
Tartarus
Adds Tartarus from Persona 3 configured for Lethal Company as a moon/interior combo.
CHANGELOG
1.3.0
- Fixed syncing issues with various networked scripts/mechanics.
- Fixed issues with navmesh on unplayable areas on the moon.
- Some visual adjustments for the moon to look prettier.
- Lots of reworked lighting.
- 7 new tiles for the interior.
- Rework of dungeon generation for more consistent generation.
1.2.3
- Reduced interior size.
- Added breakable objects to some tiles in Block 2.
- Minor tileset adjustments for better generation.
1.2.2
- Adjusted weight on tile that shatters generation so that the mod actually works.
1.2.1
- Set moon price because I forgot to in previous update.
1.2.0
- Added a moon for Tartarus (removed all weights for other moons)
- Temporarily removed chests because I still haven't fixed them.
- Adjusted some values and thingies for better balance.
1.1.3
- Fixed issue where Tarot Card icon breaks with RuntimeIcons.
- Fixed error when entering any interior but Tartarus after playing on Tartarus.
1.1.2
- Properly implemented DungenPlus
- Fixed recurring issue with chests but actually this time.
- Slightly reduced file size.
1.1.1
- Fixed error regarding 'Cube does not allow Read Access'.
- Fixed a tile in Block 2 having a broken animation.
1.1.0
- Added a bunch of new tiles.
- Fixed incompatibility with Lethal Performance, at least I think that's what I fixed idk it was something like that.
- Fixed recurring issues with chests.
1.0.3
- Added proper bestiary entries for enemies.
- Fixed error regarding a fake moon in the moons list.
1.0.2
- Added chests that contain loot.
- Added a free sign in the entry tile as well as some decoration.
- Tile balancing.
- Reduced mod filesize.
- Hopefully fixed issue where on certain modded moons the player dies when entering the Velvet Room.
1.0.1
- Fixed incompatibility with CullFactory (it was my fault, i did a silly)
1.0.0
- FULL RELEASE (honestly too much over far too long of a time to properly detail here... just trust me its a big update)
- Complete visual overhaul.
- Several new tiles.
- 2 new enemies.
- Several new interactable mechanics.
- Music, and more!
0.1.4
- Fixed major crashing/freezing issue when this interior is loaded on a moon, fixed player rotation when entering main entrance, added a VFX to the breakable object so it looks prettier, and fixed weird light reflections on green windows.
0.1.3
- Configured moon weights (view mod page for more details), fixed mod page again but for sure but actually this time, adjusted navmesh for more accurate enemy traversal and scrap spawns, fixed turrets shooting through pillars/FunnyDoors, fixed footstep sounds playing the wrong sound on certain tiles, fixed falling in the pit of the parkour tile not killing you.
0.1.2
- Added animated icon, and improved mod page even more probably.
0.1.1
- Messed up the mod page; fixed now maybe.
0.1.0
- Initial Beta release; expect bugs to occur, and await many new features to come!