Please disclose if your mod was created primarily using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
Decompiled source of ReZero Playermodels v1.1.0
BepInEx/plugins/ReZeroModelReplacements.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Configuration; using HarmonyLib; using Microsoft.CodeAnalysis; using ModelReplacement; using ReZeroModelAdditions.Replacements; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("ReZeroModelReplacements")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0+f827ba00e43aa9763775a99b057ceb6cfc1d8916")] [assembly: AssemblyProduct("ReZeroModelReplacements")] [assembly: AssemblyTitle("ReZeroModelReplacements")] [assembly: AssemblyVersion("1.0.0.0")] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace ReZeroModelAdditions { [BepInPlugin("tacocat.ReZeroModels", "ReZero Company", "1.1.0")] [BepInDependency(/*Could not decode attribute arguments.*/)] public class Plugin : BaseUnityPlugin { public static ConfigFile config; public void InitConfig() { } private void Awake() { //IL_00db: Unknown result type (might be due to invalid IL or missing references) //IL_00e1: Expected O, but got Unknown config = ((BaseUnityPlugin)this).Config; InitConfig(); Assets.PopulateAssets(); ModelReplacementAPI.RegisterSuitModelReplacement("Emilia", typeof(EmiliaReplacement)); ModelReplacementAPI.RegisterSuitModelReplacement("Beatrice", typeof(BeatriceReplacement)); ModelReplacementAPI.RegisterSuitModelReplacement("Felix", typeof(FelixReplacement)); ModelReplacementAPI.RegisterSuitModelReplacement("Rem", typeof(RemReplacement)); ModelReplacementAPI.RegisterSuitModelReplacement("Ram", typeof(RamReplacement)); ModelReplacementAPI.RegisterSuitModelReplacement("Felt", typeof(FeltReplacement)); ModelReplacementAPI.RegisterSuitModelReplacement("Subaru", typeof(SubaruReplacement)); ModelReplacementAPI.RegisterSuitModelReplacement("Emilia Pajamas", typeof(EmiliaPajamasReplacement)); ModelReplacementAPI.RegisterSuitModelReplacement("Reinhard", typeof(ReinhardReplacement)); Harmony val = new Harmony("tacocat.ReZeroModels"); val.PatchAll(); } } public static class Assets { public static string mainAssetBundleName = "mbundle"; public static AssetBundle MainAssetBundle = null; private static string GetAssemblyName() { return Assembly.GetExecutingAssembly().GetName().Name; } public static void PopulateAssets() { if ((Object)(object)MainAssetBundle == (Object)null) { Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName); using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName); MainAssetBundle = AssetBundle.LoadFromStream(stream); } } } } namespace ReZeroModelAdditions.Replacements { public class EmiliaReplacement : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "emiliaPrefab"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } protected override void AddModelScripts() { base.UseNoPostProcessing = true; } } public class BeatriceReplacement : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "beatricePrefab"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } protected override void AddModelScripts() { base.UseNoPostProcessing = true; } } public class FelixReplacement : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "felixPrefab"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } protected override void AddModelScripts() { base.UseNoPostProcessing = true; } } public class RamReplacement : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "ramPrefab"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } protected override void AddModelScripts() { base.UseNoPostProcessing = true; } } public class RemReplacement : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "remPrefab"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } protected override void AddModelScripts() { base.UseNoPostProcessing = true; } } public class SubaruReplacement : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "subaruPrefab"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } protected override void AddModelScripts() { base.UseNoPostProcessing = true; } } public class FeltReplacement : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "feltPrefab"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } protected override void AddModelScripts() { base.UseNoPostProcessing = true; } } public class EmiliaPajamasReplacement : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "emiliaPajamasPrefab"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } protected override void AddModelScripts() { base.UseNoPostProcessing = true; } } public class ReinhardReplacement : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "reinhardPrefab"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } protected override void AddModelScripts() { base.UseNoPostProcessing = true; } } }