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Decompiled source of BetterLightning v1.0.2
BetterLightning.dll
Decompiled 10 months agousing System; using System.Collections; using System.Diagnostics; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Bootstrap; using BepInEx.Logging; using BetterLightning.Dependencies; using HarmonyLib; using LobbyCompatibility.Enums; using LobbyCompatibility.Features; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: IgnoresAccessChecksTo("AmazingAssets.TerrainToMesh")] [assembly: IgnoresAccessChecksTo("Assembly-CSharp-firstpass")] [assembly: IgnoresAccessChecksTo("Assembly-CSharp")] [assembly: IgnoresAccessChecksTo("ClientNetworkTransform")] [assembly: IgnoresAccessChecksTo("com.olegknyazev.softmask")] [assembly: IgnoresAccessChecksTo("DissonanceVoip")] [assembly: IgnoresAccessChecksTo("EasyTextEffects")] [assembly: IgnoresAccessChecksTo("Facepunch Transport for Netcode for GameObjects")] [assembly: IgnoresAccessChecksTo("Facepunch.Steamworks.Win64")] [assembly: IgnoresAccessChecksTo("Unity.AI.Navigation")] [assembly: IgnoresAccessChecksTo("Unity.Animation.Rigging")] [assembly: IgnoresAccessChecksTo("Unity.Animation.Rigging.DocCodeExamples")] [assembly: IgnoresAccessChecksTo("Unity.Burst")] [assembly: IgnoresAccessChecksTo("Unity.Burst.Unsafe")] [assembly: IgnoresAccessChecksTo("Unity.Collections")] [assembly: IgnoresAccessChecksTo("Unity.Collections.LowLevel.ILSupport")] [assembly: IgnoresAccessChecksTo("Unity.InputSystem")] [assembly: IgnoresAccessChecksTo("Unity.InputSystem.ForUI")] [assembly: IgnoresAccessChecksTo("Unity.Jobs")] [assembly: IgnoresAccessChecksTo("Unity.Mathematics")] [assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.Common")] [assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.MetricTypes")] [assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStats")] [assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Component")] [assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Configuration")] [assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Implementation")] [assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsReporting")] [assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetworkProfiler.Runtime")] [assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetworkSolutionInterface")] [assembly: IgnoresAccessChecksTo("Unity.Netcode.Components")] [assembly: IgnoresAccessChecksTo("Unity.Netcode.Runtime")] [assembly: IgnoresAccessChecksTo("Unity.Networking.Transport")] [assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Csg")] [assembly: IgnoresAccessChecksTo("Unity.ProBuilder")] [assembly: IgnoresAccessChecksTo("Unity.ProBuilder.KdTree")] [assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Poly2Tri")] [assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Stl")] [assembly: IgnoresAccessChecksTo("Unity.Profiling.Core")] [assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.Runtime")] [assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.ShaderLibrary")] [assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.HighDefinition.Config.Runtime")] [assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.HighDefinition.Runtime")] [assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary")] [assembly: IgnoresAccessChecksTo("Unity.Services.Authentication")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Analytics")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Configuration")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Device")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Environments")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Environments.Internal")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Internal")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Networking")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Registration")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Scheduler")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Telemetry")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Threading")] [assembly: IgnoresAccessChecksTo("Unity.Services.QoS")] [assembly: IgnoresAccessChecksTo("Unity.Services.Relay")] [assembly: IgnoresAccessChecksTo("Unity.TextMeshPro")] [assembly: IgnoresAccessChecksTo("Unity.Timeline")] [assembly: IgnoresAccessChecksTo("Unity.VisualEffectGraph.Runtime")] [assembly: IgnoresAccessChecksTo("UnityEngine.ARModule")] [assembly: IgnoresAccessChecksTo("UnityEngine.NVIDIAModule")] [assembly: IgnoresAccessChecksTo("UnityEngine.UI")] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("TestAccount666.BetterLightning")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyDescription("Better lightning, anyone?")] [assembly: AssemblyFileVersion("1.0.2.0")] [assembly: AssemblyInformationalVersion("1.0.2+2fad79ded2d1ce30697535662652cfa2586ba46e")] [assembly: AssemblyProduct("BetterLightning")] [assembly: AssemblyTitle("TestAccount666.BetterLightning")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.2.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace BetterLightning { [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInPlugin("TestAccount666.BetterLightning", "BetterLightning", "1.0.2")] public class BetterLightning : BaseUnityPlugin { public static BetterLightning Instance { get; private set; } internal static ManualLogSource Logger { get; private set; } internal static Harmony? Harmony { get; set; } internal static void Patch() { //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Expected O, but got Unknown if (Harmony == null) { Harmony = new Harmony("TestAccount666.BetterLightning"); } Logger.LogDebug((object)"Patching..."); Harmony.PatchAll(); Logger.LogDebug((object)"Finished patching!"); } private void Awake() { Logger = ((BaseUnityPlugin)this).Logger; Instance = this; if (DependencyChecker.IsLobbyCompatibilityInstalled()) { Logger.LogInfo((object)"Found LobbyCompatibility Mod, initializing support :)"); LobbyCompatibilitySupport.Initialize(); } Patch(); Logger.LogInfo((object)"TestAccount666.BetterLightning v1.0.2 has loaded!"); } internal static void Unpatch() { Logger.LogDebug((object)"Unpatching..."); Harmony? harmony = Harmony; if (harmony != null) { harmony.UnpatchSelf(); } Logger.LogDebug((object)"Finished unpatching!"); } } public static class MyPluginInfo { public const string PLUGIN_GUID = "TestAccount666.BetterLightning"; public const string PLUGIN_NAME = "BetterLightning"; public const string PLUGIN_VERSION = "1.0.2"; } } namespace BetterLightning.Patches { [HarmonyPatch(typeof(StormyWeather))] public static class StormyWeatherPatch { public static Vector3 strikePosition; public static ParticleSystem staticElectricityParticle; public static AudioSource? electricityAudioSource; [HarmonyPatch("DetermineNextStrikeInterval")] [HarmonyPostfix] private static void DetermineNextPosition(StormyWeather __instance) { //IL_0038: Unknown result type (might be due to invalid IL or missing references) //IL_003d: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)staticElectricityParticle == (Object)null || !Object.op_Implicit((Object)(object)staticElectricityParticle)) { staticElectricityParticle = Object.Instantiate<ParticleSystem>(__instance.staticElectricityParticle); ShapeModule shape = staticElectricityParticle.shape; ((ShapeModule)(ref shape)).meshRenderer = null; ((ShapeModule)(ref shape)).shapeType = (ParticleSystemShapeType)0; ((ShapeModule)(ref shape)).radius = 0.1f; } DetermineNextStrikePosition(__instance); } [HarmonyPatch("LightningStrike")] [HarmonyPrefix] private static void StopElectricity(StormyWeather __instance) { AudioSource? obj = electricityAudioSource; if (obj != null) { obj.Stop(); } if (!((Object)(object)staticElectricityParticle == (Object)null) && Object.op_Implicit((Object)(object)staticElectricityParticle)) { staticElectricityParticle.Stop(); } } [HarmonyPatch("LightningStrikeRandom")] [HarmonyPrefix] private static bool ReplaceRandomLightningStrike(StormyWeather __instance) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) __instance.lastRandomStrikePosition = strikePosition; __instance.LightningStrike(strikePosition, false); return false; } private static void DetermineNextStrikePosition(StormyWeather stormyWeather) { //IL_0044: Unknown result type (might be due to invalid IL or missing references) //IL_0049: Unknown result type (might be due to invalid IL or missing references) //IL_00da: Unknown result type (might be due to invalid IL or missing references) //IL_00e5: Unknown result type (might be due to invalid IL or missing references) //IL_00f6: Unknown result type (might be due to invalid IL or missing references) //IL_00fb: Unknown result type (might be due to invalid IL or missing references) //IL_010a: Unknown result type (might be due to invalid IL or missing references) if (stormyWeather.seed.Next(0, 100) < 60 && ((double)stormyWeather.randomThunderTime - (double)stormyWeather.timeAtLastStrike) * (double)TimeOfDay.Instance.currentWeatherVariable < 3.0) { strikePosition = stormyWeather.lastRandomStrikePosition; return; } GameObject[] array = stormyWeather.outsideNodes; if (array == null) { array = Array.Empty<GameObject>(); } int num = stormyWeather.seed.Next(0, array.Length); if (array.Length <= num || (Object)(object)array[num] == (Object)null) { stormyWeather.outsideNodes = (from x in GameObject.FindGameObjectsWithTag("OutsideAINode") orderby x.transform.position.x + x.transform.position.z select x).ToArray(); array = stormyWeather.outsideNodes; } strikePosition = RoundManager.Instance.GetRandomNavMeshPositionInBoxPredictable(array[num].transform.position, 15f, stormyWeather.navHit, stormyWeather.seed, -1, 1f); BetterLightning.Logger.LogDebug((object)$"Next Lightning Strike at: {strikePosition}"); float num2 = stormyWeather.randomThunderTime - TimeOfDay.Instance.globalTime; BetterLightning.Logger.LogDebug((object)$"TimeDifference? {num2}"); float num3 = num2 * 0.7f * TimeOfDay.Instance.globalTimeSpeedMultiplier; float num4 = stormyWeather.staticElectricityAudio.length - 2f; float num5 = 0f; if (num3 > num4) { num5 = num3 - num4; num5 *= 0.7f; num3 = num4; } num3 = num4 - num3; num3 += 2f; BetterLightning.Logger.LogDebug((object)$"ParticleTime? {num3}"); BetterLightning.Logger.LogDebug((object)$"Length? {num4}"); BetterLightning.Logger.LogDebug((object)$"Wait? {num5}"); ((MonoBehaviour)stormyWeather).StartCoroutine(WaitToPlayParticles(num3, stormyWeather, num5)); } private static IEnumerator WaitToPlayParticles(float particleTime, StormyWeather stormyWeather, float waitTime) { yield return (object)new WaitForSeconds(waitTime); PlayLightningParticles(particleTime, stormyWeather.staticElectricityAudio); } private static void PlayLightningParticles(float particleTime, AudioClip staticElectricityAudio) { //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Unknown result type (might be due to invalid IL or missing references) GameObject gameObject = ((Component)staticElectricityParticle).gameObject; gameObject.transform.SetPositionAndRotation(strikePosition, Quaternion.identity); staticElectricityParticle.time = particleTime; staticElectricityParticle.Play(); staticElectricityParticle.time = particleTime; if ((Object)(object)electricityAudioSource == (Object)null || !Object.op_Implicit((Object)(object)electricityAudioSource)) { electricityAudioSource = gameObject.GetComponent<AudioSource>(); } electricityAudioSource.loop = false; electricityAudioSource.clip = staticElectricityAudio; electricityAudioSource.Play(); electricityAudioSource.time = particleTime; } } } namespace BetterLightning.Dependencies { internal static class DependencyChecker { internal static bool IsLobbyCompatibilityInstalled() { return Chainloader.PluginInfos.Values.Any((PluginInfo metadata) => metadata.Metadata.GUID.Contains("LobbyCompatibility")); } } internal static class LobbyCompatibilitySupport { internal static void Initialize() { PluginHelper.RegisterPlugin("TestAccount666.BetterLightning", new Version("1.0.2"), (CompatibilityLevel)2, (VersionStrictness)2); } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }