using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Reflection.Emit;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using GameNetcodeStuff;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("NonLethalCompany")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("A BepInEx/Lethal Company plugin.")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+288bcab600741722792cbe54081c4181be51d577")]
[assembly: AssemblyProduct("NonLethalCompany")]
[assembly: AssemblyTitle("NonLethalCompany")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace NonLethalCompany
{
[BepInPlugin("NonLethalCompany", "NonLethalCompany", "1.0.0")]
public class Plugin : BaseUnityPlugin
{
public static Plugin Instance;
private static GameObject _spikePrefab;
private static bool _isFirst = true;
private void Awake()
{
Instance = this;
((BaseUnityPlugin)this).Logger.LogInfo((object)"Patch applying...");
Harmony.CreateAndPatchAll(typeof(Plugin), (string)null);
((BaseUnityPlugin)this).Logger.LogInfo((object)"Patch applied!");
}
[HarmonyPatch(typeof(CaveDwellerAI), "Start")]
[HarmonyPostfix]
private static void ManEaterBloodParticlesSoftPatch(CaveDwellerAI __instance)
{
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
//IL_002a: Unknown result type (might be due to invalid IL or missing references)
//IL_003b: Unknown result type (might be due to invalid IL or missing references)
//IL_0040: Unknown result type (might be due to invalid IL or missing references)
//IL_005e: Unknown result type (might be due to invalid IL or missing references)
MainModule main = __instance.killPlayerParticle1.main;
((MainModule)(ref main)).maxParticles = 0;
((MainModule)(ref main)).duration = 0f;
((MainModule)(ref main)).startSize = new MinMaxCurve(0f);
MainModule main2 = __instance.killPlayerParticle2.main;
((MainModule)(ref main2)).maxParticles = 0;
((MainModule)(ref main2)).duration = 0f;
((MainModule)(ref main2)).startSize = new MinMaxCurve(0f);
}
[HarmonyPatch(typeof(KillLocalPlayer), "KillPlayer")]
[HarmonyPrefix]
private static bool FanRoomDecapitateSoftPatch(KillLocalPlayer __instance)
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0009: Invalid comparison between Unknown and I4
//IL_0023: Unknown result type (might be due to invalid IL or missing references)
//IL_00c4: Unknown result type (might be due to invalid IL or missing references)
//IL_00c9: Unknown result type (might be due to invalid IL or missing references)
//IL_00d3: Unknown result type (might be due to invalid IL or missing references)
//IL_00d8: Unknown result type (might be due to invalid IL or missing references)
if ((int)__instance.causeOfDeath != 15)
{
return true;
}
__instance.deathAnimation = 0;
__instance.causeOfDeath = (CauseOfDeath)15;
if ((Object)(object)_spikePrefab != (Object)null)
{
__instance.spawnPrefab = _spikePrefab;
return true;
}
GameObject val = Object.Instantiate<GameObject>(__instance.spawnPrefab);
val.GetComponentsInChildren<ParticleSystem>().ToList().ForEach(delegate(ParticleSystem particleSystem)
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_0025: Unknown result type (might be due to invalid IL or missing references)
MainModule main = particleSystem.main;
((MainModule)(ref main)).maxParticles = 0;
((MainModule)(ref main)).duration = 0f;
((MainModule)(ref main)).startSize = new MinMaxCurve(0f);
Object.Destroy((Object)(object)particleSystem);
});
val.GetComponentsInChildren<AudioSource>().ToList().ForEach(delegate(AudioSource audioSource)
{
((Behaviour)audioSource).enabled = false;
});
Object.DontDestroyOnLoad((Object)(object)val);
Transform transform = val.transform;
transform.position += Vector3.down * 10000f;
_spikePrefab = val;
__instance.spawnPrefab = val;
return true;
}
[HarmonyPatch(typeof(ButlerEnemyAI), "Start")]
[HarmonyPostfix]
private static void ButlerBloodParticleSoftPatch(ButlerEnemyAI __instance)
{
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
//IL_002a: Unknown result type (might be due to invalid IL or missing references)
//IL_003b: Unknown result type (might be due to invalid IL or missing references)
//IL_0040: Unknown result type (might be due to invalid IL or missing references)
//IL_005e: Unknown result type (might be due to invalid IL or missing references)
MainModule main = __instance.stabBloodParticle.main;
((MainModule)(ref main)).maxParticles = 0;
((MainModule)(ref main)).duration = 0f;
((MainModule)(ref main)).startSize = new MinMaxCurve(0f);
MainModule main2 = __instance.popParticle.main;
((MainModule)(ref main2)).maxParticles = 0;
((MainModule)(ref main2)).duration = 0f;
((MainModule)(ref main2)).startSize = new MinMaxCurve(0f);
}
[HarmonyPatch(typeof(ButlerEnemyAI), "StabPlayerClientRpc")]
[HarmonyPostfix]
private static void ButlerStabParticleSoftPatch(ButlerEnemyAI __instance)
{
__instance.stabBloodParticle.Stop();
__instance.stabBloodParticle.Clear();
}
[HarmonyPatch(typeof(ButlerEnemyAI), "KillEnemy")]
[HarmonyPostfix]
private static void ButlerPopParticleSoftPatch(ButlerEnemyAI __instance)
{
__instance.popParticle.Stop();
__instance.popParticle.Clear();
}
[HarmonyPatch(typeof(KnifeItem), "ItemActivate")]
[HarmonyPostfix]
private static void KnifeBloodParticleSoftPatch(KnifeItem __instance)
{
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
//IL_002a: Unknown result type (might be due to invalid IL or missing references)
MainModule main = __instance.bloodParticle.main;
((MainModule)(ref main)).maxParticles = 0;
((MainModule)(ref main)).duration = 0f;
((MainModule)(ref main)).startSize = new MinMaxCurve(0f);
}
[HarmonyPatch(typeof(SpikeRoofTrap), "Start")]
[HarmonyPostfix]
private static void SpikeTrapBloodParticleSoftPatch(SpikeRoofTrap __instance)
{
//IL_009b: Unknown result type (might be due to invalid IL or missing references)
//IL_00a0: Unknown result type (might be due to invalid IL or missing references)
//IL_00aa: Unknown result type (might be due to invalid IL or missing references)
//IL_00af: Unknown result type (might be due to invalid IL or missing references)
if ((Object)(object)_spikePrefab != (Object)null)
{
__instance.deadBodyStickingPointPrefab = _spikePrefab;
return;
}
GameObject val = Object.Instantiate<GameObject>(__instance.deadBodyStickingPointPrefab);
val.GetComponentsInChildren<ParticleSystem>().ToList().ForEach(delegate(ParticleSystem particleSystem)
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_0025: Unknown result type (might be due to invalid IL or missing references)
MainModule main = particleSystem.main;
((MainModule)(ref main)).maxParticles = 0;
((MainModule)(ref main)).duration = 0f;
((MainModule)(ref main)).startSize = new MinMaxCurve(0f);
Object.Destroy((Object)(object)particleSystem);
});
val.GetComponentsInChildren<AudioSource>().ToList().ForEach(delegate(AudioSource audioSource)
{
((Behaviour)audioSource).enabled = false;
});
Object.DontDestroyOnLoad((Object)(object)val);
Transform transform = val.transform;
transform.position += Vector3.down * 10000f;
_spikePrefab = val;
__instance.deadBodyStickingPointPrefab = val;
}
[HarmonyPatch(typeof(ForestGiantAI), "Start")]
[HarmonyPostfix]
private static void ForestGiantAnimationSoftPatch(ForestGiantAI __instance)
{
AnimationClip val = ((EnemyAI)__instance).creatureAnimator.runtimeAnimatorController.animationClips.First((AnimationClip clip) => ((Object)clip).name.Equals("FGiantEatPlayer"));
val.events = val.events.Where((AnimationEvent animEvent) => !animEvent.functionName.Equals("PlayParticle")).ToArray();
}
[HarmonyPatch(/*Could not decode attribute arguments.*/)]
[HarmonyTranspiler]
private static IEnumerable<CodeInstruction> ForestGiantHardPatch(IEnumerable<CodeInstruction> instructions)
{
//IL_0003: Unknown result type (might be due to invalid IL or missing references)
//IL_0009: Expected O, but got Unknown
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
//IL_0025: Expected O, but got Unknown
//IL_0046: Unknown result type (might be due to invalid IL or missing references)
//IL_004c: Expected O, but got Unknown
//IL_005a: Unknown result type (might be due to invalid IL or missing references)
//IL_0060: Expected O, but got Unknown
//IL_0083: Unknown result type (might be due to invalid IL or missing references)
//IL_0089: Expected O, but got Unknown
CodeMatcher val = new CodeMatcher(instructions, (ILGenerator)null);
val.MatchForward(false, (CodeMatch[])(object)new CodeMatch[4]
{
new CodeMatch((OpCode?)OpCodes.Ldloc_1, (object)null, (string)null),
new CodeMatch((OpCode?)OpCodes.Ldfld, (object)AccessTools.Field(typeof(ForestGiantAI), "bloodOnFaceDecal"), (string)null),
new CodeMatch((OpCode?)OpCodes.Ldc_I4_1, (object)null, (string)null),
new CodeMatch((OpCode?)OpCodes.Callvirt, (object)AccessTools.Method(typeof(Behaviour), "set_enabled", (Type[])null, (Type[])null), (string)null)
}).RemoveInstructions(4);
return val.InstructionEnumeration();
}
[HarmonyPatch(typeof(PlayerControllerB), "SpawnDeadBody")]
[HarmonyTranspiler]
private static IEnumerable<CodeInstruction> SpawnBodiesHardPatch(IEnumerable<CodeInstruction> instructions)
{
//IL_0003: Unknown result type (might be due to invalid IL or missing references)
//IL_0009: Expected O, but got Unknown
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
//IL_0025: Expected O, but got Unknown
//IL_0033: Unknown result type (might be due to invalid IL or missing references)
//IL_0039: Expected O, but got Unknown
//IL_0051: Unknown result type (might be due to invalid IL or missing references)
//IL_0057: Expected O, but got Unknown
//IL_0064: Unknown result type (might be due to invalid IL or missing references)
//IL_006a: Expected O, but got Unknown
//IL_0086: Unknown result type (might be due to invalid IL or missing references)
//IL_008c: Expected O, but got Unknown
//IL_00ad: Unknown result type (might be due to invalid IL or missing references)
//IL_00b3: Expected O, but got Unknown
//IL_00c1: Unknown result type (might be due to invalid IL or missing references)
//IL_00c7: Expected O, but got Unknown
//IL_00d5: Unknown result type (might be due to invalid IL or missing references)
//IL_00db: Expected O, but got Unknown
CodeMatcher val = new CodeMatcher(instructions, (ILGenerator)null);
val.MatchForward(true, (CodeMatch[])(object)new CodeMatch[2]
{
new CodeMatch((OpCode?)OpCodes.Ldc_R4, (object)null, (string)null),
new CodeMatch((OpCode?)OpCodes.Stloc_0, (object)null, (string)null)
}).InsertAndAdvance((CodeInstruction[])(object)new CodeInstruction[2]
{
new CodeInstruction(OpCodes.Ldc_I4, (object)0),
new CodeInstruction(OpCodes.Starg, (object)5)
});
val.MatchForward(false, (CodeMatch[])(object)new CodeMatch[4]
{
new CodeMatch((OpCode?)OpCodes.Ldarg_0, (object)null, (string)null),
new CodeMatch((OpCode?)OpCodes.Ldfld, (object)AccessTools.Field(typeof(PlayerControllerB), "bodyBloodDecals"), (string)null),
new CodeMatch((OpCode?)OpCodes.Ldlen, (object)null, (string)null),
new CodeMatch((OpCode?)OpCodes.Conv_I4, (object)null, (string)null)
}).Advance(-1).SetAndAdvance(OpCodes.Nop, (object)null)
.RemoveInstructions(5);
return val.InstructionEnumeration();
}
[HarmonyPatch(typeof(PlayerControllerB), "UpdatePlayerPositionClientRpc")]
[HarmonyTranspiler]
private static IEnumerable<CodeInstruction> UpdatePositionHardPatch(IEnumerable<CodeInstruction> instructions)
{
//IL_0003: Unknown result type (might be due to invalid IL or missing references)
//IL_0009: Expected O, but got Unknown
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
//IL_0025: Expected O, but got Unknown
//IL_0033: Unknown result type (might be due to invalid IL or missing references)
//IL_0039: Expected O, but got Unknown
//IL_0047: Unknown result type (might be due to invalid IL or missing references)
//IL_004d: Expected O, but got Unknown
//IL_006e: Unknown result type (might be due to invalid IL or missing references)
//IL_0074: Expected O, but got Unknown
//IL_0082: Unknown result type (might be due to invalid IL or missing references)
//IL_0088: Expected O, but got Unknown
//IL_00ab: Unknown result type (might be due to invalid IL or missing references)
//IL_00b1: Expected O, but got Unknown
CodeMatcher val = new CodeMatcher(instructions, (ILGenerator)null);
val.MatchForward(false, (CodeMatch[])(object)new CodeMatch[6]
{
new CodeMatch((OpCode?)OpCodes.Ldarg_0, (object)null, (string)null),
new CodeMatch((OpCode?)OpCodes.Call, (object)null, (string)null),
new CodeMatch((OpCode?)OpCodes.Ldarg_0, (object)null, (string)null),
new CodeMatch((OpCode?)OpCodes.Ldfld, (object)AccessTools.Field(typeof(PlayerControllerB), "bleedingHeavily"), (string)null),
new CodeMatch((OpCode?)OpCodes.Ldloc_0, (object)null, (string)null),
new CodeMatch((OpCode?)OpCodes.Call, (object)AccessTools.Method(typeof(PlayerControllerB), "DropBlood", (Type[])null, (Type[])null), (string)null)
}).SetAndAdvance(OpCodes.Nop, (object)null).RemoveInstructions(5);
return val.InstructionEnumeration();
}
[HarmonyPatch(typeof(PlayerControllerB), "DamagePlayerFromOtherClientClientRpc")]
[HarmonyTranspiler]
private static IEnumerable<CodeInstruction> DamageRPCHardPatch(IEnumerable<CodeInstruction> instructions)
{
//IL_0003: Unknown result type (might be due to invalid IL or missing references)
//IL_0009: Expected O, but got Unknown
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
//IL_0025: Expected O, but got Unknown
//IL_0033: Unknown result type (might be due to invalid IL or missing references)
//IL_0039: Expected O, but got Unknown
//IL_0047: Unknown result type (might be due to invalid IL or missing references)
//IL_004d: Expected O, but got Unknown
//IL_005b: Unknown result type (might be due to invalid IL or missing references)
//IL_0061: Expected O, but got Unknown
//IL_0084: Unknown result type (might be due to invalid IL or missing references)
//IL_008a: Expected O, but got Unknown
CodeMatcher val = new CodeMatcher(instructions, (ILGenerator)null);
val.MatchForward(false, (CodeMatch[])(object)new CodeMatch[5]
{
new CodeMatch((OpCode?)OpCodes.Ldarg_0, (object)null, (string)null),
new CodeMatch((OpCode?)OpCodes.Ldarg_2, (object)null, (string)null),
new CodeMatch((OpCode?)OpCodes.Ldc_I4_1, (object)null, (string)null),
new CodeMatch((OpCode?)OpCodes.Ldc_I4_0, (object)null, (string)null),
new CodeMatch((OpCode?)OpCodes.Call, (object)AccessTools.Method(typeof(PlayerControllerB), "DropBlood", (Type[])null, (Type[])null), (string)null)
}).RemoveInstructions(36);
return val.InstructionEnumeration();
}
[HarmonyPatch(typeof(PlayerControllerB), "DropBlood")]
[HarmonyTranspiler]
private static IEnumerable<CodeInstruction> DropBloodHardPatch(IEnumerable<CodeInstruction> instructions)
{
//IL_0003: Unknown result type (might be due to invalid IL or missing references)
//IL_0009: Expected O, but got Unknown
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
//IL_0025: Expected O, but got Unknown
//IL_0033: Unknown result type (might be due to invalid IL or missing references)
//IL_0039: Expected O, but got Unknown
CodeMatcher val = new CodeMatcher(instructions, (ILGenerator)null);
val.MatchForward(false, (CodeMatch[])(object)new CodeMatch[2]
{
new CodeMatch((OpCode?)OpCodes.Ldc_I4_0, (object)null, (string)null),
new CodeMatch((OpCode?)OpCodes.Stloc_0, (object)null, (string)null)
}).SetAndAdvance(OpCodes.Ret, (object)null);
return val.InstructionEnumeration();
}
[HarmonyPatch(typeof(PlayerControllerB), "AddBloodToBody")]
[HarmonyTranspiler]
private static IEnumerable<CodeInstruction> AddBloodToBodyHardPatch(IEnumerable<CodeInstruction> instructions)
{
//IL_0003: Unknown result type (might be due to invalid IL or missing references)
//IL_0009: Expected O, but got Unknown
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
//IL_0025: Expected O, but got Unknown
//IL_0033: Unknown result type (might be due to invalid IL or missing references)
//IL_0039: Expected O, but got Unknown
CodeMatcher val = new CodeMatcher(instructions, (ILGenerator)null);
val.MatchForward(false, (CodeMatch[])(object)new CodeMatch[2]
{
new CodeMatch((OpCode?)OpCodes.Ldc_I4_0, (object)null, (string)null),
new CodeMatch((OpCode?)OpCodes.Stloc_0, (object)null, (string)null)
}).SetAndAdvance(OpCodes.Ret, (object)null);
return val.InstructionEnumeration();
}
[HarmonyPatch(typeof(DeadBodyInfo), "MakeCorpseBloody")]
[HarmonyTranspiler]
private static IEnumerable<CodeInstruction> MakeCorpseBloodyHardPatch(IEnumerable<CodeInstruction> instructions)
{
//IL_0003: Unknown result type (might be due to invalid IL or missing references)
//IL_0009: Expected O, but got Unknown
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
//IL_0025: Expected O, but got Unknown
//IL_0033: Unknown result type (might be due to invalid IL or missing references)
//IL_0039: Expected O, but got Unknown
CodeMatcher val = new CodeMatcher(instructions, (ILGenerator)null);
val.MatchForward(false, (CodeMatch[])(object)new CodeMatch[2]
{
new CodeMatch((OpCode?)OpCodes.Ldc_I4_0, (object)null, (string)null),
new CodeMatch((OpCode?)OpCodes.Stloc_0, (object)null, (string)null)
}).SetAndAdvance(OpCodes.Ret, (object)null);
return val.InstructionEnumeration();
}
}
public static class PluginInfo
{
public const string PLUGIN_GUID = "NonLethalCompany";
public const string PLUGIN_NAME = "NonLethalCompany";
public const string PLUGIN_VERSION = "1.0.0";
}
}