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TeamBridget-Peaches_Castle-1.0.2 icon

Peaches Castle

Adds the castle grounds of Peach's Castle as a playable moon.

Date uploaded 11 months ago
Version 1.0.2
Download link TeamBridget-Peaches_Castle-1.0.2.zip
Downloads 24131
Dependency string TeamBridget-Peaches_Castle-1.0.2

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
HolographicWings-LethalExpansion-1.3.16 icon
HolographicWings-LethalExpansion

Large game expansion with SDK support and a plenty of features.

Preferred version: 1.3.16

README

Peach's Castle Has Come to Lethal Company!

Adds the castle grounds of Peach's Castle as a playable moon!
This map is still a work in progress, so please look forward to future updates.
If you have any suggestions or bug reports please contact me at terra.ulf on Discord, or @ me in the LC Modding Discord.
Please read the known issues before installing.

Installation

The moon should automatically install if using the mod manager.
For manual installation, drag and drop the BepInEx folder into your LC root folder, or drag and drop castlegrounds.lem directly into your Modules folder.
Be sure you have all the required dependencies installed before downloading.
All players in the lobby are required to have the mod.

Known Issues

  1. The dropship does not land when buying items (LE issue)
  2. The sun z-fighting with the eclipse texture and appearing purple (LE issue)
  3. The day/night cycle does not work properly. Time flows as normal, however. (LE issue)
  4. Various lighting issues, most notably the square shadow cast by trees

Shoutouts to HolographicWings for making the tools to make this possible.

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CHANGELOG

  • 1.0.41

    • Fixed a couple of typos
  • 1.0.4

    • Dropship should actually work now
    • Adjusted overall balance of moon
      • Adjusted scrap spawn rate
      • Adjusted scrap that can spawn
      • Adjusted monster spawn rate
      • Adjusted monsters that can spawn
      • Adjusted size of factory
      • Added a cost to route to moon (Now requiring 450 credits)

Difficulty and scrap should now be more aligned with vanilla maps instead of being really OP... (Whoopsie!)

  • 1.0.3

    • Various LethalExpansion bugs have now been fixed (Thanks HolographicWings)
      • The dropship now works
      • Day/night cycle now works
      • The sun doesn't z-fight with itself and appear purple
    • Fixed issue where trees would cast a square shadow
    • Added interact trigger to Toad
    • Disabled stormy weather
    • Changed mod icon
    • Changed moon preview
    • Changed waterfall material
    • Decreased hazard level
    • Decreased Baboon Hawk frequency during the day
    • Increased size of trees
    • Adjusted size of factory
    • Adjusted fog
  • 1.0.2

    • Adjusted loot table of possible scrap
    • Adjusted enemy spawn rate
    • Adjusted colour of the fire exits lamps
    • Increased hazard level
  • 1.0.1

    • Fixed issue where the ship would clip through terrain when landing and taking off
    • Fixed issue where lightning could strike inside of the factory
    • Fixed issue where the flooded weather would start higher than it should
    • Adjusted enemy spawn rate
    • Adjusted amount of scrap that could spawn
    • Adjusted size of the factory
    • Adjusted possible enemies that can spawn inside and outside
    • Adjusted fog very slightly
    • Added lamps to main entrance and fire exit for clarity
    • Added Kug