TeamAwesomeAndCoolAndHandsome-Spore_Lizard_Hawk_Tuah icon

Spore Lizard Hawk Tuah

An awful mod per request of my friend Mason that replaces all spore lizard related grunts into Hawk Tuah. It's worth noting I didn't test this whatsoever. Woo!

Last updated 2 hours ago
Total downloads 59
Total rating 1 
Categories Asset Replacements
Dependency string TeamAwesomeAndCoolAndHandsome-Spore_Lizard_Hawk_Tuah-1.0.0
Dependants 0 other packages depend on this package

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
no00ob-LCSoundTool-1.2.2 icon
no00ob-LCSoundTool

Let's you easily load audio files, replace any in game audio clip and log any audio playback into console.

Preferred version: 1.2.2
Clementinise-CustomSounds-1.2.4 icon
Clementinise-CustomSounds

Let's you easily load audio files (With LCSoundTool) and replace any in game audio clip.

Preferred version: 1.2.4

README

What It Does:

This mod lets you replace the game's default sounds with your own .wav files. It's a simple way to edit any of the game's audio.

How to Install:

  • Use any compatible mod manager for the easiest installation.

OR

  • Make sure you have BepInEx & LCSoundTool installed.
  • Download this mod and put it in your BepInEx plugins folder. (\GAME_LOCATION\Lethal Company\BepInEx\plugins)
  • Put your matching .wav files in the "CustomSounds" directory.

How to Use:

The mod automatically replaces game sounds with the .wav files from the "CustomSounds" folder. Make sure your file names match the in-game sounds you want to replace.

Terminal Commands:

  • CUSTOMSOUNDS LIST: Displays all currently loaded sounds
  • CUSTOMSOUNDS RELOAD: Reloads and applies sounds from the 'CustomSounds' folder and its subfolders
  • CUSTOMSOUNDS REVERT: Unloads all custom sounds and restores original game sounds
  • CUSTOMSOUNDS HELP: Provides a list of all CustomSounds commands

Tips

You can utilize LCSoundTool and its F5 logging feature to identify the name of the audio you want to replace.

For Sound Packs Creator

To make installation easier, you will need to organize your release as follows:

- manifest.json
- README.md
- CHANGELOG.md (Optional)
- BepInEx
    - plugins
        - CustomSounds
            - <YourSoundPackName>
                - [Insert All Audio Files Here]

For a better understanding, you can refer to the folder structure of MinecraftCompany Doors