#define DEBUG
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Reflection.Emit;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Bootstrap;
using BepInEx.Configuration;
using BepInEx.Logging;
using BetterItemScan.Patches;
using GameNetcodeStuff;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using ScanShipEverywhere.Patches;
using ScanTweaks;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: IgnoresAccessChecksTo("AmazingAssets.TerrainToMesh")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp-firstpass")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: IgnoresAccessChecksTo("ClientNetworkTransform")]
[assembly: IgnoresAccessChecksTo("DissonanceVoip")]
[assembly: IgnoresAccessChecksTo("Facepunch Transport for Netcode for GameObjects")]
[assembly: IgnoresAccessChecksTo("Facepunch.Steamworks.Win64")]
[assembly: IgnoresAccessChecksTo("Unity.AI.Navigation")]
[assembly: IgnoresAccessChecksTo("Unity.Animation.Rigging")]
[assembly: IgnoresAccessChecksTo("Unity.Animation.Rigging.DocCodeExamples")]
[assembly: IgnoresAccessChecksTo("Unity.Burst")]
[assembly: IgnoresAccessChecksTo("Unity.Burst.Unsafe")]
[assembly: IgnoresAccessChecksTo("Unity.Collections")]
[assembly: IgnoresAccessChecksTo("Unity.Collections.LowLevel.ILSupport")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem.ForUI")]
[assembly: IgnoresAccessChecksTo("Unity.Jobs")]
[assembly: IgnoresAccessChecksTo("Unity.Mathematics")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.Common")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.MetricTypes")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStats")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Component")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Configuration")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Implementation")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsReporting")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetworkProfiler.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetworkSolutionInterface")]
[assembly: IgnoresAccessChecksTo("Unity.Netcode.Components")]
[assembly: IgnoresAccessChecksTo("Unity.Netcode.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.Networking.Transport")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Csg")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.KdTree")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Poly2Tri")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Stl")]
[assembly: IgnoresAccessChecksTo("Unity.Profiling.Core")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.ShaderLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.HighDefinition.Config.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.HighDefinition.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Authentication")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Analytics")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Configuration")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Device")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Environments")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Environments.Internal")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Internal")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Networking")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Registration")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Scheduler")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Telemetry")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Threading")]
[assembly: IgnoresAccessChecksTo("Unity.Services.QoS")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Relay")]
[assembly: IgnoresAccessChecksTo("Unity.TextMeshPro")]
[assembly: IgnoresAccessChecksTo("Unity.Timeline")]
[assembly: IgnoresAccessChecksTo("Unity.VisualEffectGraph.Runtime")]
[assembly: IgnoresAccessChecksTo("UnityEngine.ARModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.NVIDIAModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.UI")]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("TestAccount666.ScanShipEverywhere")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("Improves scan nodes for you")]
[assembly: AssemblyFileVersion("2.0.2.0")]
[assembly: AssemblyInformationalVersion("2.0.2+d1ad36e6fc03052269f3fb2b8de5e508f4935af6")]
[assembly: AssemblyProduct("ScanShipEverywhere")]
[assembly: AssemblyTitle("TestAccount666.ScanShipEverywhere")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("2.0.2.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace ScanShipEverywhere
{
public static class BetterItemScanSupport
{
private static FieldInfo? _maxRangeField;
public static void Initialize()
{
SetValue();
ScanShipEverywhere.configManager.SubscribeToMaxScanDistanceHardLimit(OnValueChanged);
}
public static void Uninitialize()
{
ScanShipEverywhere.configManager.UnsubscribeFromMaxScanDistanceHardLimit(OnValueChanged);
}
private static void OnValueChanged(object sender, EventArgs e)
{
SetValue();
}
private static void SetValue()
{
if ((object)_maxRangeField == null)
{
_maxRangeField = AccessTools.DeclaredField(typeof(PlayerControllerBPatch_A), "maxDistance");
}
if ((object)_maxRangeField == null)
{
ScanShipEverywhere.Logger.LogFatal((object)"Couldn't find \"_maxRangeField\" field in BetterItemScan's \"PingScan\" PlayerControllerBPatch_A!'");
}
else
{
_maxRangeField.SetValue(null, ScanShipEverywhere.configManager.GetMaxScanDistanceHardLimit());
}
}
}
internal sealed class ConfigManager
{
private ConfigEntry<bool> _addDropShipScanNode = null;
private ConfigEntry<string> _dropShipScanNodeHeaderText = null;
private ConfigEntry<string> _dropShipScanNodeSubText = null;
private ConfigEntry<int> _maxDropShipDistance = null;
private ConfigEntry<int> _maxEntranceDistance = null;
private ConfigEntry<float> _maxScanDistanceHardLimit = null;
private ConfigEntry<int> _maxShipDistance = null;
private ConfigEntry<bool> _addLightSwitchScanNode = null;
private ConfigEntry<string> _lightSwitchScanNodeHeaderText = null;
private ConfigEntry<string> _lightSwitchScanNodeSubText = null;
public void Initialize(ConfigFile configFile)
{
//IL_0028: Unknown result type (might be due to invalid IL or missing references)
//IL_0032: Expected O, but got Unknown
//IL_005e: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Expected O, but got Unknown
//IL_0094: Unknown result type (might be due to invalid IL or missing references)
//IL_009e: Expected O, but got Unknown
//IL_0129: Unknown result type (might be due to invalid IL or missing references)
//IL_0133: Expected O, but got Unknown
_maxDropShipDistance = configFile.Bind<int>("1. Distance", "1. Max Drop Ship Distance", 2147482647, new ConfigDescription("Defines the maximum scan distance for the drop ship", (AcceptableValueBase)(object)new AcceptableValueRange<int>(13, 2147482647), Array.Empty<object>()));
_maxEntranceDistance = configFile.Bind<int>("1. Distance", "2. Max Entrance Distance", 2147482647, new ConfigDescription("Defines the maximum scan distance for the entrance", (AcceptableValueBase)(object)new AcceptableValueRange<int>(13, 2147482647), Array.Empty<object>()));
_maxShipDistance = configFile.Bind<int>("1. Distance", "3. Max Ship Distance", 2147482647, new ConfigDescription("Defines the maximum scan distance for the ship", (AcceptableValueBase)(object)new AcceptableValueRange<int>(13, 2147482647), Array.Empty<object>()));
_addDropShipScanNode = configFile.Bind<bool>("2. Drop Ship Scan Node", "Add Drop Ship Scan Node", true, "If true, will add a scan node to the drop ship (Will not add a node if there already is one)");
_dropShipScanNodeHeaderText = configFile.Bind<string>("2. Drop Ship Scan Node", "Scan Node Header Text", "Drop Ship", "Defines the header text for the drop ship scan node");
_dropShipScanNodeSubText = configFile.Bind<string>("2. Drop Ship Scan Node", "Scan Node Sub Text", "Get your items :>", "Defines the sub text for the drop ship scan node");
_maxScanDistanceHardLimit = configFile.Bind<float>("3. Extra", "1. Scan Distance Hard Limit", 1600f, new ConfigDescription("If you encounter lags, try lowering this. This is the hard limit for the scan node distance", (AcceptableValueBase)(object)new AcceptableValueRange<float>(36f, float.MaxValue), Array.Empty<object>()));
_addLightSwitchScanNode = configFile.Bind<bool>("4. Light Switch Scan Node", "Add Light Switch Scan Node", true, "If true, will add a scan node to the light switch (Will not add a node if there already is one)");
_lightSwitchScanNodeHeaderText = configFile.Bind<string>("4. Light Switch Scan Node", "Scan Node Header Text", "Light Switch", "Defines the header text for the light switch scan node");
_lightSwitchScanNodeSubText = configFile.Bind<string>("4. Light Switch Scan Node", "Scan Node Sub Text", "Toggles the light :3", "Defines the sub text for the light switch scan node");
}
public int GetMaxDropShipDistance()
{
return _maxDropShipDistance.Value;
}
public int GetMaxEntranceDistance()
{
return _maxEntranceDistance.Value;
}
public int GetMaxShipDistance()
{
return _maxShipDistance.Value;
}
public bool AddDropShipScanNode()
{
return _addDropShipScanNode.Value;
}
public string GetDropShipScanNodeHeaderText()
{
return _dropShipScanNodeHeaderText.Value;
}
public string GetDropShipScanNodeSubText()
{
return _dropShipScanNodeSubText.Value;
}
public float GetMaxScanDistanceHardLimit()
{
return _maxScanDistanceHardLimit.Value;
}
public void SubscribeToMaxScanDistanceHardLimit(EventHandler eventHandler)
{
_maxScanDistanceHardLimit.SettingChanged += eventHandler;
}
public void UnsubscribeFromMaxScanDistanceHardLimit(EventHandler eventHandler)
{
_maxScanDistanceHardLimit.SettingChanged -= eventHandler;
}
public bool AddLightSwitchScanNode()
{
return _addLightSwitchScanNode.Value;
}
public string GetLightSwitchScanNodeHeaderText()
{
return _lightSwitchScanNodeHeaderText.Value;
}
public string GetLightSwitchScanNodeSubText()
{
return _lightSwitchScanNodeSubText.Value;
}
}
public static class DependencyChecker
{
public static bool IsBetterItemScanModInstalled()
{
return Chainloader.PluginInfos.Values.Any((PluginInfo metadata) => metadata.Metadata.GUID.Equals("PopleZoo.BetterItemScan"));
}
public static bool IsScanTweaksModInstalled()
{
return Chainloader.PluginInfos.Values.Any((PluginInfo metadata) => metadata.Metadata.GUID.Equals("Saradora.ScanTweaks"));
}
}
public class LightSwitchUpdater : MonoBehaviour
{
private ScanNodeProperties? _scanNodeProperties;
private void Awake()
{
if (_scanNodeProperties == null)
{
_scanNodeProperties = ((Component)this).GetComponentInChildren<ScanNodeProperties>();
}
}
private void LateUpdate()
{
if (_scanNodeProperties == null)
{
return;
}
PlayerControllerB val = StartOfRound.Instance?.localPlayerController ?? null;
if (val != null)
{
if (((Behaviour)_scanNodeProperties).enabled && !ScanShipEverywhere.configManager.AddLightSwitchScanNode())
{
((Behaviour)_scanNodeProperties).enabled = false;
}
else if (((Behaviour)_scanNodeProperties).enabled != val.isInHangarShipRoom)
{
((Behaviour)_scanNodeProperties).enabled = val.isInHangarShipRoom;
}
}
}
}
public class ScanNodeUpdater : MonoBehaviour
{
private ScanNodeProperties? _scanNodeProperties;
private GameObject _parent = null;
private Component? _component;
private float _nextUpdate = 0.5f;
private bool _parentIsScanNodes;
internal bool IsValid(ScanNodeProperties scanNodeProperties)
{
if (!Object.op_Implicit((Object)(object)scanNodeProperties))
{
return false;
}
_scanNodeProperties = scanNodeProperties;
_parent = ((Component)((Component)scanNodeProperties).gameObject.transform.parent).gameObject;
_component = (Component?)(object)_parent.GetComponent<Terminal>();
if (Object.op_Implicit((Object)(object)_component))
{
return true;
}
if (((Object)_parent).name.Equals("ScanNodes"))
{
_parentIsScanNodes = true;
return true;
}
_component = (Component?)(object)_parent.GetComponent<ItemDropship>();
if (Object.op_Implicit((Object)(object)_component))
{
return true;
}
_component = (Component?)(object)_parent.GetComponent<EntranceTeleport>();
return Object.op_Implicit((Object)(object)_component) || scanNodeProperties.headerText.ToLower().Contains("entrance");
}
private void Update()
{
if (_scanNodeProperties != null && Object.op_Implicit((Object)(object)_scanNodeProperties))
{
_nextUpdate -= Time.deltaTime;
if (!(_nextUpdate > 0f))
{
_nextUpdate = 0.5f;
PlayerControllerB localPlayerController = StartOfRound.Instance.localPlayerController;
HandleDropShip(localPlayerController, _scanNodeProperties);
HandleEntrance(localPlayerController, _scanNodeProperties);
HandleSpaceShip(localPlayerController, _scanNodeProperties);
}
}
}
private void HandleEntrance(PlayerControllerB playerControllerB, ScanNodeProperties scanNodeProperties)
{
int maxRange = ScanShipEverywhere.configManager.GetMaxEntranceDistance();
Component? component = _component;
EntranceTeleport val = (EntranceTeleport)(object)((component is EntranceTeleport) ? component : null);
if (val == null)
{
if (scanNodeProperties.headerText.ToLower().Contains("entrance"))
{
if (playerControllerB.isInsideFactory)
{
maxRange = 2;
}
UpdateScanNode(scanNodeProperties, requiresLineOfSight: false, 1, maxRange);
}
}
else if (val.isEntranceToBuilding)
{
maxRange = ScanShipEverywhere.configManager.GetMaxEntranceDistance();
if (playerControllerB.isInsideFactory)
{
maxRange = 2;
}
UpdateScanNode(scanNodeProperties, requiresLineOfSight: false, 1, maxRange);
}
}
private void HandleDropShip(PlayerControllerB playerControllerB, ScanNodeProperties scanNodeProperties)
{
Component? component = _component;
ItemDropship val = (ItemDropship)(object)((component is ItemDropship) ? component : null);
if (val != null)
{
int maxRange = (val.deliveringOrder ? ScanShipEverywhere.configManager.GetMaxDropShipDistance() : 2);
if (playerControllerB.isInsideFactory)
{
maxRange = 2;
}
UpdateScanNode(scanNodeProperties, requiresLineOfSight: false, 1, maxRange);
}
}
private void HandleSpaceShip(PlayerControllerB playerControllerB, ScanNodeProperties scanNodeProperties)
{
if (_parentIsScanNodes || _component is Terminal)
{
int maxRange = ScanShipEverywhere.configManager.GetMaxShipDistance();
if (playerControllerB.isInsideFactory || playerControllerB.isInHangarShipRoom)
{
maxRange = 2;
}
UpdateScanNode(scanNodeProperties, requiresLineOfSight: false, 1, maxRange);
}
}
private static void UpdateScanNode(ScanNodeProperties scanNodeProperties, bool requiresLineOfSight, int minRange, int maxRange)
{
scanNodeProperties.requiresLineOfSight = requiresLineOfSight;
scanNodeProperties.minRange = minRange;
scanNodeProperties.maxRange = maxRange;
}
}
[BepInPlugin("TestAccount666.ScanShipEverywhere", "ScanShipEverywhere", "2.0.2")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class ScanShipEverywhere : BaseUnityPlugin
{
internal static ConfigManager configManager;
public static ScanShipEverywhere Instance { get; private set; }
internal static ManualLogSource Logger { get; private set; }
internal static Harmony? Harmony { get; set; }
private void Awake()
{
Logger = ((BaseUnityPlugin)this).Logger;
Instance = this;
Logger.LogInfo((object)"Scan Ship Everywhere has started scanning!");
configManager = new ConfigManager();
configManager.Initialize(((BaseUnityPlugin)this).Config);
Patch();
if (DependencyChecker.IsBetterItemScanModInstalled())
{
Logger.LogInfo((object)"Found BetterItemScan... Doing some extra work for you :)");
BetterItemScanSupport.Initialize();
}
if (DependencyChecker.IsScanTweaksModInstalled())
{
Logger.LogInfo((object)"Found ScanTweaks... Doing some extra work for you :)");
Harmony? harmony = Harmony;
if (harmony != null)
{
harmony.PatchAll(typeof(ScanTweaksPingScanPatch));
}
}
Logger.LogInfo((object)"TestAccount666.ScanShipEverywhere v2.0.2 has loaded!");
}
internal static void Patch()
{
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Expected O, but got Unknown
if (Harmony == null)
{
Harmony = new Harmony("TestAccount666.ScanShipEverywhere");
}
Logger.LogDebug((object)"Patching...");
Harmony.PatchAll(typeof(HUDManagerPatch));
Harmony.PatchAll(typeof(RoundManagerPatch));
Harmony.PatchAll(typeof(ItemDropShipPatch));
Harmony.PatchAll(typeof(LightSwitchPatch));
Logger.LogDebug((object)"Finished patching!");
}
internal static void Unpatch()
{
Logger.LogDebug((object)"Unpatching...");
Harmony? harmony = Harmony;
if (harmony != null)
{
harmony.UnpatchSelf();
}
Logger.LogDebug((object)"Finished unpatching!");
}
}
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "TestAccount666.ScanShipEverywhere";
public const string PLUGIN_NAME = "ScanShipEverywhere";
public const string PLUGIN_VERSION = "2.0.2";
}
}
namespace ScanShipEverywhere.Patches
{
[HarmonyPatch(typeof(HUDManager))]
public static class HUDManagerPatch
{
[HarmonyPatch("AssignNewNodes")]
[HarmonyTranspiler]
private static IEnumerable<CodeInstruction> AssignNewNodesTranspiler(IEnumerable<CodeInstruction> instructions)
{
int skipped = 0;
foreach (CodeInstruction codeInstruction in instructions)
{
if (codeInstruction.opcode != OpCodes.Ldc_R4)
{
yield return codeInstruction;
}
else if (!(codeInstruction.operand is float))
{
yield return codeInstruction;
}
else if (skipped < 2)
{
skipped++;
yield return codeInstruction;
}
else
{
yield return new CodeInstruction(OpCodes.Ldc_R4, (object)ScanShipEverywhere.configManager.GetMaxScanDistanceHardLimit());
ScanShipEverywhere.Logger.LogDebug((object)"Found max scan range!");
}
}
}
}
[HarmonyPatch(typeof(ItemDropship))]
public static class ItemDropShipPatch
{
[HarmonyPatch("Start")]
[HarmonyPostfix]
private static void StartPostfix(ItemDropship __instance)
{
if (ScanShipEverywhere.configManager.AddDropShipScanNode())
{
GameObject gameObject = ((Component)__instance).gameObject;
if ((Object)(object)gameObject.transform.Find("ScanNode") != (Object)null)
{
ScanShipEverywhere.Logger.LogDebug((object)"Found a ScanNode already attached to dropship!");
return;
}
ScanShipEverywhere.Logger.LogDebug((object)"Adding ScanNode to dropship!");
string dropShipScanNodeHeaderText = ScanShipEverywhere.configManager.GetDropShipScanNodeHeaderText();
string dropShipScanNodeSubText = ScanShipEverywhere.configManager.GetDropShipScanNodeSubText();
CreateScanNodeOnObject(gameObject, dropShipScanNodeHeaderText, dropShipScanNodeSubText, ScanShipEverywhere.configManager.GetMaxDropShipDistance());
}
}
private static void CreateScanNodeOnObject(GameObject gameObject, string headerText, string? subText, int maxRange)
{
//IL_0026: Unknown result type (might be due to invalid IL or missing references)
//IL_002b: Unknown result type (might be due to invalid IL or missing references)
//IL_003c: Unknown result type (might be due to invalid IL or missing references)
//IL_0042: Unknown result type (might be due to invalid IL or missing references)
//IL_004c: Unknown result type (might be due to invalid IL or missing references)
//IL_0057: Unknown result type (might be due to invalid IL or missing references)
//IL_006a: Expected O, but got Unknown
//IL_0070: Unknown result type (might be due to invalid IL or missing references)
//IL_0075: Unknown result type (might be due to invalid IL or missing references)
GameObject val = new GameObject("ScanNode", new Type[2]
{
typeof(ScanNodeProperties),
typeof(BoxCollider)
})
{
layer = LayerMask.NameToLayer("ScanNode")
};
val.transform.localScale = Vector3.one * 4f;
val.transform.parent = gameObject.transform;
GameObject val2 = val;
val2.transform.SetLocalPositionAndRotation(Vector3.zero, Quaternion.identity);
ScanNodeProperties component = val2.GetComponent<ScanNodeProperties>();
component.scrapValue = 0;
component.creatureScanID = -1;
component.nodeType = 0;
component.minRange = 1;
component.maxRange = maxRange;
component.requiresLineOfSight = false;
component.headerText = headerText;
if (subText != null)
{
component.subText = subText;
}
}
}
[HarmonyPatch(typeof(AutoParentToShip))]
public static class LightSwitchPatch
{
[HarmonyPatch("Awake")]
[HarmonyPostfix]
private static void ConstructorPostfix(AutoParentToShip __instance)
{
string text = ((__instance != null) ? ((Object)__instance).name : null) ?? "";
if (text.Equals("LightSwitchContainer"))
{
Debug.Assert((Object)(object)__instance != (Object)null, "__instance != null");
if ((Object)(object)((Component)__instance).transform.Find("ScanNode") != (Object)null)
{
ScanShipEverywhere.Logger.LogDebug((object)"Found a ScanNode already attached to LightSwitchContainer!");
return;
}
CreateScanNodeOnObject(((Component)__instance).gameObject, ScanShipEverywhere.configManager.GetLightSwitchScanNodeHeaderText(), ScanShipEverywhere.configManager.GetLightSwitchScanNodeSubText());
ScanShipEverywhere.Logger.LogInfo((object)"Added ScanNode to Light Switch!");
}
}
private static void CreateScanNodeOnObject(GameObject gameObject, string headerText, string? subText)
{
//IL_0033: Unknown result type (might be due to invalid IL or missing references)
//IL_0038: Unknown result type (might be due to invalid IL or missing references)
//IL_0049: Unknown result type (might be due to invalid IL or missing references)
//IL_004f: Unknown result type (might be due to invalid IL or missing references)
//IL_0059: Unknown result type (might be due to invalid IL or missing references)
//IL_0064: Unknown result type (might be due to invalid IL or missing references)
//IL_0077: Expected O, but got Unknown
//IL_007d: Unknown result type (might be due to invalid IL or missing references)
//IL_0082: Unknown result type (might be due to invalid IL or missing references)
GameObject val = new GameObject("ScanNode", new Type[3]
{
typeof(ScanNodeProperties),
typeof(BoxCollider),
typeof(LightSwitchUpdater)
})
{
layer = LayerMask.NameToLayer("ScanNode")
};
val.transform.localScale = Vector3.one * 1f;
val.transform.parent = gameObject.transform;
GameObject val2 = val;
val2.transform.SetLocalPositionAndRotation(Vector3.zero, Quaternion.identity);
ScanNodeProperties component = val2.GetComponent<ScanNodeProperties>();
component.scrapValue = 0;
component.creatureScanID = -1;
component.nodeType = 0;
component.minRange = 0;
component.maxRange = 6;
component.requiresLineOfSight = false;
component.headerText = headerText;
if (subText != null)
{
component.subText = subText;
}
}
}
[HarmonyPatch(typeof(RoundManager))]
public static class RoundManagerPatch
{
[HarmonyPatch("FinishGeneratingLevel")]
[HarmonyPostfix]
private static void AttachUpdaterToScanNodes()
{
ScanNodeProperties[] array = Object.FindObjectsByType<ScanNodeProperties>((FindObjectsInactive)1, (FindObjectsSortMode)0);
if (array == null)
{
array = Array.Empty<ScanNodeProperties>();
}
ScanNodeProperties[] array2 = array;
foreach (ScanNodeProperties val in array2)
{
if (Object.op_Implicit((Object)(object)val))
{
ScanNodeUpdater scanNodeUpdater = ((Component)val).gameObject.AddComponent<ScanNodeUpdater>();
if (!scanNodeUpdater.IsValid(val))
{
Object.Destroy((Object)(object)scanNodeUpdater);
}
}
}
}
}
[HarmonyPatch(typeof(PingScan))]
public static class ScanTweaksPingScanPatch
{
private static FieldInfo? _rangeField;
private static PingScan? _pingScan;
[HarmonyPatch("OnEnable")]
[HarmonyPostfix]
private static void OnEnablePostfix(PingScan __instance)
{
_pingScan = __instance;
SetValue();
ScanShipEverywhere.configManager.SubscribeToMaxScanDistanceHardLimit(OnValueChanged);
}
[HarmonyPatch("OnDisable")]
[HarmonyPostfix]
private static void OnDisablePostfix()
{
ScanShipEverywhere.configManager.UnsubscribeFromMaxScanDistanceHardLimit(OnValueChanged);
}
private static void OnValueChanged(object sender, EventArgs e)
{
SetValue();
}
private static void SetValue()
{
if (_pingScan != null)
{
if ((object)_rangeField == null)
{
_rangeField = AccessTools.DeclaredField(typeof(PingScan), "_range");
}
if ((object)_rangeField == null)
{
ScanShipEverywhere.Logger.LogFatal((object)"Couldn't find \"_range\" field in ScanTweaks' \"PingScan\" type!'");
}
else
{
_rangeField.SetValue(_pingScan, ScanShipEverywhere.configManager.GetMaxScanDistanceHardLimit());
}
}
}
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}