using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using LC_API.ServerAPI;
using UnityEngine;
using UnityEngine.SceneManagement;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = "")]
[assembly: AssemblyCompany("FixEnemy")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("My first plugin")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("FixEnemy")]
[assembly: AssemblyTitle("FixEnemy")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace FixEnemy;
[BepInPlugin("FixEnemy", "FixEnemy", "1.0.0")]
public class Plugin : BaseUnityPlugin
{
[HarmonyPatch]
internal class EnemyPatch
{
[HarmonyPatch(typeof(EnemyAI), "KillEnemy")]
[HarmonyPostfix]
public static void FixEnemy(EnemyAI __instance, bool __0)
{
Object.Destroy((Object)(object)((Component)__instance).gameObject);
}
}
public static ManualLogSource logger;
public void Awake()
{
//IL_0017: Unknown result type (might be due to invalid IL or missing references)
((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin FixEnemy is loaded!");
new Harmony("FixEnemy").PatchAll();
SceneManager.sceneLoaded += OnSceneLoaded;
}
private void OnSceneLoaded(Scene scene, LoadSceneMode mode)
{
if (Utils.IsIngame())
{
ModdedServer.SetServerModdedOnly();
}
}
}
internal class Utils
{
public static bool IsIngame()
{
if ((Object)(object)GameObject.Find("Environment") != (Object)null)
{
return true;
}
return false;
}
}
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "FixEnemy";
public const string PLUGIN_NAME = "FixEnemy";
public const string PLUGIN_VERSION = "1.0.0";
}