Decompiled source of RandomZombies v0.2.1

synaxin.zombiesrandom.dll

Decompiled 3 days ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Reflection.Emit;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using LethalNetworkAPI;
using Microsoft.CodeAnalysis;
using Unity.Netcode;
using UnityEngine;
using Zombies.Scripts;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = "")]
[assembly: AssemblyCompany("synaxin.zombiesrandom")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("0.2.1.0")]
[assembly: AssemblyInformationalVersion("0.2.1")]
[assembly: AssemblyProduct("synaxin.zombiesrandom")]
[assembly: AssemblyTitle("synaxin.zombiesrandom")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.2.1.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace Zombies
{
	internal class ConfigHandler
	{
		public readonly ConfigEntry<int> tryForTicks;

		public readonly ConfigEntry<float> infectionChance;

		public readonly ConfigEntry<int> proximityChance;

		public readonly ConfigEntry<int> infectionTimeMin;

		public readonly ConfigEntry<int> infectionTimeMax;

		public readonly ConfigEntry<bool> zombiesDropBodies;

		public readonly ConfigEntry<bool> droppedBodiesInfection;

		public ConfigHandler(ConfigFile cfg)
		{
			tryForTicks = cfg.Bind<int>("General", "InfectionTickAmount", 60, "Amount of ticks to try for infection\nA tick is ~= 2s");
			infectionChance = cfg.Bind<float>("General", "InfectionChance", 0.8f, "% Chance per tick of infecting a body");
			proximityChance = cfg.Bind<int>("General", "ProximityChance", 25, "% Chance for zombie to be proximity trigger");
			infectionTimeMin = cfg.Bind<int>("General", "InfectionTimeMin", 30, "Minimum ticks before infection is complete\nA tick is ~= 2s");
			infectionTimeMax = cfg.Bind<int>("General", "InfectionTimeMax", 90, "Maximum ticks before infection is complete\nA tick is ~= 2s");
			ClearOrphanedEntries(cfg);
			cfg.Save();
			cfg.SaveOnConfigSet = true;
		}

		private static void ClearOrphanedEntries(ConfigFile cfg)
		{
			PropertyInfo propertyInfo = AccessTools.Property(typeof(ConfigFile), "OrphanedEntries");
			Dictionary<ConfigDefinition, string> dictionary = (Dictionary<ConfigDefinition, string>)propertyInfo.GetValue(cfg);
			dictionary.Clear();
		}
	}
	[BepInPlugin("synaxin.zombiesrandom", "synaxin.zombiesrandom", "0.2.1")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class Zombies : BaseUnityPlugin
	{
		public static List<EnemyType> indoorEnemies = new List<EnemyType>();

		public static List<EnemyType> outdoorEnemies = new List<EnemyType>();

		public static Zombies Instance { get; private set; } = null;


		internal static ManualLogSource Logger { get; private set; } = null;


		internal static Harmony? Harmony { get; set; }

		internal static ConfigHandler BoundConfig { get; private set; } = null;


		internal static PlayerControllerB Player { get; set; }

		internal static ZombieNetworkManager Networking { get; set; }

		internal static InfectionHandler Infection { get; set; }

		public static BodySpawnHandler BodySpawn { get; set; }

		private void Awake()
		{
			Logger = ((BaseUnityPlugin)this).Logger;
			Instance = this;
			BoundConfig = new ConfigHandler(((BaseUnityPlugin)this).Config);
			Patch();
			Logger.LogInfo((object)"Random Zombies v0.2.1 has loaded!");
		}

		public static bool GetConverted(PlayerControllerB player)
		{
			bool flag = BodySpawn.ContainsPlayer(player);
			Logger.LogDebug((object)$"Got Converted, {flag}, {BodySpawn.convertedList.Count}");
			return BodySpawn.ContainsPlayer(player);
		}

		public static void TryRemoveConverted(PlayerControllerB player)
		{
			BodySpawn.RemovePlayer(player);
		}

		public static void ClearConverted()
		{
			BodySpawn.ResetList();
		}

		internal static void Patch()
		{
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Unknown result type (might be due to invalid IL or missing references)
			//IL_0018: Expected O, but got Unknown
			if (Harmony == null)
			{
				Harmony = new Harmony("synaxin.zombiesrandom");
			}
			Logger.LogDebug((object)"Patching...");
			Harmony.PatchAll();
			Logger.LogDebug((object)"Finished patching!");
		}

		internal static void Unpatch()
		{
			Logger.LogDebug((object)"Unpatching...");
			Harmony? harmony = Harmony;
			if (harmony != null)
			{
				harmony.UnpatchSelf();
			}
			Logger.LogDebug((object)"Finished unpatching!");
		}
	}
	public static class MyPluginInfo
	{
		public const string PLUGIN_GUID = "synaxin.zombiesrandom";

		public const string PLUGIN_NAME = "synaxin.zombiesrandom";

		public const string PLUGIN_VERSION = "0.2.1";
	}
}
namespace Zombies.Scripts
{
	public class BodySpawnHandler
	{
		public List<PlayerControllerB> convertedList = new List<PlayerControllerB>();

		public void AddBody(PlayerControllerB player)
		{
			Zombies.Logger.LogMessage((object)"Addbody fired!");
			if (!convertedList.Contains(player))
			{
				Zombies.Logger.LogMessage((object)"Body added to list!");
				convertedList.Add(player);
			}
		}

		public bool ContainsPlayer(PlayerControllerB player)
		{
			return convertedList.Contains(player);
		}

		public void RemovePlayer(PlayerControllerB player)
		{
			if (convertedList.Contains(player))
			{
				convertedList.Remove(player);
			}
		}

		public void ResetList()
		{
			convertedList.Clear();
		}
	}
	internal class InfectionHandler
	{
		private static int deadTicks = Mathf.Abs(Zombies.BoundConfig.tryForTicks.Value);

		private static float infectionChance = Mathf.Abs(Zombies.BoundConfig.infectionChance.Value);

		private static int infectionMinTicks = Mathf.Abs(Zombies.BoundConfig.infectionTimeMin.Value);

		private static int infectionMaxTicks = Mathf.Abs(Zombies.BoundConfig.infectionTimeMax.Value);

		private static int proxChance = Mathf.Abs(Zombies.BoundConfig.proximityChance.Value);

		private static float timeForTick = 2f;

		private static float currentTickTime = 0f;

		private static float timeForProxTick = 0.1f;

		private static float currentProxTickTime = 0f;

		private static bool tickProximity = false;

		private static float proxDistance = 5f;

		private static int wakeTicks = 10;

		private static float timeForWakeTick = 0.2f;

		private static float currentWakeTickTime = 0f;

		private static bool tickWake = false;

		private static Dictionary<PlayerControllerB, InfectionInfo> deadList = new Dictionary<PlayerControllerB, InfectionInfo>();

		private static Dictionary<NetworkObjectReference, PlayerControllerB> bodyList = new Dictionary<NetworkObjectReference, PlayerControllerB>();

		public void ClearInfected()
		{
			deadList.Clear();
			bodyList.Clear();
		}

		public void AddDeadBody(ulong playerID)
		{
			//IL_0071: Unknown result type (might be due to invalid IL or missing references)
			//IL_0073: Unknown result type (might be due to invalid IL or missing references)
			PlayerControllerB[] allPlayerScripts = StartOfRound.Instance.allPlayerScripts;
			foreach (PlayerControllerB val in allPlayerScripts)
			{
				if (val.playerClientId != playerID)
				{
					continue;
				}
				Zombies.Logger.LogMessage((object)$"Adding Player {val.playerClientId} to deadlist");
				bool flag = true;
				foreach (var (val4, val5) in bodyList)
				{
					if ((Object)(object)val == (Object)(object)val5)
					{
						flag = false;
						Zombies.Logger.LogMessage((object)"Cancelling Add");
					}
				}
				if (flag && !deadList.ContainsKey(val))
				{
					deadList.Add(val, new InfectionInfo(val, deadTicks, infectionChance, infectionMinTicks, infectionMaxTicks, proxChance, wakeTicks));
				}
			}
		}

		public void AddZombie(NetworkObjectReference enemy, PlayerControllerB player)
		{
			//IL_000f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0051: Unknown result type (might be due to invalid IL or missing references)
			if (!((Object)(object)player == (Object)null) && !bodyList.ContainsKey(enemy))
			{
				Zombies.Logger.LogDebug((object)"Added Player to Zombie List");
				if (deadList.ContainsKey(player))
				{
					deadList.Remove(player);
				}
				bodyList.Add(enemy, player);
			}
		}

		public void ReplaceDeadBody(NetworkObject target)
		{
			//IL_002a: Unknown result type (might be due to invalid IL or missing references)
			//IL_002c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0062: Unknown result type (might be due to invalid IL or missing references)
			//IL_0067: Unknown result type (might be due to invalid IL or missing references)
			//IL_0079: Unknown result type (might be due to invalid IL or missing references)
			//IL_0086: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ba: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bf: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ea: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f8: Unknown result type (might be due to invalid IL or missing references)
			List<NetworkObjectReference> list = new List<NetworkObjectReference>();
			NetworkObject val5 = default(NetworkObject);
			foreach (KeyValuePair<NetworkObjectReference, PlayerControllerB> body in bodyList)
			{
				var (val3, val4) = (KeyValuePair<NetworkObjectReference, PlayerControllerB>)(ref body);
				if (((NetworkObjectReference)(ref val3)).TryGet(ref val5, (NetworkManager)null) && (Object)(object)val5 == (Object)(object)target)
				{
					Vector3[] position = (Vector3[])(object)new Vector3[1] { ((Component)target).transform.position };
					Zombies.Networking.SendZombieDeadMessage(new ZombieDeadInfo(val4.playerClientId, position, val3));
					list.Add(val3);
				}
			}
			foreach (NetworkObjectReference item in list)
			{
				if (bodyList.ContainsKey(item))
				{
					Zombies.Logger.LogDebug((object)"Removing Reference");
					PlayerControllerB val6 = bodyList[item];
					bodyList.Remove(item);
					AddDeadBody(val6.playerClientId);
				}
			}
		}

		public void TickThroughBodies()
		{
			if (!NetworkManager.Singleton.IsHost && !NetworkManager.Singleton.IsServer)
			{
				return;
			}
			if (deadList.Count > 0)
			{
				TickInfection();
				if (tickProximity)
				{
					ProximityCheck();
				}
				if (tickWake)
				{
					WakeTick();
				}
			}
			else
			{
				currentTickTime = 0f;
			}
		}

		private void TickInfection()
		{
			bool flag = false;
			bool flag2 = false;
			currentTickTime += Time.deltaTime;
			if (!(currentTickTime >= timeForTick))
			{
				return;
			}
			List<PlayerControllerB> list = new List<PlayerControllerB>();
			currentTickTime = 0f;
			foreach (var (val2, infectionInfo2) in deadList)
			{
				if (infectionInfo2.GetState() < 0 || (Object)(object)val2.deadBody == (Object)null || val2.deadBody.deactivated)
				{
					list.Add(val2);
					continue;
				}
				Zombies.Networking.SendSyncMessageServer(val2.playerClientId, val2);
				int num = infectionInfo2.Tick();
				Zombies.Logger.LogDebug((object)$"Body {val2} Ticked! State: {num}");
				switch (num)
				{
				case 2:
					Zombies.Networking.SendBloodMessage(val2.playerClientId);
					Zombies.Logger.LogDebug((object)$"Ticking Infection! ID{val2.playerClientId}");
					break;
				case 3:
					Zombies.Logger.LogDebug((object)$"Infection Complete! ID{val2.playerClientId}");
					infectionInfo2.SetTarget(val2);
					infectionInfo2.WakeUp();
					break;
				case 4:
					Zombies.Logger.LogDebug((object)"Infection Complete! Proximity ID{body.playerClientId}");
					flag = true;
					break;
				case 5:
					flag2 = true;
					break;
				}
			}
			foreach (PlayerControllerB item in list)
			{
				deadList[item].Finish();
				deadList.Remove(item);
			}
			tickProximity = flag;
			tickWake = flag2;
		}

		private void ProximityCheck()
		{
			//IL_00f0: Unknown result type (might be due to invalid IL or missing references)
			//IL_0101: Unknown result type (might be due to invalid IL or missing references)
			currentProxTickTime += Time.deltaTime;
			if (!(currentProxTickTime >= timeForProxTick))
			{
				return;
			}
			Zombies.Logger.LogDebug((object)"Ticking Proximity!");
			currentProxTickTime = 0f;
			foreach (var (val2, infectionInfo2) in deadList)
			{
				if (infectionInfo2.GetState() != 4)
				{
					continue;
				}
				PlayerControllerB[] allPlayerScripts = StartOfRound.Instance.allPlayerScripts;
				foreach (PlayerControllerB val3 in allPlayerScripts)
				{
					if (val3.isPlayerControlled && !val3.isPlayerDead && (Object)(object)((Component)val3).gameObject != (Object)(object)((Component)val2).gameObject && (Object)(object)val2.deadBody != (Object)null)
					{
						float num = Vector3.Distance(((Component)val2.deadBody).gameObject.transform.position, ((Component)val3).gameObject.transform.position);
						if (num <= proxDistance)
						{
							Zombies.Logger.LogDebug((object)"Found Target!");
							infectionInfo2.SetTarget(val3);
							infectionInfo2.WakeUp();
							tickWake = true;
						}
					}
				}
			}
		}

		private void WakeTick()
		{
			currentWakeTickTime += Time.deltaTime;
			if (!(currentWakeTickTime >= timeForWakeTick))
			{
				return;
			}
			Zombies.Logger.LogDebug((object)"Ticking Wake!");
			currentWakeTickTime = 0f;
			List<PlayerControllerB> list = new List<PlayerControllerB>();
			foreach (var (val2, infectionInfo2) in deadList)
			{
				if (infectionInfo2.GetState() == 5)
				{
					infectionInfo2.WakeTick();
					Zombies.Networking.SendWakeMessage(val2.playerClientId);
				}
				if (infectionInfo2.GetState() == 6)
				{
					list.Add(val2);
				}
			}
			foreach (PlayerControllerB item in list)
			{
				deadList[item].Finish();
				Zombies.Networking.SendMaskSpawnMessage(item, deadList[item].GetTarget().playerClientId);
				deadList.Remove(item);
			}
		}

		public Dictionary<ulong, Vector3> GetPositions()
		{
			//IL_0036: Unknown result type (might be due to invalid IL or missing references)
			Dictionary<ulong, Vector3> dictionary = new Dictionary<ulong, Vector3>();
			PlayerControllerB[] allPlayerScripts = StartOfRound.Instance.allPlayerScripts;
			foreach (PlayerControllerB val in allPlayerScripts)
			{
				if (val.isPlayerControlled)
				{
					dictionary.Add(val.playerClientId, ((Component)val).transform.position);
				}
			}
			return dictionary;
		}
	}
	internal class BodySyncInfo
	{
		public readonly ulong bodyID;

		public readonly Vector3 position;

		public BodySyncInfo(ulong id, Vector3 position)
		{
			//IL_0010: Unknown result type (might be due to invalid IL or missing references)
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			bodyID = id;
			this.position = position;
		}

		public bool GetDifference(Vector3 newPos, float posDif)
		{
			//IL_0004: Unknown result type (might be due to invalid IL or missing references)
			//IL_0009: Unknown result type (might be due to invalid IL or missing references)
			bool result = false;
			if (Vector3.Distance(position, newPos) >= posDif)
			{
				result = true;
			}
			return result;
		}
	}
	internal class ZombieSpawnInfo
	{
		public readonly ulong playerID;

		public readonly ulong targetID;

		public ZombieSpawnInfo(ulong playerID, ulong targetID)
		{
			this.playerID = playerID;
			this.targetID = targetID;
		}
	}
	internal class ZombieDeadInfo
	{
		public readonly ulong playerID;

		public readonly Vector3[] position;

		public readonly NetworkObjectReference enemy;

		private Vector3[] bodyPartPositions;

		public ZombieDeadInfo(ulong playerID, Vector3[] position, NetworkObjectReference enemy)
		{
			//IL_0017: Unknown result type (might be due to invalid IL or missing references)
			//IL_0018: Unknown result type (might be due to invalid IL or missing references)
			this.playerID = playerID;
			this.position = position;
			this.enemy = enemy;
		}
	}
	internal class RPCStuff
	{
	}
	internal class InfectionInfo
	{
		private Random rand = new Random((int)Time.time);

		private int deadTime = 0;

		private readonly int deadTicks;

		private readonly float infectionChance;

		private int infectionTime = 0;

		private readonly int infectionTicks = 10;

		private bool infected = false;

		private PlayerControllerB targetPlayer;

		private readonly bool proximity = false;

		private bool done = false;

		private int state = 0;

		private readonly int wakeTicks = 10;

		private int wakeTime = 0;

		public InfectionInfo(PlayerControllerB player, int deadTicks, float infectionChance, int inMinTicks, int inMaxTicks, int proxChance, int wakeTicks)
		{
			targetPlayer = player;
			this.deadTicks = deadTicks;
			this.infectionChance = infectionChance;
			infectionTicks = inMinTicks + rand.Next(inMaxTicks - inMinTicks);
			proximity = rand.Next(100) < proxChance;
			this.wakeTicks = wakeTicks;
		}

		public int Tick()
		{
			if (state < 0 || state == 5)
			{
				return state;
			}
			if (!infected)
			{
				bool flag = RollInfection(infectionChance);
				deadTime++;
				if (flag)
				{
					state = 1;
					return 1;
				}
				if (deadTime >= deadTicks)
				{
					state = -1;
					return -1;
				}
				state = 0;
				return 0;
			}
			infectionTime++;
			if (infectionTime >= infectionTicks && state <= 4)
			{
				if (proximity)
				{
					state = 4;
					return 4;
				}
				state = 3;
				return 3;
			}
			state = 2;
			return 2;
		}

		public int WakeTick()
		{
			wakeTime++;
			if (wakeTime >= wakeTicks)
			{
				state = 6;
				return 6;
			}
			return 5;
		}

		public void Finish()
		{
			done = true;
			state = -2;
		}

		public bool GetProximity()
		{
			return proximity;
		}

		public int GetState()
		{
			return state;
		}

		public void SetTarget(PlayerControllerB target)
		{
			targetPlayer = target;
		}

		public PlayerControllerB GetTarget()
		{
			return targetPlayer;
		}

		public void WakeUp()
		{
			state = 5;
		}

		private bool RollInfection(float chance)
		{
			float num = rand.Next(1000) / 10;
			if (num <= chance)
			{
				infected = true;
				return true;
			}
			return false;
		}
	}
	public class ZombieNetworkManager : MonoBehaviour
	{
		private Random rand = new Random();

		private readonly LNetworkMessage<ulong> deadBodyMessage;

		private readonly LNetworkMessage<ulong> bloodDropMessage;

		private readonly LNetworkMessage<BodySyncInfo> bodySyncMessage;

		private readonly LNetworkMessage<ulong> zombieWakeMessage;

		private readonly LNetworkMessage<(NetworkObjectReference, ZombieSpawnInfo)> maskSpawnMessage;

		private readonly LNetworkMessage<ZombieDeadInfo> zombieDeadMessage;

		private readonly LNetworkMessage<ZombieDeadInfo> bodySpawnOwnerMessage;

		private readonly LNetworkMessage<ZombieDeadInfo> bodySpawnMessage;

		private readonly LNetworkMessage<NetworkObjectReference> maskDespawnMessage;

		private Dictionary<NetworkObjectReference, List<ulong>> maskDespawnList = new Dictionary<NetworkObjectReference, List<ulong>>();

		public ZombieNetworkManager()
		{
			deadBodyMessage = LNetworkMessage<ulong>.Connect("AddDeadBody", (Action<ulong, ulong>)null, (Action<ulong>)null, (Action<ulong, ulong>)null);
			bloodDropMessage = LNetworkMessage<ulong>.Connect("BloodDrop", (Action<ulong, ulong>)null, (Action<ulong>)null, (Action<ulong, ulong>)null);
			bodySyncMessage = LNetworkMessage<BodySyncInfo>.Connect("DeadBodySync", (Action<BodySyncInfo, ulong>)null, (Action<BodySyncInfo>)null, (Action<BodySyncInfo, ulong>)null);
			zombieWakeMessage = LNetworkMessage<ulong>.Connect("ZombieWake", (Action<ulong, ulong>)null, (Action<ulong>)null, (Action<ulong, ulong>)null);
			maskSpawnMessage = LNetworkMessage<(NetworkObjectReference, ZombieSpawnInfo)>.Connect("MaskSpawn", (Action<(NetworkObjectReference, ZombieSpawnInfo), ulong>)null, (Action<(NetworkObjectReference, ZombieSpawnInfo)>)null, (Action<(NetworkObjectReference, ZombieSpawnInfo), ulong>)null);
			zombieDeadMessage = LNetworkMessage<ZombieDeadInfo>.Connect("ZombieDead", (Action<ZombieDeadInfo, ulong>)null, (Action<ZombieDeadInfo>)null, (Action<ZombieDeadInfo, ulong>)null);
			bodySpawnOwnerMessage = LNetworkMessage<ZombieDeadInfo>.Connect("SpawnBodyOwner", (Action<ZombieDeadInfo, ulong>)null, (Action<ZombieDeadInfo>)null, (Action<ZombieDeadInfo, ulong>)null);
			bodySpawnMessage = LNetworkMessage<ZombieDeadInfo>.Connect("SpawnBody", (Action<ZombieDeadInfo, ulong>)null, (Action<ZombieDeadInfo>)null, (Action<ZombieDeadInfo, ulong>)null);
			maskDespawnMessage = LNetworkMessage<NetworkObjectReference>.Connect("DespawnMask", (Action<NetworkObjectReference, ulong>)null, (Action<NetworkObjectReference>)null, (Action<NetworkObjectReference, ulong>)null);
			deadBodyMessage.OnServerReceived += OnDeadMessageServer;
			bodySyncMessage.OnServerReceived += OnSyncMessageServer;
			bodySyncMessage.OnClientReceived += OnSyncMessageClient;
			bloodDropMessage.OnServerReceived += OnBloodDropServer;
			bloodDropMessage.OnClientReceived += OnBloodDropClient;
			zombieWakeMessage.OnServerReceived += OnZombieWakeServer;
			zombieWakeMessage.OnClientReceived += OnZombieWakeClient;
			maskSpawnMessage.OnServerReceived += OnMaskSpawnServer;
			maskSpawnMessage.OnClientReceived += OnMaskSpawnClient;
			zombieDeadMessage.OnServerReceived += OnZombieDeadServer;
			zombieDeadMessage.OnClientReceived += OnZombieDeadClient;
			maskDespawnMessage.OnServerReceived += OnDespawnServer;
		}

		internal void SendDeadMessage(ulong id)
		{
			Zombies.Logger.LogMessage((object)$"Sent Dead Message from {id}");
			deadBodyMessage.SendServer(id);
		}

		private void OnDeadMessageServer(ulong id, ulong id2)
		{
			Zombies.Logger.LogMessage((object)$"Received Dead Message from {id}, {id2}");
			if (id == id2)
			{
				Zombies.Infection.AddDeadBody(id);
			}
		}

		internal void SendSyncMessageServer(ulong id, PlayerControllerB body)
		{
			//IL_0022: Unknown result type (might be due to invalid IL or missing references)
			GameObject gameObject = ((Component)body.deadBody).gameObject;
			if (!((Object)(object)gameObject == (Object)null))
			{
				BodySyncInfo bodySyncInfo = new BodySyncInfo(id, gameObject.transform.position);
				bodySyncMessage.SendServer(bodySyncInfo);
			}
		}

		internal void OnSyncMessageServer(BodySyncInfo info, ulong id)
		{
			//IL_0043: Unknown result type (might be due to invalid IL or missing references)
			PlayerControllerB playerController = LethalNetworkExtensions.GetPlayerController(info.bodyID);
			if (!((Object)(object)playerController == (Object)null))
			{
				GameObject gameObject = ((Component)playerController.deadBody).gameObject;
				if (!((Object)(object)gameObject == (Object)null))
				{
					BodySyncInfo bodySyncInfo = new BodySyncInfo(info.bodyID, gameObject.transform.position);
					bodySyncMessage.SendClients(bodySyncInfo);
				}
			}
		}

		internal void OnSyncMessageClient(BodySyncInfo info)
		{
			//IL_0045: Unknown result type (might be due to invalid IL or missing references)
			//IL_0082: Unknown result type (might be due to invalid IL or missing references)
			PlayerControllerB playerController = LethalNetworkExtensions.GetPlayerController(info.bodyID);
			if ((Object)(object)playerController == (Object)null)
			{
				return;
			}
			DeadBodyInfo deadBody = playerController.deadBody;
			if (!((Object)(object)deadBody == (Object)null))
			{
				GameObject gameObject = ((Component)playerController.deadBody).gameObject;
				if (info.GetDifference(gameObject.transform.position, 2f))
				{
					Zombies.Logger.LogDebug((object)$"Perfoming Body Sync On {info.bodyID}");
					gameObject.transform.position = info.position;
				}
			}
		}

		internal void SendBloodMessage(ulong playerID)
		{
			Zombies.Logger.LogDebug((object)"SendBloodMessage");
			bloodDropMessage.SendServer(playerID);
		}

		private void OnBloodDropServer(ulong playerID, ulong id)
		{
			Zombies.Logger.LogDebug((object)"OnBloodMessageServer");
			bloodDropMessage.SendClients(playerID);
		}

		private void OnBloodDropClient(ulong playerID)
		{
			//IL_0032: Unknown result type (might be due to invalid IL or missing references)
			Zombies.Logger.LogDebug((object)"OnBloodMessageClient");
			PlayerControllerB playerController = LethalNetworkExtensions.GetPlayerController(playerID);
			if (!((Object)(object)playerController == (Object)null))
			{
				playerController.bloodDropTimer = -1f;
				playerController.DropBlood(Vector3.down, true, false);
			}
		}

		internal void SendWakeMessage(ulong playerID)
		{
			Zombies.Logger.LogDebug((object)"SendWakeMessage");
			zombieWakeMessage.SendServer(playerID);
		}

		private void OnZombieWakeServer(ulong playerID, ulong id)
		{
			Zombies.Logger.LogDebug((object)"OnZombieWakeServer");
			zombieWakeMessage.SendClients(playerID);
		}

		private void OnZombieWakeClient(ulong playerID)
		{
			//IL_003c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0059: Unknown result type (might be due to invalid IL or missing references)
			//IL_0076: Unknown result type (might be due to invalid IL or missing references)
			//IL_0093: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b0: Unknown result type (might be due to invalid IL or missing references)
			//IL_0107: Unknown result type (might be due to invalid IL or missing references)
			Zombies.Logger.LogDebug((object)"OnZombieWakeClient");
			PlayerControllerB playerController = LethalNetworkExtensions.GetPlayerController(playerID);
			if ((Object)(object)playerController == (Object)null)
			{
				return;
			}
			playerController.bloodDropTimer = -1f;
			playerController.AddBloodToBody();
			playerController.DropBlood(Vector3.down, true, false);
			playerController.DropBlood(new Vector3(0.7f, -0f, 0.7f), true, false);
			playerController.DropBlood(new Vector3(-0.7f, -0f, 0.7f), true, false);
			playerController.DropBlood(new Vector3(0.7f, -0f, -0.7f), true, false);
			playerController.DropBlood(new Vector3(-0.7f, -0f, -0.7f), true, false);
			if ((Object)(object)playerController.deadBody != (Object)null)
			{
				for (int i = 0; i < playerController.deadBody.bodyParts.Length; i++)
				{
					playerController.deadBody.bodyParts[i].drag = 0f;
					playerController.deadBody.bodyParts[i].AddForce(new Vector3(0f, 5000f, 0f), (ForceMode)0);
				}
			}
		}

		internal void SendMaskSpawnMessage(PlayerControllerB player, ulong target)
		{
			//IL_0042: Unknown result type (might be due to invalid IL or missing references)
			//IL_0048: Unknown result type (might be due to invalid IL or missing references)
			if (NetworkManager.Singleton.IsHost || NetworkManager.Singleton.IsServer)
			{
				Zombies.Logger.LogMessage((object)$"Sent Mask {player}");
				maskSpawnMessage.SendServer((default(NetworkObjectReference), new ZombieSpawnInfo(player.playerClientId, target)));
			}
		}

		private void OnMaskSpawnServer((NetworkObjectReference, ZombieSpawnInfo) info, ulong playerID)
		{
			//IL_0048: Unknown result type (might be due to invalid IL or missing references)
			//IL_004d: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00af: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b4: Unknown result type (might be due to invalid IL or missing references)
			//IL_0173: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ce: Unknown result type (might be due to invalid IL or missing references)
			PlayerControllerB playerController = LethalNetworkExtensions.GetPlayerController(info.Item2.playerID);
			if ((Object)(object)playerController == (Object)null || (Object)(object)playerController.deadBody == (Object)null)
			{
				return;
			}
			Vector3 position = ((Component)playerController.deadBody).transform.position;
			EnemyType val = ((!playerController.isInsideFactory) ? Zombies.outdoorEnemies[rand.Next(0, Zombies.outdoorEnemies.Count)] : Zombies.indoorEnemies[rand.Next(0, Zombies.indoorEnemies.Count)]);
			NetworkObjectReference val2 = RoundManager.Instance.SpawnEnemyGameObject(position, 0f, -1, val);
			NetworkObject val3 = default(NetworkObject);
			if (((NetworkObjectReference)(ref val2)).TryGet(ref val3, (NetworkManager)null))
			{
				Zombies.Infection.AddZombie(val2, playerController);
				Debug.Log((object)"Got network object for mask enemy");
				MaskedPlayerEnemy val4 = default(MaskedPlayerEnemy);
				if (((Component)val3).TryGetComponent<MaskedPlayerEnemy>(ref val4))
				{
					val4.SetSuit(playerController.currentSuitID);
					val4.mimickingPlayer = playerController;
					((EnemyAI)val4).SetEnemyOutside(!playerController.isInsideFactory);
					val4.SetVisibilityOfMaskedEnemy();
					val4.SetMaskType(5);
					playerController.redirectToEnemy = (EnemyAI)(object)val4;
				}
				if ((Object)(object)playerController.deadBody != (Object)null)
				{
					playerController.deadBody.DeactivateBody(false);
				}
			}
			Zombies.Logger.LogMessage((object)$"Received Mask Server {info.Item2}");
			maskSpawnMessage.SendClients((val2, new ZombieSpawnInfo(info.Item2.playerID, 0uL)));
		}

		private void OnMaskSpawnClient((NetworkObjectReference, ZombieSpawnInfo) info)
		{
			//IL_000c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			Zombies.Logger.LogMessage((object)$"Received Client, {info.Item1}");
			((MonoBehaviour)this).StartCoroutine(waitForMimicEnemySpawn(info.Item1, info.Item2.playerID));
		}

		private IEnumerator waitForMimicEnemySpawn(NetworkObjectReference netObjectRef, ulong id)
		{
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_000f: Unknown result type (might be due to invalid IL or missing references)
			NetworkObject netObject = null;
			PlayerControllerB player = LethalNetworkExtensions.GetPlayerController(id);
			if ((Object)(object)player == (Object)null)
			{
				yield break;
			}
			Zombies.Logger.LogMessage((object)LethalNetworkExtensions.GetPlayerController(id));
			float startTime = Time.realtimeSinceStartup;
			yield return (object)new WaitUntil((Func<bool>)(() => (double)Time.realtimeSinceStartup - (double)startTime > 20.0 || ((NetworkObjectReference)(ref netObjectRef)).TryGet(ref netObject, (NetworkManager)null)));
			if ((Object)(object)LethalNetworkExtensions.GetPlayerController(id).deadBody == (Object)null)
			{
				startTime = Time.realtimeSinceStartup;
				yield return (object)new WaitUntil((Func<bool>)(() => (double)Time.realtimeSinceStartup - (double)startTime > 20.0 || (Object)(object)LethalNetworkExtensions.GetPlayerController(id).deadBody != (Object)null));
			}
			if (!((Object)(object)LethalNetworkExtensions.GetPlayerController(id).deadBody == (Object)null) && (Object)(object)netObject != (Object)null)
			{
				LethalNetworkExtensions.GetPlayerController(id).deadBody.DeactivateBody(false);
				MaskedPlayerEnemy component = default(MaskedPlayerEnemy);
				if (((Component)netObject).TryGetComponent<MaskedPlayerEnemy>(ref component))
				{
					component.mimickingPlayer = LethalNetworkExtensions.GetPlayerController(id);
					component.SetSuit(LethalNetworkExtensions.GetPlayerController(id).currentSuitID);
					((EnemyAI)component).SetEnemyOutside(!LethalNetworkExtensions.GetPlayerController(id).isInsideFactory);
					component.SetVisibilityOfMaskedEnemy();
					component.SetMaskType(5);
					LethalNetworkExtensions.GetPlayerController(id).redirectToEnemy = (EnemyAI)(object)component;
				}
			}
		}

		internal void SendZombieDeadMessage(ZombieDeadInfo info)
		{
			Zombies.Logger.LogDebug((object)"SendZombieDeadMessage");
			zombieDeadMessage.SendServer(info);
		}

		private void OnZombieDeadServer(ZombieDeadInfo info, ulong id)
		{
			//IL_0050: Unknown result type (might be due to invalid IL or missing references)
			//IL_0055: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00db: Unknown result type (might be due to invalid IL or missing references)
			//IL_0092: Unknown result type (might be due to invalid IL or missing references)
			//IL_0097: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ba: Unknown result type (might be due to invalid IL or missing references)
			Zombies.Logger.LogDebug((object)"OnZombieDeadServer");
			PlayerControllerB playerController = LethalNetworkExtensions.GetPlayerController(info.playerID);
			if (!((Object)(object)playerController != (Object)null))
			{
				return;
			}
			Zombies.Logger.LogDebug((object)"OnZombieDeadServer2");
			bodySpawnOwnerMessage.SendClient(info, info.playerID);
			NetworkObjectReference enemy = info.enemy;
			NetworkObject val = default(NetworkObject);
			if (((NetworkObjectReference)(ref enemy)).TryGet(ref val, (NetworkManager)null))
			{
				Transform[] array = (Transform[])(object)new Transform[1] { ((Component)val).transform };
				Vector3[] array2 = (Vector3[])(object)new Vector3[array.Length];
				for (int i = 0; i < array.Length; i++)
				{
					array2[i] = array[i].position;
				}
				ZombieDeadInfo zombieDeadInfo = new ZombieDeadInfo(info.playerID, array2, info.enemy);
				zombieDeadMessage.SendClients(zombieDeadInfo);
			}
			enemy = info.enemy;
			if (!((NetworkObjectReference)(ref enemy)).TryGet(ref val, (NetworkManager)null))
			{
			}
		}

		private void OnZombieDeadClient(ZombieDeadInfo info)
		{
			//IL_002f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0034: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ea: Unknown result type (might be due to invalid IL or missing references)
			//IL_0186: Unknown result type (might be due to invalid IL or missing references)
			Zombies.Logger.LogDebug((object)"OnZombieDeadClient");
			PlayerControllerB playerController = LethalNetworkExtensions.GetPlayerController(info.playerID);
			if ((Object)(object)playerController == (Object)null)
			{
				return;
			}
			NetworkObjectReference enemy = info.enemy;
			NetworkObject val = default(NetworkObject);
			if (((NetworkObjectReference)(ref enemy)).TryGet(ref val, (NetworkManager)null))
			{
				Zombies.Logger.LogDebug((object)"OnZombieDeadClient2");
				Zombies.Logger.LogDebug((object)"OnZombieDeadClient3");
				Zombies.Logger.LogDebug((object)$"{info.position},");
				Zombies.Logger.LogDebug((object)"OnZombieDeadClient4");
				playerController.deadBody.overrideSpawnPosition = true;
				((Component)playerController.deadBody).gameObject.SetActive(true);
				playerController.deadBody.SetBodyPartsKinematic(false);
				playerController.deadBody.bodyParts[6].position = info.position[0];
				playerController.deadBody.bodyParts[6].velocity = Vector3.zero;
				playerController.deadBody.seenByLocalPlayer = false;
				Zombies.Logger.LogDebug((object)"OnZombieDeadClient6");
				Zombies.Logger.LogDebug((object)"OnZombieDeadClient7");
				playerController.deadBody.deactivated = false;
				Zombies.Logger.LogDebug((object)"OnZombieDeadClient8");
				playerController.redirectToEnemy = null;
				Zombies.Logger.LogDebug((object)"OnZombieDeadClient9");
				if ((Object)(object)val != (Object)null)
				{
					Zombies.Logger.LogDebug((object)"OnZombieDeadClient10");
					((Component)val).gameObject.SetActive(false);
					maskDespawnMessage.SendServer(info.enemy);
				}
				Zombies.Logger.LogDebug((object)"OnZombieDeadClient11");
				if (NetworkManager.Singleton.IsServer || NetworkManager.Singleton.IsHost)
				{
					Zombies.Infection.AddDeadBody(playerController.playerClientId);
				}
			}
		}

		private void OnDespawnServer(NetworkObjectReference enemy, ulong id)
		{
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_002f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0041: Unknown result type (might be due to invalid IL or missing references)
			//IL_0018: Unknown result type (might be due to invalid IL or missing references)
			//IL_0055: Unknown result type (might be due to invalid IL or missing references)
			//IL_0097: Unknown result type (might be due to invalid IL or missing references)
			if (maskDespawnList.ContainsKey(enemy))
			{
				maskDespawnList[enemy].Add(id);
			}
			else
			{
				maskDespawnList.Add(enemy, new List<ulong>());
				maskDespawnList[enemy].Add(id);
			}
			if (maskDespawnList[enemy].Count >= StartOfRound.Instance.ClientPlayerList.Count)
			{
				NetworkObject val = default(NetworkObject);
				if (((NetworkObjectReference)(ref enemy)).TryGet(ref val, (NetworkManager)null))
				{
					val.Despawn(true);
				}
				maskDespawnList.Remove(enemy);
			}
		}
	}
}
namespace Zombies.Patches
{
	[HarmonyPatch(typeof(DeadBodyInfo))]
	internal class DeadBodyInfoPatch
	{
		[HarmonyPatch("Start")]
		[HarmonyPostfix]
		public static void StartPatch(DeadBodyInfo __instance)
		{
			//IL_0016: Unknown result type (might be due to invalid IL or missing references)
			//IL_004f: Unknown result type (might be due to invalid IL or missing references)
			Zombies.Logger.LogDebug((object)$"DeadBodyStartPost {((Component)__instance).gameObject.transform.position}");
			for (int i = 0; i < __instance.playerScript.bodyParts.Length; i++)
			{
				Zombies.Logger.LogDebug((object)$"Bodypart {((Object)__instance.bodyParts[i]).name} Position {__instance.bodyParts[i].position}");
			}
		}
	}
	[HarmonyPatch(typeof(EnemyAI))]
	internal class EnemyAIPatch
	{
		[HarmonyPatch("KillEnemy")]
		[HarmonyPrefix]
		public static void KillEnemyPatch(EnemyAI __instance)
		{
			if (NetworkManager.Singleton.IsHost || NetworkManager.Singleton.IsHost)
			{
				Zombies.Infection.ReplaceDeadBody(((NetworkBehaviour)__instance).NetworkObject);
			}
		}
	}
	[HarmonyPatch(typeof(GameNetworkManager))]
	internal class GameNetworkManagerPatch
	{
		[HarmonyPatch("StartHost")]
		[HarmonyPostfix]
		public static void StartHostPost()
		{
			Zombies.Logger.LogDebug((object)"New Infection Handler Made!");
			Zombies.Infection = new InfectionHandler();
		}

		[HarmonyPatch("StartDisconnect")]
		[HarmonyPostfix]
		public static void StartDisconnectPost()
		{
			if (Zombies.Infection != null)
			{
				Zombies.Infection = null;
			}
		}
	}
	[HarmonyPatch(typeof(MaskedPlayerEnemy))]
	internal class MaskedPlayerEnemyPatch
	{
		[HarmonyPatch("Start")]
		[HarmonyPostfix]
		private static void StartPatch(MaskedPlayerEnemy __instance)
		{
			((EnemyAI)__instance).timeSinceSpawn = 4f;
			((EnemyAI)__instance).creatureAnimator.SetTrigger("HitEnemy");
			((EnemyAI)__instance).SwitchToBehaviourState(0);
		}

		[HarmonyPatch("KillPlayerAnimationClientRpc")]
		[HarmonyPostfix]
		private static void KillPlayerClientPatch(MaskedPlayerEnemy __instance)
		{
			Zombies.Logger.LogMessage((object)"Added Body to list!");
			Zombies.BodySpawn.AddBody(((EnemyAI)__instance).inSpecialAnimationWithPlayer);
		}

		[HarmonyPatch("CreateMimicClientRpc")]
		[HarmonyPrefix]
		private static void CreateMimicPatch(NetworkObjectReference netObjectRef, bool inFactory, int playerKilled)
		{
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_004b: Unknown result type (might be due to invalid IL or missing references)
			if (NetworkManager.Singleton.IsHost || NetworkManager.Singleton.IsServer)
			{
				Zombies.Logger.LogDebug((object)$"Dead From Masked {netObjectRef}, {inFactory}, {playerKilled}");
				Zombies.Infection.AddZombie(netObjectRef, StartOfRound.Instance.allPlayerScripts[StartOfRound.Instance.ClientPlayerList[(ulong)playerKilled]]);
			}
		}
	}
	[HarmonyPatch(typeof(HauntedMaskItem))]
	internal class HauntedMaskItemPatch
	{
		[HarmonyPatch("CreateMimicClientRpc")]
		[HarmonyPrefix]
		private static void CreateMimicPatch(NetworkObjectReference netObjectRef, bool inFactory, HauntedMaskItem __instance)
		{
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_0055: Unknown result type (might be due to invalid IL or missing references)
			if (NetworkManager.Singleton.IsHost || NetworkManager.Singleton.IsServer)
			{
				Zombies.Logger.LogDebug((object)$"Dead From HauntedMask {netObjectRef}, {inFactory}, {__instance.previousPlayerHeldBy.playerClientId}");
				Zombies.Infection.AddZombie(netObjectRef, StartOfRound.Instance.allPlayerScripts[StartOfRound.Instance.ClientPlayerList[__instance.previousPlayerHeldBy.playerClientId]]);
			}
		}

		[HarmonyPatch("FinishAttaching")]
		[HarmonyPrefix]
		private static void AttachPatch(HauntedMaskItem __instance)
		{
			if (((NetworkBehaviour)__instance).IsOwner && !__instance.finishedAttaching && __instance.previousPlayerHeldBy.AllowPlayerDeath())
			{
				Zombies.Logger.LogMessage((object)"Added Body to list!");
				Zombies.BodySpawn.AddBody(StartOfRound.Instance.allPlayerScripts[StartOfRound.Instance.ClientPlayerList[__instance.previousPlayerHeldBy.playerClientId]]);
			}
		}
	}
	[HarmonyPatch(typeof(PlayerControllerB))]
	internal static class PlayerControllerBPatch
	{
		[HarmonyPatch(typeof(PlayerControllerB))]
		internal static class PreloadPatches
		{
			[HarmonyPostfix]
			[HarmonyPatch(typeof(PlayerControllerB), "ConnectClientToPlayerObject")]
			private static void ConnectClientToPlayerObjectPatch(PlayerControllerB __instance)
			{
				if (!((Object)(object)GameNetworkManager.Instance.localPlayerController != (Object)(object)__instance))
				{
					Zombies.Player = GameNetworkManager.Instance.localPlayerController;
					Zombies.Logger.LogDebug((object)"NetworkHandlerAdded!");
					Zombies.Networking = ((Component)__instance).gameObject.AddComponent<ZombieNetworkManager>();
				}
			}
		}

		[HarmonyPatch("KillPlayer")]
		[HarmonyPostfix]
		public static void KillPlayerPostfix(PlayerControllerB __instance, bool spawnBody)
		{
			Zombies.Logger.LogDebug((object)$"SpawnBody {spawnBody}");
			if (spawnBody)
			{
				Zombies.Networking.SendDeadMessage(__instance.playerClientId);
			}
		}

		[HarmonyPatch("SpawnDeadBody")]
		[HarmonyPostfix]
		public static void SpawnDeadBodyPatch(PlayerControllerB __instance)
		{
			if (Zombies.GetConverted(__instance))
			{
				__instance.deadBody.DeactivateBody(false);
			}
			Zombies.Logger.LogDebug((object)"Dead Body Spawned");
		}
	}
	[HarmonyPatch(typeof(PlayerControllerB))]
	[HarmonyPatch("KillPlayer")]
	public static class PlayerControllerB_KillPlayer_Patch
	{
		private static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator, MethodBase method)
		{
			Zombies.Logger.LogDebug((object)"Transpiler fired");
			List<CodeInstruction> list = new List<CodeInstruction>(instructions);
			List<CodeInstruction> collection = BuildInstructionsToInsert(method, generator);
			Zombies.Logger.LogDebug((object)list.Count);
			list.InsertRange(0, collection);
			return list.AsEnumerable();
		}

		private static List<CodeInstruction>? BuildInstructionsToInsert(MethodBase method, ILGenerator ilGen)
		{
			//IL_0031: Unknown result type (might be due to invalid IL or missing references)
			//IL_003b: Expected O, but got Unknown
			//IL_0056: Unknown result type (might be due to invalid IL or missing references)
			//IL_0060: Expected O, but got Unknown
			//IL_006e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0078: Expected O, but got Unknown
			//IL_0085: Unknown result type (might be due to invalid IL or missing references)
			//IL_008f: Expected O, but got Unknown
			//IL_00aa: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b4: Expected O, but got Unknown
			//IL_00c1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cb: Expected O, but got Unknown
			//IL_00d3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00dd: Expected O, but got Unknown
			//IL_00ea: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f4: Expected O, but got Unknown
			//IL_00fc: Unknown result type (might be due to invalid IL or missing references)
			//IL_0106: Expected O, but got Unknown
			Zombies.Logger.LogDebug((object)"CodeInstructions constructing");
			List<CodeInstruction> list = new List<CodeInstruction>();
			int num = 0;
			int num2 = 2;
			int num3 = 4;
			Label label = ilGen.DefineLabel();
			list.Add(new CodeInstruction(OpCodes.Ldarg, (object)num));
			list.Add(new CodeInstruction(OpCodes.Call, (object)typeof(Zombies).GetMethod("GetConverted")));
			list.Add(new CodeInstruction(OpCodes.Brfalse_S, (object)label));
			list.Add(new CodeInstruction(OpCodes.Ldarg, (object)num));
			list.Add(new CodeInstruction(OpCodes.Call, (object)typeof(Zombies).GetMethod("GetConverted")));
			list.Add(new CodeInstruction(OpCodes.Starg_S, (object)num2));
			list.Add(new CodeInstruction(OpCodes.Ldc_I4_0, (object)null));
			list.Add(new CodeInstruction(OpCodes.Starg_S, (object)num3));
			list.Add(new CodeInstruction(OpCodes.Nop, (object)null));
			list[8].labels.Add(label);
			Zombies.Logger.LogDebug((object)"CodeInstructions Constructed");
			return list;
		}
	}
	[HarmonyPatch(typeof(StartOfRound))]
	internal class StartOfRoundPatch
	{
		[HarmonyPatch("Update")]
		[HarmonyPostfix]
		public static void UpdatePost()
		{
			if ((NetworkManager.Singleton.IsHost || NetworkManager.Singleton.IsServer) && Zombies.Infection != null)
			{
				Zombies.Infection.TickThroughBodies();
			}
		}

		[HarmonyPatch("ShipHasLeft")]
		[HarmonyPrefix]
		public static void ShipHasLeftPatch()
		{
			if (Zombies.Infection != null)
			{
				Zombies.Infection.ClearInfected();
			}
			Zombies.ClearConverted();
		}
	}
	[HarmonyPatch(typeof(Terminal))]
	internal class TerminalPatch
	{
		[HarmonyPatch("Start")]
		[HarmonyPostfix]
		private static void GetMaskPrefab(ref SelectableLevel[] ___moonsCatalogueList)
		{
			Zombies.BodySpawn = new BodySpawnHandler();
			foreach (EnemyType item in Resources.FindObjectsOfTypeAll<EnemyType>().Distinct())
			{
				if (!(((Object)item).name == "BushWolf") && !(((Object)item).name == "LassoMan"))
				{
					Zombies.Logger.LogMessage((object)$"{((Object)item).name}, Is outside {item.isOutsideEnemy}");
					if (item.isOutsideEnemy)
					{
						Zombies.outdoorEnemies.Add(item);
					}
					else
					{
						Zombies.indoorEnemies.Add(item);
					}
				}
			}
		}
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}