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TestAccount666-MalfunctioningDoors-1.3.0 icon

MalfunctioningDoors

Who needs working doors anyway?

Date uploaded 5 months ago
Version 1.3.0
Download link TestAccount666-MalfunctioningDoors-1.3.0.zip
Downloads 661
Dependency string TestAccount666-MalfunctioningDoors-1.3.0

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
TestAccount666-DoorBreach-1.0.0 icon
TestAccount666-DoorBreach

Open doors with style

Preferred version: 1.0.0

README

Malfunctioning Doors Mod

This mod makes doors a little more... Hazardous...

Doors can have a malfunction assigned to it. Depending on the malfunction, it can behave it creepy or hazardous ways.

Malfunctions will also be different over time.

A normal door will always be a normal door though.

These are all Malfunctions this mod currently adds:

  • Open / Close Malfunction (Doors will sometimes refuse to open/close)
  • Lock Malfunction (Doors might lock themselves, forcing them to stay open or closed until a key is used)
  • Eat Key Malfunction (Doors might eat keys instead of unlocking)
  • Explode Malfunction (A ghost hand might push you away and deal damage by doing so. You can just open them and walk through, but be careful when they are closed!)
  • Random Open / Close Malfunction (Doors will just open and close randomly)

Shoutout to s1ckboy who made the ghost hand model and sfx!

CHANGELOG

Malfunctioning Doors Mod

1.12.0

* Fixed Ghost Hand Malfunction
# Stuff?

1.11.0

* Fixed issue with DoorBreach

1.10.0

# Malfunctioning Doors and Door Breach are now separate mods

1.9.0

+ Added ToilHead Support

1.8.0

+ Added support for Piggy's Revolver and Rifle

1.7.0

+ Added landmines and turrets as possible door breach methods
* Fixed rapid opening/closing of doors
# Door Breach is now very configurable

1.6.0

+ Added new door breach sound
+ Added No You malfunction

1.5.0

+ Added my version of Door Breach

1.4.1

* Fix NullReferenceExceptions

1.4.0

+ Added dormant malfunction
* Fixed doors not opening/closing
# All doors are now always malfunctional. The chance of them not being malfunctional now just decided if they start as dormant or not.

1.3.0

+ Added more networking, hopefully all desyncs are now fixed
+ Added support for LobbyCompatibility

1.2.1

+ Added github link

1.2.0

+ The explode malfunction now has custom sound and is no longer an explosion
# Adjusted the default weight for the explode malfunction, since it was way too rare for my taste

1.1.1

* Fixed for v50

1.1.0

+ Added config options
+ Malfunctional doors can now switch their malfunctions (Please report any bugs)

1.0.0

+Initial Release