ScanShipEverywhere
Improves scan nodes for you
Date uploaded | 2 days ago |
Version | 2.0.2 |
Download link | TestAccount666-ScanShipEverywhere-2.0.2.zip |
Downloads | 2133 |
Dependency string | TestAccount666-ScanShipEverywhere-2.0.2 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
Scan Ship Everywhere Mod
Despite the name, this mod allows you to scan many things from pretty much anywhere on the map.
Things you can scan:
- Ship
- Drop Ship (Compatible with other mods)
- Main Entrance
- Fire Exits (If a mod adds a scan node to them)
- Light Switch (Compatible with other mods. Only inside ship, of course)
This mod works by just setting the maxRange for these scan nodes to a very high number.
It also increases the hard max distance for scan nodes.
But... There's already this mod doing the same
thing!
Yes, but this mod ignores the hard max distance problem.
Also, it does not provide a config in case you just want to set your own limits.
Potential issues:
- If a mod adds scan nodes to the entrance/fire exit inside the facility, this might cause issues
Known incompatibilities:
- None
Compatible Scan-Overriding mods:
- GoodItemScan
- BetterItemScan
- ScanTweaks (Scanning far away nodes will take a while)
- GeneralImprovements
CHANGELOG
Scan Ship Everywhere Mod
2.0.2
* Fixed rare NullReferenceException
2.0.1
* Fixed Ship's ScanNode not being scannable from everywhere
- Removed GeneralImprovements
from referenced assemblies
# Replaced FindObjectsOfType
with FindObjectsByType
since we don't need sorting
2.0.0
+ Added support for GeneralImprovements' scanner
+ Added unofficial LethalConfig support
* Fix mod not working in certain situations
# Changed how the mod works
1.1.1
* Fix log spam when ScanNode is null
1.1.0
+ Add config option for adding a ScanNode to the light switch
+ Add Support for ScanTweaks mod
1.0.0
+ Initial Release