using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("TestAccount666.LetsGoDeeper")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("Giving doors consciousness since 1989.")]
[assembly: AssemblyFileVersion("1.1.1.0")]
[assembly: AssemblyInformationalVersion("1.1.1+dbfe10da75762b7ee6d115b52ee4f462c45a8284")]
[assembly: AssemblyProduct("LetsGoDeeper")]
[assembly: AssemblyTitle("TestAccount666.LetsGoDeeper")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.1.1.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace LetsGoDeeper
{
public class ConfigManager
{
internal ConfigEntry<bool> allowExitIfLastOneAlive = null;
internal ConfigEntry<bool> needsToFindAllBodiesFirst = null;
internal ConfigEntry<bool> allowFireExitEnter = null;
internal ConfigEntry<bool> allowMainEntranceExit = null;
internal void Setup(ConfigFile configFile)
{
allowExitIfLastOneAlive = configFile.Bind<bool>("General", "1. Allow exit if last one alive", false, "If true, will allow using any way to exit is possible, if you're the last one alive.");
needsToFindAllBodiesFirst = configFile.Bind<bool>("General", "2. Only if all bodies found", false, "If true, will only allow the above option, if all bodies have been discovered. (If a player died without a body, it will count as seen)");
allowFireExitEnter = configFile.Bind<bool>("General", "3. Allow Fire Exit Enter", false, "If true, will allow you to enter through fire exits");
allowMainEntranceExit = configFile.Bind<bool>("General", "4. Allow Main Entrance Exit", false, "If true, will allow you to leave through the main entrance");
}
}
public static class ExitChecker
{
internal static readonly List<ulong> FoundBodiesList = new List<ulong>();
internal static int foundBodies = 0;
internal static int requiredBodies = 0;
public static bool CanExit()
{
int num = StartOfRound.Instance.allPlayerScripts.Count((PlayerControllerB playerScript) => !playerScript.isPlayerDead && playerScript.isPlayerControlled);
if (num > 1)
{
return false;
}
return foundBodies >= requiredBodies;
}
}
public class FakeBody : MonoBehaviour
{
}
[BepInPlugin("TestAccount666.LetsGoDeeper", "LetsGoDeeper", "1.1.1")]
public class LetsGoDeeper : BaseUnityPlugin
{
internal static ConfigManager configManager;
public static LetsGoDeeper Instance { get; private set; }
internal static ManualLogSource Logger { get; private set; }
internal static Harmony? Harmony { get; set; }
private void Awake()
{
Logger = ((BaseUnityPlugin)this).Logger;
Instance = this;
configManager = new ConfigManager();
configManager.Setup(((BaseUnityPlugin)this).Config);
Patch();
Logger.LogInfo((object)"TestAccount666.LetsGoDeeper v1.1.1 has loaded!");
}
internal static void Patch()
{
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Expected O, but got Unknown
if (Harmony == null)
{
Harmony = new Harmony("TestAccount666.LetsGoDeeper");
}
Logger.LogDebug((object)"Patching...");
Harmony.PatchAll();
Logger.LogDebug((object)"Finished patching!");
}
internal static void Unpatch()
{
Logger.LogDebug((object)"Unpatching...");
Harmony? harmony = Harmony;
if (harmony != null)
{
harmony.UnpatchSelf();
}
Logger.LogDebug((object)"Finished unpatching!");
}
}
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "TestAccount666.LetsGoDeeper";
public const string PLUGIN_NAME = "LetsGoDeeper";
public const string PLUGIN_VERSION = "1.1.1";
}
}
namespace LetsGoDeeper.Patches
{
[HarmonyPatch(typeof(DeadBodyInfo))]
public static class DeadBodyInfoPatch
{
[HarmonyPatch("DetectIfSeenByLocalPlayer")]
[HarmonyPrefix]
public static void BeforeDetectIfSeenByLocalPlayer(DeadBodyInfo __instance, out bool __state)
{
__state = false;
if (!__instance.seenByLocalPlayer && __instance.playerScript != null && !((Object)(object)((Component)__instance.grabBodyObject).GetComponent<FakeBody>() != (Object)null) && !ExitChecker.FoundBodiesList.Contains(__instance.playerScript.playerClientId))
{
__state = true;
}
}
[HarmonyPatch("DetectIfSeenByLocalPlayer")]
[HarmonyPostfix]
public static void BeforeDetectIfSeenByLocalPlayer(DeadBodyInfo __instance, bool __state)
{
if (__state && __instance.seenByLocalPlayer && __instance.playerScript != null && !((Object)(object)((Component)__instance.grabBodyObject).GetComponent<FakeBody>() != (Object)null) && !ExitChecker.FoundBodiesList.Contains(__instance.playerScript.playerClientId))
{
ExitChecker.FoundBodiesList.Add(__instance.playerScript.playerClientId);
ExitChecker.foundBodies++;
}
}
}
[HarmonyPatch(typeof(HUDManager))]
public class HUDManagerPatch
{
[HarmonyPatch("HoldInteractionFill")]
[HarmonyPostfix]
private static void DestroyEntranceExitAbility(ref bool __result)
{
if (!__result)
{
return;
}
PlayerControllerB localPlayerController = HUDManager.Instance.playersManager.localPlayerController;
InteractTrigger hoveringOverTrigger = localPlayerController.hoveringOverTrigger;
if ((Object)(object)hoveringOverTrigger == (Object)null)
{
return;
}
EntranceTeleport component = ((Component)hoveringOverTrigger).gameObject.GetComponent<EntranceTeleport>();
if ((Object)(object)component == (Object)null)
{
return;
}
if (component.entranceId == 0)
{
if (!component.isEntranceToBuilding && !LetsGoDeeper.configManager.allowMainEntranceExit.Value && (!ExitChecker.CanExit() || !LetsGoDeeper.configManager.allowExitIfLastOneAlive.Value))
{
__result = false;
hoveringOverTrigger.currentCooldownValue = 1f;
HUDManager.Instance.DisplayTip("Entrance Door", "I'm an entrance, you fool!", false, false, "LC_Tip1");
}
}
else if (component.isEntranceToBuilding && !LetsGoDeeper.configManager.allowFireExitEnter.Value)
{
__result = false;
hoveringOverTrigger.currentCooldownValue = 1f;
HUDManager.Instance.DisplayTip("Fire Exit Door", "Fire? Where? Oh wait, you're trying to enter through an exit...", false, false, "LC_Tip1");
}
}
[HarmonyPatch("DisplayNewScrapFound")]
[HarmonyPostfix]
public static void AfterDisplayNewScrapFound()
{
if (HUDManager.Instance.itemsToBeDisplayed.Count <= 0)
{
return;
}
foreach (GrabbableObject item in HUDManager.Instance.itemsToBeDisplayed)
{
RagdollGrabbableObject val = (RagdollGrabbableObject)(object)((item is RagdollGrabbableObject) ? item : null);
if (val == null || (Object)(object)((Component)val).GetComponent<FakeBody>() != (Object)null)
{
continue;
}
PlayerControllerB playerScript = val.ragdoll.playerScript;
if (playerScript != null)
{
ulong playerClientId = playerScript.playerClientId;
if (!ExitChecker.FoundBodiesList.Contains(playerClientId))
{
ExitChecker.FoundBodiesList.Add(playerClientId);
ExitChecker.foundBodies++;
}
}
}
}
}
[HarmonyPatch(typeof(RagdollGrabbableObject))]
public static class RagdollPatch
{
[HarmonyPatch("Update")]
[HarmonyPostfix]
public static void AfterUpdate(RagdollGrabbableObject __instance)
{
if (((Component)__instance).gameObject.GetComponent<FakeBody>() != null)
{
return;
}
Transform val = ((Component)__instance).transform.Find("ScanNode");
if (val != null && ((Component)val).gameObject.activeSelf)
{
return;
}
Transform val2 = ((Component)__instance).transform.Find("MapDot");
if (val2 == null || !((Component)val2).gameObject.activeSelf)
{
BoxCollider component = ((Component)__instance).GetComponent<BoxCollider>();
if (component == null || !((Collider)component).enabled)
{
((Component)__instance).gameObject.AddComponent<FakeBody>();
}
}
}
}
[HarmonyPatch(typeof(RoundManager))]
public static class RoundManagerPatch
{
[HarmonyPatch("GenerateNewLevelClientRpc")]
[HarmonyPostfix]
public static void AfterGenerateNewLevelClientRpc()
{
ExitChecker.FoundBodiesList.Clear();
ExitChecker.foundBodies = 0;
ExitChecker.requiredBodies = StartOfRound.Instance.allPlayerScripts.Count((PlayerControllerB playerControllerB) => (Object)(object)playerControllerB != (Object)null && playerControllerB.isPlayerControlled) - 1;
if (!LetsGoDeeper.configManager.needsToFindAllBodiesFirst.Value)
{
ExitChecker.requiredBodies = 0;
}
}
}
}