Changelog
v1.0.0
- Initial release
- Permanent leg break when player becomes critically injured (limping)
- Carry system: pick up injured players with Interact, drop with Discard
- Two-handed carry animation on the carrier
- Full controller support (game-native input actions)
- Multiplayer sync via CustomMessagingManager (host-authoritative)
- LethalConfig integration: all settings configurable in-game
- Configurable: limp speed, carrier speed, jump/sprint blocking, carry position offsets, carry weight
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