MalfunctioningDoors
Who needs working doors anyway?
Date uploaded | 5 months ago |
Version | 1.3.0 |
Download link | TestAccount666-MalfunctioningDoors-1.3.0.zip |
Downloads | 661 |
Dependency string | TestAccount666-MalfunctioningDoors-1.3.0 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
Malfunctioning Doors Mod
This mod makes doors a little more... Hazardous...
Doors can have a malfunction assigned to it. Depending on the malfunction, it can behave it creepy or hazardous ways.
Malfunctions will also be different over time.
A normal door will always be a normal door though.
These are all Malfunctions this mod currently adds:
- Open / Close Malfunction (Doors will sometimes refuse to open/close)
- Lock Malfunction (Doors might lock themselves, forcing them to stay open or closed until a key is used)
- Eat Key Malfunction (Doors might eat keys instead of unlocking)
- Explode Malfunction (A ghost hand might push you away and deal damage by doing so. You can just open them and walk through, but be careful when they are closed!)
- Random Open / Close Malfunction (Doors will just open and close randomly)
Shoutout to s1ckboy who made the ghost hand model and sfx!
CHANGELOG
Malfunctioning Doors Mod
1.12.0
* Fixed Ghost Hand Malfunction
# Stuff?
1.11.0
* Fixed issue with DoorBreach
1.10.0
# Malfunctioning Doors and Door Breach are now separate mods
1.9.0
+ Added ToilHead Support
1.8.0
+ Added support for Piggy's Revolver and Rifle
1.7.0
+ Added landmines and turrets as possible door breach methods
* Fixed rapid opening/closing of doors
# Door Breach is now very configurable
1.6.0
+ Added new door breach sound
+ Added No You malfunction
1.5.0
+ Added my version of Door Breach
1.4.1
* Fix NullReferenceExceptions
1.4.0
+ Added dormant malfunction
* Fixed doors not opening/closing
# All doors are now always malfunctional. The chance of them not being malfunctional now just decided if they start as
dormant or not.
1.3.0
+ Added more networking, hopefully all desyncs are now fixed
+ Added support for LobbyCompatibility
1.2.1
+ Added github link
1.2.0
+ The explode malfunction now has custom sound and is no longer an explosion
# Adjusted the default weight for the explode malfunction, since it was way too rare for my taste
1.1.1
* Fixed for v50
1.1.0
+ Added config options
+ Malfunctional doors can now switch their malfunctions (Please report any bugs)
1.0.0
+Initial Release