MalfunctioningDoors
Who needs working doors anyway?
CHANGELOG
Malfunctioning Doors Mod
1.12.0
* Fixed Ghost Hand Malfunction
# Stuff?
1.11.0
* Fixed issue with DoorBreach
1.10.0
# Malfunctioning Doors and Door Breach are now separate mods
1.9.0
+ Added ToilHead Support
1.8.0
+ Added support for Piggy's Revolver and Rifle
1.7.0
+ Added landmines and turrets as possible door breach methods
* Fixed rapid opening/closing of doors
# Door Breach is now very configurable
1.6.0
+ Added new door breach sound
+ Added No You malfunction
1.5.0
+ Added my version of Door Breach
1.4.1
* Fix NullReferenceExceptions
1.4.0
+ Added dormant malfunction
* Fixed doors not opening/closing
# All doors are now always malfunctional. The chance of them not being malfunctional now just decided if they start as
dormant or not.
1.3.0
+ Added more networking, hopefully all desyncs are now fixed
+ Added support for LobbyCompatibility
1.2.1
+ Added github link
1.2.0
+ The explode malfunction now has custom sound and is no longer an explosion
# Adjusted the default weight for the explode malfunction, since it was way too rare for my taste
1.1.1
* Fixed for v50
1.1.0
+ Added config options
+ Malfunctional doors can now switch their malfunctions (Please report any bugs)
1.0.0
+Initial Release