using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using HarmonyLib;
using Microsoft.CodeAnalysis;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("JesterDoorSlam")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyDescription("Makes popped Jesters slam open doors, provided they've built up enough speed.")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("JesterDoorSlam")]
[assembly: AssemblyTitle("JesterDoorSlam")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace JesterDoorSlam
{
[BepInPlugin("JesterDoorSlam", "JesterDoorSlam", "1.0.0")]
public class Plugin : BaseUnityPlugin
{
private readonly Harmony harmony = new Harmony("JesterDoorSlam");
public static Plugin Instance;
private void Awake()
{
if (Instance == null)
{
Instance = this;
}
((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin JesterDoorSlam is loaded!");
harmony.PatchAll(typeof(JesterPatch));
}
}
[HarmonyPatch(typeof(JesterAI))]
public class JesterPatch
{
[HarmonyPatch("Update")]
[HarmonyPostfix]
private static void SlamOpenDoors(ref JesterAI __instance)
{
if (((EnemyAI)__instance).currentBehaviourStateIndex == 2 && ((EnemyAI)__instance).agent.speed >= 10f)
{
((EnemyAI)__instance).useSecondaryAudiosOnAnimatedObjects = true;
}
else
{
((EnemyAI)__instance).useSecondaryAudiosOnAnimatedObjects = false;
}
}
}
public static class PluginInfo
{
public const string PLUGIN_GUID = "JesterDoorSlam";
public const string PLUGIN_NAME = "JesterDoorSlam";
public const string PLUGIN_VERSION = "1.0.0";
}
}