Tesert-LimitedTeleporterCharges icon

LimitedTeleporterCharges

Introduces a finite number of charges for the teleporter, in contrast to vanilla where the teleporter has unlimited charges. The charges reset every in-game day. The amount of charges is adjustable via the config file.

Last updated 2 months ago
Total downloads 3009
Total rating 6 
Categories Mods Client-side Server-side Equipment
Dependency string Tesert-LimitedTeleporterCharges-1.0.3
Dependants 12 other packages depend on this package

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
DrFeederino-LC_API_V50-3.4.11 icon
DrFeederino-LC_API_V50

Multipurpose modding API for Lethal Company V64

Preferred version: 3.4.11

README

Limited Teleporter Charges

Introduces a finite number of charges for the teleporter, in contrast to vanilla where the teleporter has unlimited charges.

Features

  • Limited amount of charges for the regular teleporter. Every use of the teleporter will consume a charge.
  • Tooltip to show how many charges are left when looking at the button.
  • Disabling the button when the teleporter is out of charges.
  • Charges reset every in-game day.
  • The amount of charges is configurable via the config file.
  • Charges are synced with other players depending on the host's config setting.
  • Charges are synced with other players even when joining the game late (works with LateCompany).

Motivation for mod

I felt like the unlimited teleporter uses diminished the game's tension. Death isn't very punishing when you know that you won't be costing your team credits, as long as you die without your corpse being destroyed, as your body can be teleported out without downside. In addition to that, there's also little to no downside to running into the dungeon with no equipment, dying, and then getting your corpse teleported.

With this mod, your ship's operator must now carefully consider when to use teleporter charges and when to reserve them for more critical moments. Additionally, you'll most likely find yourself needing to carry out at least some of your friends' corpses by yourself. The desired side effect of this small change, should be that dying in general is going to be more consequencial.

Currently not planning to add charges for the inverse teleporter. Could change if people show interest.