using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Reflection.Emit;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using System.Text;
using BepInEx;
using BepInEx.Bootstrap;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using LobbyCompatibility.Enums;
using LobbyCompatibility.Features;
using Microsoft.CodeAnalysis;
using NetworkedNoFall.Dependencies;
using NetworkedNoFall.Patches;
using Unity.Netcode;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: IgnoresAccessChecksTo("AmazingAssets.TerrainToMesh")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp-firstpass")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: IgnoresAccessChecksTo("ClientNetworkTransform")]
[assembly: IgnoresAccessChecksTo("com.olegknyazev.softmask")]
[assembly: IgnoresAccessChecksTo("DissonanceVoip")]
[assembly: IgnoresAccessChecksTo("EasyTextEffects")]
[assembly: IgnoresAccessChecksTo("Facepunch Transport for Netcode for GameObjects")]
[assembly: IgnoresAccessChecksTo("Facepunch.Steamworks.Win64")]
[assembly: IgnoresAccessChecksTo("Unity.AI.Navigation")]
[assembly: IgnoresAccessChecksTo("Unity.Animation.Rigging")]
[assembly: IgnoresAccessChecksTo("Unity.Animation.Rigging.DocCodeExamples")]
[assembly: IgnoresAccessChecksTo("Unity.Burst")]
[assembly: IgnoresAccessChecksTo("Unity.Burst.Unsafe")]
[assembly: IgnoresAccessChecksTo("Unity.Collections")]
[assembly: IgnoresAccessChecksTo("Unity.Collections.LowLevel.ILSupport")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem.ForUI")]
[assembly: IgnoresAccessChecksTo("Unity.Jobs")]
[assembly: IgnoresAccessChecksTo("Unity.Mathematics")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.Common")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.MetricTypes")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStats")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Component")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Configuration")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Implementation")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsReporting")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetworkProfiler.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetworkSolutionInterface")]
[assembly: IgnoresAccessChecksTo("Unity.Netcode.Components")]
[assembly: IgnoresAccessChecksTo("Unity.Netcode.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.Networking.Transport")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Csg")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.KdTree")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Poly2Tri")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Stl")]
[assembly: IgnoresAccessChecksTo("Unity.Profiling.Core")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.ShaderLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.HighDefinition.Config.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.HighDefinition.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Authentication")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Analytics")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Components")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Configuration")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Device")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Environments")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Environments.Internal")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Internal")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Networking")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Registration")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Scheduler")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Telemetry")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Threading")]
[assembly: IgnoresAccessChecksTo("Unity.Services.QoS")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Relay")]
[assembly: IgnoresAccessChecksTo("Unity.TextMeshPro")]
[assembly: IgnoresAccessChecksTo("Unity.Timeline")]
[assembly: IgnoresAccessChecksTo("Unity.VisualEffectGraph.Runtime")]
[assembly: IgnoresAccessChecksTo("UnityEngine.ARModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.NVIDIAModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.UI")]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("TestAccount666.NetworkedNoFall")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("Simple NoFall mod that is required by everyone in the lobby.")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("NetworkedNoFall")]
[assembly: AssemblyTitle("TestAccount666.NetworkedNoFall")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace NetworkedNoFall
{
public class EmptyNetworkBehavior : NetworkBehaviour
{
}
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInPlugin("TestAccount666.NetworkedNoFall", "NetworkedNoFall", "1.0.0")]
public class NetworkedNoFall : BaseUnityPlugin
{
private static GameObject _NetworkManagerPrefab;
private static AssetBundle _NetworkManagerBundle;
public static NetworkedNoFall Instance { get; private set; }
internal static ManualLogSource Logger { get; private set; }
internal static Harmony? Harmony { get; set; }
internal static void Patch()
{
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Expected O, but got Unknown
if (Harmony == null)
{
Harmony = new Harmony("TestAccount666.NetworkedNoFall");
}
Logger.LogDebug((object)"Patching...");
Harmony.PatchAll(typeof(GameNetworkManagerPatch));
Harmony.PatchAll(typeof(NoFallPatch));
Logger.LogDebug((object)"Finished patching!");
}
private void Awake()
{
Logger = ((BaseUnityPlugin)this).Logger;
Instance = this;
if (DependencyChecker.IsLobbyCompatibilityInstalled())
{
Logger.LogInfo((object)"Found LobbyCompatibility Mod, initializing support :)");
LobbyCompatibilitySupport.Initialize();
}
Patch();
Logger.LogInfo((object)"TestAccount666.NetworkedNoFall v1.0.0 has loaded!");
}
internal static void Unpatch()
{
Logger.LogDebug((object)"Unpatching...");
Harmony? harmony = Harmony;
if (harmony != null)
{
harmony.UnpatchSelf();
}
Logger.LogDebug((object)"Finished unpatching!");
}
public static GameObject GetNetworkManagerPrefab()
{
if (Object.op_Implicit((Object)(object)_NetworkManagerPrefab))
{
return _NetworkManagerPrefab;
}
if (!Object.op_Implicit((Object)(object)_NetworkManagerBundle) && !LoadBundle(Assembly.GetExecutingAssembly(), "networkednofall"))
{
return null;
}
_NetworkManagerPrefab = _NetworkManagerBundle.LoadAsset<GameObject>("Assets/LethalCompany/Mods/plugins/NetworkedNoFall/PrefabNetworkManager.prefab");
return _NetworkManagerPrefab;
}
public static bool LoadBundle(Assembly assembly, string assetBundleName)
{
string directoryName = Path.GetDirectoryName(assembly.Location);
if (directoryName == null)
{
Logger.LogError((object)("Failed to determine assembly '" + assembly.FullName + "' location."));
return false;
}
string text = Path.Combine(directoryName, assetBundleName);
if (!File.Exists(text))
{
Logger.LogFatal((object)new StringBuilder("Asset bundle '" + assetBundleName + "' not found at " + text + ".").Append(" ").Append("Check if the asset bundle is in the same directory as the plugin.").ToString());
return false;
}
try
{
_NetworkManagerBundle = AssetBundle.LoadFromFile(text);
return true;
}
catch (Exception ex)
{
Logger.LogError((object)("Failed to load asset bundle '" + assetBundleName + "' for assembly " + assembly.FullName + ": " + ex.Message));
return false;
}
}
}
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "TestAccount666.NetworkedNoFall";
public const string PLUGIN_NAME = "NetworkedNoFall";
public const string PLUGIN_VERSION = "1.0.0";
}
}
namespace NetworkedNoFall.Patches
{
[HarmonyPatch(typeof(GameNetworkManager), "Start")]
public static class GameNetworkManagerPatch
{
[HarmonyPatch]
[HarmonyPostfix]
public static void RegisterNetworkPrefab()
{
ManualLogSource logger = NetworkedNoFall.Logger;
logger.LogDebug((object)"Registering NetworkManager prefab...");
GameObject networkManagerPrefab = NetworkedNoFall.GetNetworkManagerPrefab();
if (NetworkManager.Singleton.NetworkConfig.Prefabs.Contains(networkManagerPrefab))
{
logger.LogDebug((object)"NetworkManager prefab already registered.");
return;
}
NetworkManager.Singleton.AddNetworkPrefab(networkManagerPrefab);
logger.LogDebug((object)"NetworkManager prefab registered.");
}
}
[HarmonyPatch(typeof(PlayerControllerB), "Update")]
public static class NoFallPatch
{
[HarmonyPatch]
[HarmonyTranspiler]
public static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions)
{
//IL_00ce: Unknown result type (might be due to invalid IL or missing references)
//IL_00d5: Expected O, but got Unknown
ManualLogSource logger = NetworkedNoFall.Logger;
logger.LogDebug((object)"Patching NoFall...");
FieldInfo fieldInfo = AccessTools.Field(typeof(PlayerControllerB), "takingFallDamage");
bool flag = false;
List<CodeInstruction> list = instructions.ToList();
for (int i = 0; i < list.Count && i + 1 < list.Count; i++)
{
CodeInstruction val = list[i];
if (!(val.opcode != OpCodes.Ldc_I4_1))
{
logger.LogDebug((object)$"Found potential field at index {i + 1}");
CodeInstruction val2 = list[i + 1];
if (CodeInstructionExtensions.StoresField(val2, fieldInfo))
{
logger.LogDebug((object)$"Patching NoFall at index {i}");
CodeInstruction value = new CodeInstruction(OpCodes.Ldc_I4_0, (object)null);
list[i] = value;
flag = true;
break;
}
}
}
logger.LogDebug((object)(flag ? "Patching NoFall complete." : "Patching NoFall failed."));
return list;
}
}
}
namespace NetworkedNoFall.Dependencies
{
internal static class DependencyChecker
{
internal static bool IsLobbyCompatibilityInstalled()
{
return Chainloader.PluginInfos.Values.Any((PluginInfo metadata) => metadata.Metadata.GUID.Contains("LobbyCompatibility"));
}
}
internal static class LobbyCompatibilitySupport
{
internal static void Initialize()
{
PluginHelper.RegisterPlugin("TestAccount666.NetworkedNoFall", new Version("1.0.0"), (CompatibilityLevel)2, (VersionStrictness)2);
}
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}