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Teaisnt-Tartarus-1.1.0 icon

Tartarus

Adds Tartarus from Persona 3 configured for Lethal Company as an interior.

By Teaisnt
Date uploaded 8 months ago
Version 1.1.0
Download link Teaisnt-Tartarus-1.1.0.zip
Downloads 6261
Dependency string Teaisnt-Tartarus-1.1.0

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
Evaisa-HookGenPatcher-0.0.5 icon
Evaisa-HookGenPatcher

Generates MonoMod.RuntimeDetour.HookGen's MMHOOK file during the BepInEx preloader phase.

Preferred version: 0.0.5
WhiteSpike-Moon_Day_Speed_Multiplier_Patcher-1.0.1 icon
WhiteSpike-Moon_Day_Speed_Multiplier_Patcher

Patches the time passing mechanism to solve problems whenever day speed multiplier value has been changed. This is meant for people who wish to use these values and are able to configure them to their desire.

Preferred version: 1.0.1
Evaisa-LethalLib-0.16.2 icon
Evaisa-LethalLib

Personal modding tools for Lethal Company

Preferred version: 0.16.2
Alice-DungeonGenerationPlus-1.4.1 icon
Alice-DungeonGenerationPlus

API to expand the compatibilities of Lethal Company's dungeon generation

Preferred version: 1.4.1
IAmBatby-LethalLevelLoader-1.4.11 icon
IAmBatby-LethalLevelLoader

A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v69 Compatible)

Preferred version: 1.4.11
AudioKnight-StarlancerAIFix-3.10.0 icon
AudioKnight-StarlancerAIFix

Automatically assigns interior/exterior AI for enemies based on their spawn location and adjusts certain behaviors so that they act appropriately. Part of my Starlancer Series!

Preferred version: 3.10.0
XuXiaolan-CodeRebirthLib-0.9.8 icon
XuXiaolan-CodeRebirthLib

Library for managing large Lethal Company mods.

Preferred version: 0.9.8

README

1.1.0

Tartarus

Custom modded interior based on Tartarus from Persona 3.

Official Release Trailer

https://youtu.be/2AWWx_RKY_s?si=sQAufp4rPEGGRlJd

Known Issues

  • Mechanics based around teleporting players are known to have a delay on other players' screens.
  • On very rare occasions scrap may spawn in unreachable areas.
  • May not be very well balanced, if you have any balancing suggestions please let me know!

Important Info

This interior makes use of DungeonGenerationPlus. For more info, refer to the linked modpage.
Feel free to DM me on Discord at 'Teaisnt' on the Lethal Company Modding Discord or ask in the mods dedicated forum under #mod-releases.

Interior Screenshots

Click here to expand

Interior Weights

This interior comes with pre-determined weights for several moons!

Click here to expand You can further configure these with LethalLevelLoader (LLL) like shown below, or other mods that can modify these values like [LethalQuantities.](https://thunderstore.io/c/lethal-company/p/BananaPuncher714/LethalQuantities/) If you are using LLL, locate its config first either within your mod manager, or in file explorer.

Then, if you want to modify the values, ensure "Enable Content Configuration" for Custom Dungeon: Tartarus is set to true.

Once "Enable Content Configuration" is set to true, all of the configs below for Tartarus will be active. In most cases you will probably only want to configure the following 2 segments "Dungeon Injection Settings - Manual Level Names List", and "Dungeon Injection Settings - Dynamic Level Tags List".
The former specifically injects the specified weights into moons with matching names. ie. Experimentation: 25 means this interior has a weight of 25 on Experimentation.
The latter injects weights based on level tags instead. The most important tags you may use are "Vanilla", and "Custom" (modded moons).

Default Weights:

  • Experimentation:25
  • Titan:50
  • March:100
  • Seichi:150
  • Rend:150
  • Dine:150
  • LuigisMansion:150
  • Acidir:200
  • Tenebrous:150
  • Pardeilolia:100
  • Sorrow:150
  • Nephrite:100
  • Ultimatum:200
  • ! Embrion:100

  • ! StarlancerZero:300

  • ! Cosmocos:300

Credits

Atlus for making awesome games!
LadyRaphtalia, Xu Xiaolan, Zaggy1024, IAmBatby, TombAvali, s1ckboy, mborsh, TKronix, Beanie, Sniper1.1, and many others who helped me immensely on this journey!

CHANGELOG

1.3.8

  • Added dependency to fix issue with multiple days being consumed when visiting Tartarus.

1.3.7

  • Fixed network issue with recent update.
  • Disabled offmeshlinks on ship so enemies cant just walk straight on.

1.3.6

  • Fix for LC v73 (Please use LethalLevelLoaderUpdated by pacoito until the official mod updates for v73)

1.3.5

  • Fixed issues with enemies.
  • Reduced filesize.
  • Added moon preview to monitor.
  • Fixed issue with Reaper attack knockback.

1.3.4

  • Adding CodeRebirthLib to dependencies.

1.3.3

  • Improved some interior navmesh to reduce scrap spawning out of bounds.
  • Adjusted Velvet Room teleports so you don't hear feet landing sound when you teleport.
  • Added a bunch of configs.

1.3.2

  • Fixed Tartarus block music swapping when other players move floors.
  • Added cinematics to moon and velvet room (still w.i.p)
  • Reduced filesize (except actually its higher anyways cuz of the new cinematics)
  • Removed chests again because they're broken still

1.3.1

  • Fixed most occurrences of scrap spawning in unreachable places.
  • Added support with Zeranos moon.
  • Brought back chests (maybe they work now i dunno i didn't really test it much)

1.3.0

  • Fixed syncing issues with various networked scripts/mechanics.
  • Fixed issues with navmesh on unplayable areas on the moon.
  • Some visual adjustments for the moon to look prettier.
  • Lots of reworked lighting.
  • 7 new tiles for the interior.
  • Rework of dungeon generation for more consistent generation.

1.2.3

  • Reduced interior size.
  • Added breakable objects to some tiles in Block 2.
  • Minor tileset adjustments for better generation.

1.2.2

  • Adjusted weight on tile that shatters generation so that the mod actually works.

1.2.1

  • Set moon price because I forgot to in previous update.

1.2.0

  • Added a moon for Tartarus (removed all weights for other moons)
  • Temporarily removed chests because I still haven't fixed them.
  • Adjusted some values and thingies for better balance.

1.1.3

  • Fixed issue where Tarot Card icon breaks with RuntimeIcons.
  • Fixed error when entering any interior but Tartarus after playing on Tartarus.

1.1.2

  • Properly implemented DungenPlus
  • Fixed recurring issue with chests but actually this time.
  • Slightly reduced file size.

1.1.1

  • Fixed error regarding 'Cube does not allow Read Access'.
  • Fixed a tile in Block 2 having a broken animation.

1.1.0

  • Added a bunch of new tiles.
  • Fixed incompatibility with Lethal Performance, at least I think that's what I fixed idk it was something like that.
  • Fixed recurring issues with chests.

1.0.3

  • Added proper bestiary entries for enemies.
  • Fixed error regarding a fake moon in the moons list.

1.0.2

  • Added chests that contain loot.
  • Added a free sign in the entry tile as well as some decoration.
  • Tile balancing.
  • Reduced mod filesize.
  • Hopefully fixed issue where on certain modded moons the player dies when entering the Velvet Room.

1.0.1

  • Fixed incompatibility with CullFactory (it was my fault, i did a silly)

1.0.0

  • FULL RELEASE (honestly too much over far too long of a time to properly detail here... just trust me its a big update)
  • Complete visual overhaul.
  • Several new tiles.
  • 2 new enemies.
  • Several new interactable mechanics.
  • Music, and more!

0.1.4

  • Fixed major crashing/freezing issue when this interior is loaded on a moon, fixed player rotation when entering main entrance, added a VFX to the breakable object so it looks prettier, and fixed weird light reflections on green windows.

0.1.3

  • Configured moon weights (view mod page for more details), fixed mod page again but for sure but actually this time, adjusted navmesh for more accurate enemy traversal and scrap spawns, fixed turrets shooting through pillars/FunnyDoors, fixed footstep sounds playing the wrong sound on certain tiles, fixed falling in the pit of the parkour tile not killing you.

0.1.2

  • Added animated icon, and improved mod page even more probably.

0.1.1

  • Messed up the mod page; fixed now maybe.

0.1.0

  • Initial Beta release; expect bugs to occur, and await many new features to come!