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Teaisnt-Tartarus-1.0.1 icon

Tartarus

Adds Tartarus from Persona 3 configured for Lethal Company as an interior.

By Teaisnt
Date uploaded a week ago
Version 1.0.1
Download link Teaisnt-Tartarus-1.0.1.zip
Downloads 2004
Dependency string Teaisnt-Tartarus-1.0.1

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
Evaisa-HookGenPatcher-0.0.5 icon
Evaisa-HookGenPatcher

Generates MonoMod.RuntimeDetour.HookGen's MMHOOK file during the BepInEx preloader phase.

Preferred version: 0.0.5
Evaisa-LethalLib-0.16.2 icon
Evaisa-LethalLib

Personal modding tools for Lethal Company

Preferred version: 0.16.2
IAmBatby-LethalLevelLoader-1.4.11 icon
IAmBatby-LethalLevelLoader

A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v69 Compatible)

Preferred version: 1.4.11
Alice-DungeonGenerationPlus-1.4.1 icon
Alice-DungeonGenerationPlus

API to expand the compatibilities of Lethal Company's dungeon generation

Preferred version: 1.4.1

README

1.0.1

Tartarus

Custom modded interior based on Tartarus from Persona 3.

Official Release Trailer

https://youtu.be/2AWWx_RKY_s?si=sQAufp4rPEGGRlJd

Known Issues

  • Mechanics based around teleporting players are known to have a delay on other players' screens.
  • On very rare occasions scrap may spawn in unreachable areas.
  • May not be very well balanced, if you have any balancing suggestions please let me know!

Important Info

This interior makes use of DungeonGenerationPlus. For more info, refer to the linked modpage.
Feel free to DM me on Discord at 'Teaisnt' on the Lethal Company Modding Discord or ask in the mods dedicated forum under #mod-releases.

Interior Screenshots

Click here to expand

Interior Weights

This interior comes with pre-determined weights for several moons!

Click here to expand You can further configure these with LethalLevelLoader (LLL) like shown below, or other mods that can modify these values like [LethalQuantities.](https://thunderstore.io/c/lethal-company/p/BananaPuncher714/LethalQuantities/) If you are using LLL, locate its config first either within your mod manager, or in file explorer.

Then, if you want to modify the values, ensure "Enable Content Configuration" for Custom Dungeon: Tartarus is set to true.

Once "Enable Content Configuration" is set to true, all of the configs below for Tartarus will be active. In most cases you will probably only want to configure the following 2 segments "Dungeon Injection Settings - Manual Level Names List", and "Dungeon Injection Settings - Dynamic Level Tags List".
The former specifically injects the specified weights into moons with matching names. ie. Experimentation: 25 means this interior has a weight of 25 on Experimentation.
The latter injects weights based on level tags instead. The most important tags you may use are "Vanilla", and "Custom" (modded moons).

Default Weights:

  • Experimentation:25
  • Titan:50
  • March:100
  • Seichi:150
  • Rend:150
  • Dine:150
  • LuigisMansion:150
  • Acidir:200
  • Tenebrous:150
  • Pardeilolia:100
  • Sorrow:150
  • Nephrite:100
  • Ultimatum:200
  • ! Embrion:100

  • ! StarlancerZero:300

  • ! Cosmocos:300

Credits

Atlus for making awesome games!
LadyRaphtalia, Xu Xiaolan, Zaggy1024, IAmBatby, TombAvali, s1ckboy, mborsh, TKronix, Beanie, Sniper1.1, and many others who helped me immensely on this journey!

CHANGELOG

1.0.3

  • Added proper bestiary entries for enemies.
  • Fixed error regarding a fake moon in the moons list.

1.0.2

  • Added chests that contain loot.
  • Added a free sign in the entry tile as well as some decoration.
  • Tile balancing.
  • Reduced mod filesize.
  • Hopefully fixed issue where on certain modded moons the player dies when entering the Velvet Room.

1.0.1

  • Fixed incompatibility with CullFactory (it was my fault, i did a silly)

1.0.0

  • FULL RELEASE (honestly too much over far too long of a time to properly detail here... just trust me its a big update)
  • Complete visual overhaul.
  • Several new tiles.
  • 2 new enemies.
  • Several new interactable mechanics.
  • Music, and more!

0.1.4

  • Fixed major crashing/freezing issue when this interior is loaded on a moon, fixed player rotation when entering main entrance, added a VFX to the breakable object so it looks prettier, and fixed weird light reflections on green windows.

0.1.3

  • Configured moon weights (view mod page for more details), fixed mod page again but for sure but actually this time, adjusted navmesh for more accurate enemy traversal and scrap spawns, fixed turrets shooting through pillars/FunnyDoors, fixed footstep sounds playing the wrong sound on certain tiles, fixed falling in the pit of the parkour tile not killing you.

0.1.2

  • Added animated icon, and improved mod page even more probably.

0.1.1

  • Messed up the mod page; fixed now maybe.

0.1.0

  • Initial Beta release; expect bugs to occur, and await many new features to come!