ControlCompanyAddons
Additions that ControlCompany won't add, or hasn't added, yet
Date uploaded | 3 months ago |
Version | 2.0.1 |
Download link | TestAccount666-ControlCompanyAddons-2.0.1.zip |
Downloads | 20294 |
Dependency string | TestAccount666-ControlCompanyAddons-2.0.1 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100ControlCompany-ControlCompany
Play as the monsters found in Lethal Company and scare your friends!
Preferred version: 1.2.1Rune580-LethalCompany_InputUtils
API/Library for creating Unity InputActions with in-game re-binding support. Provides an alternative UI that allows for supporting mods to have in-game re-bindable keybinds.
Preferred version: 0.7.4README
ControlCompany Additions Mod
This mod adds some additional features to the famous ControlCompany mod!
This includes things ControlCompany will never add, or isn't available, yet!
So... What does this mod actually do?
- Adds the ability to control a hoarding bug's attack mode
(Please note that at least one player needs to have at least one item in their inventory for the attack to start) - Adds the ability to control lunging and inspecting as an eyeless dog
- Adds the ability to release the control of an enemy instead of deleting it
- Adds an ESP key to allow you seeing players through walls
More will come in the future!
CHANGELOG
ControlCompany Additions Mod
2.0.1
* Actually fixed ESP
2.0.0
* Fixed Player ESP
# Switched from reflective access to direct access
1.3.0
+ Added ESP key (Default: Y)
1.2.4
* Fixed mod trying to use the wrong assembly in some situations
1.2.3
* Fixed enemy release starting enemy spawn animation
- Removed the RadMech Fix, as it should now be unnecessary
1.2.2
* Fixed RadMech duplicating / despawning only after 3 seconds
(Please note that this isn't an optimal fix. Actually, it's technically no fix at all. Please notify me of issues)
1.2.1
* Fixed changelog...
1.2.0
+ Added "Release Control" button, which is like the "Exit" button, but it doesn't delete the controlled enemy
# Internal Code changes, including future-proofing
1.1.0
+ Added more controls for Eyeless Dog
# Some structural changes
1.0.2
+ Added License
# Project is now Open Source
1.0.1
+ Fixed CHANGELOG.md
1.0.0
+ Initial Release