Decompiled source of DamageMetrics v1.0.0

DamageMetrics.dll

Decompiled 8 months ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using TMPro;
using Unity.Netcode;
using UnityEngine;
using UnityEngine.UI;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("TestAccount666.DamageMetrics")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("DamageMetrics")]
[assembly: AssemblyTitle("TestAccount666.DamageMetrics")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace DamageMetrics
{
	[BepInPlugin("Matsuura.TestAccount666.DamageMetrics", "DamageMetrics", "1.0.0")]
	public class HealthMetricsBase : BaseUnityPlugin
	{
		private const string MOD_GUID = "Matsuura.TestAccount666.DamageMetrics";

		private const string MOD_NAME = "DamageMetrics";

		private const string MOD_VERSION = "1.0.0";

		private static HealthMetricsBase? _instance;

		private static ManualLogSource? _logSource;

		private readonly Harmony _harmony = new Harmony("Matsuura.TestAccount666.DamageMetrics");

		internal void Awake()
		{
			if (_instance == null)
			{
				_instance = this;
			}
			if (_logSource == null)
			{
				_logSource = Logger.CreateLogSource("Matsuura.TestAccount666.DamageMetrics");
			}
			_harmony.PatchAll();
			_logSource.LogInfo((object)"DamageMetrics Awake");
		}

		internal static void Log(string message)
		{
			ManualLogSource? logSource = _logSource;
			if (logSource != null)
			{
				logSource.LogInfo((object)message);
			}
		}

		internal static void LogD(string message)
		{
			ManualLogSource? logSource = _logSource;
			if (logSource != null)
			{
				logSource.LogDebug((object)message);
			}
		}
	}
	public static class MyPluginInfo
	{
		public const string PLUGIN_GUID = "TestAccount666.DamageMetrics";

		public const string PLUGIN_NAME = "DamageMetrics";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}
namespace DamageMetrics.Patches
{
	[HarmonyPatch(typeof(HUDManager))]
	internal class HealthHUDPatches
	{
		private static TextMeshProUGUI _healthText = null;

		private const string DEFAULT_VALUE_HEALTH_TEXT = "-0";

		private static int _oldValueHealthValueForUpdater;

		public static int healthValueForUpdater = 100;

		private static readonly Color _HealthyColor = Color32.op_Implicit(new Color32((byte)0, byte.MaxValue, (byte)0, byte.MaxValue));

		private static readonly Color _CriticalHealthColor = Color32.op_Implicit(new Color32(byte.MaxValue, (byte)0, (byte)0, byte.MaxValue));

		[HarmonyPatch("Start")]
		[HarmonyPostfix]
		private static void Start(ref HUDManager __instance)
		{
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_000c: Expected O, but got Unknown
			//IL_0040: Unknown result type (might be due to invalid IL or missing references)
			//IL_0079: Unknown result type (might be due to invalid IL or missing references)
			GameObject val = new GameObject("HealthHUDDisplay");
			val.AddComponent<RectTransform>();
			TextMeshProUGUI val2 = val.AddComponent<TextMeshProUGUI>();
			RectTransform rectTransform = ((TMP_Text)val2).rectTransform;
			((Transform)rectTransform).SetParent(((Component)__instance.PTTIcon).transform, false);
			rectTransform.anchoredPosition = new Vector2(8f, -57f);
			((TMP_Text)val2).font = ((TMP_Text)__instance.controlTipLines[0]).font;
			((TMP_Text)val2).fontSize = 16f;
			((TMP_Text)val2).text = "100";
			((Graphic)val2).color = _HealthyColor;
			((TMP_Text)val2).overflowMode = (TextOverflowModes)0;
			((Behaviour)val2).enabled = true;
			_healthText = val2;
		}

		[HarmonyPatch("Update")]
		[HarmonyPostfix]
		private static void Update()
		{
			//IL_009a: Unknown result type (might be due to invalid IL or missing references)
			//IL_009f: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
			if (!((Object)(object)_healthText == (Object)null) && healthValueForUpdater != _oldValueHealthValueForUpdater)
			{
				_oldValueHealthValueForUpdater = healthValueForUpdater;
				int num = 100 - healthValueForUpdater;
				((TMP_Text)_healthText).text = ((num > 0) ? (-num).ToString().PadLeft((num < 10) ? 2 : 3, ' ') : "-0");
				TextMeshProUGUI healthText = _healthText;
				((TMP_Text)healthText).text = ((TMP_Text)healthText).text + " ";
				double percentage = (double)healthValueForUpdater / 100.0;
				((Graphic)_healthText).color = ColorInterpolation(_CriticalHealthColor, _HealthyColor, percentage);
			}
		}

		public static int LinearInterpolation(int start, int end, double percentage)
		{
			return start + (int)Math.Round(percentage * (double)(end - start));
		}

		public static Color ColorInterpolation(Color start, Color end, double percentage)
		{
			//IL_0000: Unknown result type (might be due to invalid IL or missing references)
			//IL_000b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0021: Unknown result type (might be due to invalid IL or missing references)
			//IL_002c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0042: Unknown result type (might be due to invalid IL or missing references)
			//IL_004d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			return new Color(HexToFloat(LinearInterpolation(FloatToHex(start.r), FloatToHex(end.r), percentage)), HexToFloat(LinearInterpolation(FloatToHex(start.g), FloatToHex(end.g), percentage)), HexToFloat(LinearInterpolation(FloatToHex(start.b), FloatToHex(end.b), percentage)), 1f);
		}

		public static float HexToFloat(int hex)
		{
			return (float)hex / 255f;
		}

		public static int FloatToHex(float f)
		{
			return (int)f * 255;
		}
	}
	[HarmonyPatch(typeof(PlayerControllerB))]
	internal class PlayerPatches
	{
		[HarmonyPrefix]
		[HarmonyPatch("LateUpdate")]
		private static void LateUpdate_Prefix(PlayerControllerB __instance)
		{
			if (__instance == null || (((NetworkBehaviour)__instance).IsOwner && (!((NetworkBehaviour)__instance).IsServer || __instance.isHostPlayerObject)) || 1 == 0)
			{
				HealthHUDPatches.healthValueForUpdater = ((__instance.health >= 0) ? __instance.health : 0);
			}
		}
	}
}