Decompiled source of HandsNotFull v1.1.1

OneHandNeeded.dll

Decompiled 4 days ago
using System;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using CSync.Extensions;
using CSync.Lib;
using GameNetcodeStuff;
using HarmonyLib;
using Unity.Netcode;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("OneHandNeeded")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("OneHandNeeded")]
[assembly: AssemblyCopyright("Copyright ©  2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("bae26c84-1626-4982-b1ae-21a30ffed679")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace OneHandNeeded;

[BepInPlugin("Swaggies.OneHandNeeded", "OneHandNeeded", "1.1.1")]
public class Plugin : BaseUnityPlugin
{
	public const string _guid = "Swaggies.OneHandNeeded";

	private const string _name = "OneHandNeeded";

	private const string _ver = "1.1.1";

	private readonly Harmony harmony = new Harmony("Swaggies.OneHandNeeded");

	private static Plugin Instance;

	private static ManualLogSource loggimino;

	private static Config config;

	private static int twoHandedItemsHeld;

	private void Awake()
	{
		if ((Object)(object)Instance == (Object)null)
		{
			Instance = this;
		}
		loggimino = Logger.CreateLogSource("Swaggies.OneHandNeeded");
		harmony.PatchAll(typeof(Plugin));
		loggimino.LogInfo((object)"OneHandNeeded up and running.");
		config = new Config(((BaseUnityPlugin)this).Config);
	}

	[HarmonyPatch(typeof(PlayerControllerB), "BeginGrabObject")]
	[HarmonyPostfix]
	private static void SetPlayerTwoHandedCheck1(ref PlayerControllerB __instance)
	{
		CancelTwoHanded(__instance);
	}

	[HarmonyPatch(typeof(PlayerControllerB), "SwitchToItemSlot")]
	[HarmonyPostfix]
	private static void SetPlayerTwoHandedCheck2(ref PlayerControllerB __instance)
	{
		CancelTwoHanded(__instance);
	}

	[HarmonyPatch(typeof(PlayerControllerB), "GrabObjectClientRpc")]
	[HarmonyPostfix]
	private static void SetPlayerTwoHandedCheck3(ref PlayerControllerB __instance)
	{
		CancelTwoHanded(__instance);
	}

	private static void CancelTwoHanded(PlayerControllerB player)
	{
		if (config.MaxTwoHandeds.Value == 0)
		{
			player.twoHanded = false;
			if (((NetworkBehaviour)player).IsOwner)
			{
				((Behaviour)HUDManager.Instance.holdingTwoHandedItem).enabled = false;
			}
		}
		else
		{
			if (!player.twoHanded || ((Object)(object)player.currentlyHeldObjectServer != (Object)null && player.currentlyHeldObjectServer is CaveDwellerPhysicsProp))
			{
				return;
			}
			twoHandedItemsHeld = 0;
			GrabbableObject[] itemSlots = player.ItemSlots;
			foreach (GrabbableObject val in itemSlots)
			{
				if (!((Object)(object)val == (Object)null) && val.itemProperties.twoHanded)
				{
					twoHandedItemsHeld++;
					if (twoHandedItemsHeld >= config.MaxTwoHandeds.Value)
					{
						return;
					}
				}
			}
			player.twoHanded = false;
			if (((NetworkBehaviour)player).IsOwner)
			{
				((Behaviour)HUDManager.Instance.holdingTwoHandedItem).enabled = false;
			}
		}
	}

	[HarmonyPatch(typeof(NetworkManager), "SetSingleton")]
	[HarmonyPostfix]
	private static void SetSingletonP()
	{
		//IL_0006: Unknown result type (might be due to invalid IL or missing references)
		//IL_000c: Expected O, but got Unknown
		//IL_000e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0015: Unknown result type (might be due to invalid IL or missing references)
		GameObject val = new GameObject("Swaggies.OneHandNeeded-NetworkPatchObject");
		((Object)val).hideFlags = (HideFlags)(((Object)val).hideFlags | 0x3D);
		Object.DontDestroyOnLoad((Object)(object)val);
		NetworkObject obj = val.AddComponent<NetworkObject>();
		uint num = "Swaggies.OneHandNeeded".Aggregate(17u, (uint u, char c) => (u * 31) ^ c);
		typeof(NetworkObject).GetField("GlobalObjectIdHash", BindingFlags.Instance | BindingFlags.NonPublic).SetValue(obj, num);
		NetworkManager.Singleton.PrefabHandler.AddNetworkPrefab(val);
	}
}
public class Config : SyncedConfig2<Config>
{
	[SyncedEntryField]
	public SyncedEntry<int> MaxTwoHandeds;

	public Config(ConfigFile cfg)
		: base("Swaggies.OneHandNeeded")
	{
		//IL_002c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0036: Expected O, but got Unknown
		MaxTwoHandeds = SyncedBindingExtensions.BindSyncedEntry<int>(cfg, "General", "Max Two-Handed Items", 0, new ConfigDescription("Max number of two-handed items a player can hold before \"Hands Full\" is triggered. Set to 0 for no limit.", (AcceptableValueBase)(object)new AcceptableValueRange<int>(0, 10), Array.Empty<object>()));
		ConfigManager.Register<Config>((SyncedConfig2<Config>)this);
	}
}