BrokenLegMod
Broken Leg Mod - Critical injury causes permanent limping. Other players can pick up and carry injured players!
By TGamerT
| Last updated | 2 days ago |
| Total downloads | 107 |
| Total rating | 0 |
| Categories | |
| Dependency string | TGamerT-BrokenLegMod-1.0.0 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
Broken Leg Mod
A realistic injury mod for Lethal Company. When a player becomes critically injured (limping), the injury becomes permanent - they can only limp slowly until rescued. Other players can pick them up and carry them to safety!
Features
Permanent Leg Break
- Critical Injury Detection: When the game puts you into limping state, it becomes permanent
- Permanent Limping: Injured players limp at reduced speed for the rest of the round
- No Sprinting: Broken leg players cannot sprint
- No Jumping: Broken leg players cannot jump (configurable)
- Healing: Only healed by death + revive, round end, or ship reset
Carry System
- Pick Up Injured Players: Walk up to a limping player and press Interact (E / X on controller) to carry them
- Drop Players: Press Discard (G / Circle on controller) to put them down
- Two-Handed Animation: Carrier plays a two-handed carry animation
- Movement Penalty: Carrier moves slower while carrying (configurable weight)
- Carried Player Immobilized: The carried player cannot move or look around
Controller Support
- Full Gamepad Support: All interactions use the game's native input system
- Interact Button: Pick up uses game's Interact action (E on keyboard, X/Square on controller)
- Discard Button: Drop uses game's Discard action (G on keyboard, Circle on controller)
Multiplayer
- Full Network Sync: Broken leg state and carry state synced across all clients via CustomMessagingManager
- Host-Authoritative: All state changes go through the host for security
- All players need the mod installed for full experience
Configuration (LethalConfig supported)
All settings can be changed in-game via LethalConfig!
Gameplay
| Setting | Default | Description |
|---|---|---|
| Humpel-Geschwindigkeit | 0.8 | Limp speed multiplier (0.1 - 1.5) |
| Traeger-Geschwindigkeit | 0.6 | Carrier speed multiplier (0.2 - 1.0) |
| Springen blockieren | true | Block jumping with broken leg |
| Sprinten blockieren | true | Block sprinting with broken leg |
Carry Position
| Setting | Default | Description |
|---|---|---|
| Tragen: Vorwaerts | 1.2 | Forward offset of carried player |
| Tragen: Runter | 0.5 | Downward offset of carried player |
| Tragen: Rechts | 0.0 | Right offset of carried player |
| Tragen: Gewicht | 1.5 | Weight added to carrier (1.0 - 3.0) |
Controls
| Setting | Default | Description |
|---|---|---|
| Ablegen-Taste | G | Keyboard fallback key for dropping |
Installation
Thunderstore (Recommended)
- Install via Thunderstore Mod Manager
- BepInEx is installed automatically as a dependency
Manual
- Install BepInEx 5.4.21+
- Copy the
BrokenLegModfolder intoBepInEx/plugins/ - The folder should contain:
BrokenLegMod.dll
How It Works
- Take enough damage to enter the game's critical injury state (limping)
- Your leg is now permanently broken - you limp slowly and can't sprint or jump
- Another player walks up to you and sees "Aufheben [E]" prompt
- They press Interact to pick you up - you're now being carried!
- The carrier can walk (slowly) to safety with you
- Press Discard to put the injured player down
- The broken leg is only healed when the round ends or you die and get revived
Credits
- Built with BepInEx, Harmony, and Unity Netcode
- Designed for cooperative multiplayer gameplay