using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using LCSoundTool;
using Microsoft.CodeAnalysis;
using Unity.Netcode;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("Unity.Netcode.Runtime")]
[assembly: AssemblyCompany("CustomDeathAudio")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("Customise the death audio.")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+e5d1a44f587956c2ceedd1dc598010ede7d9878b")]
[assembly: AssemblyProduct("CustomDeathAudio")]
[assembly: AssemblyTitle("CustomDeathAudio")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace CustomDeathAudio
{
[BepInPlugin("com.bean.CustomDeathAudio", "CustomDeathAudio", "1.3.0")]
public class Plugin : BaseUnityPlugin
{
public static Plugin? Instance;
internal static ManualLogSource? LogSource;
private readonly Harmony _harmony = new Harmony("com.bean.CustomDeathAudio");
public AudioClip CustomSound = null;
private readonly string _pluginPath = "BeanCan-CustomDeathAudio";
private const string OriginFileName = "DeathAudio";
internal static ConfigEntry<string> CustomRelativePath;
internal static ConfigEntry<float> CustomVolume;
internal static ConfigEntry<float> CustomPitch;
public static PlayerControllerB? Player => GameNetworkManager.Instance?.localPlayerController;
public static void AddLog(string str)
{
ManualLogSource? logSource = LogSource;
if (logSource != null)
{
logSource.LogInfo((object)str);
}
}
private void Awake()
{
if ((Object)(object)Instance != (Object)null)
{
throw new Exception("More than 1 plugin instance.");
}
Instance = this;
LogSource = ((BaseUnityPlugin)this).Logger;
CustomRelativePath = ((BaseUnityPlugin)this).Config.Bind<string>("General", "CustomRelatedPath", "./DeathAudio.wav", "Customize the path of your audio relative to the plugin's folder. \ne.g. \"../another-path/MyAudio.ogg\" \nIf no suffix is provided, \".wav\" will be considered as the default.");
CustomVolume = ((BaseUnityPlugin)this).Config.Bind<float>("General", "CustomVolum", 1f, "Customize the Volum of your audio. \nShould be a float number. (Default: 100%)");
CustomPitch = ((BaseUnityPlugin)this).Config.Bind<float>("General", "CustomPitch", 1f, "Customize the pitch(playback speed) of your audio. \nShould be a float number. (Default: 100%)");
AddLog("Plugin CustomDeathAudio is loaded!");
_harmony.PatchAll(Assembly.GetExecutingAssembly());
}
internal void Start()
{
ProcessSoundFile();
}
internal void OnDestroy()
{
ProcessSoundFile();
}
private void ProcessSoundFile()
{
if (_pluginPath == null)
{
return;
}
string directoryName = Path.GetDirectoryName(CustomRelativePath.Value);
string fileName = Path.GetFileName(CustomRelativePath.Value);
try
{
AddLog("Loading " + _pluginPath + "/" + directoryName + "/" + fileName + ".");
CustomSound = SoundTool.GetAudioClip(_pluginPath, directoryName, fileName);
}
catch
{
}
if (!((Object)(object)CustomSound != (Object)null))
{
try
{
AddLog("Loading " + _pluginPath + "/DeathAudio.wav.");
CustomSound = SoundTool.GetAudioClip(_pluginPath, "DeathAudio.wav");
}
catch
{
}
if (!((Object)(object)CustomSound != (Object)null))
{
AddLog("Failed to load the audio.");
}
}
}
}
[HarmonyPatch(typeof(PlayerControllerB))]
public class DeathPatches
{
[HarmonyPostfix]
[HarmonyPatch("KillPlayer")]
private static void KillPlayerPatch(PlayerControllerB __instance)
{
//IL_0044: Unknown result type (might be due to invalid IL or missing references)
//IL_004a: Expected O, but got Unknown
Plugin.AddLog("Killing player.");
if (((NetworkBehaviour)__instance).IsOwner && !((Object)(object)Plugin.Instance?.CustomSound == (Object)null))
{
Plugin.AddLog("Playing death audio.");
GameObject val = new GameObject("DeathAudioObject");
AudioSource val2 = val.AddComponent<AudioSource>();
val2.pitch = Plugin.CustomPitch.Value;
val2.spatialBlend = 0f;
val2.PlayOneShot(Plugin.Instance.CustomSound, Plugin.CustomVolume.Value);
}
}
}
public static class PluginInfo
{
public const string PLUGIN_GUID = "CustomDeathAudio";
public const string PLUGIN_NAME = "CustomDeathAudio";
public const string PLUGIN_VERSION = "1.0.0";
}
}
namespace Instruments4Music
{
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "com.bean.CustomDeathAudio";
public const string PLUGIN_NAME = "CustomDeathAudio";
public const string PLUGIN_VERSION = "1.3.0";
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}