LCDirectLAN
Mod that fixes and enhances LAN lobbies without interfering with the Steam-networked lobbies, built around BepInEx.
Date uploaded | 5 months ago |
Version | 1.1.3 |
Download link | TIRTAGT-LCDirectLAN-1.1.3.zip |
Downloads | 1145 |
Dependency string | TIRTAGT-LCDirectLAN-1.1.3 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
LCDirectLAN is a mod for Lethal Company that is built around BepInEx to fix and enhances LAN lobbies without interfering with the Steam-networked lobbies.
This project is open source and are released under the MIT License, To view more detailed information about the mod/plugin/project, please visit the LCDirectLAN Wiki page on GitHub.
Features (Fixes and Enhancements to LAN Lobbies)
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Modify Lobby Hosting Port, allowing multiple lobbies to be hosted in the same IP Address
-
Manual IP and Port input for joining lobby
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Supports automatic join configuration via DNS (SRV, TXT, AAAA, A)
-
Custom Username support, not related to the Steam Username
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In-Game Latency display, (RTT/One-Way Measurement)
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Modify the game default join connect timeout value to a custom value
Screenshots, and more detailed information about the features are available on the Wiki/Features page.
Third-Party DLL Dependencies
CHANGELOG
LCDirectLAN - Change Logs
LCDirectLAN is a mod for Lethal Company built around BepInEx that fixes and enhances LAN lobbies without interfering with the Steam-networked lobbies.
The change logs are organized in reverse chronological order, with the latest release at the top.
Dates are in the format of YYYY-MM-DD
(Year-Month-Day).
[1.1.3] - 2024-04-07
- Fix unable to host when HostUsernameInput is false or unavailable
[1.1.2] - 2024-04-07
- Fix prevents hosting and join dialog crashes if CreateHostUsernameInput is disabled or unavailable
- Added maintainers guide, I forgot what to do when trying to release a new version XD
[1.1.1] - 2024-04-06
- Fix invalid port error when the server port input on join window is empty instead of defaulting to config value
- Added username input field for changing host username in-game on the host configuration window
- Fix latency patch throwing errors when PlayerController is being destroyed (user left the game)
[1.1.1] - 2024-04-06
- Fix invalid port error when the server port input on join window is empty instead of defaulting to config value
- Added username input field for changing host username in-game on the host configuration window
- Fix latency patch throwing errors when PlayerController is being destroyed (user left the game)
[1.1.0] - 2024-02-21
- IPv6 hosting and join support
- AAAA DNS Record support for IPv6, SRV support for IPv4 and IPv6 (Adjustable Priority in config)
- Fix invisible join settings window after accidentally clicking host weekly challange
- Fix LatencyRPC timing issues, add alternate latency source
- Fix wrong NetworkManager instance check
- Migrate to .NET Standard 2.1
- Avoid SocketTImeout crash
- Fix HideJoinData doesn't protect config leak
- Add option to disable Latency HUD when hosting
- Use Late Inject to further guard messing up Online mode
[1.0.0] - 2024-02-09
- Initial release