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Date uploaded 2 days ago
Version 2.0.2
Download link TestAccount666-ScanShipEverywhere-2.0.2.zip
Downloads 2133
Dependency string TestAccount666-ScanShipEverywhere-2.0.2

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100

README

Scan Ship Everywhere Mod

Despite the name, this mod allows you to scan many things from pretty much anywhere on the map.

Things you can scan:

  • Ship
  • Drop Ship (Compatible with other mods)
  • Main Entrance
  • Fire Exits (If a mod adds a scan node to them)
  • Light Switch (Compatible with other mods. Only inside ship, of course)

This mod works by just setting the maxRange for these scan nodes to a very high number.
It also increases the hard max distance for scan nodes.

But... There's already this mod doing the same thing!
Yes, but this mod ignores the hard max distance problem.
Also, it does not provide a config in case you just want to set your own limits.

Potential issues:

  • If a mod adds scan nodes to the entrance/fire exit inside the facility, this might cause issues

Known incompatibilities:

  • None

Compatible Scan-Overriding mods:

ko-fi

CHANGELOG

Scan Ship Everywhere Mod

2.0.2

* Fixed rare NullReferenceException

2.0.1

* Fixed Ship's ScanNode not being scannable from everywhere
- Removed GeneralImprovements from referenced assemblies
# Replaced FindObjectsOfType with FindObjectsByType since we don't need sorting

2.0.0

+ Added support for GeneralImprovements' scanner
+ Added unofficial LethalConfig support
* Fix mod not working in certain situations
# Changed how the mod works

1.1.1

* Fix log spam when ScanNode is null

1.1.0

+ Add config option for adding a ScanNode to the light switch
+ Add Support for ScanTweaks mod

1.0.0

+ Initial Release