Decompiled source of SelfDestruct v1.0.2

SelfDestruct.dll

Decompiled a month ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using LethalCompanyInputUtils.Api;
using LethalNetworkAPI;
using Microsoft.CodeAnalysis;
using Unity.Netcode;
using UnityEngine;
using UnityEngine.InputSystem;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("SelfDestruct")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("A mod for Lethal Company")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+4cecba3ba9028ea374ff80e23f0a792583c38961")]
[assembly: AssemblyProduct("SelfDestruct")]
[assembly: AssemblyTitle("SelfDestruct")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace SelfDestruct
{
	public class Config
	{
		public ConfigEntry<float> LethalRadius;

		public ConfigEntry<float> DamageRadius;

		public ConfigEntry<int> NonLethalDamage;

		public ConfigEntry<float> BodyLaunchForce;

		public Config(ConfigFile cfg)
		{
			LethalRadius = cfg.Bind<float>("Technical", "LethalRadius", 6.5f, "The radius of the self destruct explosion that kills players.");
			DamageRadius = cfg.Bind<float>("Technical", "DamageRadius", 7.5f, "The radius of the self destruct explosion that damages entities.");
			NonLethalDamage = cfg.Bind<int>("Technical", "NonLethalDamage", 50, "How much damage the damage radius deals to players.");
			BodyLaunchForce = cfg.Bind<float>("Technical", "BodyLaunchForce", 30f, "How fast your body gets launched after self destructing.");
		}
	}
	[BepInPlugin("moe.sylvi.SelfDestruct", "SelfDestruct", "1.0.2")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class Plugin : BaseUnityPlugin
	{
		private static LethalClientMessage<Vector3> SelfDestructMessage = new LethalClientMessage<Vector3>("SelfDestruct", (Action<Vector3>)null, (Action<Vector3, ulong>)ReceiveSelfDestruct);

		public static Config Config { get; private set; }

		public static ManualLogSource Logger { get; private set; }

		public static PluginInput Input { get; private set; }

		private void Awake()
		{
			Config = new Config(((BaseUnityPlugin)this).Config);
			Logger = ((BaseUnityPlugin)this).Logger;
			Input = new PluginInput();
			Harmony.CreateAndPatchAll(typeof(Plugin), "moe.sylvi.SelfDestruct");
			Logger.LogInfo((object)"Plugin moe.sylvi.SelfDestruct is loaded!");
		}

		[HarmonyPatch(typeof(PlayerControllerB), "Update")]
		[HarmonyPostfix]
		private static void PlayerControllerB_Update(PlayerControllerB __instance)
		{
			//IL_008b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0090: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b9: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bd: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00de: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f1: Unknown result type (might be due to invalid IL or missing references)
			if (((NetworkBehaviour)__instance).IsOwner && __instance.isPlayerControlled && (!((NetworkBehaviour)__instance).IsServer || __instance.isHostPlayerObject) && Input.SelfDestruct.triggered && __instance.AllowPlayerDeath() && !__instance.isTypingChat && !__instance.inSpecialInteractAnimation && !__instance.inTerminalMenu)
			{
				Vector3 position = ((Component)__instance).transform.position;
				Vector3 val = new Vector3(Random.Range(-1f, 1f), 1f, Random.Range(-1f, 1f));
				Vector3 val2 = ((Vector3)(ref val)).normalized * Config.BodyLaunchForce.Value;
				val = default(Vector3);
				__instance.KillPlayer(val2, true, (CauseOfDeath)3, 0, val);
				SelfDestructMessage.SendAllClients(position, true, false);
			}
		}

		private static void ReceiveSelfDestruct(Vector3 position, ulong clientId)
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			Landmine.SpawnExplosion(position, true, Config.LethalRadius.Value, Config.DamageRadius.Value, Config.NonLethalDamage.Value, 0f, (GameObject)null, false);
		}
	}
	public static class PluginInfo
	{
		public const string PLUGIN_GUID = "moe.sylvi.SelfDestruct";

		public const string PLUGIN_NAME = "SelfDestruct";

		public const string PLUGIN_VERSION = "1.0.2";
	}
	public class PluginInput : LcInputActions
	{
		[InputAction(/*Could not decode attribute arguments.*/)]
		public InputAction SelfDestruct { get; set; }
	}
}