
Tartarus
Adds Tartarus from Persona 3 configured for Lethal Company as a moon/interior combo.
By Teaisnt
Date uploaded | 2 weeks ago |
Version | 1.2.3 |
Download link | Teaisnt-Tartarus-1.2.3.zip |
Downloads | 2622 |
Dependency string | Teaisnt-Tartarus-1.2.3 |
This mod requires the following mods to function

BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100
Evaisa-HookGenPatcher
Generates MonoMod.RuntimeDetour.HookGen's MMHOOK file during the BepInEx preloader phase.
Preferred version: 0.0.5

IAmBatby-LethalLevelLoader
A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v69 Compatible)
Preferred version: 1.4.11
Alice-DungeonGenerationPlus
API to expand the compatibilities of Lethal Company's dungeon generation
Preferred version: 1.4.1
AudioKnight-StarlancerAIFix
Automatically assigns interior/exterior AI for enemies based on their spawn location and adjusts certain behaviors so that they act appropriately. Part of my Starlancer Series!
Preferred version: 3.10.0README
1.2.3
Tartarus
Custom modded interior/moon combo based on Tartarus from Persona 3.
Official Release Trailer
https://youtu.be/2AWWx_RKY_s?si=sQAufp4rPEGGRlJd
Known Issues
- Mechanics based around teleporting players are known to have a delay on other players' screens.
- May not be very well balanced, if you have any balancing suggestions please let me know!
- Clipping may occur on the moon portion of the mod.
- Jetpack/similar movement mechanics are not recommended on the moon as it does not account for anywhere outside the typical play area.
Important Info
This interior makes use of DungeonGenerationPlus. For more info, refer to the linked modpage.
Feel free to DM me on Discord at 'Teaisnt' on the Lethal Company Modding Discord or ask in the mods dedicated forum under #mod-releases.
Moon Screenshots
Click here to expand



Interior Screenshots
Click here to expand




Enemy Screenshots
Click here to expand


Credits
Atlus for making awesome games!
Mods used in some screenshots because I forgot to remove them and don't feel like re-taking the screenshots: ACompass revived, FPSCounter
Thanks to LadyRaphtalia, Xu Xiaolan, Zaggy1024, IAmBatby, TombAvali, s1ckboy, mborsh, TKronix, Beanie, Sniper1.1, and many others who helped me immensely on this journey!
CHANGELOG
1.3.0
- Fixed syncing issues with various networked scripts/mechanics.
- Fixed issues with navmesh on unplayable areas on the moon.
- Some visual adjustments for the moon to look prettier.
- Lots of reworked lighting.
- 7 new tiles for the interior.
- Rework of dungeon generation for more consistent generation.
1.2.3
- Reduced interior size.
- Added breakable objects to some tiles in Block 2.
- Minor tileset adjustments for better generation.
1.2.2
- Adjusted weight on tile that shatters generation so that the mod actually works.
1.2.1
- Set moon price because I forgot to in previous update.
1.2.0
- Added a moon for Tartarus (removed all weights for other moons)
- Temporarily removed chests because I still haven't fixed them.
- Adjusted some values and thingies for better balance.
1.1.3
- Fixed issue where Tarot Card icon breaks with RuntimeIcons.
- Fixed error when entering any interior but Tartarus after playing on Tartarus.
1.1.2
- Properly implemented DungenPlus
- Fixed recurring issue with chests but actually this time.
- Slightly reduced file size.
1.1.1
- Fixed error regarding 'Cube does not allow Read Access'.
- Fixed a tile in Block 2 having a broken animation.
1.1.0
- Added a bunch of new tiles.
- Fixed incompatibility with Lethal Performance, at least I think that's what I fixed idk it was something like that.
- Fixed recurring issues with chests.
1.0.3
- Added proper bestiary entries for enemies.
- Fixed error regarding a fake moon in the moons list.
1.0.2
- Added chests that contain loot.
- Added a free sign in the entry tile as well as some decoration.
- Tile balancing.
- Reduced mod filesize.
- Hopefully fixed issue where on certain modded moons the player dies when entering the Velvet Room.
1.0.1
- Fixed incompatibility with CullFactory (it was my fault, i did a silly)
1.0.0
- FULL RELEASE (honestly too much over far too long of a time to properly detail here... just trust me its a big update)
- Complete visual overhaul.
- Several new tiles.
- 2 new enemies.
- Several new interactable mechanics.
- Music, and more!
0.1.4
- Fixed major crashing/freezing issue when this interior is loaded on a moon, fixed player rotation when entering main entrance, added a VFX to the breakable object so it looks prettier, and fixed weird light reflections on green windows.
0.1.3
- Configured moon weights (view mod page for more details), fixed mod page again but for sure but actually this time, adjusted navmesh for more accurate enemy traversal and scrap spawns, fixed turrets shooting through pillars/FunnyDoors, fixed footstep sounds playing the wrong sound on certain tiles, fixed falling in the pit of the parkour tile not killing you.
0.1.2
- Added animated icon, and improved mod page even more probably.
0.1.1
- Messed up the mod page; fixed now maybe.
0.1.0
- Initial Beta release; expect bugs to occur, and await many new features to come!