Decompiled source of BetterLightning v1.0.1

BetterLightning.dll

Decompiled 3 months ago
using System;
using System.Collections;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Bootstrap;
using BepInEx.Logging;
using BetterLightning.Dependencies;
using HarmonyLib;
using LobbyCompatibility.Enums;
using LobbyCompatibility.Features;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: IgnoresAccessChecksTo("AmazingAssets.TerrainToMesh")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp-firstpass")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: IgnoresAccessChecksTo("ClientNetworkTransform")]
[assembly: IgnoresAccessChecksTo("DissonanceVoip")]
[assembly: IgnoresAccessChecksTo("Facepunch Transport for Netcode for GameObjects")]
[assembly: IgnoresAccessChecksTo("Facepunch.Steamworks.Win64")]
[assembly: IgnoresAccessChecksTo("Unity.AI.Navigation")]
[assembly: IgnoresAccessChecksTo("Unity.Animation.Rigging")]
[assembly: IgnoresAccessChecksTo("Unity.Animation.Rigging.DocCodeExamples")]
[assembly: IgnoresAccessChecksTo("Unity.Burst")]
[assembly: IgnoresAccessChecksTo("Unity.Burst.Unsafe")]
[assembly: IgnoresAccessChecksTo("Unity.Collections")]
[assembly: IgnoresAccessChecksTo("Unity.Collections.LowLevel.ILSupport")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem.ForUI")]
[assembly: IgnoresAccessChecksTo("Unity.Jobs")]
[assembly: IgnoresAccessChecksTo("Unity.Mathematics")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.Common")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.MetricTypes")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStats")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Component")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Configuration")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Implementation")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsReporting")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetworkProfiler.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetworkSolutionInterface")]
[assembly: IgnoresAccessChecksTo("Unity.Netcode.Components")]
[assembly: IgnoresAccessChecksTo("Unity.Netcode.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.Networking.Transport")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Csg")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.KdTree")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Poly2Tri")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Stl")]
[assembly: IgnoresAccessChecksTo("Unity.Profiling.Core")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.ShaderLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.HighDefinition.Config.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.HighDefinition.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Authentication")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Analytics")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Configuration")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Device")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Environments")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Environments.Internal")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Internal")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Networking")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Registration")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Scheduler")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Telemetry")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Threading")]
[assembly: IgnoresAccessChecksTo("Unity.Services.QoS")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Relay")]
[assembly: IgnoresAccessChecksTo("Unity.TextMeshPro")]
[assembly: IgnoresAccessChecksTo("Unity.Timeline")]
[assembly: IgnoresAccessChecksTo("Unity.VisualEffectGraph.Runtime")]
[assembly: IgnoresAccessChecksTo("UnityEngine.ARModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.NVIDIAModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.UI")]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("TestAccount666.BetterLightning")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("Better lightning, anyone?")]
[assembly: AssemblyFileVersion("1.0.1.0")]
[assembly: AssemblyInformationalVersion("1.0.1+2fad79ded2d1ce30697535662652cfa2586ba46e")]
[assembly: AssemblyProduct("BetterLightning")]
[assembly: AssemblyTitle("TestAccount666.BetterLightning")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.1.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace BetterLightning
{
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInPlugin("TestAccount666.BetterLightning", "BetterLightning", "1.0.1")]
	public class BetterLightning : BaseUnityPlugin
	{
		public static BetterLightning Instance { get; private set; }

		internal static ManualLogSource Logger { get; private set; }

		internal static Harmony? Harmony { get; set; }

		internal static void Patch()
		{
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Unknown result type (might be due to invalid IL or missing references)
			//IL_0018: Expected O, but got Unknown
			if (Harmony == null)
			{
				Harmony = new Harmony("TestAccount666.BetterLightning");
			}
			Logger.LogDebug((object)"Patching...");
			Harmony.PatchAll();
			Logger.LogDebug((object)"Finished patching!");
		}

		private void Awake()
		{
			Logger = ((BaseUnityPlugin)this).Logger;
			Instance = this;
			if (DependencyChecker.IsLobbyCompatibilityInstalled())
			{
				Logger.LogInfo((object)"Found LobbyCompatibility Mod, initializing support :)");
				LobbyCompatibilitySupport.Initialize();
			}
			Patch();
			Logger.LogInfo((object)"TestAccount666.BetterLightning v1.0.1 has loaded!");
		}

		internal static void Unpatch()
		{
			Logger.LogDebug((object)"Unpatching...");
			Harmony? harmony = Harmony;
			if (harmony != null)
			{
				harmony.UnpatchSelf();
			}
			Logger.LogDebug((object)"Finished unpatching!");
		}
	}
	public static class MyPluginInfo
	{
		public const string PLUGIN_GUID = "TestAccount666.BetterLightning";

		public const string PLUGIN_NAME = "BetterLightning";

		public const string PLUGIN_VERSION = "1.0.1";
	}
}
namespace BetterLightning.Patches
{
	[HarmonyPatch(typeof(StormyWeather))]
	public static class StormyWeatherPatch
	{
		public static Vector3 strikePosition;

		public static ParticleSystem staticElectricityParticle;

		public static AudioSource? electricityAudioSource;

		[HarmonyPatch("DetermineNextStrikeInterval")]
		[HarmonyPostfix]
		private static void DetermineNextPosition(StormyWeather __instance)
		{
			//IL_0038: Unknown result type (might be due to invalid IL or missing references)
			//IL_003d: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)(object)staticElectricityParticle == (Object)null || !Object.op_Implicit((Object)(object)staticElectricityParticle))
			{
				staticElectricityParticle = Object.Instantiate<ParticleSystem>(__instance.staticElectricityParticle);
				ShapeModule shape = staticElectricityParticle.shape;
				((ShapeModule)(ref shape)).meshRenderer = null;
				((ShapeModule)(ref shape)).shapeType = (ParticleSystemShapeType)0;
				((ShapeModule)(ref shape)).radius = 0.1f;
			}
			DetermineNextStrikePosition(__instance);
		}

		[HarmonyPatch("LightningStrike")]
		[HarmonyPrefix]
		private static void StopElectricity(StormyWeather __instance)
		{
			AudioSource? obj = electricityAudioSource;
			if (obj != null)
			{
				obj.Stop();
			}
			if (!((Object)(object)staticElectricityParticle == (Object)null) && Object.op_Implicit((Object)(object)staticElectricityParticle))
			{
				staticElectricityParticle.Stop();
			}
		}

		[HarmonyPatch("LightningStrikeRandom")]
		[HarmonyPrefix]
		private static bool ReplaceRandomLightningStrike(StormyWeather __instance)
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			__instance.lastRandomStrikePosition = strikePosition;
			__instance.LightningStrike(strikePosition, false);
			return false;
		}

		private static void DetermineNextStrikePosition(StormyWeather stormyWeather)
		{
			//IL_0044: Unknown result type (might be due to invalid IL or missing references)
			//IL_0049: Unknown result type (might be due to invalid IL or missing references)
			//IL_00da: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f6: Unknown result type (might be due to invalid IL or missing references)
			//IL_0105: Unknown result type (might be due to invalid IL or missing references)
			if (stormyWeather.seed.Next(0, 100) < 60 && ((double)stormyWeather.randomThunderTime - (double)stormyWeather.timeAtLastStrike) * (double)TimeOfDay.Instance.currentWeatherVariable < 3.0)
			{
				strikePosition = stormyWeather.lastRandomStrikePosition;
				return;
			}
			GameObject[] array = stormyWeather.outsideNodes;
			if (array == null)
			{
				array = Array.Empty<GameObject>();
			}
			int num = stormyWeather.seed.Next(0, array.Length);
			if (array.Length <= num || (Object)(object)array[num] == (Object)null)
			{
				stormyWeather.outsideNodes = (from x in GameObject.FindGameObjectsWithTag("OutsideAINode")
					orderby x.transform.position.x + x.transform.position.z
					select x).ToArray();
				array = stormyWeather.outsideNodes;
			}
			strikePosition = RoundManager.Instance.GetRandomNavMeshPositionInBoxPredictable(array[num].transform.position, 15f, stormyWeather.navHit, stormyWeather.seed, -1);
			BetterLightning.Logger.LogDebug((object)$"Next Lightning Strike at: {strikePosition}");
			float num2 = stormyWeather.randomThunderTime - TimeOfDay.Instance.globalTime;
			BetterLightning.Logger.LogDebug((object)$"TimeDifference? {num2}");
			float num3 = num2 * 0.7f * TimeOfDay.Instance.globalTimeSpeedMultiplier;
			float num4 = stormyWeather.staticElectricityAudio.length - 2f;
			float num5 = 0f;
			if (num3 > num4)
			{
				num5 = num3 - num4;
				num5 *= 0.7f;
				num3 = num4;
			}
			num3 = num4 - num3;
			num3 += 2f;
			BetterLightning.Logger.LogDebug((object)$"ParticleTime? {num3}");
			BetterLightning.Logger.LogDebug((object)$"Length? {num4}");
			BetterLightning.Logger.LogDebug((object)$"Wait? {num5}");
			((MonoBehaviour)stormyWeather).StartCoroutine(WaitToPlayParticles(num3, stormyWeather, num5));
		}

		private static IEnumerator WaitToPlayParticles(float particleTime, StormyWeather stormyWeather, float waitTime)
		{
			yield return (object)new WaitForSeconds(waitTime);
			PlayLightningParticles(particleTime, stormyWeather.staticElectricityAudio);
		}

		private static void PlayLightningParticles(float particleTime, AudioClip staticElectricityAudio)
		{
			//IL_0012: Unknown result type (might be due to invalid IL or missing references)
			//IL_0017: Unknown result type (might be due to invalid IL or missing references)
			GameObject gameObject = ((Component)staticElectricityParticle).gameObject;
			gameObject.transform.SetPositionAndRotation(strikePosition, Quaternion.identity);
			staticElectricityParticle.time = particleTime;
			staticElectricityParticle.Play();
			staticElectricityParticle.time = particleTime;
			if ((Object)(object)electricityAudioSource == (Object)null || !Object.op_Implicit((Object)(object)electricityAudioSource))
			{
				electricityAudioSource = gameObject.GetComponent<AudioSource>();
			}
			electricityAudioSource.loop = false;
			electricityAudioSource.clip = staticElectricityAudio;
			electricityAudioSource.Play();
			electricityAudioSource.time = particleTime;
		}
	}
}
namespace BetterLightning.Dependencies
{
	internal static class DependencyChecker
	{
		internal static bool IsLobbyCompatibilityInstalled()
		{
			return Chainloader.PluginInfos.Values.Any((PluginInfo metadata) => metadata.Metadata.GUID.Contains("LobbyCompatibility"));
		}
	}
	internal static class LobbyCompatibilitySupport
	{
		internal static void Initialize()
		{
			PluginHelper.RegisterPlugin("TestAccount666.BetterLightning", new Version("1.0.1"), (CompatibilityLevel)2, (VersionStrictness)2);
		}
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}