using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: AssemblyCompany("test3")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("test3")]
[assembly: AssemblyTitle("test3")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
}
namespace ModelReplacement
{
public class MRTABLOINGHEADFIX : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "tabloingheadfix";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRTABLOINGMINI : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "tabloingmini";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRROBLOSMINI : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "roblosmini";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRROBLKOPXJU980IOA : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "roblkopxju980ioa";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRYARDIAMINI : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "yardia mini";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRYARDIA : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "yardia";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
[BepInPlugin("com.tabbycxt.tabbycxtsuit", "TabbyCxtSuit", "0.1.0")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class Plugin : BaseUnityPlugin
{
private void Awake()
{
//IL_008a: Unknown result type (might be due to invalid IL or missing references)
//IL_0090: Expected O, but got Unknown
Assets.PopulateAssets();
ModelReplacementAPI.RegisterSuitModelReplacement("TabbyCxt", typeof(MRTABLOINGHEADFIX));
ModelReplacementAPI.RegisterSuitModelReplacement("TabbyCxtMini", typeof(MRTABLOINGMINI));
ModelReplacementAPI.RegisterSuitModelReplacement("robloxia", typeof(MRROBLKOPXJU980IOA));
ModelReplacementAPI.RegisterSuitModelReplacement("robloxiaMINI", typeof(MRROBLOSMINI));
ModelReplacementAPI.RegisterSuitModelReplacement("yardia", typeof(MRYARDIA));
ModelReplacementAPI.RegisterSuitModelReplacement("yardiamini", typeof(MRYARDIAMINI));
Harmony val = new Harmony("com.tabbycxt.tabbycxtsuit");
val.PatchAll();
((BaseUnityPlugin)this).Logger.LogInfo((object)"\r\n #*+*# \r\n ##+===* \r\n #*======+* +*# \r\n *#+=========+* --==+# \r\n #+===========+% =-======+* \r\n ##===========*#++++++++++***#*#+==========*+ \r\n #========*#+==++==========++====+#*=======+# \r\n *+=====+*====+===+=======+===========**=-===+# \r\n *====+*++===========================+==+*=-=+* \r\n#+==++===------===============--------====+*==+* \r\n +=++====++*##*+=-===========--+*#%#========+++* \r\n +*+=====-*@@@@@%=-=========--+@@@@@#--=======*# \r\n **====---*@@@@@@+-===========+#%@@@#----=+====#% \r\n ++==+=---=+**+=-==============-----=----======+* \r\n *+=============================================+* \r\n #+=++======-------==========--------============**\r\n +*+===++==----------=====--------------=========**\r\n ##+===---==-----------===-------------======-==+* \r\n #=======---------===*===*==++++=---------==---+* \r\n *==-=-----------==---------------------------=** \r\n **=------------------------------------------=*# \r\n #*=----------------------------------------=** \r\n **+-------------------------------------=+## \r\n **+---------------------------------==*## \r\n ##+=----------------------------===*# \r\n ###+==---------------------=======*# \r\n *#======---------------===========*#* \r\n *+======------------==========++====+## \r\ncom.tabbycxt.tabbycxtsuit is loaded!");
}
}
public static class Assets
{
public static string mainAssetBundleName = "tabbycxtbundle";
public static AssetBundle MainAssetBundle = null;
private static string GetAssemblyName()
{
return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_");
}
public static void PopulateAssets()
{
if ((Object)(object)MainAssetBundle == (Object)null)
{
Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName);
using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName);
MainAssetBundle = AssetBundle.LoadFromStream(stream);
}
}
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}