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Decompiled source of FreddyFazbearDeadTeammateNoise v1.0.0
Freddy_Deady.dll
Decompiled 2 years agousing System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Logging; using Freddy_Deady.Patches; using HarmonyLib; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("Freddy_Deady")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("Freddy_Deady")] [assembly: AssemblyCopyright("Copyright © 2024")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("a6334a32-1742-4523-ac97-87500085b9e8")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")] [assembly: AssemblyVersion("1.0.0.0")] namespace Freddy_Deady { [BepInPlugin("sadboi.freddydeadymod", "Freddy Fazbear Dead Teammate Noise", "1.0.0.0")] public class FreddyDeadyBase : BaseUnityPlugin { private const string modGUID = "sadboi.freddydeadymod"; private const string modName = "Freddy Fazbear Dead Teammate Noise"; private const string modVersion = "1.0.0.0"; private readonly Harmony harmony = new Harmony("sadboi.freddydeadymod"); private static FreddyDeadyBase Instance; internal ManualLogSource mls; internal static List<AudioClip> SoundFX; internal static AssetBundle Bundle; private void Awake() { if ((Object)(object)Instance == (Object)null) { Instance = this; } mls = Logger.CreateLogSource("mod are awake"); mls.LogInfo((object)"message on mod load"); harmony.PatchAll(typeof(FreddyDeadyBase)); harmony.PatchAll(typeof(SoundManagerPatch)); mls = ((BaseUnityPlugin)this).Logger; SoundFX = new List<AudioClip>(); string location = ((BaseUnityPlugin)Instance).Info.Location; location = location.TrimEnd("Freddy_Deady.dll".ToCharArray()); Bundle = AssetBundle.LoadFromFile(location + "freggy"); if ((Object)(object)Bundle != (Object)null) { mls.LogInfo((object)"yeah we gucci"); SoundFX = Bundle.LoadAllAssets<AudioClip>().ToList(); } else { mls.LogError((object)"it didn't work"); } } } } namespace Freddy_Deady.Patches { [HarmonyPatch(typeof(SoundManager))] internal class SoundManagerPatch { [HarmonyPatch("SetFearAudio")] [HarmonyPostfix] private static void OverrideAudio(SoundManager __instance) { __instance.highAction1.PlayOneShot(FreddyDeadyBase.SoundFX[0]); __instance.highAction2.PlayOneShot(FreddyDeadyBase.SoundFX[0]); __instance.lowAction.PlayOneShot(FreddyDeadyBase.SoundFX[0]); } } }