using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("")]
[assembly: AssemblyCompany("PersonaPlayerModels")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("PersonaPlayerModels")]
[assembly: AssemblyTitle("PersonaPlayerModels")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
}
namespace ModelReplacement
{
public class MRMITSURU : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Mitsuru";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRAIGIS : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Aigis";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRMARIE : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Marie";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRNAOTO : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Naoto";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRNANAKO : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Nanako";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRFUUKAYAMAGISHI : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "FuukaYamagishi";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRJACKFROST : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "JackFrost";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRIGOR : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Igor";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRKOTONESHIOMI : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Kotone Shiomi";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRSHINJI2 : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Shinji2";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRKANJI : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Kanji";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRCHIE : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Chie";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class RYOTARODOJIMA : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "RyotaroDojima";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class RISEKUJIKAWA : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "RiseKujikawa";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class YUKIKOAMAGI : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "YukikoAmagi";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class YUNARUKAMI : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "YuNarukami";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class TEDDIE : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Teddie";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class YUKARITAKEBA : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "YukariTakeba";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class YOSUKEHANAMURA : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "YosukeHanamura";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class RENAMAMIYA : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "RenAmamiya";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class TOHRUADACHI : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "TohruAdachi";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MAKOTOYUKI : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "MakotoYuki";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class AKIHIKOSANADA : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "AkihikoSanada";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class JUNPEIIORI : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "JunpeiIori";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
[BepInPlugin("com.teaisnt.personaplayermodels", "PersonaPlayerModels", "1.2.3")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class Plugin : BaseUnityPlugin
{
public static ManualLogSource mls;
public static string saveFilePath = Path.Combine(Paths.BepInExRootPath, "plugins", "Teaisnt-PersonaPlayerModels", "PersonaPlayerModelsSaveData.json");
private void Awake()
{
//IL_0204: Unknown result type (might be due to invalid IL or missing references)
//IL_020a: Expected O, but got Unknown
Assets.PopulateAssets();
ModelReplacementAPI.RegisterSuitModelReplacement("Shinjiro Aragaki PSP", typeof(MRSHINJI2));
ModelReplacementAPI.RegisterSuitModelReplacement("Kanji Tatsumi PS2", typeof(MRKANJI));
ModelReplacementAPI.RegisterSuitModelReplacement("Chie Satonaka PS2", typeof(MRCHIE));
ModelReplacementAPI.RegisterSuitModelReplacement("Igor PS2", typeof(MRIGOR));
ModelReplacementAPI.RegisterSuitModelReplacement("Jack Frost PS2", typeof(MRJACKFROST));
ModelReplacementAPI.RegisterSuitModelReplacement("Kotone Shiomi PSP", typeof(MRKOTONESHIOMI));
ModelReplacementAPI.RegisterSuitModelReplacement("Fuuka Yamagishi PS2", typeof(MRFUUKAYAMAGISHI));
ModelReplacementAPI.RegisterSuitModelReplacement("Nanako Dojima PS2", typeof(MRNANAKO));
ModelReplacementAPI.RegisterSuitModelReplacement("Naoto Shirogane PS2", typeof(MRNAOTO));
ModelReplacementAPI.RegisterSuitModelReplacement("Marie PS2", typeof(MRMARIE));
ModelReplacementAPI.RegisterSuitModelReplacement("Aigis PS2", typeof(MRAIGIS));
ModelReplacementAPI.RegisterSuitModelReplacement("Yukari Takeba PS2", typeof(YUKARITAKEBA));
ModelReplacementAPI.RegisterSuitModelReplacement("Rise Kujikawa PS2", typeof(RISEKUJIKAWA));
ModelReplacementAPI.RegisterSuitModelReplacement("Ryotaro Dojima PS2", typeof(RYOTARODOJIMA));
ModelReplacementAPI.RegisterSuitModelReplacement("Teddie PS2", typeof(TEDDIE));
ModelReplacementAPI.RegisterSuitModelReplacement("Yukiko Amagi PS2", typeof(YUKIKOAMAGI));
ModelReplacementAPI.RegisterSuitModelReplacement("Yu Narukami PS2", typeof(YUNARUKAMI));
ModelReplacementAPI.RegisterSuitModelReplacement("Mitsuru Kirijo PS2", typeof(MRMITSURU));
ModelReplacementAPI.RegisterSuitModelReplacement("Yosuke Hanamura PS2", typeof(YOSUKEHANAMURA));
ModelReplacementAPI.RegisterSuitModelReplacement("Ren Amamiya 3DS", typeof(RENAMAMIYA));
ModelReplacementAPI.RegisterSuitModelReplacement("Tohru Adachi PS2", typeof(TOHRUADACHI));
ModelReplacementAPI.RegisterSuitModelReplacement("Makoto Yuki PS2", typeof(MAKOTOYUKI));
ModelReplacementAPI.RegisterSuitModelReplacement("Akihiko Sanada PS2", typeof(AKIHIKOSANADA));
ModelReplacementAPI.RegisterSuitModelReplacement("Junpei Iori PS2", typeof(JUNPEIIORI));
Harmony val = new Harmony("com.teaisnt.personaplayermodels");
val.PatchAll();
((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin com.teaisnt.personaplayermodels is loaded!");
}
}
public static class Assets
{
public static string mainAssetBundleName = "personaplayermodelsassetbundle";
public static AssetBundle MainAssetBundle = null;
private static string GetAssemblyName()
{
return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_");
}
public static void PopulateAssets()
{
if ((Object)(object)MainAssetBundle == (Object)null)
{
Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName);
using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName);
MainAssetBundle = AssetBundle.LoadFromStream(stream);
}
}
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}