Decompiled source of JustJump v1.0.1

JustJump.dll

Decompiled 10 months ago
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using JustJump.Patches;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("JustJump")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("JustJump")]
[assembly: AssemblyCopyright("Copyright ©  2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("eaac3ea4-a80f-40b6-9ff1-dbe992134d7f")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace JustJump
{
	[BepInPlugin("Zeus.JustJump", "JustJump", "1.0.0.0")]
	public class JustJump : BaseUnityPlugin
	{
		private const string modGUID = "Zeus.JustJump";

		private const string modName = "JustJump";

		private const string modVersion = "1.0.0.0";

		private readonly Harmony harmony = new Harmony("Zeus.JustJump");

		private static JustJump Instance;

		internal ManualLogSource mls;

		private void Awake()
		{
			if ((Object)(object)Instance == (Object)null)
			{
				Instance = this;
			}
			mls = Logger.CreateLogSource("Zeus.JustJump");
			mls.LogInfo((object)"JustJump started jumping!");
			harmony.PatchAll(typeof(JustJump));
			harmony.PatchAll(typeof(PlayerControllerBPatch));
			mls = ((BaseUnityPlugin)this).Logger;
		}
	}
}
namespace JustJump.Patches
{
	[HarmonyPatch(typeof(PlayerControllerB))]
	internal class PlayerControllerBPatch
	{
		private static bool isDaPlayerNearGround;

		[HarmonyPatch("IsPlayerNearGround")]
		[HarmonyPostfix]
		private static void patchNearGround(ref float ___sprintMeter, PlayerControllerB __instance, ref Ray ___interactRay)
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			isDaPlayerNearGround = Physics.Raycast(___interactRay, 0.15f, StartOfRound.Instance.allPlayersCollideWithMask, (QueryTriggerInteraction)1);
		}

		[HarmonyPatch("Jump_performed")]
		[HarmonyPrefix]
		private static void patchJump(ref float ___sprintMeter, PlayerControllerB __instance, ref bool ___isJumping, ref float ___playerSlidingTimer, ref bool ___isExhausted, ref bool ___isCrouching)
		{
			if (!__instance.quickMenuManager.isMenuOpen && !__instance.inSpecialInteractAnimation && !__instance.isTypingChat && (__instance.isMovementHindered <= 0 || __instance.isUnderwater) && (__instance.thisController.isGrounded || (!___isJumping && isDaPlayerNearGround)) && !___isJumping && (!__instance.isPlayerSliding || ___playerSlidingTimer > 2.5f))
			{
				___sprintMeter = Mathf.Clamp(___sprintMeter + 0.08f, 0f, 1f);
				___isExhausted = false;
				___isCrouching = false;
			}
		}
	}
}