP to 999,999,999 BXP for all of you overachievers out there, with new ranks after The Company to fill in the space.

image

  • The new killable enemies were added to the BXP bonus list.
  • Added two new notes: "Most Lethal" for most enemies killed in a day, and "The Pacifist" if you were the only crew member to not kill an enemy in a day.

image

Balancing

  • Rainy Weather Bonus: +5% >>> +10%
  • Foggy Weather Bonus: +10% >>> +15%
  • Enemies killed will now only give a BXP bonus if they were killed by you. This means using lightning, landmines, or other third-party damage sources to kill enemies no longer rewards you. There is one exception however - if a player damages the entity beforehand, they will be rewarded with the kill. If multiple players damage the entity, the most recent player to deal damage will be rewarded.
    • This system will likely be reworked in the future to allow for cases where one player does all the work, while another can "steal the kill", but for the time being this is only a minor issue.
  • Enemy BXP bonuses have been adjusted. See the relevant table in the readme for the new values.

Changes

  • The configuation option for Show Enemy Kill Notifications was split into allowing players to only receive kill notifications if they killed the entity, rather than any crew member.
  • Contribution bonus is now no longer based on if you were Most Profitable, but rather how much you contributed compared to everyone else.
  • When your rank changes, your new rank title will switch color for a brief period to notify you. image
  • Death penalty now uses a different algorithm but roughly follows the same system as "higher BXP means higher penalty".
  • The Round Summary was slightly adjusted so that the BXP gains are lined up with each other. image
  • The BXP requirements for ranks leading up to 11,000 BXP have been slightly adjusted, but generally follow the same progression as it did before. See the rank table in the readme.
  • Removed the initial notification when first playing with BetterEXP.

1.2.2

i literally uploaded the wrong build. mb guys since im uploading another patch again i thought i might as well change something so i made death penalty very slightly more forgiving at high ranks (-1 per 240bxp >>> -1 per 250bxp).

1.2.1

Changes

1.2.0

New

  • On the Performance Report screen, the amount of scrap collected for each player will be shown under their name.

Balancing

  • The weather bonus will now also apply to the MVP Bonus and Enemy Kill Bonus, instead of only Scrap BXP. Death penalty multiplier remains unchanged.
  • Adjusted the curve of scrap value to BXP so that you can get a maximum of 80 BXP for $1500 instead of 75. You should also notice a slight difference in BXP gain when collecting $400 or more.
  • Weather bonus for Rainy: 4% >>> 5%
  • Weather bonus for Foggy: 8% >>> 10%

Changes

  • For player notes, if a specific stat is tied, all players with equal values will receive the note, instead of just the first player in the list of player scripts.
    • For example, if three players each collect $350 worth of scrap, they will all be shown with the "Most Profitable" note.
  • Adjusted the way player notes get written to allow compatibility with Coroner.
  • If a player disconnects mid-day, they will (or at least should) not have notes applied to them.
  • Notes will now have different colours tied to them to make them stand out more. "Most Profitable" will also have slightly larger text.
  • Death Penalty will no longer show up on the Round Summary if you did not die.
  • Adjusted the starts and ends of ranks to make way for two new ranks: "Apprentice" (between Trainee and Part-Timer), and "Founder" (after Co-Founder).
  • When playing solo, "MVP BONUS" will instead say "SOLO BONUS".
    • It's intended that you always receive the 25% bonus in solo to balance the death penalty being higher due to the team-wipe BXP reduction. If balance issues with solo gameplay are found, I'll make another patch, but for now it should be fine.

Fixes

  • Fixed a bug where if you tied with another player for Most Profitable, there would be a chance you would not get the MVP Bonus (see the first listed change).
  • Adjusted the bxp/level command output to prevent the first line from wrapping due to a long rank name.

1.1.2

New

  • Added a config file with the following tweakable settings:
    • Whether or not to show the enemy kill notifications.
    • Whether or not to show the round summary at the end of each day.
    • Whether or not to show your current rank in the pause menu.

Balancing

  • Adjusted the weather bonuses for the following conditions:
    • Rainy: 5% >>> 4%
    • Foggy: 5% >>> 8%
    • Flooded: 10% >>> 15%
    • Stormy: 15% >>> 25%
    • Eclipsed: 35% >>> 25%

Changes

  • Removed the most/least jumps player note (as it just didn't work lmao).
  • Removed the bxp/killnotif command, please use configuration instead.
  • Adjusted the colors used in the round summary to better contrast with the bright yellow background of the UI element.
    • BXP gains will use purple
    • BXP bonuses will use magenta
    • BXP losses will use a darkish blue
    • No changes in BXP will use a darker gray

Fixes

  • Fixed a visual bug where the MVP bonus was seemingly doubled in the round summary.
  • Fixed a swag moment bug where the weather bonus color in the round summary was the normal gain color instead of the bonus gain color.

1.1.1

  • Moved the pause menu rank display to the bottom right of the menu (maximize compatibilities with mods like Compatibility Checker).

1.1.0

Additions

  • Added a command to toggle enemy kill notifications: bxp/killnotif. This setting will be saved upon change.
  • You can now view your current BetterXP Rank from the pause menu in-game. The bxp/level command will still exist but this viewing method pretty much makes it obsolete.
  • BXP from collecting scrap will now be increased based on the weather of the moon you visited. Be aware however, as the Death Penalty will also be raised by the same amount.
Weather Multiplier
None 0%
Rainy +5%
Foggy +5%
Flooded +10%
Stormy +15%
Eclipsed +35%

Changes / Balancing

  • The base Death Penalty was increased: 10 >>> 15.
  • Reduced the increase to the Death Penalty based on your rank: +1 per 200 BXP >>> +1 per 240 BXP.
  • Getting team wiped will now amplify the Death Penalty by a smaller amount: 2.0x >>> 1.5x.
  • Enemy kill bonuses will now be reduced by 75% if you die.
    • This reduction is unaffected by your rank, or if a team wipe occurs.
  • Adjusted the round summary graphic to show a bit more information in terms of the breakdown of BXP.
    • An MVP bonus will be displayed next to the scrap bonus. Will not show if you did not receive Most Profitable.
    • Enemy kill bonus is now its own category. Will not show if no enemies were killed.
    • Weather bonus is also its own category. Will not show if the moon had no weather.
  • You will no longer get a bonus for being Most Profitable if your entire team dies.
  • The following changes to enemy bonuses were made:
    • Bunker Spider: 8 >>> 9.
    • Eyeless Dog: 24 >>> 15.
    • Masked: 9 >>> 10.
    • Nutcracker: 8 >>> 9.

Fixes

  • Fixed a bug where the rank-up animation may not play if you were ranking up from a rank equal to or higher than Manager.