A. Unity Setup
Updated 2 weeks agoProject Patcher
The current version of the game is v73, so you need to setup a 2022.3.62f2 UnityProject and patch that project with the latest rip of lethal company, this is done by following the patching steps in here:
- Download Unity Hub from https://unity.com/download.
- Download Git from https://git-scm.com/install/.
- Download .NET 9 from https://dotnet.microsoft.com/en-us/download/dotnet/9.0.
- Download Unity version 2022.3.62f2 from https://unity.com/releases/editor/archive.
- Make a new High Definition 3D 2022.3.62f2 project in Unity Hub.
- Hover over Window at the top of the screen, and press Package Manager.
- At the top left should be a
+button, from there a small menu should open, press the option that saysAdd package from git URL...and paste the following links into it:
https://github.com/Zaggy1024/unity-project-patcher.git#lc-v73-fixes
https://github.com/Zaggy1024/unity-lc-project-patcher.git#v73-fixes
- After downloading, restart unity as some UI might not immediately show up.
- From there there should be a new menu at the top called
tools, hover over it and then hover overUnity Project Patcherand click "Open Window", then press "Install BepInEx" on the button at the bottom. - Finally, go to steam, right click "Lethal Company" and press "Browse local files", this is so we can get the file path to the game which the patcher needs.
- Copy and paste the path to Lethal Company and inside the Assets folder in unity should be an asset created by the patcher called
placeholder, paste the path into its first field. - Go back to the window we had earlier where you installed BepInEx and press
Start Patching. - From there, the editor will restart about 7 to 10 times on its own, but will occasionally ask you some questions, you just need to press yes to but do make sure you read and acknowledge what you're doing.
- Congratulations, you now have a patched V73 Lethal Company project.
Setup
The github page for releases includes the mod's package zip and the Editor.dll, you simply need those two and PathfindingLib.dll to load the mod into the UnityEditor. Alternatively, you could import the UnityPackage found on the same releases page onto your project and get an already done structure setup.
Pages
- A. Unity Setup
- B.1 Registering Content via Code
- B.2 Registering via Unity Editor
- C.1 Moons
- C.2 Interiors
- C.3 Weathers
- C.4 Enemies
- C.5 Inside/Outside Hazards
- C.6 Ship Upgrades/Decors
- C.7 Items
- C.8 Additional TileSets
- D.1 Achievements
- D.2 Vehicles
- D.3 Entity Replacements
- E.1 DawnLib SourceGenerator
- F.1 Utility Scripts
- F.2 Unity Editor Tricks