Decompiled source of NetworkedNoFall v1.0.0

BepInEx/plugins/TestAccount666-NetworkedNoFall/NetworkedNoFall.dll

Decompiled 2 months ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Reflection.Emit;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using System.Text;
using BepInEx;
using BepInEx.Bootstrap;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using LobbyCompatibility.Enums;
using LobbyCompatibility.Features;
using Microsoft.CodeAnalysis;
using NetworkedNoFall.Dependencies;
using NetworkedNoFall.Patches;
using Unity.Netcode;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: IgnoresAccessChecksTo("AmazingAssets.TerrainToMesh")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp-firstpass")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: IgnoresAccessChecksTo("ClientNetworkTransform")]
[assembly: IgnoresAccessChecksTo("com.olegknyazev.softmask")]
[assembly: IgnoresAccessChecksTo("DissonanceVoip")]
[assembly: IgnoresAccessChecksTo("EasyTextEffects")]
[assembly: IgnoresAccessChecksTo("Facepunch Transport for Netcode for GameObjects")]
[assembly: IgnoresAccessChecksTo("Facepunch.Steamworks.Win64")]
[assembly: IgnoresAccessChecksTo("Unity.AI.Navigation")]
[assembly: IgnoresAccessChecksTo("Unity.Animation.Rigging")]
[assembly: IgnoresAccessChecksTo("Unity.Animation.Rigging.DocCodeExamples")]
[assembly: IgnoresAccessChecksTo("Unity.Burst")]
[assembly: IgnoresAccessChecksTo("Unity.Burst.Unsafe")]
[assembly: IgnoresAccessChecksTo("Unity.Collections")]
[assembly: IgnoresAccessChecksTo("Unity.Collections.LowLevel.ILSupport")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem.ForUI")]
[assembly: IgnoresAccessChecksTo("Unity.Jobs")]
[assembly: IgnoresAccessChecksTo("Unity.Mathematics")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.Common")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.MetricTypes")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStats")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Component")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Configuration")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Implementation")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsReporting")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetworkProfiler.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetworkSolutionInterface")]
[assembly: IgnoresAccessChecksTo("Unity.Netcode.Components")]
[assembly: IgnoresAccessChecksTo("Unity.Netcode.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.Networking.Transport")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Csg")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.KdTree")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Poly2Tri")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Stl")]
[assembly: IgnoresAccessChecksTo("Unity.Profiling.Core")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.ShaderLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.HighDefinition.Config.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.HighDefinition.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Authentication")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Analytics")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Components")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Configuration")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Device")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Environments")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Environments.Internal")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Internal")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Networking")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Registration")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Scheduler")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Telemetry")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Threading")]
[assembly: IgnoresAccessChecksTo("Unity.Services.QoS")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Relay")]
[assembly: IgnoresAccessChecksTo("Unity.TextMeshPro")]
[assembly: IgnoresAccessChecksTo("Unity.Timeline")]
[assembly: IgnoresAccessChecksTo("Unity.VisualEffectGraph.Runtime")]
[assembly: IgnoresAccessChecksTo("UnityEngine.ARModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.NVIDIAModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.UI")]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("TestAccount666.NetworkedNoFall")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("Simple NoFall mod that is required by everyone in the lobby.")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("NetworkedNoFall")]
[assembly: AssemblyTitle("TestAccount666.NetworkedNoFall")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace NetworkedNoFall
{
	public class EmptyNetworkBehavior : NetworkBehaviour
	{
	}
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInPlugin("TestAccount666.NetworkedNoFall", "NetworkedNoFall", "1.0.0")]
	public class NetworkedNoFall : BaseUnityPlugin
	{
		private static GameObject _NetworkManagerPrefab;

		private static AssetBundle _NetworkManagerBundle;

		public static NetworkedNoFall Instance { get; private set; }

		internal static ManualLogSource Logger { get; private set; }

		internal static Harmony? Harmony { get; set; }

		internal static void Patch()
		{
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Unknown result type (might be due to invalid IL or missing references)
			//IL_0018: Expected O, but got Unknown
			if (Harmony == null)
			{
				Harmony = new Harmony("TestAccount666.NetworkedNoFall");
			}
			Logger.LogDebug((object)"Patching...");
			Harmony.PatchAll(typeof(GameNetworkManagerPatch));
			Harmony.PatchAll(typeof(NoFallPatch));
			Logger.LogDebug((object)"Finished patching!");
		}

		private void Awake()
		{
			Logger = ((BaseUnityPlugin)this).Logger;
			Instance = this;
			if (DependencyChecker.IsLobbyCompatibilityInstalled())
			{
				Logger.LogInfo((object)"Found LobbyCompatibility Mod, initializing support :)");
				LobbyCompatibilitySupport.Initialize();
			}
			Patch();
			Logger.LogInfo((object)"TestAccount666.NetworkedNoFall v1.0.0 has loaded!");
		}

		internal static void Unpatch()
		{
			Logger.LogDebug((object)"Unpatching...");
			Harmony? harmony = Harmony;
			if (harmony != null)
			{
				harmony.UnpatchSelf();
			}
			Logger.LogDebug((object)"Finished unpatching!");
		}

		public static GameObject GetNetworkManagerPrefab()
		{
			if (Object.op_Implicit((Object)(object)_NetworkManagerPrefab))
			{
				return _NetworkManagerPrefab;
			}
			if (!Object.op_Implicit((Object)(object)_NetworkManagerBundle) && !LoadBundle(Assembly.GetExecutingAssembly(), "networkednofall"))
			{
				return null;
			}
			_NetworkManagerPrefab = _NetworkManagerBundle.LoadAsset<GameObject>("Assets/LethalCompany/Mods/plugins/NetworkedNoFall/PrefabNetworkManager.prefab");
			return _NetworkManagerPrefab;
		}

		public static bool LoadBundle(Assembly assembly, string assetBundleName)
		{
			string directoryName = Path.GetDirectoryName(assembly.Location);
			if (directoryName == null)
			{
				Logger.LogError((object)("Failed to determine assembly '" + assembly.FullName + "' location."));
				return false;
			}
			string text = Path.Combine(directoryName, assetBundleName);
			if (!File.Exists(text))
			{
				Logger.LogFatal((object)new StringBuilder("Asset bundle '" + assetBundleName + "' not found at " + text + ".").Append(" ").Append("Check if the asset bundle is in the same directory as the plugin.").ToString());
				return false;
			}
			try
			{
				_NetworkManagerBundle = AssetBundle.LoadFromFile(text);
				return true;
			}
			catch (Exception ex)
			{
				Logger.LogError((object)("Failed to load asset bundle '" + assetBundleName + "' for assembly " + assembly.FullName + ": " + ex.Message));
				return false;
			}
		}
	}
	public static class MyPluginInfo
	{
		public const string PLUGIN_GUID = "TestAccount666.NetworkedNoFall";

		public const string PLUGIN_NAME = "NetworkedNoFall";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}
namespace NetworkedNoFall.Patches
{
	[HarmonyPatch(typeof(GameNetworkManager), "Start")]
	public static class GameNetworkManagerPatch
	{
		[HarmonyPatch]
		[HarmonyPostfix]
		public static void RegisterNetworkPrefab()
		{
			ManualLogSource logger = NetworkedNoFall.Logger;
			logger.LogDebug((object)"Registering NetworkManager prefab...");
			GameObject networkManagerPrefab = NetworkedNoFall.GetNetworkManagerPrefab();
			if (NetworkManager.Singleton.NetworkConfig.Prefabs.Contains(networkManagerPrefab))
			{
				logger.LogDebug((object)"NetworkManager prefab already registered.");
				return;
			}
			NetworkManager.Singleton.AddNetworkPrefab(networkManagerPrefab);
			logger.LogDebug((object)"NetworkManager prefab registered.");
		}
	}
	[HarmonyPatch(typeof(PlayerControllerB), "Update")]
	public static class NoFallPatch
	{
		[HarmonyPatch]
		[HarmonyTranspiler]
		public static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions)
		{
			//IL_00ce: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d5: Expected O, but got Unknown
			ManualLogSource logger = NetworkedNoFall.Logger;
			logger.LogDebug((object)"Patching NoFall...");
			FieldInfo fieldInfo = AccessTools.Field(typeof(PlayerControllerB), "takingFallDamage");
			bool flag = false;
			List<CodeInstruction> list = instructions.ToList();
			for (int i = 0; i < list.Count && i + 1 < list.Count; i++)
			{
				CodeInstruction val = list[i];
				if (!(val.opcode != OpCodes.Ldc_I4_1))
				{
					logger.LogDebug((object)$"Found potential field at index {i + 1}");
					CodeInstruction val2 = list[i + 1];
					if (CodeInstructionExtensions.StoresField(val2, fieldInfo))
					{
						logger.LogDebug((object)$"Patching NoFall at index {i}");
						CodeInstruction value = new CodeInstruction(OpCodes.Ldc_I4_0, (object)null);
						list[i] = value;
						flag = true;
						break;
					}
				}
			}
			logger.LogDebug((object)(flag ? "Patching NoFall complete." : "Patching NoFall failed."));
			return list;
		}
	}
}
namespace NetworkedNoFall.Dependencies
{
	internal static class DependencyChecker
	{
		internal static bool IsLobbyCompatibilityInstalled()
		{
			return Chainloader.PluginInfos.Values.Any((PluginInfo metadata) => metadata.Metadata.GUID.Contains("LobbyCompatibility"));
		}
	}
	internal static class LobbyCompatibilitySupport
	{
		internal static void Initialize()
		{
			PluginHelper.RegisterPlugin("TestAccount666.NetworkedNoFall", new Version("1.0.0"), (CompatibilityLevel)2, (VersionStrictness)2);
		}
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}