MalfunctioningDoors
Who needs working doors anyway?
Date uploaded | a week ago |
Version | 1.13.1 |
Download link | TestAccount666-MalfunctioningDoors-1.13.1.zip |
Downloads | 2532 |
Dependency string | TestAccount666-MalfunctioningDoors-1.13.1 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
Malfunctioning Doors Mod
This mod makes doors a little more... Hazardous...
Doors can have a malfunction assigned to it. Depending on the malfunction, it can behave it creepy or hazardous ways.
Malfunctions will also be different over time.
A normal door will always be a normal door though.
These are all Malfunctions this mod currently adds:
- Open / Close Malfunction (Doors will sometimes refuse to open/close)
- Lock Malfunction (Doors might lock themselves, forcing them to stay open or closed until a key is used)
- Eat Key Malfunction (Doors might eat keys instead of unlocking)
- Ghost Hand Malfunction (A ghost hand might push you away and deal damage by doing so. You can just open them and walk through, but be careful when they are closed!)
- Random Open / Close Malfunction (Doors will just open and close randomly)
- No You (Door will open you)
This mod also adds its own version of door breach :) (Supports Piggys Variety Mod)
Shoutout to s1ckboy who made the ghost hand model and sfx!
CHANGELOG
Malfunctioning Doors Mod
1.13.1
* Fixed Random ever becoming null
1.13.0
* Fixed compatibility with DoorBreach
1.12.0
* Fixed Ghost Hand Malfunction
# Stuff?
1.11.0
* Fixed issue with DoorBreach
1.10.0
# Malfunctioning Doors and Door Breach are now separate mods
1.9.0
+ Added ToilHead Support
1.8.0
+ Added support for Piggy's Revolver and Rifle
1.7.0
+ Added landmines and turrets as possible door breach methods
* Fixed rapid opening/closing of doors
# Door Breach is now very configurable
1.6.0
+ Added new door breach sound
+ Added No You malfunction
1.5.0
+ Added my version of Door Breach
1.4.1
* Fix NullReferenceExceptions
1.4.0
+ Added dormant malfunction
* Fixed doors not opening/closing
# All doors are now always malfunctional. The chance of them not being malfunctional now just decided if they start as
dormant or not.
1.3.0
+ Added more networking, hopefully all desyncs are now fixed
+ Added support for LobbyCompatibility
1.2.1
+ Added github link
1.2.0
+ The explode malfunction now has custom sound and is no longer an explosion
# Adjusted the default weight for the explode malfunction, since it was way too rare for my taste
1.1.1
* Fixed for v50
1.1.0
+ Added config options
+ Malfunctional doors can now switch their malfunctions (Please report any bugs)
1.0.0
+Initial Release