Decompiled source of Good Night Theme Klonoa v0.0.4

CustomDeathAudio.dll

Decompiled 8 months ago
using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using LCSoundTool;
using Microsoft.CodeAnalysis;
using Unity.Netcode;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("Unity.Netcode.Runtime")]
[assembly: AssemblyCompany("CustomDeathAudio")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("Customise the death audio.")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+e5d1a44f587956c2ceedd1dc598010ede7d9878b")]
[assembly: AssemblyProduct("CustomDeathAudio")]
[assembly: AssemblyTitle("CustomDeathAudio")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace CustomDeathAudio
{
	[BepInPlugin("com.bean.CustomDeathAudio", "CustomDeathAudio", "1.3.0")]
	public class Plugin : BaseUnityPlugin
	{
		public static Plugin? Instance;

		internal static ManualLogSource? LogSource;

		private readonly Harmony _harmony = new Harmony("com.bean.CustomDeathAudio");

		public AudioClip CustomSound = null;

		private readonly string _pluginPath = "BeanCan-CustomDeathAudio";

		private const string OriginFileName = "DeathAudio";

		internal static ConfigEntry<string> CustomRelativePath;

		internal static ConfigEntry<float> CustomVolume;

		internal static ConfigEntry<float> CustomPitch;

		public static PlayerControllerB? Player => GameNetworkManager.Instance?.localPlayerController;

		public static void AddLog(string str)
		{
			ManualLogSource? logSource = LogSource;
			if (logSource != null)
			{
				logSource.LogInfo((object)str);
			}
		}

		private void Awake()
		{
			if ((Object)(object)Instance != (Object)null)
			{
				throw new Exception("More than 1 plugin instance.");
			}
			Instance = this;
			LogSource = ((BaseUnityPlugin)this).Logger;
			CustomRelativePath = ((BaseUnityPlugin)this).Config.Bind<string>("General", "CustomRelatedPath", "./DeathAudio.wav", "Customize the path of your audio relative to the plugin's folder. \ne.g. \"../another-path/MyAudio.ogg\" \nIf no suffix is provided, \".wav\" will be considered as the default.");
			CustomVolume = ((BaseUnityPlugin)this).Config.Bind<float>("General", "CustomVolum", 1f, "Customize the Volum of your audio. \nShould be a float number. (Default: 100%)");
			CustomPitch = ((BaseUnityPlugin)this).Config.Bind<float>("General", "CustomPitch", 1f, "Customize the pitch(playback speed) of your audio. \nShould be a float number. (Default: 100%)");
			AddLog("Plugin CustomDeathAudio is loaded!");
			_harmony.PatchAll(Assembly.GetExecutingAssembly());
		}

		internal void Start()
		{
			ProcessSoundFile();
		}

		internal void OnDestroy()
		{
			ProcessSoundFile();
		}

		private void ProcessSoundFile()
		{
			if (_pluginPath == null)
			{
				return;
			}
			string directoryName = Path.GetDirectoryName(CustomRelativePath.Value);
			string fileName = Path.GetFileName(CustomRelativePath.Value);
			try
			{
				AddLog("Loading " + _pluginPath + "/" + directoryName + "/" + fileName + ".");
				CustomSound = SoundTool.GetAudioClip(_pluginPath, directoryName, fileName);
			}
			catch
			{
			}
			if (!((Object)(object)CustomSound != (Object)null))
			{
				try
				{
					AddLog("Loading " + _pluginPath + "/DeathAudio.wav.");
					CustomSound = SoundTool.GetAudioClip(_pluginPath, "DeathAudio.wav");
				}
				catch
				{
				}
				if (!((Object)(object)CustomSound != (Object)null))
				{
					AddLog("Failed to load the audio.");
				}
			}
		}
	}
	[HarmonyPatch(typeof(PlayerControllerB))]
	public class DeathPatches
	{
		[HarmonyPostfix]
		[HarmonyPatch("KillPlayer")]
		private static void KillPlayerPatch(PlayerControllerB __instance)
		{
			//IL_0044: Unknown result type (might be due to invalid IL or missing references)
			//IL_004a: Expected O, but got Unknown
			Plugin.AddLog("Killing player.");
			if (((NetworkBehaviour)__instance).IsOwner && !((Object)(object)Plugin.Instance?.CustomSound == (Object)null))
			{
				Plugin.AddLog("Playing death audio.");
				GameObject val = new GameObject("DeathAudioObject");
				AudioSource val2 = val.AddComponent<AudioSource>();
				val2.pitch = Plugin.CustomPitch.Value;
				val2.spatialBlend = 0f;
				val2.PlayOneShot(Plugin.Instance.CustomSound, Plugin.CustomVolume.Value);
			}
		}
	}
	public static class PluginInfo
	{
		public const string PLUGIN_GUID = "CustomDeathAudio";

		public const string PLUGIN_NAME = "CustomDeathAudio";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}
namespace Instruments4Music
{
	public static class MyPluginInfo
	{
		public const string PLUGIN_GUID = "com.bean.CustomDeathAudio";

		public const string PLUGIN_NAME = "CustomDeathAudio";

		public const string PLUGIN_VERSION = "1.3.0";
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}