using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: AssemblyCompany("Lethal mod build")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("Lethal mod build")]
[assembly: AssemblyTitle("Lethal mod build")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
}
namespace ModelReplacement
{
public class MRPADORUPREFAB : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "PadoruPrefab";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRROSETTAPREFAB : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "RosettaPrefab";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRFURINAPREFAB : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "FurinaPrefab";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRZHONGLIPREFAB : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "ZhongliPrefab";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRPOMPOMPREFAB : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "PomPomPrefab";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRBLADEPREFAB : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "BladePrefab";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRNIAPREFAB : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "NiaPrefab";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRNAVIAPREFAB : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "NaviaPrefab";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRYUNJINPREFAB : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "YunJinPrefab";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRHUOHUOPREFAB : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "HuoHuoPrefab";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRTINGYUNPREFAB : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "TingyunPrefab";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRYATOPREFAB : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "YatoPrefab";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRNIERCHIBIPREFAB : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "NierChibiPrefab";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRWIDELIPREFAB : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "WideLiPrefab";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRCATDOGPREFAB : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "CatDogPrefab";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRROSETTACHIBIPREFAB : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "RosettaChibiPrefab";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRFAACHIBIPREFAB : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "FaaChibiPrefab";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRVIKALACHIBIPREFAB : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "VikalaChibiPrefab";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRGOLDSHIPCHIBIPREFAB : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "GoldShipChibiPrefab";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRPADORUPREFAB_ : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "PadoruPrefab";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRROSETTAPREFAB_ : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "RosettaPrefab";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRFURINAPREFAB_ : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "FurinaPrefab";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRZHONGLIPREFAB_ : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "ZhongliPrefab";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRPOMPOMPREFAB_ : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "PomPomPrefab";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRBLADEPREFAB_ : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "BladePrefab";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRNIAPREFAB_ : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "NiaPrefab";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRNAVIAPREFAB_ : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "NaviaPrefab";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRYUNJINPREFAB_ : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "YunJinPrefab";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRHUOHUOPREFAB_ : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "HuoHuoPrefab";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRTINGYUNPREFAB_ : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "TingyunPrefab";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRYATOPREFAB_ : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "YatoPrefab";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRNIERCHIBIPREFAB_ : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "NierChibiPrefab";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRWIDELIPREFAB_ : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "WideLiPrefab";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRCATDOGPREFAB_ : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "CatDogPrefab";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRROSETTACHIBIPREFAB_ : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "RosettaChibiPrefab";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRFAACHIBIPREFAB_ : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "FaaChibiPrefab";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRVIKALACHIBIPREFAB_ : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "VikalaChibiPrefab";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRGOLDSHIPCHIBIPREFAB_ : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "GoldShipChibiPrefab";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
[BepInPlugin("com.GigaTacos.AmdBundle", "AmdSkinBundle", "0.1.0")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class Plugin : BaseUnityPlugin
{
public static ConfigFile config;
public static ConfigEntry<bool> enableModelForAllSuits { get; private set; }
public static ConfigEntry<bool> enableModelAsDefault { get; private set; }
public static ConfigEntry<string> suitNamesToEnableModel { get; private set; }
private static void InitConfig()
{
enableModelForAllSuits = config.Bind<bool>("Suits to Replace Settings", "Enable Model for all Suits", false, "Enable to model replace every suit. Set to false to specify suits");
enableModelAsDefault = config.Bind<bool>("Suits to Replace Settings", "Enable Model as default", false, "Enable to model replace every suit that hasn't been otherwise registered.");
suitNamesToEnableModel = config.Bind<string>("Suits to Replace Settings", "Suits to enable Model for", "Default,Orange suit", "Enter a comma separated list of suit names.(Additionally, [Green suit,Pajama suit,Hazard suit])");
}
private void Awake()
{
//IL_0231: Unknown result type (might be due to invalid IL or missing references)
//IL_0237: Expected O, but got Unknown
config = ((BaseUnityPlugin)this).Config;
InitConfig();
Assets.PopulateAssets();
if (enableModelForAllSuits.Value)
{
ModelReplacementAPI.RegisterModelReplacementOverride(typeof(MRNIERCHIBIPREFAB));
}
if (enableModelAsDefault.Value)
{
ModelReplacementAPI.RegisterModelReplacementDefault(typeof(MRNIERCHIBIPREFAB));
}
string[] array = suitNamesToEnableModel.Value.Split(',');
string[] array2 = array;
foreach (string text in array2)
{
ModelReplacementAPI.RegisterSuitModelReplacement(text, typeof(MRNIERCHIBIPREFAB));
}
ModelReplacementAPI.RegisterSuitModelReplacement("Zhongli", typeof(MRZHONGLIPREFAB));
ModelReplacementAPI.RegisterSuitModelReplacement("Navia", typeof(MRNAVIAPREFAB));
ModelReplacementAPI.RegisterSuitModelReplacement("Nia", typeof(MRNIAPREFAB));
ModelReplacementAPI.RegisterSuitModelReplacement("Blade", typeof(MRBLADEPREFAB));
ModelReplacementAPI.RegisterSuitModelReplacement("Rosetta", typeof(MRROSETTAPREFAB));
ModelReplacementAPI.RegisterSuitModelReplacement("YunJin", typeof(MRYUNJINPREFAB));
ModelReplacementAPI.RegisterSuitModelReplacement("PomPom", typeof(MRPOMPOMPREFAB));
ModelReplacementAPI.RegisterSuitModelReplacement("HuoHuo", typeof(MRHUOHUOPREFAB));
ModelReplacementAPI.RegisterSuitModelReplacement("Padoru", typeof(MRPADORUPREFAB));
ModelReplacementAPI.RegisterSuitModelReplacement("Furina", typeof(MRFURINAPREFAB));
ModelReplacementAPI.RegisterSuitModelReplacement("Yato", typeof(MRYATOPREFAB));
ModelReplacementAPI.RegisterSuitModelReplacement("TingYun", typeof(MRTINGYUNPREFAB));
ModelReplacementAPI.RegisterSuitModelReplacement("Nier Chibi", typeof(MRNIERCHIBIPREFAB));
ModelReplacementAPI.RegisterSuitModelReplacement("WideLi", typeof(MRWIDELIPREFAB));
ModelReplacementAPI.RegisterSuitModelReplacement("CatDog", typeof(MRCATDOGPREFAB));
ModelReplacementAPI.RegisterSuitModelReplacement("Rosetta Chibi", typeof(MRROSETTACHIBIPREFAB));
ModelReplacementAPI.RegisterSuitModelReplacement("Faa Chibi", typeof(MRFAACHIBIPREFAB));
ModelReplacementAPI.RegisterSuitModelReplacement("Vikala Chibi", typeof(MRVIKALACHIBIPREFAB));
ModelReplacementAPI.RegisterSuitModelReplacement("GoldShip Chibi", typeof(MRGOLDSHIPCHIBIPREFAB));
Harmony val = new Harmony("com.GigaTacos.AmdBundle");
val.PatchAll();
((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin com.GigaTacos.AmdBundle is loaded!");
}
}
public static class Assets
{
public static string mainAssetBundleName = "amdBundle";
public static AssetBundle MainAssetBundle = null;
private static string GetAssemblyName()
{
return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_");
}
public static void PopulateAssets()
{
if ((Object)(object)MainAssetBundle == (Object)null)
{
Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName);
using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName);
MainAssetBundle = AssetBundle.LoadFromStream(stream);
}
}
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}