Decompiled source of Tartarus v0.1.3

plugins/Tartarus.dll

Decompiled 9 hours ago
#define DEBUG
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Cryptography;
using System.Security.Permissions;
using BepInEx;
using GameNetcodeStuff;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Unity.Netcode;
using UnityEngine;
using UnityEngine.Networking;
using UnityEngine.SceneManagement;
using UnityEngine.UI;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = "")]
[assembly: AssemblyCompany("Tartarus")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("A template for Lethal Company")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("Tartarus")]
[assembly: AssemblyTitle("Tartarus")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
public class BreakableObject : NetworkBehaviour, IHittable
{
	private Animator animator;

	private AudioSource audioSource;

	[SerializeField]
	private AudioClip breakSound;

	private void Start()
	{
		animator = ((Component)this).GetComponent<Animator>();
		audioSource = ((Component)this).GetComponent<AudioSource>();
	}

	bool IHittable.Hit(int force, Vector3 hitDirection, PlayerControllerB playerWhoHit, bool playHitSFX, int hitID = -1)
	{
		OnHitServerRpc();
		return true;
	}

	[ServerRpc]
	private void OnHitServerRpc()
	{
		OnHitClientRpc();
	}

	[ClientRpc]
	private void OnHitClientRpc()
	{
		animator.SetTrigger("Break");
		audioSource.PlayOneShot(breakSound);
	}
}
public static class Extensions
{
	public static void SetLayer(this GameObject obj, LayerMask layerMask, bool children)
	{
		//IL_0002: Unknown result type (might be due to invalid IL or missing references)
		//IL_0046: Unknown result type (might be due to invalid IL or missing references)
		obj.layer = LayerMask.op_Implicit(layerMask);
		if (children && obj.transform.childCount > 0)
		{
			Transform[] componentsInChildren = obj.GetComponentsInChildren<Transform>();
			Transform[] array = componentsInChildren;
			foreach (Transform val in array)
			{
				((Component)val).gameObject.layer = LayerMask.op_Implicit(layerMask);
			}
		}
	}

	public static void SetLayer(this GameObject obj, string layerName, bool children)
	{
		//IL_0007: Unknown result type (might be due to invalid IL or missing references)
		//IL_000c: Unknown result type (might be due to invalid IL or missing references)
		//IL_000e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0054: Unknown result type (might be due to invalid IL or missing references)
		LayerMask val = LayerMask.op_Implicit(LayerMask.NameToLayer(layerName));
		obj.layer = LayerMask.op_Implicit(val);
		if (children && obj.transform.childCount > 0)
		{
			Transform[] componentsInChildren = obj.GetComponentsInChildren<Transform>();
			Transform[] array = componentsInChildren;
			foreach (Transform val2 in array)
			{
				((Component)val2).gameObject.layer = LayerMask.op_Implicit(val);
			}
		}
	}

	public static Transform GetClosest(this Transform _transform, params Component[] array)
	{
		//IL_0017: Unknown result type (might be due to invalid IL or missing references)
		//IL_0023: Unknown result type (might be due to invalid IL or missing references)
		Transform result = null;
		float num = float.PositiveInfinity;
		foreach (Component val in array)
		{
			float num2 = Vector3.Distance(_transform.position, val.transform.position);
			if (num2 < num)
			{
				num = num2;
				result = val.transform;
			}
		}
		return result;
	}

	public static void SetColliderEnabled(this GameObject obj, bool enable, bool children)
	{
		obj.GetComponent<Collider>().enabled = enable;
		if (children)
		{
			Collider[] componentsInChildren = obj.GetComponentsInChildren<Collider>();
			Collider[] array = componentsInChildren;
			foreach (Collider val in array)
			{
				val.enabled = enable;
			}
		}
	}

	public static void SetTag(this GameObject obj, string newTag, bool children)
	{
		obj.tag = newTag;
		if (children)
		{
			Transform[] componentsInChildren = obj.GetComponentsInChildren<Transform>();
			Transform[] array = componentsInChildren;
			foreach (Transform val in array)
			{
				((Component)val).gameObject.tag = newTag;
			}
		}
	}

	public static void AddComponent<T>(this GameObject obj, bool children) where T : Component
	{
		//IL_0027: Unknown result type (might be due to invalid IL or missing references)
		//IL_002d: Expected O, but got Unknown
		obj.AddComponent<T>();
		if (!children)
		{
			return;
		}
		foreach (Transform item in obj.transform)
		{
			Transform val = item;
			((Component)val).gameObject.AddComponent<T>();
		}
	}

	public static T GetVariableFromString<T>(this Component comp, string varName)
	{
		return (T)((object)comp).GetType().GetField(varName).GetValue(comp);
	}

	public static void MoveTowards(this Transform trans, Vector3 target, float maxDistanceDelta)
	{
		//IL_0003: Unknown result type (might be due to invalid IL or missing references)
		//IL_0008: Unknown result type (might be due to invalid IL or missing references)
		//IL_000a: Unknown result type (might be due to invalid IL or missing references)
		trans.position = Vector3.MoveTowards(trans.position, target, maxDistanceDelta);
	}

	public static Vector3 GetCenter(this GameObject obj)
	{
		//IL_002e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0033: Unknown result type (might be due to invalid IL or missing references)
		//IL_0037: Unknown result type (might be due to invalid IL or missing references)
		//IL_004a: Unknown result type (might be due to invalid IL or missing references)
		//IL_004f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0053: Unknown result type (might be due to invalid IL or missing references)
		//IL_0066: Unknown result type (might be due to invalid IL or missing references)
		//IL_006b: Unknown result type (might be due to invalid IL or missing references)
		//IL_006f: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f1: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f6: Unknown result type (might be due to invalid IL or missing references)
		//IL_00fa: Unknown result type (might be due to invalid IL or missing references)
		List<float> list = new List<float>();
		List<float> list2 = new List<float>();
		List<float> list3 = new List<float>();
		Renderer[] componentsInChildren = obj.GetComponentsInChildren<Renderer>();
		Renderer[] array = componentsInChildren;
		foreach (Renderer val in array)
		{
			Bounds bounds = val.bounds;
			list.Add(((Bounds)(ref bounds)).center.x);
			bounds = val.bounds;
			list2.Add(((Bounds)(ref bounds)).center.y);
			bounds = val.bounds;
			list3.Add(((Bounds)(ref bounds)).center.z);
		}
		float num = (Mathf.Max(list.ToArray()) + Mathf.Min(list.ToArray())) / 2f;
		float num2 = (Mathf.Max(list2.ToArray()) + Mathf.Min(list2.ToArray())) / 2f;
		float num3 = (Mathf.Max(list3.ToArray()) + Mathf.Min(list3.ToArray())) / 2f;
		return new Vector3(num, num2, num3);
	}

	public static Vector3 GetBottom(this GameObject obj)
	{
		//IL_0009: Unknown result type (might be due to invalid IL or missing references)
		//IL_000e: Unknown result type (might be due to invalid IL or missing references)
		//IL_001d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0022: Unknown result type (might be due to invalid IL or missing references)
		//IL_008f: Unknown result type (might be due to invalid IL or missing references)
		//IL_009a: Unknown result type (might be due to invalid IL or missing references)
		//IL_009b: Unknown result type (might be due to invalid IL or missing references)
		//IL_009f: Unknown result type (might be due to invalid IL or missing references)
		//IL_004e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0053: Unknown result type (might be due to invalid IL or missing references)
		//IL_0056: Unknown result type (might be due to invalid IL or missing references)
		//IL_005d: Unknown result type (might be due to invalid IL or missing references)
		//IL_006c: Unknown result type (might be due to invalid IL or missing references)
		//IL_006e: Unknown result type (might be due to invalid IL or missing references)
		MeshFilter[] componentsInChildren = obj.GetComponentsInChildren<MeshFilter>();
		Vector3 center = obj.GetCenter();
		Vector3 val = componentsInChildren[0].mesh.vertices[0];
		MeshFilter[] array = componentsInChildren;
		foreach (MeshFilter val2 in array)
		{
			Mesh mesh = val2.mesh;
			Vector3[] vertices = mesh.vertices;
			foreach (Vector3 val3 in vertices)
			{
				if (val3.y < val.y)
				{
					val = val3;
				}
			}
		}
		center.y = val.y;
		return center;
	}

	public static Vector3 GetCenterNew(this GameObject obj)
	{
		//IL_0003: Unknown result type (might be due to invalid IL or missing references)
		//IL_0020: Unknown result type (might be due to invalid IL or missing references)
		//IL_0026: Expected O, but got Unknown
		//IL_008a: Unknown result type (might be due to invalid IL or missing references)
		//IL_008f: Unknown result type (might be due to invalid IL or missing references)
		//IL_005b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0049: Unknown result type (might be due to invalid IL or missing references)
		//IL_004e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0093: Unknown result type (might be due to invalid IL or missing references)
		Bounds val = default(Bounds);
		bool flag = true;
		foreach (Transform item in obj.transform)
		{
			Transform val2 = item;
			if (Object.op_Implicit((Object)(object)((Component)val2).GetComponent<MeshRenderer>()))
			{
				if (flag)
				{
					flag = false;
					val = ((Renderer)((Component)val2).GetComponent<MeshRenderer>()).bounds;
				}
				else
				{
					((Bounds)(ref val)).Encapsulate(((Renderer)((Component)val2).GetComponent<MeshRenderer>()).bounds);
				}
			}
		}
		return ((Bounds)(ref val)).center;
	}

	public static Transform[] GetAllChildren(this Transform trans)
	{
		return ((Component)trans).GetComponentsInChildren<Transform>();
	}

	public static void SetAlpha(this Image image, float alpha)
	{
		//IL_0002: Unknown result type (might be due to invalid IL or missing references)
		//IL_0007: Unknown result type (might be due to invalid IL or missing references)
		//IL_0011: Unknown result type (might be due to invalid IL or missing references)
		Color color = ((Graphic)image).color;
		color.a = alpha;
		((Graphic)image).color = color;
	}

	public static void SetAlpha(this Material mat, float alpha)
	{
		//IL_0002: Unknown result type (might be due to invalid IL or missing references)
		//IL_0007: Unknown result type (might be due to invalid IL or missing references)
		//IL_0011: Unknown result type (might be due to invalid IL or missing references)
		Color color = mat.color;
		color.a = alpha;
		mat.color = color;
	}

	public static void SetX(this Transform trans, float newX, bool relative)
	{
		//IL_0002: Unknown result type (might be due to invalid IL or missing references)
		//IL_0007: Unknown result type (might be due to invalid IL or missing references)
		//IL_0010: Unknown result type (might be due to invalid IL or missing references)
		//IL_001e: Unknown result type (might be due to invalid IL or missing references)
		Vector3 position = trans.position;
		position.x = (relative ? (position.x + newX) : newX);
		trans.position = position;
	}

	public static void SetY(this Transform trans, float newY, bool relative)
	{
		//IL_0002: Unknown result type (might be due to invalid IL or missing references)
		//IL_0007: Unknown result type (might be due to invalid IL or missing references)
		//IL_0010: Unknown result type (might be due to invalid IL or missing references)
		//IL_001e: Unknown result type (might be due to invalid IL or missing references)
		Vector3 position = trans.position;
		position.y = (relative ? (position.y + newY) : newY);
		trans.position = position;
	}

	public static void SetZ(this Transform trans, float newZ, bool relative)
	{
		//IL_0002: Unknown result type (might be due to invalid IL or missing references)
		//IL_0007: Unknown result type (might be due to invalid IL or missing references)
		//IL_0010: Unknown result type (might be due to invalid IL or missing references)
		//IL_001e: Unknown result type (might be due to invalid IL or missing references)
		Vector3 position = trans.position;
		position.z = (relative ? (position.z + newZ) : newZ);
		trans.position = position;
	}

	public static bool IsSimilar(this Material mat, Material other)
	{
		//IL_0007: Unknown result type (might be due to invalid IL or missing references)
		//IL_000d: Expected O, but got Unknown
		//IL_0013: Unknown result type (might be due to invalid IL or missing references)
		//IL_0019: Expected O, but got Unknown
		//IL_0050: Unknown result type (might be due to invalid IL or missing references)
		//IL_0056: Unknown result type (might be due to invalid IL or missing references)
		//IL_003c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0042: Unknown result type (might be due to invalid IL or missing references)
		Texture2D val = (Texture2D)mat.mainTexture;
		Texture2D val2 = (Texture2D)other.mainTexture;
		if ((Object)(object)mat.mainTexture == (Object)null && (Object)(object)other.mainTexture == (Object)null)
		{
			return mat.color == other.color;
		}
		return mat.color == other.color && (Object)(object)val == (Object)(object)val2;
	}
}
public class Ext
{
	public static void LoadSceneOffline(string sceneName)
	{
		SceneManager.LoadScene(sceneName);
	}

	public static Scene GetActiveScene()
	{
		//IL_0001: Unknown result type (might be due to invalid IL or missing references)
		//IL_0006: Unknown result type (might be due to invalid IL or missing references)
		//IL_0009: Unknown result type (might be due to invalid IL or missing references)
		return SceneManager.GetActiveScene();
	}

	public static int CryptoRandomInt(int min, int max)
	{
		return RandomNumberGenerator.GetInt32(min, max);
	}

	public static float CryptoRandomFloat(float min, float max)
	{
		RandomNumberGenerator randomNumberGenerator = RandomNumberGenerator.Create();
		byte[] array = new byte[4];
		randomNumberGenerator.GetBytes(array);
		float num = BitConverter.ToSingle(array, 0);
		return num * (max - min) + min;
	}

	public static IEnumerator WaitAndDo(Action firstAction, float time, Action secondAction)
	{
		firstAction();
		yield return (object)new WaitForSeconds(time);
		secondAction();
	}

	public static IEnumerator WaitAndDo(Func<bool> condition, Action action)
	{
		while (condition())
		{
			yield return null;
		}
		action();
	}

	public static IEnumerator CheckForInternet(Action connected, Action notConnected)
	{
		UnityWebRequest request = UnityWebRequest.Get("https://www.google.com/");
		try
		{
			yield return request.SendWebRequest();
			if ((int)request.result == 1)
			{
				connected();
			}
			else
			{
				notConnected();
			}
		}
		finally
		{
			((IDisposable)request)?.Dispose();
		}
	}
}
public class MathExt
{
	public static float Wrap(float value, float min, float max)
	{
		if (value % 1f == 0f)
		{
			while (value > max || value < min)
			{
				if (value > max)
				{
					value += min - max - 1f;
				}
				else if (value < min)
				{
					value += max - min + 1f;
				}
			}
			return value;
		}
		float num = value + 1f;
		while (value != num)
		{
			num = value;
			if (value < min)
			{
				value = max - (min - value);
			}
			else if (value > max)
			{
				value = min + (value - max);
			}
		}
		return value;
	}

	public static int Wrap(int value, int min, int max)
	{
		if (value % 1 == 0)
		{
			while (value > max || value < min)
			{
				if (value > max)
				{
					value += min - max - 1;
				}
				else if (value < min)
				{
					value += max - min + 1;
				}
			}
			return value;
		}
		int num = value + 1;
		while (value != num)
		{
			num = value;
			if (value < min)
			{
				value = max - (min - value);
			}
			else if (value > max)
			{
				value = min + (value - max);
			}
		}
		return value;
	}

	public static bool Chance(float chance)
	{
		return chance > Random.Range(0f, 1f);
	}

	public static bool CryptoChance(float chance)
	{
		return chance > Ext.CryptoRandomFloat(0f, 1f);
	}

	public static T Choose<T>(params T[] array)
	{
		int num = array.Length;
		return array[Random.Range(0, num)];
	}

	public static T Choose<T>(List<T> list)
	{
		return Choose(list.ToArray());
	}

	public static T CryptoChoose<T>(params T[] array)
	{
		int max = array.Length;
		return array[Ext.CryptoRandomInt(0, max)];
	}

	public static T CryptoChoose<T>(List<T> list)
	{
		return CryptoChoose(list.ToArray());
	}
}
public class FunnyDoor : NetworkBehaviour
{
	private Animator animator;

	private AudioSource audioSource;

	public int inTriggerCount = 0;

	private bool isOpen = false;

	public AudioClip doorOpenSound;

	public AudioClip doorCloseSound;

	private void Start()
	{
		animator = ((Component)this).GetComponent<Animator>();
		audioSource = ((Component)this).GetComponent<AudioSource>();
	}

	[ServerRpc]
	private void OpenDoorServerRpc()
	{
		OpenDoorClientRpc();
	}

	[ClientRpc]
	private void OpenDoorClientRpc()
	{
		animator.SetTrigger("Open");
		audioSource.PlayOneShot(doorOpenSound);
		isOpen = true;
	}

	[ServerRpc]
	private void CloseDoorServerRpc()
	{
		CloseDoorClientRpc();
	}

	[ClientRpc]
	private void CloseDoorClientRpc()
	{
		animator.SetTrigger("Close");
		audioSource.PlayOneShot(doorCloseSound);
		isOpen = false;
	}

	private void OnTriggerEnter(Collider other)
	{
		if (((Component)other).CompareTag("Player") || ((Component)other).CompareTag("Enemy"))
		{
			UpdateCount(1);
		}
	}

	private void OnTriggerExit(Collider other)
	{
		if (((Component)other).CompareTag("Player") || ((Component)other).CompareTag("Enemy"))
		{
			UpdateCount(-1);
		}
	}

	private void UpdateCount(int update)
	{
		inTriggerCount += update;
		if (inTriggerCount == 1 && !isOpen)
		{
			OpenDoorServerRpc();
		}
		else if (inTriggerCount == 0 && isOpen)
		{
			CloseDoorServerRpc();
		}
	}
}
public class MoveBackAndForth : MonoBehaviour
{
	[SerializeField]
	private Vector3 frequency;

	[SerializeField]
	private Vector3 magnitude;

	[SerializeField]
	private Vector3 offset;

	private void Update()
	{
		//IL_009e: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a4: Unknown result type (might be due to invalid IL or missing references)
		float num = Mathf.Sin(Time.time * frequency.x + offset.x) * magnitude.x;
		float num2 = Mathf.Sin(Time.time * frequency.y + offset.y) * magnitude.y;
		float num3 = Mathf.Sin(Time.time * frequency.z + offset.z) * magnitude.z;
		Vector3 val = default(Vector3);
		((Vector3)(ref val))..ctor(num, num2, num3);
		((Component)this).transform.Translate(val * Time.deltaTime);
	}
}
public class RotateObject : MonoBehaviour
{
	[SerializeField]
	private Vector3 rotationVelocity;

	private void Update()
	{
		//IL_0008: Unknown result type (might be due to invalid IL or missing references)
		//IL_0012: Unknown result type (might be due to invalid IL or missing references)
		((Component)this).transform.Rotate(rotationVelocity * Time.deltaTime, (Space)1);
	}
}
public class TartarusTeleporter : NetworkBehaviour
{
	public bool isEntranceToBuilding;

	public Transform entrancePoint;

	private Transform exitPoint;

	public int entranceId;

	public StartOfRound playersManager;

	private bool initializedVariables;

	public int audioReverbPreset = -1;

	public AudioSource entrancePointAudio;

	private AudioSource exitPointAudio;

	public AudioClip[] doorAudios;

	public AudioClip firstTimeAudio;

	public int dungeonFlowId = -1;

	private InteractTrigger triggerScript;

	private float checkForEnemiesInterval;

	private bool enemyNearLastCheck;

	private bool gotExitPoint;

	private bool checkedForFirstTime;

	public float timeAtLastUse;

	public bool poweredOn;

	private void Awake()
	{
		playersManager = Object.FindObjectOfType<StartOfRound>();
		triggerScript = ((Component)this).gameObject.GetComponent<InteractTrigger>();
		checkForEnemiesInterval = 10f;
	}

	public bool FindExitPoint()
	{
		EntranceTeleport[] array = Object.FindObjectsOfType<EntranceTeleport>();
		for (int i = 0; i < array.Length; i++)
		{
			if (array[i].isEntranceToBuilding != isEntranceToBuilding && array[i].entranceId == entranceId)
			{
				if ((Object)(object)array[i].entrancePointAudio != (Object)null)
				{
					exitPointAudio = array[i].entrancePointAudio;
				}
				exitPoint = array[i].entrancePoint;
			}
		}
		if ((Object)(object)exitPoint == (Object)null)
		{
			return false;
		}
		return true;
	}

	public void TeleportPlayer()
	{
		//IL_0077: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ac: Unknown result type (might be due to invalid IL or missing references)
		//IL_00bc: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c7: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d1: Unknown result type (might be due to invalid IL or missing references)
		HUDManager.Instance.DisplayTip("???", "Tried to teleport!", false, false, "LC_Tip1");
		bool flag = false;
		if (!FindExitPoint())
		{
			flag = true;
		}
		if (flag)
		{
			HUDManager.Instance.DisplayTip("???", "The entrance appears to be blocked.", false, false, "LC_Tip1");
			return;
		}
		Transform thisPlayerBody = GameNetworkManager.Instance.localPlayerController.thisPlayerBody;
		GameNetworkManager.Instance.localPlayerController.TeleportPlayer(exitPoint.position, false, 0f, false, true);
		GameNetworkManager.Instance.localPlayerController.isInElevator = false;
		GameNetworkManager.Instance.localPlayerController.isInHangarShipRoom = false;
		thisPlayerBody.eulerAngles = new Vector3(thisPlayerBody.eulerAngles.x, exitPoint.eulerAngles.y, thisPlayerBody.eulerAngles.z);
		SetAudioPreset((int)GameNetworkManager.Instance.localPlayerController.playerClientId);
		if (!checkedForFirstTime)
		{
			checkedForFirstTime = true;
			if ((Object)(object)firstTimeAudio != (Object)null && dungeonFlowId != -1 && !ES3.Load<bool>($"PlayedDungeonEntrance{dungeonFlowId}", "LCGeneralSaveData", false))
			{
				((MonoBehaviour)this).StartCoroutine(playMusicOnDelay());
			}
		}
		for (int i = 0; i < GameNetworkManager.Instance.localPlayerController.ItemSlots.Length; i++)
		{
			if ((Object)(object)GameNetworkManager.Instance.localPlayerController.ItemSlots[i] != (Object)null)
			{
				GameNetworkManager.Instance.localPlayerController.ItemSlots[i].isInFactory = isEntranceToBuilding;
			}
		}
		timeAtLastUse = Time.realtimeSinceStartup;
		TeleportPlayerServerRpc((int)GameNetworkManager.Instance.localPlayerController.playerClientId);
		GameNetworkManager.Instance.localPlayerController.isInsideFactory = isEntranceToBuilding;
	}

	private IEnumerator playMusicOnDelay()
	{
		yield return (object)new WaitForSeconds(0.6f);
		ES3.Save<bool>($"PlayedDungeonEntrance{dungeonFlowId}", true, "LCGeneralSaveData");
		HUDManager.Instance.UIAudio.PlayOneShot(firstTimeAudio);
	}

	[ServerRpc(RequireOwnership = false)]
	public void TogglePowerServerRpc()
	{
		TogglePowerClientRpc();
		Debug.LogError((object)"Pulled1");
	}

	[ClientRpc]
	public void TogglePowerClientRpc()
	{
		poweredOn = false;
		Debug.LogError((object)"Pulled");
	}

	[ServerRpc(RequireOwnership = false)]
	public void TeleportPlayerServerRpc(int playerObj)
	{
		TeleportPlayerClientRpc(playerObj);
	}

	[ClientRpc]
	public void TeleportPlayerClientRpc(int playerObj)
	{
		//IL_0041: Unknown result type (might be due to invalid IL or missing references)
		//IL_004d: Unknown result type (might be due to invalid IL or missing references)
		if ((Object)(object)playersManager.allPlayerScripts[playerObj] == (Object)(object)GameNetworkManager.Instance.localPlayerController)
		{
			return;
		}
		FindExitPoint();
		playersManager.allPlayerScripts[playerObj].TeleportPlayer(exitPoint.position, true, exitPoint.eulerAngles.y, false, true);
		playersManager.allPlayerScripts[playerObj].isInElevator = false;
		playersManager.allPlayerScripts[playerObj].isInHangarShipRoom = false;
		PlayAudioAtTeleportPositions();
		playersManager.allPlayerScripts[playerObj].isInsideFactory = isEntranceToBuilding;
		for (int i = 0; i < playersManager.allPlayerScripts[playerObj].ItemSlots.Length; i++)
		{
			if ((Object)(object)playersManager.allPlayerScripts[playerObj].ItemSlots[i] != (Object)null)
			{
				playersManager.allPlayerScripts[playerObj].ItemSlots[i].isInFactory = isEntranceToBuilding;
			}
		}
		if (GameNetworkManager.Instance.localPlayerController.isPlayerDead && (Object)(object)playersManager.allPlayerScripts[playerObj] == (Object)(object)GameNetworkManager.Instance.localPlayerController.spectatedPlayerScript)
		{
			SetAudioPreset(playerObj);
		}
		timeAtLastUse = Time.realtimeSinceStartup;
	}

	private void SetAudioPreset(int playerObj)
	{
		if (audioReverbPreset != -1)
		{
			Object.FindObjectOfType<AudioReverbPresets>().audioPresets[audioReverbPreset].ChangeAudioReverbForPlayer(StartOfRound.Instance.allPlayerScripts[playerObj]);
			if ((Object)(object)entrancePointAudio != (Object)null)
			{
				PlayAudioAtTeleportPositions();
			}
		}
	}

	public void PlayAudioAtTeleportPositions()
	{
		if (doorAudios.Length != 0)
		{
			entrancePointAudio.PlayOneShot(doorAudios[Random.Range(0, doorAudios.Length)]);
			exitPointAudio.PlayOneShot(doorAudios[Random.Range(0, doorAudios.Length)]);
		}
	}

	private void Update()
	{
		//IL_0148: Unknown result type (might be due to invalid IL or missing references)
		//IL_0153: Unknown result type (might be due to invalid IL or missing references)
		//IL_007f: Unknown result type (might be due to invalid IL or missing references)
		//IL_008f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0180: Unknown result type (might be due to invalid IL or missing references)
		//IL_018b: Unknown result type (might be due to invalid IL or missing references)
		if (!isEntranceToBuilding)
		{
			return;
		}
		if (checkForEnemiesInterval <= 0f)
		{
			if (!gotExitPoint)
			{
				if (FindExitPoint())
				{
					gotExitPoint = true;
				}
				return;
			}
			checkForEnemiesInterval = 1f;
			bool flag = false;
			for (int i = 0; i < RoundManager.Instance.SpawnedEnemies.Count; i++)
			{
				if (Vector3.Distance(((Component)RoundManager.Instance.SpawnedEnemies[i]).transform.position, ((Component)exitPoint).transform.position) < 7.7f)
				{
					flag = true;
					break;
				}
			}
			if (flag && !enemyNearLastCheck)
			{
				enemyNearLastCheck = true;
				triggerScript.hoverTip = "[Near activity detected!]";
			}
			else if (enemyNearLastCheck)
			{
				enemyNearLastCheck = false;
				triggerScript.hoverTip = "Enter: [LMB]";
			}
		}
		else
		{
			checkForEnemiesInterval -= Time.deltaTime;
		}
		Transform thisPlayerBody = GameNetworkManager.Instance.localPlayerController.thisPlayerBody;
		if (Vector3.Distance(thisPlayerBody.position, entrancePoint.position) < 1.5f && poweredOn)
		{
			TeleportPlayer();
		}
		else
		{
			Debug.Log((object)Vector3.Distance(thisPlayerBody.position, entrancePoint.position));
		}
	}
}
public class TeleporterApparatus : GrabbableObject
{
	public bool isLungPowered = true;

	public bool isLungDocked = true;

	public bool isLungDockedInElevator;

	public RoundManager roundManager;

	public GameObject sparkParticle;

	private Coroutine disconnectAnimation;

	public AudioClip connectSFX;

	public AudioClip disconnectSFX;

	public AudioClip removeFromMachineSFX;

	public float lungDeviceLightIntensity;

	public MeshRenderer lungDeviceMesh;

	private Color emissiveColor;

	public EnemyType radMechEnemyType;

	public TartarusTeleporter tartarusTeleporter;

	public override void EquipItem()
	{
		Debug.Log((object)$"Lung apparatice was grabbed. Is owner: {((NetworkBehaviour)this).IsOwner}");
		if (isLungDocked)
		{
			isLungDocked = false;
			if (disconnectAnimation != null)
			{
				((MonoBehaviour)this).StopCoroutine(disconnectAnimation);
			}
			disconnectAnimation = ((MonoBehaviour)this).StartCoroutine(DisconnectFromMachinery());
		}
		if (isLungDockedInElevator)
		{
			isLungDockedInElevator = false;
			((Component)this).gameObject.GetComponent<AudioSource>().PlayOneShot(disconnectSFX);
			_ = isLungPowered;
		}
		((GrabbableObject)this).EquipItem();
	}

	private IEnumerator DisconnectFromMachinery()
	{
		GameObject newSparkParticle = Object.Instantiate<GameObject>(sparkParticle, ((Component)this).transform.position, Quaternion.identity, (Transform)null);
		AudioSource thisAudio = ((Component)this).gameObject.GetComponent<AudioSource>();
		thisAudio.Stop();
		thisAudio.PlayOneShot(disconnectSFX, 0.7f);
		yield return (object)new WaitForSeconds(0.1f);
		newSparkParticle.SetActive(true);
		thisAudio.PlayOneShot(removeFromMachineSFX);
	}

	public override void Start()
	{
		((GrabbableObject)this).Start();
		roundManager = Object.FindObjectOfType<RoundManager>();
	}
}
namespace ExampleEnemy
{
	internal class ReaperEnemyAI : EnemyAI
	{
		private enum State
		{
			SearchingForPlayer,
			StickingInFrontOfPlayer,
			HeadSwingAttackInProgress
		}

		public Transform turnCompass = null;

		public Transform attackArea = null;

		public Transform leftGunAttackPoint;

		public Transform rightGunAttackPoint;

		public ParticleSystem leftGunFlare;

		public ParticleSystem rightGunFlare;

		public ParticleSystem deathParticles;

		public TrailRenderer bullet;

		private float bullets = 6f;

		public float timeBeforeShooting;

		public float timeBetweenShots;

		private float timeSinceHittingLocalPlayer;

		private float timeSinceNewRandPos;

		private float timeSinceAttacking;

		private Vector3 positionRandomness;

		private Vector3 StalkPos;

		private Random enemyRandom = null;

		private bool isDeadAnimationDone;

		[Conditional("DEBUG")]
		private void LogIfDebugBuild(string text)
		{
		}

		public override void Start()
		{
			//IL_004b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0050: Unknown result type (might be due to invalid IL or missing references)
			//IL_0086: Unknown result type (might be due to invalid IL or missing references)
			((EnemyAI)this).Start();
			LogIfDebugBuild("Example Enemy Spawned");
			timeSinceHittingLocalPlayer = 0f;
			base.creatureAnimator.SetTrigger("startWalk");
			timeSinceNewRandPos = 0f;
			positionRandomness = new Vector3(0f, 0f, 0f);
			enemyRandom = new Random(StartOfRound.Instance.randomMapSeed + base.thisEnemyIndex);
			isDeadAnimationDone = false;
			base.currentBehaviourStateIndex = 0;
			((EnemyAI)this).StartSearch(((Component)this).transform.position, (AISearchRoutine)null);
		}

		public override void Update()
		{
			//IL_00cc: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f3: Unknown result type (might be due to invalid IL or missing references)
			//IL_0102: Unknown result type (might be due to invalid IL or missing references)
			//IL_0107: Unknown result type (might be due to invalid IL or missing references)
			//IL_0117: Unknown result type (might be due to invalid IL or missing references)
			((EnemyAI)this).Update();
			if (base.isEnemyDead)
			{
				if (!isDeadAnimationDone)
				{
					LogIfDebugBuild("Stopping enemy voice with janky code.");
					isDeadAnimationDone = true;
					base.creatureVoice.Stop();
					base.creatureVoice.PlayOneShot(base.dieSFX);
				}
				return;
			}
			timeSinceAttacking += Time.deltaTime;
			timeSinceHittingLocalPlayer += Time.deltaTime;
			timeSinceNewRandPos += Time.deltaTime;
			int currentBehaviourStateIndex = base.currentBehaviourStateIndex;
			if ((Object)(object)base.targetPlayer != (Object)null && (currentBehaviourStateIndex == 1 || currentBehaviourStateIndex == 2))
			{
				turnCompass.LookAt(((Component)base.targetPlayer.gameplayCamera).transform.position);
				((Component)this).transform.rotation = Quaternion.Lerp(((Component)this).transform.rotation, Quaternion.Euler(new Vector3(0f, turnCompass.eulerAngles.y, 0f)), 4f * Time.deltaTime);
			}
			if (base.stunNormalizedTimer > 0f)
			{
				base.agent.speed = 0f;
			}
			if (timeSinceAttacking > 5f && currentBehaviourStateIndex == 1)
			{
				bullets = 6f;
			}
		}

		public override void DoAIInterval()
		{
			//IL_00b5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e2: Unknown result type (might be due to invalid IL or missing references)
			//IL_011c: Unknown result type (might be due to invalid IL or missing references)
			((EnemyAI)this).DoAIInterval();
			if (base.isEnemyDead || StartOfRound.Instance.allPlayersDead)
			{
				return;
			}
			switch (base.currentBehaviourStateIndex)
			{
			case 0:
				base.agent.speed = 3f;
				if (FoundClosestPlayerInRange(25f, 3f))
				{
					LogIfDebugBuild("Start Target Player");
					((EnemyAI)this).StopSearch(base.currentSearch, true);
					((EnemyAI)this).SwitchToBehaviourClientRpc(1);
				}
				break;
			case 1:
				base.agent.speed = 5f;
				if (!TargetClosestPlayerInAnyCase() || (Vector3.Distance(((Component)this).transform.position, ((Component)base.targetPlayer).transform.position) > 20f && !((EnemyAI)this).CheckLineOfSightForPosition(((Component)base.targetPlayer).transform.position, 45f, 60, -1f, (Transform)null)))
				{
					LogIfDebugBuild("Stop Target Player");
					((EnemyAI)this).StartSearch(((Component)this).transform.position, (AISearchRoutine)null);
					((EnemyAI)this).SwitchToBehaviourClientRpc(0);
				}
				else
				{
					StickingInFrontOfPlayer();
				}
				break;
			case 2:
				break;
			default:
				LogIfDebugBuild("This Behavior State doesn't exist!");
				break;
			}
		}

		private bool FoundClosestPlayerInRange(float range, float senseRange)
		{
			//IL_004e: Unknown result type (might be due to invalid IL or missing references)
			//IL_005e: Unknown result type (might be due to invalid IL or missing references)
			((EnemyAI)this).TargetClosestPlayer(1.5f, true, 70f);
			if ((Object)(object)base.targetPlayer == (Object)null)
			{
				((EnemyAI)this).TargetClosestPlayer(1.5f, false, 70f);
				range = senseRange;
			}
			return (Object)(object)base.targetPlayer != (Object)null && Vector3.Distance(((Component)this).transform.position, ((Component)base.targetPlayer).transform.position) < range;
		}

		private bool TargetClosestPlayerInAnyCase()
		{
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			base.mostOptimalDistance = 2000f;
			base.targetPlayer = null;
			for (int i = 0; i < StartOfRound.Instance.connectedPlayersAmount + 1; i++)
			{
				base.tempDist = Vector3.Distance(((Component)this).transform.position, ((Component)StartOfRound.Instance.allPlayerScripts[i]).transform.position);
				if (base.tempDist < base.mostOptimalDistance)
				{
					base.mostOptimalDistance = base.tempDist;
					base.targetPlayer = StartOfRound.Instance.allPlayerScripts[i];
				}
			}
			if ((Object)(object)base.targetPlayer == (Object)null)
			{
				return false;
			}
			return true;
		}

		private void StickingInFrontOfPlayer()
		{
			//IL_009a: Unknown result type (might be due to invalid IL or missing references)
			//IL_009f: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d9: Unknown result type (might be due to invalid IL or missing references)
			//IL_00de: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e9: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ee: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f6: Unknown result type (might be due to invalid IL or missing references)
			if (!((Object)(object)base.targetPlayer == (Object)null) && ((NetworkBehaviour)this).IsOwner && timeSinceNewRandPos > 0.7f)
			{
				timeSinceNewRandPos = 0f;
				if (enemyRandom.Next(0, 5) == 0)
				{
					Debug.Log((object)"Reaper attack!");
					((MonoBehaviour)this).StartCoroutine(SwingAttack());
				}
				else
				{
					positionRandomness = new Vector3((float)enemyRandom.Next(-2, 2), 0f, (float)enemyRandom.Next(-2, 2));
					StalkPos = ((Component)base.targetPlayer).transform.position - Vector3.Scale(new Vector3(-5f, 0f, -5f), ((Component)base.targetPlayer).transform.forward) + positionRandomness;
				}
				((EnemyAI)this).SetDestinationToPosition(StalkPos, false);
			}
		}

		private IEnumerator SwingAttack()
		{
			((EnemyAI)this).SwitchToBehaviourClientRpc(2);
			Transform startPosition = leftGunAttackPoint;
			if (bullets % 2f == 0f)
			{
				leftGunFlare.Play();
			}
			else
			{
				startPosition = rightGunAttackPoint;
				rightGunFlare.Play();
			}
			RaycastHit hit = default(RaycastHit);
			if (Physics.Linecast(startPosition.position, ((Component)base.targetPlayer).transform.position, ref hit))
			{
				TrailRenderer trail2 = Object.Instantiate<TrailRenderer>(bullet, startPosition.position, Quaternion.identity);
				((MonoBehaviour)this).StartCoroutine(BulletTrail(trail2, ((RaycastHit)(ref hit)).point, ((RaycastHit)(ref hit)).normal, MadeImpact: true));
			}
			else
			{
				TrailRenderer trail = Object.Instantiate<TrailRenderer>(bullet, startPosition.position, Quaternion.identity);
				((MonoBehaviour)this).StartCoroutine(BulletTrail(trail, startPosition.position + ((Component)this).transform.forward * 100f, Vector3.zero, MadeImpact: false));
			}
			DoAnimationClientRpc("startAttack");
			yield return (object)new WaitForSeconds(0.35f);
			ShootAttackHitClientRpc();
			timeSinceAttacking = 0f;
			if (base.currentBehaviourStateIndex == 2)
			{
				((EnemyAI)this).SwitchToBehaviourClientRpc(1);
			}
		}

		private IEnumerator BulletTrail(TrailRenderer trail, Vector3 HitPoint, Vector3 HitNormal, bool MadeImpact)
		{
			//IL_0015: Unknown result type (might be due to invalid IL or missing references)
			//IL_0016: Unknown result type (might be due to invalid IL or missing references)
			//IL_001c: Unknown result type (might be due to invalid IL or missing references)
			//IL_001d: Unknown result type (might be due to invalid IL or missing references)
			Vector3 startPosition = ((Component)trail).transform.position;
			float distance = Vector3.Distance(((Component)trail).transform.position, HitPoint);
			float remainingDistance = distance;
			while (remainingDistance > 0f)
			{
				((Component)trail).transform.position = Vector3.Lerp(startPosition, HitPoint, 1f - remainingDistance / distance);
				remainingDistance -= 100f * Time.deltaTime;
				yield return null;
			}
			((Component)trail).transform.position = HitPoint;
			Object.Destroy((Object)(object)((Component)trail).gameObject, trail.time);
		}

		public override void OnCollideWithPlayer(Collider other)
		{
			//IL_004c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0052: Unknown result type (might be due to invalid IL or missing references)
			if (!(timeSinceHittingLocalPlayer < 1f))
			{
				PlayerControllerB val = ((EnemyAI)this).MeetsStandardPlayerCollisionConditions(other, false, false);
				if ((Object)(object)val != (Object)null)
				{
					LogIfDebugBuild("Example Enemy Collision with Player!");
					timeSinceHittingLocalPlayer = 0f;
					val.DamagePlayer(20, true, true, (CauseOfDeath)0, 0, false, default(Vector3));
				}
			}
		}

		public override void HitEnemy(int force = 1, PlayerControllerB? playerWhoHit = null, bool playHitSFX = false, int hitID = -1)
		{
			((EnemyAI)this).HitEnemy(force, playerWhoHit, playHitSFX, hitID);
			if (!base.isEnemyDead)
			{
				base.enemyHP -= force;
				if (((NetworkBehaviour)this).IsOwner && base.enemyHP <= 0 && !base.isEnemyDead)
				{
					((MonoBehaviour)this).StartCoroutine(Death());
					((MonoBehaviour)this).StopCoroutine(SwingAttack());
					((MonoBehaviour)this).StopCoroutine(base.searchCoroutine);
					((EnemyAI)this).KillEnemyOnOwnerClient(false);
				}
			}
		}

		private IEnumerator Death()
		{
			deathParticles.Play();
			List<Material> materialList = new List<Material>();
			float duration = 0f;
			SkinnedMeshRenderer[] skinnedMeshRenderers = base.skinnedMeshRenderers;
			foreach (SkinnedMeshRenderer renderer in skinnedMeshRenderers)
			{
				Material[] materials = ((Renderer)renderer).materials;
				foreach (Material material in materials)
				{
					materialList.Add(material);
				}
			}
			while (duration < 1f)
			{
				foreach (Material material2 in materialList)
				{
					material2.SetFloat("_DissolveAmount", duration);
					duration += Time.deltaTime / 7f;
				}
				yield return null;
			}
			foreach (Material material3 in materialList)
			{
				material3.SetFloat("_DissolveAmount", 1f);
			}
		}

		[ClientRpc]
		public void DoAnimationClientRpc(string animationName)
		{
			LogIfDebugBuild("Animation: " + animationName);
			base.creatureAnimator.SetTrigger(animationName);
		}

		[ClientRpc]
		public void SwingAttackHitClientRpc()
		{
			//IL_0015: Unknown result type (might be due to invalid IL or missing references)
			//IL_0020: Unknown result type (might be due to invalid IL or missing references)
			//IL_0025: Unknown result type (might be due to invalid IL or missing references)
			//IL_0087: Unknown result type (might be due to invalid IL or missing references)
			//IL_008d: Unknown result type (might be due to invalid IL or missing references)
			LogIfDebugBuild("SwingAttackHitClientRPC");
			int num = 8;
			Collider[] array = Physics.OverlapBox(attackArea.position, attackArea.localScale, Quaternion.identity, num);
			if (array.Length == 0)
			{
				return;
			}
			Collider[] array2 = array;
			foreach (Collider val in array2)
			{
				PlayerControllerB val2 = ((EnemyAI)this).MeetsStandardPlayerCollisionConditions(val, false, false);
				if ((Object)(object)val2 != (Object)null)
				{
					LogIfDebugBuild("Swing attack hit player!");
					timeSinceHittingLocalPlayer = 0f;
					val2.DamagePlayer(40, true, true, (CauseOfDeath)0, 0, false, default(Vector3));
				}
			}
		}

		[ClientRpc]
		public void ShootAttackHitClientRpc()
		{
			//IL_004f: Unknown result type (might be due to invalid IL or missing references)
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_007d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0089: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c8: Unknown result type (might be due to invalid IL or missing references)
			LogIfDebugBuild("ShootAttackHitClientRpc");
			if (!(bullets > 0f))
			{
				return;
			}
			bullets -= 1f;
			PlayerControllerB val = ((EnemyAI)this).MeetsStandardPlayerCollisionConditions(((Component)base.targetPlayer).GetComponent<Collider>(), false, false);
			RaycastHit val2 = default(RaycastHit);
			if (Physics.Linecast(attackArea.position, ((Component)base.targetPlayer).transform.position, ref val2))
			{
				Object.Instantiate<TrailRenderer>(bullet, ((RaycastHit)(ref val2)).transform.position, ((RaycastHit)(ref val2)).transform.rotation);
				if ((Object)(object)val != (Object)null)
				{
					LogIfDebugBuild("Bullet hit player!");
					timeSinceHittingLocalPlayer = 0f;
					val.DamagePlayer(5, true, true, (CauseOfDeath)0, 0, false, default(Vector3));
				}
			}
			if (bullets > 0f)
			{
				((MonoBehaviour)this).StartCoroutine(Ext.WaitAndDo(delegate
				{
				}, 0.25f, delegate
				{
					ShootAttackHitClientRpc();
				}));
			}
		}
	}
}
namespace Tartarus
{
	[BepInPlugin("Tartarus", "Tartarus", "0.1.3")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class Plugin : BaseUnityPlugin
	{
		public const string ModGUID = "Tartarus";

		public const string ModName = "Tartarus";

		public const string ModVersion = "0.1.3";

		public static Plugin Instance;

		internal static readonly Harmony Harmony = new Harmony("Tartarus");

		private void Awake()
		{
			NetcodePatch();
		}

		private void NetcodePatch()
		{
			try
			{
				Type[] types = Assembly.GetExecutingAssembly().GetTypes();
				Type[] array = types;
				foreach (Type type in array)
				{
					MethodInfo[] methods = type.GetMethods(BindingFlags.Instance | BindingFlags.Static | BindingFlags.NonPublic);
					MethodInfo[] array2 = methods;
					foreach (MethodInfo methodInfo in array2)
					{
						object[] customAttributes = methodInfo.GetCustomAttributes(typeof(RuntimeInitializeOnLoadMethodAttribute), inherit: false);
						if (customAttributes.Length != 0)
						{
							methodInfo.Invoke(null, null);
						}
					}
				}
			}
			catch
			{
				Debug.LogError((object)"NetcodePatcher Failed! This Is Very Bad.");
			}
		}
	}
	public static class PluginInfo
	{
		public const string PLUGIN_GUID = "Tartarus";

		public const string PLUGIN_NAME = "Tartarus";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}
namespace TestMod
{
	public class CustomBehaviour : MonoBehaviour
	{
	}
}