#define DEBUG
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using System.Threading;
using BepInEx;
using BepInEx.Bootstrap;
using BepInEx.Configuration;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using InverseOnly.Dependencies;
using InverseOnly.Networking;
using InverseOnly.Patches;
using LobbyCompatibility.Enums;
using LobbyCompatibility.Features;
using Microsoft.CodeAnalysis;
using TestAccount666.InverseOnly.NetcodePatcher;
using Unity.Netcode;
using UnityEngine;
using UnityEngine.AI;
using UnityEngine.Networking;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: IgnoresAccessChecksTo("AmazingAssets.TerrainToMesh")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp-firstpass")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: IgnoresAccessChecksTo("ClientNetworkTransform")]
[assembly: IgnoresAccessChecksTo("DissonanceVoip")]
[assembly: IgnoresAccessChecksTo("Facepunch Transport for Netcode for GameObjects")]
[assembly: IgnoresAccessChecksTo("Facepunch.Steamworks.Win64")]
[assembly: IgnoresAccessChecksTo("Unity.AI.Navigation")]
[assembly: IgnoresAccessChecksTo("Unity.Animation.Rigging")]
[assembly: IgnoresAccessChecksTo("Unity.Animation.Rigging.DocCodeExamples")]
[assembly: IgnoresAccessChecksTo("Unity.Burst")]
[assembly: IgnoresAccessChecksTo("Unity.Burst.Unsafe")]
[assembly: IgnoresAccessChecksTo("Unity.Collections")]
[assembly: IgnoresAccessChecksTo("Unity.Collections.LowLevel.ILSupport")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem.ForUI")]
[assembly: IgnoresAccessChecksTo("Unity.Jobs")]
[assembly: IgnoresAccessChecksTo("Unity.Mathematics")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.Common")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.MetricTypes")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStats")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Component")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Configuration")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Implementation")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsReporting")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetworkProfiler.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetworkSolutionInterface")]
[assembly: IgnoresAccessChecksTo("Unity.Netcode.Components")]
[assembly: IgnoresAccessChecksTo("Unity.Netcode.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.Networking.Transport")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Csg")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.KdTree")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Poly2Tri")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Stl")]
[assembly: IgnoresAccessChecksTo("Unity.Profiling.Core")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.ShaderLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.HighDefinition.Config.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.HighDefinition.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Authentication")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Analytics")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Configuration")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Device")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Environments")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Environments.Internal")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Internal")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Networking")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Registration")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Scheduler")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Telemetry")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Threading")]
[assembly: IgnoresAccessChecksTo("Unity.Services.QoS")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Relay")]
[assembly: IgnoresAccessChecksTo("Unity.TextMeshPro")]
[assembly: IgnoresAccessChecksTo("Unity.Timeline")]
[assembly: IgnoresAccessChecksTo("Unity.VisualEffectGraph.Runtime")]
[assembly: IgnoresAccessChecksTo("UnityEngine.ARModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.NVIDIAModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.UI")]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("TestAccount666.InverseOnly")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("Forces players to use the inverse teleporter")]
[assembly: AssemblyFileVersion("2.0.0.0")]
[assembly: AssemblyInformationalVersion("2.0.0")]
[assembly: AssemblyProduct("InverseOnly")]
[assembly: AssemblyTitle("TestAccount666.InverseOnly")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("2.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
[module: NetcodePatchedAssembly]
internal class <Module>
{
static <Module>()
{
}
}
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace InverseOnly
{
public class ConfigManager
{
internal ConfigEntry<bool> useInverseTeleporter = null;
internal ConfigEntry<bool> dropAllItems = null;
internal void Initialize(ConfigFile configFile)
{
dropAllItems = configFile.Bind<bool>("General", "1. Drop items before teleport", true, "If true, will drop player's items before teleport. Only effective, if option 2 is set to false.");
useInverseTeleporter = configFile.Bind<bool>("General", "2. Use Inverse Teleporter instead", false, "If true, will unlock the invserse teleporter instead of playing Lunxara's voice lines and just teleporting everyone after that");
}
}
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInPlugin("TestAccount666.InverseOnly", "InverseOnly", "2.0.0")]
public class InverseOnly : BaseUnityPlugin
{
internal static GameObject? barrierPrefab;
internal static Random random = null;
internal static ConfigManager configManager = null;
public static readonly List<AudioClip> VoiceLines = new List<AudioClip>();
internal static ManualLogSource Logger { get; private set; } = null;
private static Harmony? Harmony { get; set; }
private void Awake()
{
Logger = ((BaseUnityPlugin)this).Logger;
random = new Random(DateTime.Now.Millisecond);
configManager = new ConfigManager();
configManager.Initialize(((BaseUnityPlugin)this).Config);
if (DependencyChecker.IsLobbyCompatibilityInstalled())
{
Logger.LogInfo((object)"Found LobbyCompatibility Mod, initializing support :)");
LobbyCompatibilitySupport.Initialize();
}
string directoryName = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
AssetBundle val = AssetBundle.LoadFromFile(Path.Combine(directoryName ?? throw new FileNotFoundException("Could not find AssetBundle!", Assembly.GetExecutingAssembly().Location + "/../inverseonly"), "inverseonly"));
barrierPrefab = val.LoadAllAssets<GameObject>().First();
((MonoBehaviour)this).StartCoroutine(LoadAudioClips());
Patch();
InitializeNetcode();
Logger.LogInfo((object)"TestAccount666.InverseOnly v2.0.0 has loaded!");
}
private static void InitializeNetcode()
{
if (configManager.useInverseTeleporter.Value)
{
return;
}
Type[] types = Assembly.GetExecutingAssembly().GetTypes();
Type[] array = types;
foreach (Type type in array)
{
MethodInfo[] methods = type.GetMethods(BindingFlags.Instance | BindingFlags.Static | BindingFlags.NonPublic);
MethodInfo[] array2 = methods;
foreach (MethodInfo methodInfo in array2)
{
object[] customAttributes = methodInfo.GetCustomAttributes(typeof(RuntimeInitializeOnLoadMethodAttribute), inherit: false);
if (customAttributes.Length != 0)
{
methodInfo.Invoke(null, null);
}
}
}
}
private static void Patch()
{
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Expected O, but got Unknown
if (Harmony == null)
{
Harmony = new Harmony("TestAccount666.InverseOnly");
}
Logger.LogDebug((object)"Patching...");
Harmony.PatchAll(typeof(EntranceTeleportPatch));
if (configManager.useInverseTeleporter.Value)
{
Harmony.PatchAll(typeof(PlayerControllerBPatch));
}
else
{
Harmony.PatchAll(typeof(GameNetworkManagerPatch));
Harmony.PatchAll(typeof(HangarShipDoorPatch));
}
Logger.LogDebug((object)"Finished patching!");
}
private static IEnumerator LoadAudioClips()
{
string assemblyDirectory = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
Debug.Assert(assemblyDirectory != null, "assemblyDirectory != null");
string audioPath = Path.Combine(assemblyDirectory, "sounds");
audioPath = (Directory.Exists(audioPath) ? audioPath : Path.Combine(assemblyDirectory));
Logger.LogInfo((object)"Loading Lunxara voice lines...");
string voiceLinesAudioPath2 = Path.Combine(audioPath, "voicelines");
voiceLinesAudioPath2 = (Directory.Exists(voiceLinesAudioPath2) ? voiceLinesAudioPath2 : Path.Combine(assemblyDirectory));
foreach (string file in Directory.EnumerateFiles(voiceLinesAudioPath2))
{
string fileName = Path.GetFileName(file);
if (fileName.ToLower().EndsWith(".wav"))
{
Uri filePath = new Uri(file);
string text = fileName;
AudioClip voiceLineAudioClip = LoadAudioClipFromFile(filePath, text.Substring(0, text.Length - 4));
if (voiceLineAudioClip != null)
{
VoiceLines.Add(voiceLineAudioClip);
Logger.LogInfo((object)("Loaded line '" + ((Object)voiceLineAudioClip).name + "'!"));
}
}
}
yield break;
}
private static AudioClip? LoadAudioClipFromFile(Uri filePath, string name)
{
//IL_0029: Unknown result type (might be due to invalid IL or missing references)
//IL_002f: Invalid comparison between Unknown and I4
UnityWebRequest audioClip = UnityWebRequestMultimedia.GetAudioClip(filePath, (AudioType)20);
try
{
UnityWebRequestAsyncOperation val = audioClip.SendWebRequest();
while (!((AsyncOperation)val).isDone)
{
Thread.Sleep(100);
}
if ((int)audioClip.result != 1)
{
Logger.LogError((object)("Failed to load AudioClip: " + audioClip.error));
return null;
}
AudioClip content = DownloadHandlerAudioClip.GetContent(audioClip);
((Object)content).name = name;
return content;
}
finally
{
((IDisposable)audioClip)?.Dispose();
}
}
internal static void HandleGameNetworkManagerStart()
{
if (!NetworkManager.Singleton.NetworkConfig.Prefabs.Contains(barrierPrefab))
{
NetworkManager.Singleton.AddNetworkPrefab(barrierPrefab);
Logger.LogInfo((object)"Registered barrierPrefab as network prefab :>");
}
}
}
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "TestAccount666.InverseOnly";
public const string PLUGIN_NAME = "InverseOnly";
public const string PLUGIN_VERSION = "2.0.0";
}
}
namespace InverseOnly.Patches
{
[HarmonyPatch(typeof(EntranceTeleport))]
public static class EntranceTeleportPatch
{
[HarmonyPatch("FindExitPoint")]
[HarmonyPrefix]
private static bool FindExitPointPrefix(EntranceTeleport __instance, ref bool __result)
{
if (__instance == null || !__instance.isEntranceToBuilding)
{
return true;
}
__result = false;
return false;
}
}
[HarmonyPatch(typeof(GameNetworkManager))]
public static class GameNetworkManagerPatch
{
[HarmonyPatch("Start")]
[HarmonyPostfix]
private static void StartPostfix()
{
InverseOnly.HandleGameNetworkManagerStart();
}
}
[HarmonyPatch(typeof(HangarShipDoor))]
public static class HangarShipDoorPatch
{
[HarmonyPatch("SetDoorButtonsEnabled")]
[HarmonyPrefix]
private static void SetDoorButtonsEnabledPrefix(HangarShipDoor __instance, bool doorButtonsEnabled)
{
if ((((NetworkBehaviour)StartOfRound.Instance).IsHost || ((NetworkBehaviour)StartOfRound.Instance).IsServer) && !StartOfRound.Instance.inShipPhase && !StartOfRound.Instance.suckingPlayersOutOfShip)
{
SelectableLevel currentLevel = StartOfRound.Instance.currentLevel;
if (currentLevel != null && currentLevel.planetHasTime && !StartOfRound.Instance.shipHasLanded && doorButtonsEnabled)
{
InverseOnly.Logger.LogDebug((object)"Starting Teleport Sequence!");
StartTeleportSequence((Component)(object)__instance);
}
}
}
private static void StartTeleportSequence(Component hangarShipDoor)
{
GameObject val = SpawnBarrier(hangarShipDoor);
global::InverseOnly.Networking.Barrier barrier = ((val != null) ? val.GetComponent<global::InverseOnly.Networking.Barrier>() : null);
if (barrier != null)
{
PlayRandomVoiceLine(barrier);
barrier.StartTeleportSequenceClientRpc();
}
}
private static void PlayRandomVoiceLine(global::InverseOnly.Networking.Barrier networkBarrier)
{
Random random = InverseOnly.random;
int clipIndex = random.Next(0, InverseOnly.VoiceLines.Count - 1);
networkBarrier.PlayVoiceLineClientRpc(clipIndex);
}
private static GameObject? SpawnBarrier(Component hangarShipDoor)
{
InverseOnly.Logger.LogDebug((object)"Trying to spawn barrier...");
if (InverseOnly.barrierPrefab == null)
{
return null;
}
GameObject val = Object.Instantiate<GameObject>(InverseOnly.barrierPrefab, hangarShipDoor.transform, true);
val.GetComponent<NetworkObject>().Spawn(false);
InverseOnly.Logger.LogDebug((object)"Barrier was spawned!");
return val;
}
}
[HarmonyPatch(typeof(PlayerControllerB))]
public static class PlayerControllerBPatch
{
[HarmonyPatch("LateUpdate")]
[HarmonyPostfix]
private static void LateUpdatePostfix(PlayerControllerB __instance)
{
if ((Object)(object)StartOfRound.Instance == (Object)null || (Object)(object)StartOfRound.Instance.localPlayerController != (Object)(object)__instance)
{
return;
}
Terminal val = Object.FindObjectOfType<Terminal>();
if ((Object)(object)val == (Object)null)
{
return;
}
UnlockablesList unlockablesList = StartOfRound.Instance.unlockablesList;
if ((Object)(object)unlockablesList == (Object)null)
{
return;
}
List<UnlockableItem> unlockables = unlockablesList.unlockables;
if (unlockables == null)
{
return;
}
int unlockableId = 0;
bool foundInverseTeleporter = false;
UnlockableItem val2 = unlockables.Find(delegate(UnlockableItem item)
{
bool valueOrDefault = (item?.unlockableName?.ToLower().Contains("inverse")).GetValueOrDefault();
if (foundInverseTeleporter || valueOrDefault)
{
foundInverseTeleporter = true;
}
else
{
unlockableId++;
}
return valueOrDefault;
});
if (foundInverseTeleporter && val2 != null && !val2.hasBeenUnlockedByPlayer)
{
StartOfRound.Instance.BuyShipUnlockableServerRpc(unlockableId, val.groupCredits);
}
}
}
}
namespace InverseOnly.Networking
{
public class Barrier : NetworkBehaviour
{
public override void OnNetworkSpawn()
{
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
//IL_003a: Unknown result type (might be due to invalid IL or missing references)
//IL_004f: Unknown result type (might be due to invalid IL or missing references)
//IL_0054: Unknown result type (might be due to invalid IL or missing references)
//IL_0069: Unknown result type (might be due to invalid IL or missing references)
//IL_006e: Unknown result type (might be due to invalid IL or missing references)
((NetworkBehaviour)this).OnNetworkSpawn();
InverseOnly.Logger.LogDebug((object)"Spawned Barrier Network!");
AutoParentToShip componentInChildren = ((Component)((Component)this).transform).GetComponentInChildren<AutoParentToShip>(true);
componentInChildren.positionOffset = new Vector3(-7.558f, -0.038f, -6.503f);
componentInChildren.startingPosition = new Vector3(-7.558f, -0.038f, -6.503f);
componentInChildren.startingRotation = new Vector3(0f, 0f, -98f);
}
public override void OnNetworkDespawn()
{
((NetworkBehaviour)this).OnNetworkDespawn();
Object.Destroy((Object)(object)((Component)this).gameObject);
}
[ClientRpc]
public void PlayVoiceLineClientRpc(int clipIndex)
{
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Invalid comparison between Unknown and I4
//IL_0099: Unknown result type (might be due to invalid IL or missing references)
//IL_00a3: Invalid comparison between Unknown and I4
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_0071: Unknown result type (might be due to invalid IL or missing references)
//IL_0089: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
if (networkManager != null && networkManager.IsListening)
{
if ((int)base.__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost))
{
ClientRpcParams val = default(ClientRpcParams);
FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(3523249749u, val, (RpcDelivery)0);
BytePacker.WriteValueBitPacked(val2, clipIndex);
((NetworkBehaviour)this).__endSendClientRpc(ref val2, 3523249749u, val, (RpcDelivery)0);
}
if ((int)base.__rpc_exec_stage == 2 && (networkManager.IsClient || networkManager.IsHost))
{
InverseOnly.Logger.LogDebug((object)("Playing clip: " + clipIndex));
AudioClip clip = InverseOnly.VoiceLines[clipIndex];
AudioSource speakerAudioSource = StartOfRound.Instance.speakerAudioSource;
speakerAudioSource.PlayOneShot(StartOfRound.Instance.disableSpeakerSFX);
speakerAudioSource.clip = clip;
speakerAudioSource.Play();
}
}
}
[ClientRpc]
public void StartTeleportSequenceClientRpc()
{
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Invalid comparison between Unknown and I4
//IL_008c: Unknown result type (might be due to invalid IL or missing references)
//IL_0096: Invalid comparison between Unknown and I4
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_007c: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
if (networkManager != null && networkManager.IsListening)
{
if ((int)base.__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost))
{
ClientRpcParams val = default(ClientRpcParams);
FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(1617458149u, val, (RpcDelivery)0);
((NetworkBehaviour)this).__endSendClientRpc(ref val2, 1617458149u, val, (RpcDelivery)0);
}
if ((int)base.__rpc_exec_stage == 2 && (networkManager.IsClient || networkManager.IsHost))
{
InverseOnly.Logger.LogDebug((object)"Received Teleport Sequence Rpc!");
((MonoBehaviour)this).StartCoroutine(TeleportSequence());
}
}
}
private IEnumerator TeleportSequence()
{
PlayerControllerB localPlayer = StartOfRound.Instance.localPlayerController;
AudioSource speakerAudioSource = StartOfRound.Instance.speakerAudioSource;
float length = GetClipLength() - 0.5f;
yield return (object)new WaitUntil((Func<bool>)delegate
{
InverseOnly.Logger.LogDebug((object)(speakerAudioSource.time + " -> " + length));
return !speakerAudioSource.isPlaying || speakerAudioSource.time >= length;
});
localPlayer.beamOutBuildupParticle.Play();
yield return (object)new WaitForSeconds(1f);
PerformTeleport(localPlayer);
if (((NetworkBehaviour)this).IsHost || ((NetworkBehaviour)this).IsServer)
{
yield return (object)new WaitForSeconds(2f);
DespawnBarrier();
}
}
private void DespawnBarrier()
{
((Component)this).GetComponent<NetworkObject>().Despawn(true);
InverseOnly.Logger.LogDebug((object)"Barrier Destroyed!");
}
private static float GetClipLength()
{
return StartOfRound.Instance.speakerAudioSource.clip.length;
}
private void PerformTeleport(PlayerControllerB localPlayer)
{
InverseOnly.Logger.LogDebug((object)"Initiating teleport!");
if (InverseOnly.configManager.dropAllItems.Value)
{
localPlayer.DropAllHeldItemsAndSync();
}
TeleportPlayer(localPlayer);
((MonoBehaviour)this).StartCoroutine(InvulnerabilityCoroutine());
}
private static void TeleportPlayer(PlayerControllerB localPlayer)
{
//IL_0031: Unknown result type (might be due to invalid IL or missing references)
//IL_0036: Unknown result type (might be due to invalid IL or missing references)
//IL_003c: Unknown result type (might be due to invalid IL or missing references)
//IL_004b: Unknown result type (might be due to invalid IL or missing references)
//IL_0051: Unknown result type (might be due to invalid IL or missing references)
//IL_0056: Unknown result type (might be due to invalid IL or missing references)
//IL_005b: Unknown result type (might be due to invalid IL or missing references)
//IL_005d: Unknown result type (might be due to invalid IL or missing references)
GameObject[] insideAINodes = RoundManager.Instance.insideAINodes;
if (insideAINodes.Length == 0)
{
return;
}
Vector3 position = insideAINodes[InverseOnly.random.Next(0, insideAINodes.Length)].transform.position;
RoundManager instance = RoundManager.Instance;
Random random = InverseOnly.random;
Vector3 randomNavMeshPositionInBoxPredictable = instance.GetRandomNavMeshPositionInBoxPredictable(position, 10f, default(NavMeshHit), random, -1);
localPlayer.TeleportPlayer(randomNavMeshPositionInBoxPredictable, false, 0f, false, true);
localPlayer.beamOutParticle.Play();
HUDManager.Instance.ShakeCamera((ScreenShakeType)1);
AudioReverbPresets val = Object.FindObjectOfType<AudioReverbPresets>();
if (Object.op_Implicit((Object)(object)val))
{
val.audioPresets[2].ChangeAudioReverbForPlayer(localPlayer);
}
PlayerControllerB[] allPlayerScripts = StartOfRound.Instance.allPlayerScripts;
foreach (PlayerControllerB val2 in allPlayerScripts)
{
if (val2 != null && val2.isPlayerControlled && !val2.isPlayerDead)
{
ResetPlayerState(val2);
}
}
}
private static void ResetPlayerState(PlayerControllerB player)
{
player.isInElevator = false;
player.isInHangarShipRoom = false;
player.isInsideFactory = true;
GrabbableObject[] itemSlots = player.ItemSlots;
foreach (GrabbableObject val in itemSlots)
{
if (val != null)
{
val.isInFactory = true;
}
}
}
private static IEnumerator InvulnerabilityCoroutine()
{
InverseOnly.Logger.LogDebug((object)"Player is now invulnerable!");
StartOfRound.Instance.allowLocalPlayerDeath = false;
yield return (object)new WaitForSeconds(1f);
StartOfRound.Instance.allowLocalPlayerDeath = true;
InverseOnly.Logger.LogDebug((object)"Player is no longer invulnerable!");
}
protected override void __initializeVariables()
{
((NetworkBehaviour)this).__initializeVariables();
}
[RuntimeInitializeOnLoadMethod]
internal static void InitializeRPCS_Barrier()
{
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
//IL_001b: Expected O, but got Unknown
//IL_002c: Unknown result type (might be due to invalid IL or missing references)
//IL_0036: Expected O, but got Unknown
NetworkManager.__rpc_func_table.Add(3523249749u, new RpcReceiveHandler(__rpc_handler_3523249749));
NetworkManager.__rpc_func_table.Add(1617458149u, new RpcReceiveHandler(__rpc_handler_1617458149));
}
private static void __rpc_handler_3523249749(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
{
//IL_0023: Unknown result type (might be due to invalid IL or missing references)
//IL_0036: Unknown result type (might be due to invalid IL or missing references)
//IL_0050: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = target.NetworkManager;
if (networkManager != null && networkManager.IsListening)
{
int clipIndex = default(int);
ByteUnpacker.ReadValueBitPacked(reader, ref clipIndex);
target.__rpc_exec_stage = (__RpcExecStage)2;
((Barrier)(object)target).PlayVoiceLineClientRpc(clipIndex);
target.__rpc_exec_stage = (__RpcExecStage)0;
}
}
private static void __rpc_handler_1617458149(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
{
//IL_0029: Unknown result type (might be due to invalid IL or missing references)
//IL_003f: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = target.NetworkManager;
if (networkManager != null && networkManager.IsListening)
{
target.__rpc_exec_stage = (__RpcExecStage)2;
((Barrier)(object)target).StartTeleportSequenceClientRpc();
target.__rpc_exec_stage = (__RpcExecStage)0;
}
}
[MethodImpl(MethodImplOptions.NoInlining)]
protected internal override string __getTypeName()
{
return "Barrier";
}
}
}
namespace InverseOnly.Dependencies
{
internal static class DependencyChecker
{
internal static bool IsLobbyCompatibilityInstalled()
{
return Chainloader.PluginInfos.Values.Any((PluginInfo metadata) => metadata.Metadata.GUID.Contains("LobbyCompatibility"));
}
}
internal static class LobbyCompatibilitySupport
{
internal static void Initialize()
{
PluginHelper.RegisterPlugin("TestAccount666.InverseOnly", new Version("2.0.0"), (CompatibilityLevel)2, (VersionStrictness)2);
}
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}
namespace TestAccount666.InverseOnly.NetcodePatcher
{
[AttributeUsage(AttributeTargets.Module)]
internal class NetcodePatchedAssemblyAttribute : Attribute
{
}
}