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Decompiled source of SelfDestruct v1.0.2
SelfDestruct.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using BepInEx.Logging; using GameNetcodeStuff; using HarmonyLib; using LethalCompanyInputUtils.Api; using LethalNetworkAPI; using Microsoft.CodeAnalysis; using Unity.Netcode; using UnityEngine; using UnityEngine.InputSystem; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("SelfDestruct")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyDescription("A mod for Lethal Company")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0+4cecba3ba9028ea374ff80e23f0a792583c38961")] [assembly: AssemblyProduct("SelfDestruct")] [assembly: AssemblyTitle("SelfDestruct")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace SelfDestruct { public class Config { public ConfigEntry<float> LethalRadius; public ConfigEntry<float> DamageRadius; public ConfigEntry<int> NonLethalDamage; public ConfigEntry<float> BodyLaunchForce; public Config(ConfigFile cfg) { LethalRadius = cfg.Bind<float>("Technical", "LethalRadius", 6.5f, "The radius of the self destruct explosion that kills players."); DamageRadius = cfg.Bind<float>("Technical", "DamageRadius", 7.5f, "The radius of the self destruct explosion that damages entities."); NonLethalDamage = cfg.Bind<int>("Technical", "NonLethalDamage", 50, "How much damage the damage radius deals to players."); BodyLaunchForce = cfg.Bind<float>("Technical", "BodyLaunchForce", 30f, "How fast your body gets launched after self destructing."); } } [BepInPlugin("moe.sylvi.SelfDestruct", "SelfDestruct", "1.0.2")] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] public class Plugin : BaseUnityPlugin { private static LethalClientMessage<Vector3> SelfDestructMessage = new LethalClientMessage<Vector3>("SelfDestruct", (Action<Vector3>)null, (Action<Vector3, ulong>)ReceiveSelfDestruct); public static Config Config { get; private set; } public static ManualLogSource Logger { get; private set; } public static PluginInput Input { get; private set; } private void Awake() { Config = new Config(((BaseUnityPlugin)this).Config); Logger = ((BaseUnityPlugin)this).Logger; Input = new PluginInput(); Harmony.CreateAndPatchAll(typeof(Plugin), "moe.sylvi.SelfDestruct"); Logger.LogInfo((object)"Plugin moe.sylvi.SelfDestruct is loaded!"); } [HarmonyPatch(typeof(PlayerControllerB), "Update")] [HarmonyPostfix] private static void PlayerControllerB_Update(PlayerControllerB __instance) { //IL_008b: Unknown result type (might be due to invalid IL or missing references) //IL_0090: Unknown result type (might be due to invalid IL or missing references) //IL_00b4: Unknown result type (might be due to invalid IL or missing references) //IL_00b9: Unknown result type (might be due to invalid IL or missing references) //IL_00bd: Unknown result type (might be due to invalid IL or missing references) //IL_00d1: Unknown result type (might be due to invalid IL or missing references) //IL_00d6: Unknown result type (might be due to invalid IL or missing references) //IL_00d8: Unknown result type (might be due to invalid IL or missing references) //IL_00de: Unknown result type (might be due to invalid IL or missing references) //IL_00e4: Unknown result type (might be due to invalid IL or missing references) //IL_00f1: Unknown result type (might be due to invalid IL or missing references) if (((NetworkBehaviour)__instance).IsOwner && __instance.isPlayerControlled && (!((NetworkBehaviour)__instance).IsServer || __instance.isHostPlayerObject) && Input.SelfDestruct.triggered && __instance.AllowPlayerDeath() && !__instance.isTypingChat && !__instance.inSpecialInteractAnimation && !__instance.inTerminalMenu) { Vector3 position = ((Component)__instance).transform.position; Vector3 val = new Vector3(Random.Range(-1f, 1f), 1f, Random.Range(-1f, 1f)); Vector3 val2 = ((Vector3)(ref val)).normalized * Config.BodyLaunchForce.Value; val = default(Vector3); __instance.KillPlayer(val2, true, (CauseOfDeath)3, 0, val); SelfDestructMessage.SendAllClients(position, true, false); } } private static void ReceiveSelfDestruct(Vector3 position, ulong clientId) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) Landmine.SpawnExplosion(position, true, Config.LethalRadius.Value, Config.DamageRadius.Value, Config.NonLethalDamage.Value, 0f, (GameObject)null, false); } } public static class PluginInfo { public const string PLUGIN_GUID = "moe.sylvi.SelfDestruct"; public const string PLUGIN_NAME = "SelfDestruct"; public const string PLUGIN_VERSION = "1.0.2"; } public class PluginInput : LcInputActions { [InputAction(/*Could not decode attribute arguments.*/)] public InputAction SelfDestruct { get; set; } } }