CharlottesLabyrinth
A Moon + Interior combo made from a reworked port of Charlotte's Labyrinth from Puella Magi Madoka Magica Portable. Features visuals from the game, as well as new models, areas, and mechanics; all adjusted to function with Lethal Company!
| Date uploaded | 2 weeks ago |
| Version | 1.0.6 |
| Download link | Teaisnt-CharlottesLabyrinth-1.0.6.zip |
| Downloads | 1761 |
| Dependency string | Teaisnt-CharlottesLabyrinth-1.0.6 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100Evaisa-HookGenPatcher
Generates MonoMod.RuntimeDetour.HookGen's MMHOOK file during the BepInEx preloader phase.
Preferred version: 0.0.5IAmBatby-LethalLevelLoader
A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v69 Compatible)
Preferred version: 1.4.11Alice-DungeonGenerationPlus
API to expand the compatibilities of Lethal Company's dungeon generation
Preferred version: 1.4.1AudioKnight-StarlancerAIFix
Automatically assigns interior/exterior AI for enemies based on their spawn location and adjusts certain behaviors so that they act appropriately. Part of my Starlancer Series!
Preferred version: 3.10.0README
Charlotte's Labyrinth
A Moon + Interior combo made from a reworked port of Charlotte's Labyrinth from Puella Magi Madoka Magica Portable. Features visuals from the game, as well as new models, areas, and mechanics; all adjusted to function with Lethal Company!
Known Issues
- Footstep sounds on the moon floor sound like snow instead of the puddle sound.
- Bestiary entries don't display correctly.
- QB animation transitions are slightly funky.
- Moon land/leave ship animation clips through the map on multiple consecutive visits.
Important Info
This mod makes use of DungeonGenerationPlus. For more info, refer to the linked modpage.
Feel free to DM me on Discord at 'Teaisnt' on the Lethal Company Modding Discord or ask in the mods dedicated forum under #mod-releases.
If you are a streamer you may need to disable the music through the config of this mod due to copyright.
Moon Screenshots
Click here to expand
Interior Screenshots
Click here to expand
Credits
Gen Urobuchi (and the rest of the extremely talented staff) for the creation of Madoka Magica, and Bandai Namco for their awesome PSP game!
LadyRaphtalia, Xu Xiaolan, Zaggy1024, IAmBatby, TombAvali, s1ckboy, mborsh, TKronix, Beanie, Sniper1.1, bio-monty, and many others who helped me immensely on this journey!
CHANGELOG
1.0.6
- Fixed syncing issues with previous update.
1.0.5
- Fixed issue with mod not working at all.
- Added a little new mechanic.
1.0.4
- Fix for LC v73 (Please use LethalLevelLoaderUpdated by pacoito until the official mod updates for v73)
1.0.3
- Reduced interior generation size.
- Reduced QB weight.
1.0.2
- Added more interactions with QB.
- Fixed problem involving a secret interaction on the moon.
- Fixed silly looking pole on the moon.
1.0.1
- Added new enemy: QB.
- Added a new fire exit.
- Visual/mechanical updates to several existing tiles.
- New scrap: Homura Fumo.
- Properly implemented DungenPlus for improved generation.
- Increased moon scrap count and dungeon size.
- Fixed issue with navmesh on Bottles tile that caused scrap to spawn out of bounds.
- Fixed ship clipping through the moon on enter/leave.
- Turrets banned on certain tiles where they were too strong.
- Many more balancing adjustments.
1.0.0
- Initial release; expect bugs to occur, and await many new features to come!