using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using Freddy_Deady.Patches;
using HarmonyLib;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("Freddy_Deady")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("Freddy_Deady")]
[assembly: AssemblyCopyright("Copyright © 2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("a6334a32-1742-4523-ac97-87500085b9e8")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Freddy_Deady
{
[BepInPlugin("sadboi.freddydeadymod", "Freddy Fazbear Dead Teammate Noise", "1.0.0.0")]
public class FreddyDeadyBase : BaseUnityPlugin
{
private const string modGUID = "sadboi.freddydeadymod";
private const string modName = "Freddy Fazbear Dead Teammate Noise";
private const string modVersion = "1.0.0.0";
private readonly Harmony harmony = new Harmony("sadboi.freddydeadymod");
private static FreddyDeadyBase Instance;
internal ManualLogSource mls;
internal static List<AudioClip> SoundFX;
internal static AssetBundle Bundle;
private void Awake()
{
if ((Object)(object)Instance == (Object)null)
{
Instance = this;
}
mls = Logger.CreateLogSource("mod are awake");
mls.LogInfo((object)"message on mod load");
harmony.PatchAll(typeof(FreddyDeadyBase));
harmony.PatchAll(typeof(SoundManagerPatch));
mls = ((BaseUnityPlugin)this).Logger;
SoundFX = new List<AudioClip>();
string location = ((BaseUnityPlugin)Instance).Info.Location;
location = location.TrimEnd("Freddy_Deady.dll".ToCharArray());
Bundle = AssetBundle.LoadFromFile(location + "freggy");
if ((Object)(object)Bundle != (Object)null)
{
mls.LogInfo((object)"yeah we gucci");
SoundFX = Bundle.LoadAllAssets<AudioClip>().ToList();
}
else
{
mls.LogError((object)"it didn't work");
}
}
}
}
namespace Freddy_Deady.Patches
{
[HarmonyPatch(typeof(SoundManager))]
internal class SoundManagerPatch
{
[HarmonyPatch("SetFearAudio")]
[HarmonyPostfix]
private static void OverrideAudio(SoundManager __instance)
{
__instance.highAction1.PlayOneShot(FreddyDeadyBase.SoundFX[0]);
__instance.highAction2.PlayOneShot(FreddyDeadyBase.SoundFX[0]);
__instance.lowAction.PlayOneShot(FreddyDeadyBase.SoundFX[0]);
}
}
}