Decompiled source of goodMods v0.0.0

plugins/goodMods/goodMods.dll

Decompiled 20 hours ago
using System.CodeDom.Compiler;
using System.ComponentModel;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using AntlerShed.EnemySkinKit.Vanilla;
using AntlerShed.SkinRegistry;
using BepInEx;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyVersion("0.0.0.0")]
[CompilerGenerated]
[EditorBrowsable(EditorBrowsableState.Never)]
[GeneratedCode("Unity.MonoScriptGenerator.MonoScriptInfoGenerator", null)]
internal class UnitySourceGeneratedAssemblyMonoScriptTypes_v1
{
	private struct MonoScriptData
	{
		public byte[] FilePathsData;

		public byte[] TypesData;

		public int TotalTypes;

		public int TotalFiles;

		public bool IsEditorOnly;
	}

	[MethodImpl(MethodImplOptions.AggressiveInlining)]
	private static MonoScriptData Get()
	{
		MonoScriptData result = default(MonoScriptData);
		result.FilePathsData = new byte[66]
		{
			0, 0, 0, 1, 0, 0, 0, 58, 92, 65,
			115, 115, 101, 116, 115, 92, 103, 111, 111, 100,
			77, 111, 100, 115, 83, 116, 97, 103, 105, 110,
			103, 92, 112, 108, 117, 103, 105, 110, 115, 92,
			103, 111, 111, 100, 77, 111, 100, 115, 92, 103,
			111, 111, 100, 77, 111, 100, 115, 80, 108, 117,
			103, 105, 110, 46, 99, 115
		};
		result.TypesData = new byte[49]
		{
			0, 0, 0, 0, 44, 78, 111, 98, 111, 100,
			121, 46, 76, 101, 116, 104, 97, 108, 67, 111,
			109, 112, 97, 110, 121, 46, 103, 111, 111, 100,
			77, 111, 100, 115, 124, 103, 111, 111, 100, 77,
			111, 100, 115, 80, 108, 117, 103, 105, 110
		};
		result.TotalFiles = 1;
		result.TotalTypes = 1;
		result.IsEditorOnly = false;
		return result;
	}
}
namespace Nobody.LethalCompany.goodMods;

[BepInPlugin("Nobody.goodMods", "goodMods", "0.0.0")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class goodModsPlugin : BaseUnityPlugin
{
	public const string modGUID = "Nobody.goodMods";

	public const string modName = "goodMods";

	public const string modVersion = "0.0.0";

	private void Awake()
	{
		//IL_003a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0064: Unknown result type (might be due to invalid IL or missing references)
		AssetBundle val = AssetBundle.LoadFromFile(Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "AssetBundles/Nobody_goodMods_SkinAssets"));
		EnemySkinRegistry.RegisterSkin((Skin)(object)val.LoadAsset<BaboonHawkSkin>("Assets/EnemySkins/BaboonHawkSkin.asset"), (DefaultSkinConfigData?)new DefaultSkinConfigData((DefaultSkinConfigEntry[])(object)new DefaultSkinConfigEntry[0], 1f, 1f));
		EnemySkinRegistry.RegisterSkin((Skin)(object)val.LoadAsset<ForestKeeperSkin>("Assets/EnemySkins/ForestKeeperSkin.asset"), (DefaultSkinConfigData?)new DefaultSkinConfigData((DefaultSkinConfigEntry[])(object)new DefaultSkinConfigEntry[0], 1f, 1f));
	}
}