LethalSnap
Add a polaroid. Take pictures of the worst moment of your expeditions and try to sell them to the evil company
Date uploaded | 9 months ago |
Version | 1.5.0 |
Download link | SweetOnion-LethalSnap-1.5.0.zip |
Downloads | 22161 |
Dependency string | SweetOnion-LethalSnap-1.5.0 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
LETHAL SNAP
Add a polaroid to Lethal Company
Take pictures of the worst moment of your expeditions and try to sell them to the evil company.
Picture gain values based on the monster type and the number of players in the picture.
keep your favorite picture in your ship and pin them to any surfaces.
Important information
All pictures are saved in the folder: path-to-the-game\LethalCompany\PolaroidPictures
Currently they are never removed (might change in future update)
Config appear here after first launch: BepixEx/config/LethalSnapProject.cfg
To get the last balancing update, if it's not your first launch, remove the config file before launch (or copy the default value after launching once)
Changelog
- 1.5.0:
- Picture pin position, description and value is now properly saved (a JSON file is created in the picture folder)
- Fix picture monster value
- Adding all based monster values multiplier (and fix names)
- Outside monster now can have value (Mouth Dog, Forest Giant, Earth worm)
- Unique detection is now based on the picture name (reset after each day)
- Update polaroid description
- 1.4.5:
- Fix visibility detection and improve debug
- Picture are now save (scrap value, description and pin position will come in the next update)
- 1.4.4:
- Render texture optim (No need to convert it to texture 2d every frame)
- Add more debug
- Start tidying the code
- 1.4.3:
- Fix picture pin position (picture no longer vanish from existence when pinned :) )
- Fix: Client player can pin picture to the host too
- Add config parameter to set the camera far clipping plane (how far the camera can see things)
- Add debug mode in the config
- Fix door visibility in the pictures
- 1.4.2:
- Fix railling collider visibility
- Picture no longer disapear when trying to pin it to wall in the dungeon
- 1.4.1:
- Fix camera rendering twice per screen render
- Fix zoom / inspect tooltips
- Add new parameter to config the screen and picture resolution separatly
- Picture can not be pinned to other pictures
- 1.4.0:
- Add polaroid and picture audio (Thanks Apoal <3)
- Pictures can now be pinned to any surface
- Set default polaroid screen update delay to 0 (update every frame, before was 0.2)
- 1.3.5:
- Optimisation (properly disable camera when unused + reduce far clip plane + solid color for sky rendering)
- Add config to change the screen update rate and the possibility to disable the screen update
- Fix monsters being seen through wall
- Fix invisible element on the polaroid (Terminal etc.)
- 1.3.4: fix readme again ><
- 1.3.3: fix readme
- 1.3.2:
- [Balancing] increase default polaroid cost from 50 to 150 (require config reset if you already have launch this mod)
- [Balancing] Decrease default spawn rate from 20 to 5
- [Balancing] Decrease base score of monster form 30 to 20
- Different monster type give a different value (bracken give the max, blobs the less)
- Fix camera and flash synchronisation between clients (picture will look similar for every clients)
- Add new polaroid and picture icons (Thanks to Balroguette)
- improve picture spawn position
- prevent free cam players form being register in the picture
- Add battery feedback on the polaroid screen
- 1.3.1:
- Fix picture taking a long time to appear in dungeon
- Add white border on picture to find them more easily
- 1.3.0:
- [GAMEPLAY] Similar picture will have 0 value (similarity is based on the monster and the player visible in the picture)
- Add new polaroid model (with bigger screen)
- Polaroid can be found in dungeon (Add config for rarity, cost, and enable/disbale in store)
- Add cooldown and picture taken feedback
- Add tool tips
- Polaroid Flash can be enable/disable with [Q] + feedback on the model
- minor optimisation
- 1.2.4: Add config file to parameter the mod: Flash intensity / range / duration, picture resolution, max number of pictures per battery. (BepixEx/config/LethalSnapProject.cfg will appear after a first launch)
Next Step
- Better save (picture value, pin position)
- Monsters react (aggressively) to the flash
- Coil head don't move when watching a picture of him
- Auto remove picture after a maximum (100 photo ?)
- Add randomness in the description of the picture
Credits
An awesome team to give lot of new ideas:
- SweetOnion (Code and 3d) itch.io
- Balroguette (2d art and playtest) @Balroguette_betise
- Apoal (Audio and playtest)
- Telios (Doc and playtest)
- Rambar (Playtest)
- Valemen (Playtest)
- Fab (Playtest and Prog 3d)
CHANGELOG
Changelog
- 1.5.7:
- Changelog fix
- 1.5.6:
- Auto remove unused saved pictures (left out of the ship, sold, gameover)
- New config option to disallow the ability to pin picture to another player
- Better log of unregistered monsters (monster with no values set in the config)
- Add error picture when picture doesn't exist locally
- 1.5.5:
- Fix picture size distortion which could happen when using other mod (LC office)
- 1.5.4:
- Fix error preventing picture form being printed when monster is in it
- 1.5.3:
- Add all monsters values in the default config (and rearange config organisation)
- Add default value config for monster not set in the list
- Add scale multiplier for pictures
- 1.5.2:
- Add customisable monster value in the config file : "AddMonsterValue" (can be used to overide values)
- Set default monster value to 10 (will be applied to every modded monster if not added in the config)
- Fix Hoarding bug not being stunned by flash
- Split read me and changelog
- 1.5.1:
- Monster react when photographed
- Most of them will be more agressive
- Special behaviour for Jester and Hoarding bugs
- Can be disabled in the config
- Rebalancing picture values (They will give a lot more for some monsters)
- Fix no battery audio feedback wasn't triggered
- Fix equip audio feedback was triggerred when grabbing the polaroid
- Monster react when photographed
- 1.5.0:
- Picture pin position, description and value is now properly saved (a JSON file is created in the picture folder)
- Fix picture monster value
- Add all based monster values multiplier (and fix names)
- Outside monster now can have value (Mouth Dog, Forest Giant, Earth worm)
- Unique detection is now based on the picture name (reset after each day)
- Update polaroid description
- 1.4.5:
- Fix visibility detection and improve debug
- Picture are now save (scrap value, description and pin position will come in the next update)
- 1.4.4:
- Render texture optim (No need to convert it to texture 2d every frame)
- Add more debug
- Start tidying the code
- 1.4.3:
- Fix picture pin position (picture no longer vanish from existence when pinned :) )
- Fix: Client player can pin picture to the host too
- Add config parameter to set the camera far clipping plane (how far the camera can see things)
- Add debug mode in the config
- Fix door visibility in the pictures
- 1.4.2:
- Fix railling collider visibility
- Picture no longer disapear when trying to pin it to wall in the dungeon
- 1.4.1:
- Fix camera rendering twice per screen render
- Fix zoom / inspect tooltips
- Add new parameter to config the screen and picture resolution separatly
- Picture can not be pinned to other pictures
- 1.4.0:
- Add polaroid and picture audio (Thanks Apoal <3)
- Pictures can now be pinned to any surface
- Set default polaroid screen update delay to 0 (update every frame, before was 0.2)
- 1.3.5:
- Optimisation (properly disable camera when unused + reduce far clip plane + solid color for sky rendering)
- Add config to change the screen update rate and the possibility to disable the screen update
- Fix monsters being seen through wall
- Fix invisible element on the polaroid (Terminal etc.)
- 1.3.4: fix readme again ><
- 1.3.3: fix readme
- 1.3.2:
- [Balancing] increase default polaroid cost from 50 to 150 (require config reset if you already have launch this mod)
- [Balancing] Decrease default spawn rate from 20 to 5
- [Balancing] Decrease base score of monster form 30 to 20
- Different monster type give a different value (bracken give the max, blobs the less)
- Fix camera and flash synchronisation between clients (picture will look similar for every clients)
- Add new polaroid and picture icons (Thanks to Balroguette)
- improve picture spawn position
- prevent free cam players form being register in the picture
- Add battery feedback on the polaroid screen
- 1.3.1:
- Fix picture taking a long time to appear in dungeon
- Add white border on picture to find them more easily
- 1.3.0:
- [GAMEPLAY] Similar picture will have 0 value (similarity is based on the monster and the player visible in the picture)
- Add new polaroid model (with bigger screen)
- Polaroid can be found in dungeon (Add config for rarity, cost, and enable/disbale in store)
- Add cooldown and picture taken feedback
- Add tool tips
- Polaroid Flash can be enable/disable with [Q] + feedback on the model
- minor optimisation
- 1.2.4: Add config file to parameter the mod: Flash intensity / range / duration, picture resolution, max number of pictures per battery. (BepixEx/config/LethalSnapProject.cfg will appear after a first launch)