Goals of this modpack
Updated 6 months agoSome aspects I wanted to maintain in this modpack:
- Keeping it reasonably light, adding everything needed for the essential modded Lethal Company experience and discarding everything else.
- Keeping the monsters feeling scary and combat as something to be feared & used only as a last resort.
- Increasing the sense of progression while keeping the characters themselves feeling fragile (this is good for horror). Progression in this pack is done solely through upgrading the ship, purchasing new equipment, and discovering brand new moons.
- Sustaining the tone and feel of the vanilla game. Zeekers perfected the balance of comedy and horror as well as creating a rich atmosphere, and so I only added mods that I believe align with his original vision.
So, if you're wondering why a popular mod was excluded or why certain adjustments were made, these four aspects are likely the reason. If you have a suggestion however, feel free to contact me!