Decompiled source of UmamusumePlayerModels v1.0.1

UmaMusumePlayerModels.dll

Decompiled 6 days ago
using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: AssemblyCompany("UmaMusumePlayerModels")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("UmaMusumePlayerModels")]
[assembly: AssemblyTitle("UmaMusumePlayerModels")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace ModelReplacement
{
	public class SILENCESUZUKA : BodyReplacementBase
	{
		private Animator headAnimator;

		private Animator tailAnimator;

		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "SilenceSuzuka";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}

		protected override void OnDeath()
		{
			((BodyReplacementBase)this).OnDeath();
			GameObject gameObject = ((Component)base.replacementDeadBody.transform.Find("pfb_bdy1002_00/Position/Hip/UpBody_Ctrl/Waist/Spine/Chest/Neck/Head")).gameObject;
			GameObject gameObject2 = ((Component)base.replacementDeadBody.transform.Find("pfb_bdy1002_00/Position/Hip")).gameObject;
			headAnimator = gameObject.GetComponent<Animator>();
			tailAnimator = gameObject2.GetComponent<Animator>();
			headAnimator.SetTrigger("OnDeath");
			tailAnimator.SetTrigger("OnDeath");
		}
	}
	public class HARUURARA : BodyReplacementBase
	{
		private Animator headAnimator;

		private Animator tailAnimator;

		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "HaruUrara";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}

		protected override void OnDeath()
		{
			((BodyReplacementBase)this).OnDeath();
			GameObject gameObject = ((Component)base.replacementDeadBody.transform.Find("pfb_bdy1052_00/Position/Hip/UpBody_Ctrl/Waist/Spine/Chest/Neck/Head")).gameObject;
			GameObject gameObject2 = ((Component)base.replacementDeadBody.transform.Find("pfb_bdy1052_00/Position/Hip")).gameObject;
			headAnimator = gameObject.GetComponent<Animator>();
			tailAnimator = gameObject2.GetComponent<Animator>();
			headAnimator.SetTrigger("OnDeath");
			tailAnimator.SetTrigger("OnDeath");
		}
	}
	public class SPECIALWEEK : BodyReplacementBase
	{
		private Animator headAnimator;

		private Animator tailAnimator;

		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "SpecialWeek";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}

		protected override void OnDeath()
		{
			((BodyReplacementBase)this).OnDeath();
			GameObject gameObject = ((Component)base.replacementDeadBody.transform.Find("pfb_bdy1001_00/Position/Hip/UpBody_Ctrl/Waist/Spine/Chest/Neck/Head")).gameObject;
			GameObject gameObject2 = ((Component)base.replacementDeadBody.transform.Find("pfb_bdy1001_00/Position/Hip")).gameObject;
			headAnimator = gameObject.GetComponent<Animator>();
			tailAnimator = gameObject2.GetComponent<Animator>();
			headAnimator.SetTrigger("OnDeath");
			tailAnimator.SetTrigger("OnDeath");
		}
	}
	public class TOKAITEIO : BodyReplacementBase
	{
		private Animator headAnimator;

		private Animator tailAnimator;

		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "TokaiTeio";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}

		protected override void OnDeath()
		{
			((BodyReplacementBase)this).OnDeath();
			GameObject gameObject = ((Component)base.replacementDeadBody.transform.Find("pfb_bdy1003_00/Position/Hip/UpBody_Ctrl/Waist/Spine/Chest/Neck/Head")).gameObject;
			GameObject gameObject2 = ((Component)base.replacementDeadBody.transform.Find("pfb_bdy1003_00/Position/Hip")).gameObject;
			headAnimator = gameObject.GetComponent<Animator>();
			tailAnimator = gameObject2.GetComponent<Animator>();
			headAnimator.SetTrigger("OnDeath");
			tailAnimator.SetTrigger("OnDeath");
		}
	}
	public class OGURICAP : BodyReplacementBase
	{
		private Animator headAnimator;

		private Animator tailAnimator;

		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "OguriCap";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}

		protected override void OnDeath()
		{
			((BodyReplacementBase)this).OnDeath();
			GameObject gameObject = ((Component)base.replacementDeadBody.transform.Find("pfb_bdy1006_00/Position/Hip/UpBody_Ctrl/Waist/Spine/Chest/Neck/Head")).gameObject;
			GameObject gameObject2 = ((Component)base.replacementDeadBody.transform.Find("pfb_bdy1006_00/Position/Hip")).gameObject;
			headAnimator = gameObject.GetComponent<Animator>();
			tailAnimator = gameObject2.GetComponent<Animator>();
			headAnimator.SetTrigger("OnDeath");
			tailAnimator.SetTrigger("OnDeath");
		}
	}
	public class MAYANOTOPGUN : BodyReplacementBase
	{
		private Animator headAnimator;

		private Animator tailAnimator;

		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "MayanoTopGun";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}

		protected override void OnDeath()
		{
			((BodyReplacementBase)this).OnDeath();
			GameObject gameObject = ((Component)base.replacementDeadBody.transform.Find("pfb_bdy1024_00/Position/Hip/UpBody_Ctrl/Waist/Spine/Chest/Neck/Head")).gameObject;
			GameObject gameObject2 = ((Component)base.replacementDeadBody.transform.Find("pfb_bdy1024_00/Position/Hip")).gameObject;
			headAnimator = gameObject.GetComponent<Animator>();
			tailAnimator = gameObject2.GetComponent<Animator>();
			headAnimator.SetTrigger("OnDeath");
			tailAnimator.SetTrigger("OnDeath");
		}
	}
	public class GOLDSHIP : BodyReplacementBase
	{
		private Animator headAnimator;

		private Animator tailAnimator;

		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "GoldShip";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}

		protected override void OnDeath()
		{
			((BodyReplacementBase)this).OnDeath();
			GameObject gameObject = ((Component)base.replacementDeadBody.transform.Find("pfb_bdy1007_00/Position/Hip/UpBody_Ctrl/Waist/Spine/Chest/Neck/Head")).gameObject;
			GameObject gameObject2 = ((Component)base.replacementDeadBody.transform.Find("pfb_bdy1007_00/Position/Hip")).gameObject;
			headAnimator = gameObject.GetComponent<Animator>();
			tailAnimator = gameObject2.GetComponent<Animator>();
			headAnimator.SetTrigger("OnDeath");
			tailAnimator.SetTrigger("OnDeath");
		}
	}
	[BepInPlugin("com.teaisnt.umamusumeplayermodels", "UmamusumePlayerModels", "1.0.0")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class Plugin : BaseUnityPlugin
	{
		private void Awake()
		{
			//IL_009f: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a5: Expected O, but got Unknown
			Assets.PopulateAssets();
			ModelReplacementAPI.RegisterSuitModelReplacement("Silence Suzuka", typeof(SILENCESUZUKA));
			ModelReplacementAPI.RegisterSuitModelReplacement("Haru Urara", typeof(HARUURARA));
			ModelReplacementAPI.RegisterSuitModelReplacement("Special Week", typeof(SPECIALWEEK));
			ModelReplacementAPI.RegisterSuitModelReplacement("Tokai Teio", typeof(TOKAITEIO));
			ModelReplacementAPI.RegisterSuitModelReplacement("Oguri Cap", typeof(OGURICAP));
			ModelReplacementAPI.RegisterSuitModelReplacement("Mayano Top Gun", typeof(MAYANOTOPGUN));
			ModelReplacementAPI.RegisterSuitModelReplacement("Gold Ship", typeof(GOLDSHIP));
			Harmony val = new Harmony("com.teaisnt.umamusumeplayermodels");
			val.PatchAll();
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin com.teaisnt.umamusumeplayermodels is loaded!");
		}
	}
	public static class Assets
	{
		public static string mainAssetBundleName = "umamusumeplayermodelsassetbundle";

		public static AssetBundle MainAssetBundle = null;

		private static string GetAssemblyName()
		{
			return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_");
		}

		public static void PopulateAssets()
		{
			if ((Object)(object)MainAssetBundle == (Object)null)
			{
				Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName);
				using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName);
				MainAssetBundle = AssetBundle.LoadFromStream(stream);
			}
		}
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}