Decompiled source of Anti Nausea Company v1.0.0

NoVomitingMask.dll

Decompiled 4 months ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("NoVomitingMask")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("A BepInEx/Lethal Company plugin.")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("NoVomitingMask")]
[assembly: AssemblyTitle("NoVomitingMask")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace NoVomitingMask
{
	[BepInPlugin("NoVomitingMask", "NoVomitingMask", "1.0.0")]
	public class Plugin : BaseUnityPlugin
	{
		private void Awake()
		{
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Patching...");
			Harmony.CreateAndPatchAll(typeof(Plugin), (string)null);
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Patch successful!");
		}

		[HarmonyPatch(typeof(MaskedPlayerEnemy), "Start")]
		[HarmonyPostfix]
		public static void MaskVomitPatch(MaskedPlayerEnemy __instance)
		{
			//IL_0026: Unknown result type (might be due to invalid IL or missing references)
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			//IL_004e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0054: Expected O, but got Unknown
			GameObject gameObject = ((Component)__instance).gameObject;
			Object.Destroy((Object)(object)__instance.maskFloodParticle);
			__instance.maskFloodParticle = gameObject.AddComponent<ParticleSystem>();
			MainModule main = __instance.maskFloodParticle.main;
			((MainModule)(ref main)).duration = 0f;
			((MainModule)(ref main)).maxParticles = 0;
			((EnemyAI)__instance).enemyType.audioClips[2] = new AudioClip();
		}
	}
	public static class PluginInfo
	{
		public const string PLUGIN_GUID = "NoVomitingMask";

		public const string PLUGIN_NAME = "NoVomitingMask";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}